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Tangible and Embedded Interaction 2022: Daejeon, Korea
- TEI '22: Sixteenth International Conference on Tangible, Embedded, and Embodied Interaction, Daejeon, Republic of Korea, February 13 - 16, 2022. ACM 2022, ISBN 978-1-4503-9147-4
Papers
- Dennis Wittchen, Katta Spiel, Bruno Fruchard, Donald Degraen, Oliver Schneider, Georg Freitag, Paul Strohmeier:
TactJam: An End-to-End Prototyping Suite for Collaborative Design of On-Body Vibrotactile Feedback. 1:1-1:13 - Fiona Bell, Latifa Al Naimi, Ella McQuaid, Mirela Alistar:
Designing with Alganyl. 2:1-2:14 - Niels van Berkel, Timothy Merritt, Anders Bruun, Mikael B. Skov:
Tangible Self-Report Devices: Accuracy and Resolution of Participant Input. 3:1-3:14 - Hedieh Moradi, Long N. Nguyen, Quyen-Anh Valentina Nguyen, César Torres:
Glaze Epochs: Understanding Lifelong Material Relationships within Ceramics Studios. 4:1-4:13 - Daniel Harley, Stefan Grambart, Rodrigo Skazufka Bergel, Ali Mazalek:
Together Alone: A Tangible Online Narrative. 5:1-5:11 - Franklin Pezutti-Dyer, Leah Buechley:
Extruder-Turtle: A Library for 3D Printing Delicate, Textured, and Flexible Objects. 6:1-6:9 - Yanhong Li, Meng Liang, Julian Preissing, Nadine Bachl, Michelle Melina Dutoit, Thomas Weber, Sven Mayer, Heinrich Hussmann:
A Meta-Analysis of Tangible Learning Studies from the TEI Conference. 7:1-7:17 - Aaron Visschedijk, Hyunyoung Kim, Carlos Tejada, Daniel Ashbrook:
ClipWidgets: 3D-printed Modular Tangible UI Extensions for Smartphones. 8:1-8:11 - Elzelinde van Doleweerd, Ferran Altarriba Bertran, Miguel Bruns:
INCORPORATING SHAPE-CHANGING FOOD MATERIALS INTO EVERYDAY CULINARY PRACTICES: Guidelines Informed by Participatory Sessions with Chefs Involving Edible pH-responsive Origami Structures. 9:1-9:14 - Joris P. Weijdom:
Performative prototyping in collaborative mixed reality environments: an embodied design method for ideation and development in virtual reality. 10:1-10:13 - Ayaka Ishii, Kunihiro Kato, Kaori Ikematsu, Yoshihiro Kawahara, Itiro Siio:
CircWood: Laser Printed Circuit Boards and Sensors for Affordable DIY Woodworking. 11:1-11:11 - Jonathan Hatley, Noah Posner, Hyunjoo Oh, Sang-won Leigh:
Mixed Dimensions: Exploring Novel Material and Extrusion Tool for 2.5D Shape Painting. 12:1-12:10 - Rosa van Koningsbruggen, Hannes Waldschütz, Eva Hornecker:
What is Data? - Exploring the Meaning of Data in Data Physicalisation Teaching. 13:1-13:21 - Julius Cosmo Romeo Rudolph, David Holman, Bruno Rodrigues De Araújo, Ricardo Jota, Daniel Wigdor, Valkyrie Savage:
Sensing Hand Interactions with Everyday Objects by Profiling Wrist Topography. 14:1-14:14 - Stephen Shiao-ru Lin, Nisal Menuka Gamage, Kithmini Herath, Anusha Withana:
MyoSpring: 3D Printing Mechanomyographic Sensors for Subtle Finger Gesture Recognition. 15:1-15:13 - Jin Yu, Prabodh Sakhardande, Ruchita Parmar, HyunJoo Oh:
Strawctures: A Modular Electronic Construction Kit for Human-Scale Interactive Structures. 16:1-16:10 - Mikolaj P. Wozniak, Julia Dominiak, Krzysztof Grudzien, Magdalena Wrobel-Lachowska, Jasmin Niess, Pawel W. Wozniak, Andrzej Romanowski:
Gapeau: Enhancing the Sense of Distance to Others with a Head-Mounted Sensor. 17:1-17:19 - Jelle van Dijk:
