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5th SeGAH 2017: Perth, Australia
- Nuno Dias, Sara de Freitas, Duarte Duque, Nuno F. Rodrigues, Kevin Wong, João L. Vilaça:
5th IEEE International Conference on Serious Games and Applications for Health, SeGAH 2017, Perth, Australia, April 2-4, 2017. IEEE Computer Society 2017, ISBN 978-1-5090-5482-4 - Simon Mayr, Sebastian Schneider, Lev Ledit, Stefan Bock, David Zahradnicek, Stefan Prochaka:
Game-based cultural competence training in healthcare. 1-5 - Stefan Schutt, David Holloway, Dale Linegar, Daan Deman:
Using simulated digital role plays to teach healthcare 'soft skills'. 1-6 - David G. Glance, Ye'elah Berman, Simone Pettigrew, Michelle Jongenelis, Tanya Chikritzhs, Wenbin Liang, Iain S. Pratt, Terry Slevin:
A virtual online environment for testing the effect of social and physical context on the effectiveness of health warning messages. 1-7 - Carolyn McGregor, Brendan Bonnis, Brodie Stanfield, Michael Stanfield:
Integrating Big Data analytics, virtual reality, and ARAIG to support resilience assessment and development in tactical training. 1-7 - Graham Mann, Giles Oatley:
Positive design of smart interactive fabric artifacts for people with dementia. 1-8 - Mohd Fairuz Shiratuddin, Shri Rai, Gowshik Murali Krishnan, Mike Newton, Xuequn Wang, Ferdous Ahmed Sohel, David Blacker, Michelle Byrnes:
A usability evaluation of Neuromender's upper limb game-based rehabilitation system for stroke survivors. 1-8 - Shri Rai, Mohd Fairuz Shiratuddin, Mark Carriedo, Andrew Harrison, Khalid Saleh, Mike Newton, Robert Herne, David Blacker, Michelle Byrnes:
Neuromender∷FlexiBrains. 1-7 - Yoones A. Sekhavat:
MPRL: Multiple-Periodic Reinforcement Learning for difficulty adjustment in rehabilitation games. 1-7 - Jayati Bandyopadhyay, Girish Dalvi:
An. - An interactive full body exercise experience for patients suffering from Ankylosing Spondylitis. 1-8 - S. Dehem, Thierry Lejeune, G. Stoquart, Sophie Heins, Bruno Dehez, V. Montedoro, M. Edwards, François Rocca, P.-H. De Deken, Matei Mancas:
Robotic-assisted serious game for motor and cognitive post-stroke rehabilitation. 1-8 - H. C. Lim:
Computational Thinking (CT) and Rebel game Design: CT in health games. 1-5 - Gary Ushaw, Janet A. Eyre, Graham Morgan:
A paradigm for the development of serious games for health as benefit delivery systems. 1-8 - Peter A. Smith, Matt Dombrowski:
Designing games to help train children to use Prosthetic Arms. 1-4 - Alejandra Ornelas Barajas, Hussein Al Osman, Shervin Shirmohammadi:
A Serious Game for children with Autism Spectrum Disorder as a tool for play therapy. 1-7 - Aikaterini Bourazeri, Tyrone Bellamy-Wood, Sylvester Arnab:
EnCity: A serious game for empowering young people with Down's syndrome. 1-6 - Jamie Thomson, Chris Hass, Ivor Horn, Elizabeth Kleine, Stephanie Mitchell, Kevin A. Gary, Ishrat Ahmed, Derek B. Hamel, Ashish Amresh:
Aspira: Employing a serious game in an mHealth app to improve asthma outcomes. 1-7 - Ben Harrison, Raoul Oehmen, Anitra Robertson, Brett Robertson, Penny De Cruz, Riaz Khan, Daniel Fick:
Through the eye of the master: The use of Virtual Reality in the teaching of surgical hand preparation. 1-6 - James R. Birt, Emma Moore, Michael A. Cowling:
Piloting mobile mixed reality simulation in paramedic distance education. 1-8 - René Baranyi, Bernhard Steyrer, Lukas Lechner, Gevher N. Agbektas, Nadja Lederer, Thomas Grechenig:
NutritionRush - a serious game to support people with the awareness of their nutrition intake. 1-8 - M. Abdullah Zafar, Beena Ahmed, Ricardo Gutierrez-Osuna:
Playing with and without Biofeedback. 1-7 - Andre Luiz Brazil, Aura Conci, Esteban Clua, Leonardo Kayat Bittencourt, Lúcia Blondet Baruque:
A virtual environment for breast exams practice with Haptics and gamification. 1-7 - Erandi Lakshika, Michael Barlow:
Precision of control as a function of control scheme: Implications for serious exertion games from a Flow perspective. 1-8 - Aseel Berglund, Erik Berglund, Fabio Siliberto, Erik Prytz:
Effects of reactive and strategic game mechanics in motion-based games. 1-8 - Umi Laili Yuhana, Remy Giovanny Mangowal, Siti Rochimah, Eko M. Yuniarno, Mauridhi H. Purnomo:
Predicting Math performance of children with special needs based on serious game. 1-5 - Remy Giovanny Mangowal, Umi Laili Yuhana, Eko M. Yuniarno, Mauridhi Hery Purnomo:
MathBharata: A serious game for motivating disabled students to study mathematics. 1-6 - Houssemedine Yahyaoui, Bob-Antoine Jerry Ménélas:
Towards the development of a serious game that targets psychological stressors of the workplace. 1-6 - Hongmei Chi, Edward Agama, Zornitza Genova Prodanoff:
Developing serious games to promote cognitive abilities for the elderly. 1-8 - Sari Merilampi, Antti Koivisto, Andrew Sirkka, Pasi Raumonen, Johanna Virkki, Xu Xiao, Yan Min, Lin Ye, Xiao Chujun, Jiani Chen:
The cognitive mobile games for older adults - a Chinese user experience study. 1-6 - Dominicus Tornqvist, Lian Wen, Jennifer Tichon:
Universal tools for measuring games and learning: Dynamic causal nets. 1-7 - Anitra Robertson, Riaz Khan, Daniel Fick, Willian B. Robertson, D. G. Rajitha Gunaratne, Shanil Yapa, Vanessa Bowden, Hunter G. Hoffman, Ramesh Rajan:
The effect of Virtual Reality in reducing preoperative anxiety in patients prior to arthroscopic knee surgery: A randomised controlled trial. 1-7 - Thiago Malheiros Porcino, Esteban Clua, Daniela Trevisan, Cristina Nader Vasconcelos, Luís Valente:
Minimizing cyber sickness in head mounted display systems: Design guidelines and applications. 1-6 - Yang Qiu, Kun Man Li, Eng Chuan Neoh, Huiguo Zhang, Xin Yue Khaw, Xiuyi Fan, Chunyan Miao:
Fun-Knee™: A novel smart knee sleeve for Total-Knee-Replacement rehabilitation with gamification. 1-8 - Marjorie A. Zielke, Djakhangir Zakhidov, Gary Hardee, Leonard Evans, Sean Lenox, Nick Orr, Dylan Fino, Gautham Mathialagan:
Developing Virtual Patients with VR/AR for a natural user interface in medical teaching. 1-8 - Dawood Shuaib, Leena Ukkonen, Johanna Virkki, Sari Merilampi:
The possibilities of embroidered passive UHF RFID textile tags as wearable moisture sensors. 1-5 - Kiran Kulkarni, Abhijit Murgod, Vasudev Parvati:
Virtually controlled robotic arm using haptics. 1-4 - Alaa Eddin Alchalabi, Amer Nour Eddin, Shervin Shirmohammadi:
More attention, less deficit: Wearable EEG-based serious game for focus improvement. 1-8 - Liana E. Taylor, Umran Azziz Abdulla, Michael G. Barlow, Ken Taylor:
Detecting and exploiting periodicity in activity classification. 1-8 - Onintra Poobrasert, Thaphat Mupattararot, Lattapol Sae-aue:
Use of assistive technology to accommodate students with writing disabilities. 1-4 - Xue-Hai Bian, Hui Sun:
Protection of parathyroid glands in thyroid surgery and treatment of postoperative hypocalcemia. 1-5 - Balu M. Menon, R. Unnikrishnan, Alexander Muir, Rao R. Bhavani:
Serious game on recognizing categories of waste, to support a zero waste recycling program. 1-8 - Marko Suvajdzic, Azra Bihorac, Parisa Rashidi:
D.R.E.A.M.S. (Digital Rehabilitation Environment-Altering Medical System). 1-5 - Tiago Lima, Breno Barbosa, Carlos Ramos Niquini, Camila Araujo, Raquel Lana:
Playing against dengue design and development of a serious game to help tackling dengue. 1-8 - Ayse Rumeysa Mohammed, Ammar Rashed, Shervin Shirmohammadi:
Memori: A Serious Game for diagnosing and treating Visual Sequential Memory Deficit. 1-7 - Nahid Nasiri, Shervin Shirmohammadi, Ammar Rashed:
A serious game for children with speech disorders and hearing problems. 1-7 - Muhammad Hamza Latif, Muhammad Ajmal, Farooq Ahmad, Junaid Alam, Asma Saleem:
LA-VIE: A serious game for cardiopulmonary resuscitation. 1-5 - Daniel Rocha, Vítor H. Carvalho, Eva Oliveira, Joaquim Gonçalves, Filipe Azevedo:
MyEyes-automatic combination system of clothing parts to blind people: First insights. 1-5 - Silvia Silva, Sandro F. Queiros, António H. J. Moreira, Eva Oliveira, Nuno F. Rodrigues, João L. Vilaça:
Classification algorithms for body posture. 1-6 - Pedro Carvalho, Sandro F. Queiros, António H. J. Moreira, José Henrique Brito, Fernando Veloso, Miguel Terroso, Nuno F. Rodrigues, João L. Vilaça:
Instrumented vest for postural reeducation. 1-8 - H. A. S. M. Samarasinghe, W. A. M. S. Weerasooriya, G. H. E. Weerasinghe, Yamaya Ekanayaka, Roshan Rajapakse, D. P. D. Wijesinghe:
Serious games design considerations for people with Alzheimer's disease in developing nations. 1-5
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