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ACM Journal on Computing and Cultural Heritage, Volume 6
Volume 6, Number 1, March 2013
- Roberto Scopigno:
Editorial. 1:1 - Angelos Yannopoulos:
DirectorNotation: Artistic and technological system for professional film directing. 2:1-2:34 - Michael Kolomenkin, George Leifman, Ilan Shimshoni, Ayellet Tal:
Reconstruction of relief objects from archeological line drawings. 3:1-3:19 - Hadas Zohar, Chaya Liebeskind, Jonathan Schler, Ido Dagan:
Automatic thesaurus construction for cross generation corpus. 4:1-4:19 - M. V. Rohith, Gowri Somanath, Debra Hess Norris, Jennifer Jae Gutierrez, Chandra Kambhamettu:
A camera flash projector-based reconstruction system for digital preservation of artifacts. 5:1-5:19
Volume 6, Number 2, May 2013
- Michela Mortara, Francesco Bellotti:
Introduction to special issue on serious games for cultural heritage. 6:1-6:2 - Josef Froschauer, Dieter Merkl, Max Arends, Doron Goldfarb:
Art history concepts at play with ThIATRO. 7:1-7:15 - Tanguy Coenen, Lien Mostmans, Kris Naessens:
MuseUs: Case study of a pervasive cultural heritage serious game. 8:1-8:19 - Chih-Hong Huang, Yi-Ting Huang:
An annales school-based serious game creation framework for taiwanese indigenous cultural heritage. 9:1-9:31 - Daniele Mori, Riccardo Berta, Alessandro De Gloria, Valentina Fiore, Lauro Magnani:
An easy to author dialogue management system for serious games. 10:1-10:15
Volume 6, Number 3, July 2013
- Christopher Schwartz, Roland Ruiters, Michael Weinmann, Reinhard Klein:
WebGL-based streaming and presentation of objects with bidirectional texture functions. 11:1-11:21 - Jaakko Suominen, Anna Sivula:
Gaming legacy? four approaches to the relation between cultural heritage and digital technology. 12:1-12:18 - Chiara Stefani, Chawee Busayarat, Julie Lombardo, Livio De Luca, Philippe Véron:
A web platform for the consultation of spatialized and semantically enriched iconographic sources on cultural heritage buildings. 13:1-13:17 - Bruce Merry, James E. Gain, Patrick C. Marais:
Fast in-place binning of laser range-scanned point sets. 14:1-14:19
Volume 6, Number 4, November 2013
- Francisco Soler, Juan Carlos Torres, Alejandro J. León, María Victoria Luzón:
Design of cultural heritage information systems based on information layers. 15:1-15:17 - Kirk A. Woolford, Stuart E. Dunn:
Experimental archaeology and games: Challenges of inhabiting virtual heritage. 16:1-16:15 - Angeliki Antoniou, George Lepouras, Stavroula Bampatzia, Hera Almpanoudi:
An approach for serious game development for cultural heritage: Case study for an archaeological site and museum. 17:1-17:19 - Chih-Hao Yu, Jane Hunter:
Documenting and sharing comparative analyses of 3D digital museum artifacts through semantic web annotations. 18:1-18:20 - Erica Calogero, Jaime Kaminski, David Arnold:
Using procedural modeling to explore alternative designs for the louvre. 19:1-19:22
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