Zooming in on embodied social sensemaking: Mapping the design space in the context of videoconferencing. 18:1-18:10 - Tim zum Hoff, Sabrina Großkopp, Robin Neuhaus, Marc Hassenzahl, Majella Mirjam Lilith Vincent:
Interactive Tables for Social Experiences at Home. 19:1-19:12 - Maarten Houben, Rens Brankaert, Emma Dhaeze, Gail Kenning, Inge M. B. Bongers, Berry Eggen:
Enriching Everyday Lived Experiences in Dementia Care. 20:1-20:13 - Adrian Bolesnikov, Jin Kang, Audrey Girouard:
Understanding Tabletop Games Accessibility: Exploring Board and Card Gaming Experiences of People who are Blind and Low Vision. 21:1-21:17 - Linda Hirsch, Robin Welsch, Beat Rossmy, Andreas Butz:
Embedded AR Storytelling Supports Active Indexing at Historical Places. 22:1-22:12 - Christopher Getschmann, Everett Mondliwethu Mthunzi, Florian Echtler:
MirrorForge: Rapid Prototyping of Complex Mirrors for Camera and Projector Systems. 23:1-23:7 - Karen Cochrane, Yidan Cao, Audrey Girouard, Lian Loke:
Breathing Scarf: Using a First-Person Research Method to Design a Wearable for Emotional Regulation. 24:1-24:19 - Evgeny Stemasov, Alexander Botner, Enrico Rukzio, Jan Gugenheimer:
Ephemeral Fabrication: Exploring a Ubiquitous Fabrication Scenario of Low-Effort, In-Situ Creation of Short-Lived Physical Artifacts. 25:1-25:17 - Dorothé Smit, Bart Hengeveld, Martin Murer, Manfred Tscheligi:
Hybrid Design Tools for Participatory, Embodied Sensemaking: An Applied Framework. 26:1-26:10 - Li-Yang Wang, Ping-Hsuan Han, Liwei Chan:
Push-Ups: Enhancing Kinesthetic Experience with Shape-Forming Devices on the Feet Soles. 27:1-27:8
Pictorials
- Rohit Ashok Khot, Jason Ng, Deepti Aggarwal:
Crafting Tangible Interfaces for Human Digestion: Unpacking the Research through Design Prototyping Journey. 28:1-28:15 - Kunihiro Kato, Kaori Ikematsu, Yuki Igarashi, Yoshihiro Kawahara:
Paper-Woven Circuits: Fabrication Approach for Papercraft-based Electronic Devices. 29:1-29:11 - Hubert Maximilaan Smeitink, Joep W. Frens:
Domino: Twin interfaces to unveil the influence of personality traits on usability. 30:1-30:14 - Claudia Núñez-Pacheco:
Dialoguing with Tangible Traces: A Method to Elicit Autoethnographic Narratives. 31:1-31:14 - Rohit Ashok Khot, Jung-Ying (Lois) Yi, Deepti Aggarwal:
Designing for Microbreaks: Unpacking the Design Journey of Zenscape. 32:1-32:16 - Rikke Hagensby Jensen, Enrique Encinas, Dimitrios Raptis:
Spicing It Up: From Ubiquitous Devices to Tangible Things Through Provocation. 33:1-33:15 - Julia van Zilt, Amy Winters, Hannah Carlotta Kelbel, Miguel Bruns:
The design process of a multi-disciplinary tool for developing interactive textiles. 34:1-34:16 - Steven Alan Scott, Awais Hameed Khan, Ben Matthews:
First Impressions: A Visual Catalogue for Understanding Interactions with Novel Interfaces in Augmented Reality. 35:1-35:14 - Johanna Gramlich, Selina Pauli, Stephan Huber, Cordula Baur, Jörn Hurtienne:
Fin, Whale, Coin and Flatterer: Exploring Tangibles for Air Traffic Control. 36:1-36:13 - Bruna Goveia da Rocha, Janne Spork, Kristina Andersen:
Making Matters: Samples and Documentation in Digital Craftsmanship. 37:1-37:10 - Karen Anne Cochrane, Kristina Mah, Anna Ståhl, Claudia Núñez-Pacheco, Madeline Balaam, Naseem Ahmadpour, Lian Loke:
Body Maps: A Generative Tool for Soma-based Design. 38:1-38:14 - Dominic Potts, Martynas Dabravalskis, Steven Houben:
