default search action
Seth Cooper
Person information
Refine list
refinements active!
zoomed in on ?? of ?? records
view refined list in
export refined list as
2020 – today
- 2024
- [j10]Anurag Sarkar, Seth Cooper:
Latent Combinational Game Design. IEEE Trans. Games 16(3): 659-669 (2024) - [c85]Josh Aaron Miller, Kutub Gandhi, Matthew Alexander Whitby, Mehmet Kosa, Seth Cooper, Elisa D. Mekler, Ioanna Iacovides:
A Design Framework for Reflective Play. CHI 2024: 519:1-519:21 - [c84]Seth Cooper, Samuel Hill:
Session details: Workshop on Eudaimonia in Digital Games. FDG 2024 - [c83]Nicholas Osborn, Seth Cooper:
Asynchronous Collaboration with Quality-Diversity Search in Human Computation Games. FDG 2024: 45 - [c82]Jiayi Zhou, Chris Martens, Seth Cooper:
Authoring Games with Tile Rewrite Rule Behavior Trees. FDG 2024: 47 - [c81]Seth Cooper, Mahsa Bazzaz:
Literally Unplayable: On Constraint-Based Generation of Uncompletable Levels. FDG 2024: 67 - [c80]Colan F. Biemer, Seth Cooper:
Solution Path Heuristics for Predicting Difficulty and Enjoyment Ratings of Roguelike Level Segments. FDG 2024: 69 - [c79]Fiona Shyne, Kaylah Facey, Seth Cooper:
Generating Solvable and Difficult Logic Grid Puzzles. GECCO Companion 2024: 699-702 - 2023
- [c78]Johor Jara Gonzalez, Seth Cooper, Matthew Guzdial:
Mechanic Maker 2.0: Reinforcement Learning for Evaluating Generated Rules. AIIDE 2023: 266-275 - [c77]Venkata Sai Revanth Atmakuri, Seth Cooper, Matthew Guzdial:
Game Level Blending using a Learned Level Representation. CoG 2023: 1-8 - [c76]Mahsa Bazzaz, Seth Cooper:
Active Learning for Classifying 2D Grid-Based Level Completability. CoG 2023: 1-4 - [c75]Seth Cooper, Matthew Guzdial:
path2level: Constraint-Based Level Generation from Paths. CoG 2023: 1-4 - [c74]Hao Mao, Seth Cooper:
Segment-wise Level Generation using Iterative Constrained Extension. CoG 2023: 1-7 - [c73]Seth Cooper, Faisal Abutarab, Emily Halina, Nathan R. Sturtevant:
Visual Exploration of Tile Datasets. EXAG@AIIDE 2023 - [c72]Seth Cooper, Eden Balema:
Learning Constrained Graph Layout for Content Generation. EXAG@AIIDE 2023 - [c71]Seth Cooper:
Sturgeon-GRAPH: Constrained Graph Generation from Examples. FDG 2023: 23:1-23:9 - [c70]Josh Aaron Miller, Katherine Buse, Ranjodh Singh Dhaliwal, Justin B. Siegel, Seth Cooper, Colin Milburn:
Wrapped in Story: The Affordances of Narrative for Citizen Science Games. FDG 2023: 33:1-33:11 - [c69]Seth Cooper:
Sturgeon-MKIII: Simultaneous Level and Example Playthrough Generation via Constraint Satisfaction with Tile Rewrite Rules. FDG 2023: 64:1-64:9 - [c68]Seth Cooper, Emily Halina, Jichen Zhu, Matthew Guzdial:
Re-trainable Procedural Level Generation via Machine Learning (RT-PLGML) as Game Mechanic. FDG 2023: 69:1-69:3 - [i18]Colan F. Biemer, Seth Cooper:
Level Assembly as a Markov Decision Process. CoRR abs/2304.13922 (2023) - [i17]Venkata Sai Revanth Atmakuri, Seth Cooper, Matthew Guzdial:
Game Level Blending using a Learned Level Representation. CoRR abs/2306.16666 (2023) - [i16]Mahsa Bazzaz, Seth Cooper:
Active Learning for Classifying 2D Grid-Based Level Completability. CoRR abs/2309.04367 (2023) - [i15]Johor Jara Gonzalez, Seth Cooper, Matthew Guzdial:
Mechanic Maker 2.0: Reinforcement Learning for Evaluating Generated Rules. CoRR abs/2309.09476 (2023) - 2022
- [j9]Seth Cooper:
Quality-Diversity in Human Computation. Hum. Comput. 9(1) (2022) - [c67]Seth Cooper:
Sturgeon: Tile-Based Procedural Level Generation via Learned and Designed Constraints. AIIDE 2022: 26-36 - [c66]Anurag Sarkar, Seth Cooper:
