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Nicolas Pronost
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2020 – today
- 2024
- [j13]Samuel Carensac, Nicolas Pronost, Saïda Bouakaz:
Fluid initialization and dynamic window for smoothed-particle hydrodynamics simulation. Simul. 100(5): 455-472 (2024) - 2023
- [b2]Nicolas Pronost:
Contrôle de mouvement pour la simulation d'humains virtuels anatomiques. (Motion control for simulating anatomical virtual humans). Claude Bernard University Lyon 1, France, 2023 - [j12]Samuel Carensac, Nicolas Pronost, Saïda Bouakaz:
Optimizations for predictive-corrective particle-based fluid simulation on GPU. Vis. Comput. 39(3): 983-995 (2023)
2010 – 2019
- 2018
- [c9]Samuel Carensac, Nicolas Pronost, Saïda Bouakaz:
Physics-based control of walking virtual characters in low frequency simulations. CASA 2018: 77-82 - 2017
- [j11]Ana Lucia Cruz Ruiz, Charles Pontonnier, Nicolas Pronost, Georges Dumont:
Muscle-Based Control for Character Animation. Comput. Graph. Forum 36(6): 122-147 (2017) - [j10]Francis Laclé, Nicolas Pronost:
A scalable geometrical model for musculotendon units. Comput. Animat. Virtual Worlds 28(1) (2017) - 2015
- [c8]Samuel Carensac, Nicolas Pronost, Saïda Bouakaz:
Real-time gait control for partially immersed bipeds. MIG 2015: 177-182 - 2014
- [j9]Pieter Peeters, Nicolas Pronost:
A practical framework for generating volumetric meshes of subject-specific soft tissue. Vis. Comput. 30(2): 127-137 (2014) - [p1]Forough MadehKhaksar, Zhiping Luo, Nicolas Pronost, Arjan Egges:
Modeling and Simulating Virtual Anatomical Humans. 3D Multiscale Physiological Human 2014: 137-164 - 2013
- [c7]Johan Jeuring, Rick van Rooij, Nicolas Pronost:
The 5/10 Method: A Method for Designing Educational Games. GALA 2013: 364-369 - [c6]Zhiping Luo, Nicolas Pronost, Arjan Egges:
Physics-based Human Neck Simulation. VRIPHYS 2013: 51-60 - 2012
- [j8]Thomas Geijtenbeek, Nicolas Pronost:
Interactive Character Animation Using Simulated Physics: A State-of-the-Art Review. Comput. Graph. Forum 31(8): 2492-2515 (2012) - [c5]Thomas Geijtenbeek, Nicolas Pronost, A. Frank van der Stappen:
Simple Data-Driven Control for Simulated Bipeds. Symposium on Computer Animation 2012: 211-219 - 2011
- [j7]Nicolas Pronost, Anders Sandholm, Daniel Thalmann:
A visualization framework for the analysis of neuromuscular simulations. Vis. Comput. 27(2): 109-119 (2011) - [j6]Anders Sandholm, Cédric Schwartz, Nicolas Pronost, Mark de Zee, Michael Voigt, Daniel Thalmann:
Evaluation of a geometry-based knee joint compared to a planar knee joint. Vis. Comput. 27(2): 161-171 (2011) - [c4]Thomas Geijtenbeek, Nicolas Pronost, Arjan Egges, Mark H. Overmars:
Interactive Character Animation using Simulated Physics. Eurographics (State of the Art Reports) 2011: 127-149 - 2010
- [j5]Nicolas Pronost, Anders Sandholm, Daniel Thalmann:
Correlative joint definition for motion analysis and animation. Comput. Animat. Virtual Worlds 21(3-4): 183-192 (2010)
2000 – 2009
- 2009
- [j4]Nicolas Pronost, Franck Multon, Qilei Li, Weidong Geng, Richard Kulpa, Georges Dumont:
Morphology independent motion retrieval and control. Int. J. Virtual Real. 8(4): 57-65 (2009) - [j3]Xavier Maurice, Anders Sandholm, Nicolas Pronost, Ronan Boulic, Daniel Thalmann:
A subject-specific software solution for the modeling and the visualization of muscles deformations. Vis. Comput. 25(9): 835-842 (2009) - [c3]Anders Sandholm, Nicolas Pronost, Daniel Thalmann:
MotionLab: A Matlab Toolbox for Extracting and Processing Experimental Motion Capture Data for Neuromuscular Simulations. 3DPH 2009: 110-124 - 2008
- [c2]Nicolas Pronost, Franck Multon, Qilei Li, Weidong Geng, Richard Kulpa, Georges Dumont:
Interactive Animation of Virtual Characters: Application to Virtual Kung-Fu Fighting. CW 2008: 276-283 - 2007
- [j2]Nicolas Pronost, Georges Dumont:
Dynamics-based analysis and synthesis of human locomotion. Vis. Comput. 23(7): 513-522 (2007) - 2006
- [b1]Nicolas Pronost:
Définition et réalisation d'outils de modélisation et de calcul de mouvement pour des humanoides virtuels. (Definition and realisation of modeling methods and motion computation algorithms for virtual humans). University of Rennes 1, France, 2006 - [j1]Nicolas Pronost, Georges Dumont, Gilles Berillon, Guillaume Nicolas:
Morphological and stance interpolations in database for simulating bipedalism of virtual humans. Vis. Comput. 22(1): 4-13 (2006) - [c1]Nicolas Pronost, Georges Dumont:
Validating retargeted and interpolated locomotions by dynamics-based analysis. GRAPHITE 2006: 65-74
Coauthor Index
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