TangibleTouch: A Toolkit for Designing Surface-based Gestures for Tangible Interfaces. 39:1-39:14
Student Design Competition
- Ludwig Wilhelm Wall:
-1D Fabrication: Investigating Decoupling Dimensions of Fabrication Output and Fabrication Machine Size. 40:1-40:4 - Ritik Batra, Kaitlyn Yi Ran Lee:
Redycler: Daily Outfit Texture Fabrication Appliance Using Re-Programmable Dyes. 41:1-41:4 - Caron Thomas, Alina Koshy, Anusha Samal, Anahad Kaur Hanspal:
The Tissue Fabricator: This document explains and embodies the processes and uses of The Tissue Fabricator. 42:1-42:5 - Xiaoge Wang:
Nature Jar: Design for Facilitating Nature Connectedness and Restoration in Home Scenario. 43:1-43:7 - Jasmine Bae, Jialin Wu:
Modular Furniture Design and Manufacturing with Paper in the Home. 44:1-44:3 - You-na Cha:
Working O'range: Technological Reproduction of Young Precariat in Media Art. 45:1-45:3
Graduate Student Consortium
- Sydney Pratte:
Designing Fashion Technology Garments for Awareness. 46:1-46:6 - Courtney N. Reed:
Examining Embodied Sensation and Perception in Singing. 47:1-47:7 - Sarah Rüller:
Moving beyond illiteracy: Is wearable and touch-sensitive technology the way to go forward?: Reflections on 'speculation' and 'fiction' in participatory design with Imazighen in remote Morocco. 48:1-48:5 - Jung In Koh:
Exploring Embodied Gestures and Video Filters for More Expressive Virtual Group Meeting Interactions. 49:1-49:4 - Clara Rigaud:
From the Makerspace to the Web: Creating Knowledge Resources from Fabrication Activities. 50:1-50:5
Studios
- Joep W. Frens, Mathias Funk:
Engaging with the IoT Sandbox - Designing with Systemic Openness. 51:1-51:4 - Clint Zeagler, Brian D. Jones, Maribeth Gandy, Scott L. Robertson:
Wearable Technology Design and Accessibility Considerations Studio. 52:1-52:2 - Maliheh Ghajargar, Jeffrey Bardzell, Alison Marie Smith-Renner, Kristina Höök, Peter Gall Krogh:
Graspable AI: Physical Forms as Explanation Modality for Explainable AI. 53:1-53:4 - Shiqing He, Jasmine Jones:
Collaborative Creative Coding Through Drawing Robots. 54:1-54:4 - Hannah Perner-Wilson, Irene Posch:
How Tangible is TEI? Exploring Swatches as a New Academic Publication Format. 55:1-55:4 - Fiona Bell, Mirela Alistar:
Designing with Alganyl: A Hands-on Exploration of Biodegradable Plastics. 56:1-56:5 - Daniel Mikesell:
Rapid Prototyping of 3d Printed Inflatable Forms. 57:1-57:2
Work in Progress
- Amy Chen, Dominic Co:
Workshops in TEI: Development, Evaluation, Exploration, and Implementation: Development, Evaluation, Exploration, and Implementation. 58:1-58:9 - Huizhong Ye, Charlaine Janssen, Daan Noordman, Rong-Hao Liang:
Understanding How to Support Remote Co-Design with a Conceptual Modular Shape-Changing Interface Toolkit. 59:1-59:6 - Aluna Everitt, Miriam Sturdee:
Supporting Prototyping of Novel Interfaces Using Laser Cut Clear Perspex. 60:1-60:7 - Munseok Yang, Junichi Yamaoka:
MultiJam: Fabricating Jamming User Interface using Multi-material 3D Printing. 61:1-61:5 - Akira Watanabe, Takuya Uchida, Daisuke Iwai, Kosuke Sato:
Hovering and Contact Representation of Laser Contour-Based Hand with Swinging Tablet PC for Distant Communication. 62:1-62:7 - Silvana Malaver Turbay, Igor Igorevich Segrovets, George Chernyshov, Jiawen Han, Christopher Changmok Kim, Kai Kunze:
Ethereal Phenomena - Interactive Art, Meditation, and Breathing Biofeedback: From Mind and Body Wellness Towards Self-Transcendence. 63:1-63:6 - Kristian Gohlke, Wolfgang Sattler, Eva Hornecker:
AirPinch - An Inflatable Touch Fader with Pneumatic Tactile Feedback. 64:1-64:6 - Jaye Nias, Mika K. Campbell, Savannah M. Adams, Robert Hamilton, Eric Thompson, Abigail Gordon, Grace Burch:
Subversive: BioFashion for Black Lives. 65:1-65:5 - Dees B. W. Postma, Annabelle de Ruiter, Dennis Reidsma, Champika Ranasinghe:
SixFeet: An Interactive, Corona-Safe, Multiplayer Sports Platform. 66:1-66:7 - Avital Dell'Ariccia, Alexandra W. D. Bremers, Wen-Ying Lee, Wendy Ju:
"Ah! he wants to win!": Social responses to playing Tic-Tac-Toe against a physical drawing robot. 67:1-67:6 - Floor Stefess, Kostas Nizamis, Juliet A. M. Haarman, Armagan Karahanoglu:
Gr!pp: Integrating Activities of Daily Living into Hand Rehabilitation. 68:1-68:6 - Byoungjae Kim, Jiwoo Hong, Woohun Lee:
Poly: Shape-changing Conversational Agent Helps Identify Multiple Characters in Storytelling. 69:1-69:7 - Himani Deshpande, Clement Zheng, Courtney Starrett, Jinsil Hwaryoung Seo, Jeeeun Kim:
Fab4D : An Accessible Hybrid Approach for Programmable Shaping and Shape Changing Artifacts. 70:1-70:7 - Samira Rasouli, Garima Gupta, Moojan Ghafurian, Kerstin Dautenhahn:
Proposed Applications of Social Robots in Interventions for Children and Adolescents with Social Anxiety. 71:1-71:7 - Gentiane Venture, Bastien Muraccioli, Marie-Luce Bourguet, Jacqueline Urakami:
Can robots be good public speakers? 72:1-72:6 - Hua Ma, Junichi Yamaoka:
Smart Textile Using 3D Printed Conductive Sequins. 73:1-73:7 - Sarah Faltaous, Anna Hubert, Jakob Karolus, Steeven Villa, Thomas Kosch, Pawel W. Wozniak:
EMStriker: Potentials of Enhancing the Training Process of Racket-based Sports via Electrical Muscle Stimulation. 74:1-74:6 - Carlos Castellanos, Johnny DiBlasi, Bhushan Patil:
Beauty: Machine Microbial Interface as Artistic Experimentation. 75:1-75:7 - Mitali Kamat, Alvaro Uribe-Quevedo, Peter Coppin:
Tangible Construction Kit for Blind and Partially Sighted Drawers: Co-Designing a cross-sensory 3D interface with blind and partially sighted drawers during Covid-19. 76:1-76:6 - Yifan Zhuang, Keitaro Tsuchiya, Takuro Nakao, Jiawen Han, Megumi Isogai, Shinya Shimizu, Kai Kunze:
Emolleia - Wearable Kinetic Flower Display for Expressing Emotions. 77:1-77:6 - Annika Hinze, Nicholas Vanderschantz, Nicole Sijnja, Bill Rogers, Sally Jo Cunningham:
Physical Metadata Visualisation: The Knitted Personal Library. 78:1-78:7 - Marta Dziabiola, Robert Steiner, Ralf Vetter, Daniel Nørskov, Dorothé Smit:
Qude: Exploring Tactile Code in Long-Distance Relationships. 79:1-79:7
Art and Performance
- Lee Jones, Greta Grip, Boris Kourtoukov:
The Life of a Building: Machine Knitting a Year of Visitor Data and Online Community Participation During a Pandemic. 80:1-80:5 - Ray LC, Vincent Ruijters:
CHIKYUCHI: In-person/remote game exhibition for climate change influence. 81:1-81:4 - Kristof Timmerman, Ine Vanoeveren:
Empty Mind: an exploration towards an autonomous digital experience and aesthetics within a virtual live performance. 82:1-82:6 - Kathryn Blair, Bruce Barton, Pil Hansen, Lora Oehlberg:
Algorithmic Rituals: Participatory and Embodied Explorations of Algorithmic Decision-Making. 83:1-83:4
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