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2nd SeGAH 2013: Vilamoura, Portugal
- IEEE 2nd International Conference on Serious Games and Applications for Health, SeGAH 2013, Vilamoura, Portugal, May 2-3, 2013. IEEE Computer Society 2013, ISBN 978-1-4673-6165-1
- Sofia Cavaco, Michele Mengucci, J. Tomas Henriques, Nuno Correia, Francisco Petrônio Alencar de Medeiros:
From pixels to pitches: Unveiling the world of color for the blind. 1-8 - S. J. Lentelink, A. A. M. Spil, Tom H. F. Broens, Hermie J. Hermens, Valerie M. Jones:
Healthy weight game!: Lose weight together. 1-8 - Luke Shires, Steven Battersby, James Lewis, David J. Brown, Nasser Sherkat, Penny J. Standen:
Enhancing the tracking capabilities of the Microsoft Kinect for stroke rehabilitation. 1-8 - N. Alberto Borghese, Renato Mainetti, Michele Pirovano, Pier Luca Lanzi:
An intelligent game engine for the at-home rehabilitation of stroke patients. 1-8 - Martin R. Wolf, Ute Wiese:
A comparative transformation model for process changes using Serious Games. 1-7 - Claudia Alexandra Pernencar:
My Crohn's diease on real time information. 1-7 - Cecilia Dias Flores, Paulo R. Barros, Sílvio César Cazella, Marta Rosecler Bez:
Leveraging the learning process in health through clinical cases simulator. 1-6 - Carlos Brás-Geraldes, Ana Luísa Papoila, Patrícia Xufre, Fernanda Diamantino:
Generalized Additive Neural Networks for mortality prediction using automated and Genetic Algorithms. 1-8 - Ivo M. Sousa, Micael S. Couceiro, Ana R. Barbosa, Carlos M. Figueiredo, Nuno M. F. Ferreira:
Exploiting the development of robotic hands. 1-7 - Ricardo Parafita, Gabriel Pires, Urbano Nunes, Miguel Castelo-Branco:
A spacecraft game controlled with a brain-computer interface using SSVEP with phase tagging. 1-6 - Joao do Carmo, Ricardo Gonçalves, Rui Batalau, Jose Guilherme, Antonio L. Palmeira:
Active video games in schools to enhance children's physical activity. 1-4 - Catia Afonseca, Sergi Bermúdez i Badia:
Supporting collective learning experiences in special education. 1-7 - Joao do Carmo, Ricardo Gonçalves, Rui Batalau, Antonio L. Palmeira:
Active Video Games and Physical Activity in overweight children and adolescents. 1-5 - Rita Costa Nascimento, Ana Gil, Teresa Heitor, Ana Maria Tomé, Helena Rua:
Computer game engines for accessibility assessment: The IST Alameda campus case-study. 1-7 - Frederik Van Broeckhoven, Olga De Troyer:
ATTAC-L: A modeling language for educational virtual scenarios in the context of preventing cyber bullying. 1-8 - Luís Velez Lapão, Joao Gregorio, Tiago Lopes Ferreira, Afonso Cavaco, Christian Lovis, Giuliano Russo, Miguel Mira da Silva:
eHealth services for enhanced pharmaceutical care provision: From counseling to patient education. 1-7 - Ana C. R. Martins, Frederico G. Freitas, Pedro R. Gonçalves, Rui Prada, Joana M. P. Desterro, L. Costa, M. Iniês Crisostomo:
Developing a prototype of an Oncobiology serious game for medical education. 1-6 - José Fernando M. Silva, João Emílio Almeida, Rosaldo J. F. Rossetti, António Leça Coelho:
A serious game for EVAcuation training. 1-6 - Jessica P. M. Vital, Micael S. Couceiro, Nuno M. M. Rodrigues, Carlos M. Figueiredo, Nuno M. F. Ferreira:
Fostering the NAO platform as an elderly care robot. 1-5 - Silvia O. S. Ferrao, Elisa Lei Gaspar:
Public healthcare system in Macao. 1-8 - René Baranyi, Rainer Willinger, Nadja Lederer, Thomas Grechenig, Wolfgang Schramm:
Chances for serious games in rehabilitation of stroke patients on the example of utilizing the Wii Fit Balance Board. 1-7 - Pierangelo Dell'Acqua, Leonie Verheijden Klompstra, Tiny Jaarsma, Ali Samini:
An assistive tool for monitoring physical activities in older adults. 1-6 - Minna Silvennoinen, Antti Pirhonen, Johanna Maksimainen:
Designing patient education and counseling practices. 1-7 - Tiago Martins, Vítor H. Carvalho, Filomena O. Soares:
Application for physiotherapy and tracking of patients with neurological diseases - Preliminary studies. 1-8 - Ana Maria Portugal, Daniela Silva Ferreira, Joana Santos Reis, Francisco Pinho, Nuno Sérgio Mendes Dias:
Cognitive intervention protocol for age-related memory impairments. 1-6 - Luís Torrão, Sandro F. Queiros, Pedro M. Teixeira, João L. Vilaça, Nuno F. Rodrigues:
Palco: A multisensor realtime 3D cartoon production system. 1-6
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