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3. DIMEA 2008: Athens, Greece
- Sofia Tsekeridou, Adrian David Cheok, Konstantinos Giannakis, John Karigiannis:
Proceedings of the Third International Conference on Digital Interactive Media in Entertainment and Arts, DIMEA 2008, 10-12 September 2008, Athens, Greece. ACM International Conference Proceeding Series 349, ACM 2008, ISBN 978-1-60558-248-1
Keynote talks
- Nadia Magnenat-Thalmann:
Interacting with virtual and augmented worlds. - Roberto Cencioni:
Overview of the European Commission research lines in the creative and cultural sectors in support of media content. - Ioannis Michaloudis:
Aer()sculpture, art made out of threatened sky. - Michael Meimaris:
Computer games-based learning: research and initiatives.
Digital entertainment through games
- Sheila A. Paul, Marianne Jensen, Chui Yin Wong, Chee-Weng Khong:
Socializing in mobile gaming. 2-9 - John-Paul Bichard, Annika Waern:
Pervasive play, immersion and story: designing interference. 10-17 - Josephine Reid:
Design for coincidence: incorporating real world artifacts in location based games. 18-25 - Matthias Finke, Anthony Tang, Rock Leung, Michael Blackstock:
Lessons learned: game design for large public displays. 26-33 - Filipe Costa Luz, Vasco Bila, José Maria Dinis:
Augmented reality for games. 34-39 - Adam Simon:
Social heroes: games as APIs for social interaction. 40-45 - Dimitri Schuurman, Katrien De Moor, Lieven De Marez, Jan Van Looy:
Fanboys, competers, escapists and time-killers: a typology based on gamers' motivations for playing video games. 46-50 - Theofilos Karachristos, Dimitrios Apostolatos, Dimitrios Metafas:
A real-time streaming games-on-demand system. 51-56
Edutainment, educational games
- Suwichai Phunsa, Suwich Tirakoat:
A case study of developing game edutainment: "addictive danger". 58-61 - Iryna Kuksa:
Three dimensional knowledge visualization in the theatre studies classroom. 62-68 - Pilar Sancho, Pedro Pablo Gómez-Martín, Baltasar Fernández-Manjón:
Multiplayer role games applied to problem based learning. 69-76 - Francesco Bellotti, Riccardo Berta, Alessandro De Gloria, Victor Zappi:
Exploring gaming mechanisms to enhance knowledge acquisition in virtual worlds. 77-84 - Janet C. Read:
Jabberwocky: children's digital ink story writing from nonsense to sense. 85-90 - Felipe Soares de Oliveira, Tatiana A. Tavares, Andrew Anderson Chagas Câmara, Aquiles M. F. Burlamaqui, Edna Gusmão Brennand, Guido Lemos de Souza Filho:
Experiences from the use of a shared multimedia space for e-learning in Brazil primary schools. 91-98
Virtual exhibitions and museums
- Marcello Carrozzino, Chiara Evangelista, A. Scucces, Franco Tecchia, G. Tennirelli, Massimo Bergamasco:
The virtual museum of sculpture. 100-106 - Raffaele De Amicis, Gabrio Girardi, Giuseppe Conti:
Showing the evolution of the city of Trento across centuries. 108-112 - Emanuele Ruffaldi, Chiara Evangelista, Veronica Neri, Marcello Carrozzino, Massimo Bergamasco:
Design of information landscapes for cultural heritage content. 113-119 - Areti Damala, Pierre Cubaud, Anne Bationo, Pascal Houlier, Isabelle Marchal:
Bridging the gap between the digital and the physical: design and evaluation of a mobile augmented reality guide for the museum visit. 120-127 - Charalampos Doukas, Thomas Pliakas, John Karigiannis, Ilias Maglogiannis:
Enabling indoor exhibition automated guidance and multimedia content delivery on mobile devices. 128-132
Social and collaborative spaces
- Gareth R. White, Geraldine Fitzpatrick, Graham McAllister:
Toward accessible 3D virtual environments for the blind and visually impaired. 134-141 - Marieke Oumard, Diana Mirza, Juliane Kroy, Konstantinos Chorianopoulos:
A cultural probes study on video sharing and social communication on the internet. 142-148 - Aggelos Liapis:
Synergy: a prototype collaborative environment to support the conceptual stages of the design process. 149-156
Digital art
- Sotiris P. Christodoulou, Georgios D. Styliaras:
Digital art 2.0: art meets web 2.0 trend. 158-165 - Carlos Castellanos, Philippe Pasquier, Luther Thie, Kyu Che:
Biometric tendency recognition and classification system: an artistic approach. 166-173 - Antonio Adán Oliver, Vicente Dominguez González, Ricardo Chacón, Santiago Salamanca, Hector Rodriguez Muñoz:
