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40th SIGGRAPH 2013: Anaheim, CA, USA - Mobile
- International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2013, Anaheim, CA, USA, July 21-25, 2013, Mobile. ACM 2013, ISBN 978-1-4503-2341-3
Workshops in the studio
- Gil Irizarry:
Graphics on the go. 1:1 - Gil Irizarry:
Make mobile apps quickly. 2:1 - Yun-Ta Tsai, Orazio Gallo, David Pajak, Kari Pulli:
Mobile visual computing in C++ on Android. 3:1
SIGGRAPH mobile panel
- David Blythe, Eric Demers, Barthold Lichtenbelt, James McCombe, Anand Shimpi, Dave Shreiner:
New directions and developments in mobile GPU design. 4:1
Advances in mobile graphics
- Renaldas Zioma, Ole Ciliox:
Unity: the chase: pushing the limits of modern mobile GPU. 5:1 - Andrew Garrard:
Moving to mobile graphics and GPGPU: forget everything you know. 6:1 - Sam Martin, Marius Bjørge, Sandeep Kakarlapudi, Jan-Harald Fredriksen:
Challenges with high quality mobile graphics. 7:1
Mobile case studies
- Susan Lakin, David Halbstein:
The collaborative composite image at RIT: the MAG project. 8:1 - Marla Schweppe:
Red ball: iPads in performance. 9:1 - Alexis Polanco Jr., Danielle Esmaya, Nathaniel Martin, Bradley Chun, Mateuz Mrowiec, Joseph Hewitt:
Social reform through mobile gaming (seed.genesis). 10:1 - Jacquelyn Martino, Rachel K. E. Bellamy, Paul Matchen, Harold L. Ossher, John T. Richards, Calvin Swart:
Sketching data: lessons learned from a formative user evaluation. 11:1
New mobile techniques
- Roman Frigg, Thomas R. Gross, Stefan Mangold:
Multi-channel acoustic data transmission to ad-hoc mobile phone arrays. 12:1 - Jan Hermes, Andrea Weidlich:
Reliable product visualisation on mobile devices. 13:1 - Ashraf Samy Hegab:
Create games in real-time across multiple devices. 14:1 - Adrian Bucur:
OpenCL - OpenGL ES interop: processing live video streams on a mobile device - case study. 15:1
Demonstrations
- Ashraf Samy Hegab:
Create games in real-time across multiple devices. 16:1 - Jon Carroll, Fabrizio Polo:
Augmented reality gaming with sphero. 17:1 - Junming Jimmy Peng:
Enhancement to mobile products visualization. 18:1 - Ryo Oshima, Yasuaki Kakehi:
ourcam: on-site programming environment for digital photography. 19:1 - Roman Frigg, Thomas R. Gross, Stefan Mangold:
Multi-channel acoustic data transmission to ad-hoc mobile phone arrays. 20:1 - Mark Skwarek:
CreatAR: augmented reality app. 21:1 - Jean Cheng, Aaron Kline:
A portable exploratorium: hands-on learning on the iPad. 22:1
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