tile2tile: Learning Game Filters for Platformer Style Transfer. AIIDE 2022: 53-60 - [c65]Alexander D. Stoneman, Josh Aaron Miller, Seth Cooper:
Effects of Player-Level Matchmaking Methods in a Live Citizen Science Game. AIIDE 2022: 199-206 - [c64]Josh Aaron Miller, Seth Cooper:
Barriers to Expertise in Citizen Science Games. CHI 2022: 559:1-559:25 - [c63]Colan F. Biemer, Seth Cooper:
On Linking Level Segments. CoG 2022: 199-205 - [c62]Anurag Sarkar, Seth Cooper:
Ordering Levels in Human Computation Games using Playtraces and Level Structure. CoG 2022: 620-623 - [c61]Kutub Gandhi, Josh Aaron Miller, Seth Cooper:
"Philosophy is Seeped into Every Brick" - Weaving Reflective Elements into Mass-Market Games. FDG 2022: 27:1-27:10 - [c60]Chaima Jemmali, Magy Seif El-Nasr, Seth Cooper:
The Effects of Adaptive Procedural Levels on Engagement and Performance in an Educational Programming Game. FDG 2022: 30:1-30:12 - [c59]Kutub Gandhi, Sofia Eleni Spatharioti, Scott Eustis, Sara Ann Wylie, Seth Cooper:
Performance of Paid and Volunteer Image Labeling in Citizen Science - A Retrospective Analysis. HCOMP 2022: 64-73 - [i14]Colan F. Biemer, Seth Cooper:
On Linking Level Segments. CoRR abs/2203.05057 (2022) - [i13]Anurag Sarkar, Seth Cooper:
Latent Combinational Game Design. CoRR abs/2206.14203 (2022) - [i12]Anurag Sarkar, Seth Cooper:
tile2tile: Learning Game Filters for Platformer Style Transfer. CoRR abs/2208.07699 (2022) - 2021
- [j8]Josh Aaron Miller, Seth Cooper:
Case Studies in Game-Based Complex Learning. Multimodal Technol. Interact. 5(12): 72 (2021) - [j7]Josh Aaron Miller, Britton Horn, Matthew Guthrie, Jonathan Romano, Guy Geva, Celia David, Amy Robinson Sterling, Seth Cooper:
How do Players and Developers of Citizen Science Games Conceptualize Skill Chains? Proc. ACM Hum. Comput. Interact. 5(CHI PLAY): 244:1-244:29 (2021) - [c58]Anurag Sarkar, Seth Cooper:
Procedural Content Generation using Behavior Trees (PCGBT). AIIDE Workshops 2021 - [c57]Anurag Sarkar, Seth Cooper:
Dungeon and Platformer Level Blending and Generation using Conditional VAEs. CoG 2021: 1-8 - [c56]Anurag Sarkar, Seth Cooper:
An Online System for Player-vs-Level Matchmaking in Human Computation Games. CoG 2021: 1-4 - [c55]Sofia Eleni Spatharioti, Sara Ann Wylie, Seth Cooper:
Exploring Q-Learning for Adaptive Difficulty in a Tile-based Image Labeling Game. CoG 2021: 1-8 - [c54]Anurag Sarkar, Seth Cooper:
Generating and Blending Game Levels via Quality-Diversity in the Latent Space of a Variational Autoencoder. FDG 2021: 3:1-3:11 - [c53]Kutub Gandhi, Josh Aaron Miller, Sofia Eleni Spatharioti, Archana Apte, Borna Fatehi, Sara Ann Wylie, Seth Cooper:
A Comparison of Augmented Reality and Browser Versions of a Citizen Science Game. FDG 2021: 14:1-14:8 - [c52]Pratheep Kumar Paranthaman, Anurag Sarkar, Seth Cooper:
Applying Rapid Crowdsourced Playtesting to a Human Computation Game. FDG 2021: 50:1-50:7 - [c51]Colan F. Biemer, Alejandro Hervella, Seth Cooper:
Gram-Elites: N-Gram Based Quality-Diversity Search. FDG 2021: 54:1-54:6 - [c50]Aditya Ponnada, Seth Cooper, Qu Tang, Binod Thapa-Chhetry, Josh Aaron Miller, Dinesh John, Stephen S. Intille:
Signaligner Pro: A Tool to Explore and Annotate Multi-day Raw Accelerometer Data. PerCom Workshops 2021: 475-480 - [i11]Anurag Sarkar, Seth Cooper:
Generating and Blending Game Levels via Quality-Diversity in the Latent Space of a Variational Autoencoder. CoRR abs/2102.12463 (2021) - [i10]Anurag Sarkar, Seth Cooper:
Dungeon and Platformer Level Blending and Generation using Conditional VAEs. CoRR abs/2106.12692 (2021) - [i9]Anurag Sarkar, Seth Cooper:
Procedural Content Generation using Behavior Trees (PCGBT). CoRR abs/2107.06638 (2021) - [i8]Andrew T. Walter, Seth Cooper, Panagiotis Manolios:
A Reasoning Engine for the Gamification of Loop-Invariant Discovery. CoRR abs/2109.01121 (2021) - 2020
- [c49]Seth Cooper, Anurag Sarkar:
Pathfinding Agents for Platformer Level Repair. AIIDE Workshops 2020 - [c48]Chaima Jemmali, Carter Ithier, Seth Cooper, Magy Seif El-Nasr:
Grammar Based Modular Level Generator for a Programming Puzzle Game. AIIDE Workshops 2020 - [c47]Vivian Lee, Nathan Partlan, Seth Cooper:
Precomputing Player Movement in Platformers for Level Generation with Reachability Constraints. AIIDE Workshops 2020 - [c46]Anurag Sarkar, Seth Cooper:
Evaluating and Comparing Skill Chains and Rating Systems for Dynamic Difficulty Adjustment. AIIDE 2020: 273-279 - [c45]Anurag Sarkar, Zhihan Yang, Seth Cooper:
Conditional Level Generation and Game Blending. AIIDE Workshops 2020 - [c44]Zhihan Yang, Anurag Sarkar, Seth Cooper:
Game Level Clustering and Generation Using Gaussian Mixture VAEs. AIIDE 2020: 137-143 - [c43]Anurag Sarkar, Seth Cooper:
Towards Game Design via Creative Machine Learning (GDCML). CoG 2020: 744-751 - [c42]Sofia Eleni Spatharioti, Borna Fatehi, Melanie Smith, Avery Rosenbloom, Josh Aaron Miller, Magy Seif El-Nasr, Sara Ann Wylie, Seth Cooper:
Tile-o-Scope AR: An Augmented Reality Tabletop Image Labeling Game Toolkit. FDG 2020: 85:1-85:4 - [c41]Anurag Sarkar, Seth Cooper:
Sequential Segment-based Level Generation and Blending using Variational Autoencoders. FDG 2020: 102:1-102:9 - [i7]Anurag Sarkar, Zhihan Yang, Seth Cooper:
Controllable Level Blending between Games using Variational Autoencoders. CoRR abs/2002.11869 (2020) - [i6]Anurag Sarkar, Seth Cooper:
Sequential Segment-based Level Generation and Blending using Variational Autoencoders. CoRR abs/2007.08746 (2020) - [i5]Anurag Sarkar, Seth Cooper:
Towards Game Design via Creative Machine Learning (GDCML). CoRR abs/2008.13548 (2020) - [i4]Zhihan Yang, Anurag Sarkar, Seth Cooper:
Game Level Clustering and Generation using Gaussian Mixture VAEs. CoRR abs/2009.09811 (2020) - [i3]Anurag Sarkar, Zhihan Yang, Seth Cooper:
Conditional Level Generation and Game Blending. CoRR abs/2010.07735 (2020)
2010 – 2019
- 2019
- [j6]Brian Koepnick, Jeff Flatten, Tamir Husain, Alex Ford, Daniel-Adriano Silva, Matthew J. Bick, Aaron Bauer, Gaohua Liu, Yojiro Ishida, Alexander Boykov, Roger D. Estep, Susan Kleinfelter, Toke Nørgård-Solano, Linda Wei, Foldit players, Gaetano T. Montelione, Frank DiMaio, Zoran Popovic, Firas Khatib, Seth Cooper, David Baker:
De novo protein design by citizen scientists. Nat. 570(7761): 390-394 (2019) - [c40]Anurag Sarkar, Seth Cooper:
Transforming Game Difficulty Curves using Function Composition. CHI 2019: 551 - [c39]Pratheep Kumar Paranthaman, Seth Cooper:
ARAPID: Towards Integrating Crowdsourced Playtesting into the Game Development Environment. CHI PLAY 2019: 121-133 - [c38]Aditya Ponnada, Seth Cooper, Binod Thapa-Chhetry, Josh Aaron Miller, Dinesh John, Stephen S. Intille:
Designing Videogames to Crowdsource Accelerometer Data Annotation for Activity Recognition Research. CHI PLAY 2019: 135-147 - [c37]Josh Aaron Miller, Vivian Lee, Seth Cooper, Magy Seif El-Nasr:
Large-Scale Analysis of Visualization Options in a Citizen Science Game. CHI PLAY (Companion) 2019: 535-542 - [c36]Anurag Sarkar, Seth Cooper:
Using a Disjoint Skill Model for Game and Task Difficulty in Human Computation Games. CHI PLAY (Companion) 2019: 661-669 - [c35]Sofia Eleni Spatharioti, Sara Ann Wylie, Seth Cooper:
Using Q-Learning for Sequencing Level Difficulties in a Citizen Science Matching Game. CHI PLAY (Companion) 2019: 679-686 - [c34]Anurag Sarkar, Seth Cooper:
Inferring and Comparing Game Difficulty Curves using Player-vs-Level Match Data. CoG 2019: 1-4 - [c33]Josh Aaron Miller, Uttkarsh Narayan, Matthew Hantsbarger, Seth Cooper, Magy Seif El-Nasr:
Expertise and engagement: re-designing citizen science games with players' minds in mind. FDG 2019: 6:1-6:11 - [c32]Anurag Sarkar, Seth Cooper:
Using rating arrays to estimate score distributions for player-versus-level matchmaking. FDG 2019: 12:1-12:8 - [c31]Andrew T. Walter, Benjamin Boskin, Seth Cooper, Panagiotis Manolios:
Gamification of Loop-Invariant Discovery from Code. HCOMP 2019: 188-196 - 2018
- [c30]Britton Horn, Josh Aaron Miller, Gillian Smith, Seth Cooper:
A Monte Carlo Approach to Skill-Based Automated Playtesting. AIIDE 2018: 166-172 - [c29]Anurag Sarkar, Seth Cooper:
Blending Levels from Different Games using LSTMs. AIIDE Workshops 2018 - [c28]Anurag Sarkar, Riddhi Padte, Jeffrey Cao, Seth Cooper:
Desire Path-Inspired Procedural Placement of Coins in a Platformer Game. AIIDE Workshops 2018 - [c27]Zhengxing Chen, Christopher Amato, Truong-Huy D. Nguyen, Seth Cooper, Yizhou Sun, Magy Seif El-Nasr:
Q-DeckRec: A Fast Deck Recommendation System for Collectible Card Games. CIG 2018: 1-8 - [c26]Anurag Sarkar, Seth Cooper:
Meet your match rating: providing skill information and choice in player-versus-level matchmaking. FDG 2018: 36:1-36:8 - [c25]Anurag Sarkar, Seth Cooper:
Comparing paid and volunteer recruitment in human computation games. FDG 2018: 37:1-37:9 - [c24]Seth Cooper, Amy L. R. Sterling, Robert Kleffner, William M. Silversmith, Justin B. Siegel:
Repurposing citizen science games as software tools for professional scientists. FDG 2018: 39:1-39:6 - [c23]Sofia Eleni Spatharioti, Sara Ann Wylie, Seth Cooper:
Identifying and Assessing Points of Interest through Crowdsourced Image Analysis. ISCRAM 2018 - [c22]Sofia Eleni Spatharioti, Sara Ann Wylie, Seth Cooper:
Does Flight Path Context Matter? Impact on Worker Performance in Crowdsourced Aerial Imagery Analysis. ISCRAM 2018 - [c21]Zhengxing Chen, Truong-Huy D. Nguyen, Yuyu Xu, Christopher Amato, Seth Cooper, Yizhou Sun, Magy Seif El-Nasr:
The art of drafting: a team-oriented hero recommendation system for multiplayer online battle arena games. RecSys 2018: 200-208 - [i2]Zhengxing Chen, Chris Amato, Truong-Huy D. Nguyen, Seth Cooper, Yizhou Sun, Magy Seif El-Nasr:
Q-DeckRec: A Fast Deck Recommendation System for Collectible Card Games. CoRR abs/1806.09771 (2018) - [i1]Zhengxing Chen, Truong-Huy D. Nguyen, Yuyu Xu, Chris Amato, Seth Cooper, Yizhou Sun, Magy Seif El-Nasr:
The Art of Drafting: A Team-Oriented Hero Recommendation System for Multiplayer Online Battle Arena Games. CoRR abs/1806.10130 (2018) - 2017
- [j5]Robert Kleffner, Jeff Flatten, Andrew Leaver-Fay, David Baker, Justin B. Siegel, Firas Khatib, Seth Cooper:
Foldit Standalone: a video game-derived protein structure manipulation interface using Rosetta. Bioinform. 33(17): 2765-2767 (2017) - [c20]Anurag Sarkar, Seth Cooper:
Level Difficulty and Player Skill Prediction in Human Computation Games. AIIDE 2017: 228-233 - [c19]Jacqueline Gaston, Seth Cooper:
To Three or not to Three: Improving Human Computation Game Onboarding with a Three-Star System. CHI 2017: 5034-5039 - [c18]Britton Horn, Seth Cooper, Sebastian Deterding:
Adapting Cognitive Task Analysis to Elicit the Skill Chain of a Game. CHI PLAY 2017: 277-289 - [c17]Anurag Sarkar, Michael Williams, Sebastian Deterding, Seth Cooper:
Engagement effects of player rating system-based matchmaking for level ordering in human computation games. FDG 2017: 22:1-22:10 - [c16]Sofia Eleni Spatharioti, Seth Cooper:
On Variety, Complexity, and Engagement in Crowdsourced Disaster Response Tasks. ISCRAM 2017 - [c15]Sofia Eleni Spatharioti, Rebecca Govoni, Jennifer S. Carrera, Sara Ann Wylie, Seth Cooper:
A Required Work Payment Scheme for Crowdsourced Disaster Response: Worker Performance and Motivations. ISCRAM 2017 - [c14]Michael Williams, Anurag Sarkar, Seth Cooper:
Predicting Human Computation Game Scores with Player Rating Systems. ICEC 2017: 284-289 - 2016
- [c13]Dun-Yu Hsiao, Min Sun, Christy Ballweber, Seth Cooper, Zoran Popovic:
Proactive Sensing for Improving Hand Pose Estimation. CHI 2016: 2348-2352 - [c12]Seth Cooper, Sebastian Deterding, Theo Tsapakos:
Player Rating Systems for Balancing Human Computation Games: Testing the Effect of Bipartiteness. DiGRA/FDG 2016 - [c11]Matt Stanton, Sascha Geddert, Adrian Blumer, Paul Hormis, Andy Nealen, Seth Cooper, Adrien Treuille:
Large-scale finite state game engines. Symposium on Computer Animation 2016: 221-229 - 2015
- [c10]Sebastian Deterding, Alessandro Canossa, Casper Harteveld, Seth Cooper, Lennart E. Nacke, Jennifer R. Whitson:
Gamifying Research: Strategies, Opportunities, Challenges, Ethics. CHI Extended Abstracts 2015: 2421-2424 - [c9]Jonathan Barone, Colin Bayer, Rowan Copley, Nova Barlow, Matthew Burns, Sundipta Rao, Georg Seelig, Zoran Popovic, Seth Cooper:
Nanocrafter: Design and Evaluation of a DNA Nanotechnology Game. FDG 2015 - 2014
- [b1]Seth Cooper:
A Framework for Scientific Discovery through Video Games (dissertation, updated version). ACM Books 3, ACM / Morgan & Claypool 2014, ISBN 978-1-627-05504-8, pp. I-XIV, 1-117 - [c8]Dun-Yu Hsiao, Seth Cooper, Christy Ballweber, Zoran Popovic:
User behavior transformation through dynamic input mappings. FDG 2014 - 2013
- [c7]Aaron William Bauer, Seth Cooper, Zoran Popovic:
Automated redesign of local playspace properties. FDG 2013: 190-197 - 2012
- [c6]Erik Andersen, Eleanor O'Rourke, Yun-En Liu, Rich Snider, Jeff Lowdermilk, David Truong, Seth Cooper, Zoran Popovic:
The impact of tutorials on games of varying complexity. CHI 2012: 59-68 - [c5]Werner Dietl, Stephanie Dietzel, Michael D. Ernst, Nathaniel Mote, Brian Walker, Seth Cooper, Timothy Pavlik, Zoran Popovic:
Verification games: making verification fun. FTfJP@ECOOP 2012: 42-49 - 2011
- [j4]Firas Khatib, Seth Cooper, Michael D. Tyka, Kefan Xu, Ilya Makedon, Zoran Popovic, David Baker, Foldit players:
Algorithm discovery by protein folding game players. Proc. Natl. Acad. Sci. USA 108(47): 18949-18953 (2011) - [c4]Seth Cooper, Firas Khatib, Ilya Makedon, Hao Lü, Janos Barbero, David Baker, James Fogarty, Zoran Popovic, Foldit players:
Analysis of social gameplay macros in the Foldit cookbook. FDG 2011: 9-14 - [c3]Erik Andersen, Yun-En Liu, Rich Snider, Roy Szeto, Seth Cooper, Zoran Popovic:
On the harmfulness of secondary game objectives. FDG 2011: 30-37 - [c2]Yun-En Liu, Erik Andersen, Rich Snider, Seth Cooper, Zoran Popovic:
Feature-based projections for effective playtrace analysis. FDG 2011: 69-76 - 2010
- [j3]Seth Cooper, Firas Khatib, Adrien Treuille, Janos Barbero, Jeehyung Lee, Michael Beenen, Andrew Leaver-Fay, David Baker, Zoran Popovic, Foldit players:
Predicting protein structures with a multiplayer online game. Nat. 466(7307): 756-760 (2010) - [c1]Seth Cooper, Adrien Treuille, Janos Barbero, Andrew Leaver-Fay, Kathleen Tuite, Firas Khatib, Alex Cho Snyder, Michael Beenen, David Salesin, David Baker, Zoran Popovic:
The challenge of designing scientific discovery games. FDG 2010: 40-47
2000 – 2009
- 2007
- [j2]Seth Cooper, Aaron Hertzmann, Zoran Popovic:
Active learning for real-time motion controllers. ACM Trans. Graph. 26(3): 5 (2007) - 2006
- [j1]Adrien Treuille, Seth Cooper, Zoran Popovic:
Continuum crowds. ACM Trans. Graph. 25(3): 1160-1168 (2006)
Coauthor Index
manage site settings
To protect your privacy, all features that rely on external API calls from your browser are turned off by default. You need to opt-in for them to become active. All settings here will be stored as cookies with your web browser. For more information see our F.A.Q.
Unpaywalled article links
Add open access links from to the list of external document links (if available).
Privacy notice: By enabling the option above, your browser will contact the API of unpaywall.org to load hyperlinks to open access articles. Although we do not have any reason to believe that your call will be tracked, we do not have any control over how the remote server uses your data. So please proceed with care and consider checking the Unpaywall privacy policy.
Archived links via Wayback Machine
For web page which are no longer available, try to retrieve content from the of the Internet Archive (if available).
Privacy notice: By enabling the option above, your browser will contact the API of archive.org to check for archived content of web pages that are no longer available. Although we do not have any reason to believe that your call will be tracked, we do not have any control over how the remote server uses your data. So please proceed with care and consider checking the Internet Archive privacy policy.
Reference lists
Add a list of references from , , and to record detail pages.
load references from crossref.org and opencitations.net
Privacy notice: By enabling the option above, your browser will contact the APIs of crossref.org, opencitations.net, and semanticscholar.org to load article reference information. Although we do not have any reason to believe that your call will be tracked, we do not have any control over how the remote server uses your data. So please proceed with care and consider checking the Crossref privacy policy and the OpenCitations privacy policy, as well as the AI2 Privacy Policy covering Semantic Scholar.
Citation data
Add a list of citing articles from and to record detail pages.
load citations from opencitations.net
Privacy notice: By enabling the option above, your browser will contact the API of opencitations.net and semanticscholar.org to load citation information. Although we do not have any reason to believe that your call will be tracked, we do not have any control over how the remote server uses your data. So please proceed with care and consider checking the OpenCitations privacy policy as well as the AI2 Privacy Policy covering Semantic Scholar.
OpenAlex data
Load additional information about publications from .
Privacy notice: By enabling the option above, your browser will contact the API of openalex.org to load additional information. Although we do not have any reason to believe that your call will be tracked, we do not have any control over how the remote server uses your data. So please proceed with care and consider checking the information given by OpenAlex.
last updated on 2024-10-12 22:55 CEST by the dblp team
all metadata released as open data under CC0 1.0 license
see also: Terms of Use | Privacy Policy | Imprint