Creating 3D virtual sculptures from vision and touch technologies. 174-181 - Katerina Antonaki:
The-walk-in-the-city: a (no)ordinary image: an essay on creative technologies. 182-189 - Anna Trifonova, Øyvind Brandtsegg, Letizia Jaccheri:
Software engineering for and with artists: a case study. 190-197
Advanced interaction, virtual reality
- Achilleas Anagnostopoulos, Aristodemos Pnevmatikakis:
A realtime mixed reality system for seamless interaction between real and virtual objects. 199-204 - Pedro H. Abreu, Pedro Mendes:
Mastermind: an augment reality approach: [porting a legacy game to new interaction paradigms]. 205-210 - Matthias Rath, Sascha Bienert:
Integrated modelling of sonic vibration and macroscopic object movement: an example of an interactive ball game. 211-214 - Bujar Raufi, Zamir Dika, Florije Ismaili, Xhemal Zenuni, Bunjamin Memishi:
Virtualizing a campus: a SEEU case study. 215-218 - Kuniya Shinozaki, Satoshi Tsuda, Ryohei Nakatsu:
Development and evaluation of a centaur robot. 219-223 - Hong Jun Song, Kirsty A. Beilharz:
Aesthetic and auditory enhancements for multi-stream information sonification. 224-231 - Marion Boberg, Petri Piippo, Elina M. I. Ollila:
Designing avatars. 232-239
Semantic web technologies
- Dimitris K. Tsolis, Theodore S. Papatheodorou:
Web services for digital rights management and copyright protection in digital media. 241-247 - Kay Hearn, Ann Willis:
Lei Feng lives on in cyberspace. 248-255 - Nader Cheaib, Samir Otmane, Malik Mallem, Alain Dinis, Nicolas Fies:
Oce@Nyd: a new tailorable groupware for digital media collection for underwater virtual environments. 256-263
Interactive and adaptable media
- Sang Hee Kweon, Eun Joung Cho, Eun Mee Kim:
Interactivity dimension: media, contents, and user perception. 265-272 - Manish Mehta, Andrea Corradini:
Handling out of domain topics by a conversational character. 273-280 - Diana Weiß, Johannes Scheuerer, Michael Wenleder, Alexander Erk, Mark Gülbahar, Claudia Linnhoff-Popien:
A user profile-based personalization system for digital multimedia content. 281-288 - Hao Liu, Ben Salem, Matthias Rauterberg:
Adaptive user preference modeling and its application to in-flight entertainment. 289-294 - Vlado Menkovski, Dimitrios Metafas:
AI Model for Computer games based on Case Based Reasoning and AI Planning. 295-302
Code art
- Simon Colton, Michel François Valstar, Maja Pantic:
Emotionally aware automated portrait painting. 304-311 - Serge Bouchardon:
The rhetoric of interactive art works. 312-318 - Caitilin de Bérigny Wall, Xiangyu Wang:
Interactive Antarctica: a museum installation based on an augmented reality system. 319-325
Enhanced visualization and 3D media
- Choong-Gyoo Lim, ByoungTae Choi:
Hierarchical triangular patches for terrain rendering with their matching blocks. 327-334 - Sofia Kyratzi, Nickolas S. Sapidis:
An interactive sketching method for 3D object modeling. 335-342 - Jack Zhao, Andrew Vande Moere:
Embodiment in data sculpture: a model of the physical visualization of information. 343-350
Digital music
- Panagiotis Tzevelekos, Anastasia Georgaki, Georgios Kouroupetroglou:
HERON: a zournas digital virtual musical instrument. 352-359 - Antoine Allombert, Myriam Desainte-Catherine, Gérard Assayag:
Iscore: a system for writing interaction. 360-367 - Demosthenes Akoumianakis, George Vellis, Ioannis Milolidakis, Dimitrios Kotsalis, Chrisoula Alexandraki:
Distributed collective practices in collaborative music performance. 368-375 - Antonio Camurri, Corrado Canepa, Paolo Coletta, Nicola Ferrari, Barbara Mazzarino, Gualtiero Volpe:
Social active listening and making of expressive music: the interactive piece the bow is bent and drawn. 376-383
Interactive stories
- Nicolas Szilas, Jue Wang, Monica Axelrad:
Towards minimalism and expressiveness in interactive drama. 385-392 - Jean-Hugues Réty, Nicolas Szilas, Jean Clément, Serge Bouchardon:
Authoring interactive narratives with hypersections. 393-400 - Jari Multisilta, Marjo Mäenpää:
Mobile video stories. 401-406 - M. Mohsin Saleemi, Jerker Björkqvist, Johan Lilius:
System architecture and interactivity model for mobile TV applications. 407-414 - Takaaki Kato, Koji Miyazaki, Ryohei Nakatsu:
Analysis of Japanese folktales for the purpose of story generation. 415-419 - Mikolaj Dymek:
