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Giovanni Avveduto
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2020 – today
- 2021
- [j1]Luca Ascari, Anna Marchenkova, Andréa Bellotti, Stefano Lai, Lucia Moro, Konstantin Koshmak, Alice Mantoan, Michele Barsotti, Raffaello Brondi, Giovanni Avveduto, Davide Sechi, Alberto Compagno, Pietro Avanzini, Jonas Ambeck-Madsen, Giovanni Vecchiato:
Validation of a Novel Wearable Multistream Data Acquisition and Analysis System for Ergonomic Studies. Sensors 21(24): 8167 (2021)
2010 – 2019
- 2017
- [b1]Giovanni Avveduto:
Facing the challenges of fully immersive virtual and augmented reality for simulation and training. Sant'Anna School of Advanced Studies, Italy, 2017 - [c10]Giovanni Avveduto, Camilla Tanca, Cristian Lorenzini, Franco Tecchia, Marcello Carrozzino, Massimo Bergamasco:
Safety Training Using Virtual Reality: A Comparative Approach. AVR (1) 2017: 148-163 - [c9]Giovanni Avveduto, Franco Tecchia, Henry Fuchs:
Real-world occlusion in optical see-through AR displays. VRST 2017: 29:1-29:10 - 2016
- [c8]Giovanni Avveduto, Franco Tecchia, Marcello Carrozzino, Massimo Bergamasco:
A Scalable Cluster-Rendering Architecture for Immersive Virtual Environments. AVR (1) 2016: 102-119 - 2015
- [c7]Daniele Sportillo, Giovanni Avveduto, Franco Tecchia, Marcello Carrozzino:
Training in VR: A Preliminary Study on Learning Assembly/Disassembly Sequences. AVR 2015: 332-343 - [c6]Raffaello Brondi, Giovanni Avveduto, Marcello Carrozzino, Franco Tecchia, Leila Alem, Massimo Bergamasco:
Immersive Technologies and Natural Interaction to Improve Serious Games Engagement. GALA 2015: 121-130 - [c5]Raffaello Brondi, Leila Alem, Giovanni Avveduto, Claudia Faita, Marcello Carrozzino, Franco Tecchia, Massimo Bergamasco:
Evaluating the Impact of Highly Immersive Technologies and Natural Interaction on Player Engagement and Flow Experience in Games. ICEC 2015: 169-181 - [c4]Raffaello Brondi, Giovanni Avveduto, Leila Alem, Claudia Faita, Marcello Carrozzino, Franco Tecchia, Yusuf Pisan, Massimo Bergamasco:
Evaluating the effects of competition vs collaboration on user engagement in an immersive game using natural interaction. VRST 2015: 191 - 2014
- [c3]Franco Tecchia, Giovanni Avveduto, Marcello Carrozzino, Raffaello Brondi, Massimo Bergamasco, Leila Alem:
Interacting with your own hands in a fully immersive MR system. ISMAR 2014: 313-314 - [c2]Marcello Carrozzino, Giovanni Avveduto, Franco Tecchia, Pavel Gurevich, Benjamin Cohen:
Navigating immersive virtual environments through a foot controller. VRST 2014: 23-26 - [c1]Franco Tecchia, Giovanni Avveduto, Raffaello Brondi, Marcello Carrozzino, Massimo Bergamasco, Leila Alem:
I'm in VR!: using your own hands in a fully immersive MR system. VRST 2014: 73-76
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