Content strategies of the future: between games and stories -- crossroads for the video game industry. 420-426 - Marcelo M. Camanho, Angelo E. M. Ciarlini, António L. Furtado, Cesar Tadeu Pozzer, Bruno Feijó:
Conciliating coherence and high responsiveness in interactive storytelling. 427-434
User centric and personalised multimedia service platforms
- Carmen Mac Williams, Richard Wages:
Video conducting the olympic games 2008: the iTV field trial of the EU-IST project LIVE. 436-440 - Oscar Mayora, Petros Daras, Marianna Panebarco, Nick Achilleopoulos, Peter Stollenmayer, Doug Williams, Nadia Magnenat-Thalmann, Carmen Guerrero, Michiel Pelt, Tim McGrath, Eugenia Fuenmayor, David Salama, Federico Alvarez, Elias Kalapanidas, Alex Shani, Jean-Yves Le Moine:
User centric media in the future internet: trends and challenges. 441-446 - Fotis Andritsopoulos, Serafeim Papastefanos, Vassiliki Mpilili, Christos Theoharatos:
An advanced direct searching technique applied on compressed video content repositories. 447-450 - Victor A. Mateevitsi, Michael Sfakianos, George Lepouras, Costas Vassilakis:
A game-engine based virtual museum authoring and presentation system. 451-457 - Nikos Katsarakis, Aristodemos Pnevmatikakis, John Soldatos:
Person tracking for ambient camera selection in complex sports environments. 458-465
Mobile mixed reality games
- Michael J. Edwards, Joana Kelly, Michael Thibodeau:
Sydewynder: rapid prototyping for mobile mixed-reality games. 467-471 - Alessandro Mulloni, Daniel Wagner, Dieter Schmalstieg:
Mobility and social interaction as core gameplay elements in multi-player augmented reality. 472-478 - Richard Wetzel, Irma Lindt, Annika Waern, Staffan Johnson:
The magic lens box: simplifying the development of mixed reality games. 479-486
Pervasive awareness applications: addressing their aesthetic and ludic aspects
- Salah Uddin Ahmed:
Achieving pervasive awareness through artwork. 488-491 - Eleni Romoudi, Theodosia Fokidou:
Designing GUI for the user configuration of pervasive awareness applications. 492-495 - Katerina Karoussos:
Mii & you. 496-498 - Monica Divitini, Irene Mavrommati:
Pervasive awareness applications: aesthetic and ludic aspects. 499-500 - Konstantinos Grivas:
Interfacing intimacy: spatializing ubiquitous technologies for dwelling places. 501-503 - Maria Sunnerstam, Thommy Eriksson:
The next step in social networking software: the global coffee machine. 504-505 - Iro Laskari:
Ludic aspects of the generative audiovisual narrative system. 506-507 - Charalampos Rizopoulos, Katerina Diamantaki, Dimitris Charitos:
The ludic aspect of interaction during a pervasive game activity. 508-509
Digital art works and entertainment demos
- Aggelos Bousbouras, Antanas Kazilunas:
Motion2Sound. 511-512 - Menelaos Bakopoulos:
A 3D J2ME game utilizing autonomous moving agents. 513-514 - Serge Bouchardon:
An online artistic game: the 12 labors of the internet user. 515-516 - Ogawa Manabu, Edwards Sarah, Choh Ikuro:
Research of guide system utilizing artificial human shadow: proposal of "S3G shadow support guide system". 517-518 - Vít Sisler, Cyril Brom, Petr Jakubícek:
Educational game Europe 2045. 519 - Alexander Reeder:
Butterfly dress. 520-521 - Jari Multisilta, Marjo Mäenpää:
Create a mobile video story. 522-523 - Panagiotis Papadakis, Ioannis Pratikakis, Stavros J. Perantonis, Theoharis Theoharis:
CIL3D: a content-based 3D model search engine. 524-525 - Nao Tokui:
Massh!: a web-based collective music mashup system. 526-527 - Junji Watanabe, Eisuke Kusachi, Hideyuki Ando:
Touch the invisibles. 528-529 - Dave Pape, Josephine Anstey:
Office Diva. 530-531 - Yu Sudo, Masa Inakage:
Designing interaction and animation in YS-3: multi-layered interactive animation device. 532-533 - Graham Whelan, George Kelly, Hugh McCabe:
Roll your own city. 534-535 - Serafeim Papastefanos, Fotis Andritsopoulos, Vassiliki Mpilili, Christos Theoharatos, Nikos Achilleopoulos:
Direct searching of multimedia content based on video characteristics extracted from compressed domain. 536 - Sarah Atkinson:
Crossed lines. 537-538 - Nicolas Szilas:
The mutiny: an interactive drama on IDtension. 539-540
Extended keynote talks
- Nadia Magnenat-Thalmann:
Interacting with virtual and augmented worlds. 542-543
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