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Kevin McGee
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2010 – 2019
- 2018
- [i1]Darius Lam, Richard Kuzma, Kevin McGee, Samuel Dooley, Michael Laielli, Matthew Klaric, Yaroslav Bulatov, Brendan McCord:
xView: Objects in Context in Overhead Imagery. CoRR abs/1802.07856 (2018) - 2014
- [c29]Rahul Singhal, Martin Henz, Kevin McGee:
Automated Generation of Geometry Questions for High School Mathematics. CSEDU (2) 2014: 14-25 - [c28]Rahul Singhal, Martin Henz, Kevin McGee:
Automated Generation of High School Geometric Questions Involving Implicit Construction. CSEDU (1) 2014: 467-472 - 2013
- [c27]Toni-Jan Keith Palma Monserrat, Shengdong Zhao, Kevin McGee, Anshul Vikram Pandey:
NoteVideo: facilitating navigation of blackboard-style lecture videos. CHI 2013: 1139-1148 - [c26]Toni-Jan Keith Monserrat, Shengdong Zhao, Kevin McGee, Anshul Vikram Pandey:
NoteVideo: facilitating navigation of blackboard-style lecture videos. CHI Extended Abstracts 2013: 2897-2898 - 2012
- [c25]Tim Robert Merritt, Kevin McGee:
Protecting artificial team-mates: more seems like less. CHI 2012: 2793-2802 - [c24]Alex Mitchell, Kevin McGee:
The HypeDyn hypertext fiction authoring tool. NHT@HT 2012: 19-22 - [c23]Alex Mitchell, Kevin McGee:
The paradox of rereading in hypertext fiction. HT 2012: 103-112 - [c22]Alex Mitchell, Kevin McGee:
Reading Again for the First Time: A Model of Rereading in Interactive Stories. ICIDS 2012: 202-213 - [c21]Joshua Wei-Ern Wong, Kevin McGee:
Frown More, Talk More: Effects of Facial Expressions in Establishing Conversational Rapport with Virtual Agents. IVA 2012: 419-425 - [c20]Christopher Ong, Kevin McGee, Teong Leong Chuah:
Closing the human-AI team-mate gap: how changes to displayed information impact player behavior towards computer teammates. OZCHI 2012: 433-439 - [c19]Christopher Ong, Kevin McGee:
Good team-mates do more than help the team win: design factors that impact player concern about team-mate experience. OZCHI 2012: 440-448 - 2011
- [j4]Kevin McGee:
K. Tanaka-Ishii, Semiotics of Programming. Artif. Intell. 175(5-6): 930-931 (2011) - [c18]Alex Mitchell, Kevin McGee:
Limits of rereadability in procedural interactive stories. CHI 2011: 1939-1948 - [c17]Tim Robert Merritt, Kian Boon Tan, Christopher Ong, Aswin Thomas Abraham, Teong Leong Chuah, Kevin McGee:
Are artificial team-mates scapegoats in computer games. CSCW 2011: 685-688 - [c16]Tim Robert Merritt, Kevin McGee, Teong Leong Chuah, Christopher Ong:
Choosing human team-mates: perceived identity as a moderator of player preference and enjoyment. FDG 2011: 196-203 - [c15]Alex Mitchell, Kevin McGee:
Rereading in Interactive Stories: Constraints on Agency and Procedural Variation. ICIDS 2011: 37-42 - [c14]Alex Mitchell, Kevin McGee:
Supporting Rereadability through Narrative Play. ICIDS 2011: 67-78 - [c13]Srikumar Subramanian, Lonce Wyse, Kevin McGee:
Modeling Speed Doubling in Carnatic Music. ICMC 2011 - [c12]Tim Robert Merritt, Christopher Ong, Teong Leong Chuah, Kevin McGee:
Did You Notice? Artificial Team-Mates Take Risks for Players. IVA 2011: 338-349 - [c11]Kevin McGee, Tim Robert Merritt, Christopher Ong:
What we have here is a failure of companionship: communication in goal-oriented team-mate games. OZCHI 2011: 198-201 - 2010
- [c10]Aswin Thomas Abraham, Kevin McGee:
AI for dynamic team-mate adaptation in games. CIG 2010: 419-426 - [c9]Kevin McGee, Aswin Thomas Abraham:
Real-time team-mate AI in games: a definition, survey, & critique. FDG 2010: 124-131 - [c8]Tim Robert Merritt, Weiman Kow, Christopher Ng, Kevin McGee, Lonce Wyse:
Who makes what sound?: supporting real-time musical improvisations of electroacoustic ensembles. OZCHI 2010: 112-119
2000 – 2009
- 2009
- [c7]Alex Mitchell, Kevin McGee:
Designing hypertext tools to facilitate authoring multiple points-of-view stories. Hypertext 2009: 309-316 - [c6]Alex Mitchell, Kevin McGee:
Designing Storytelling Games That Encourage Narrative Play. ICIDS 2009: 98-108 - 2007
- [j3]Mikael Kindborg, Kevin McGee:
Visual programming with analogical representations: Inspirations from a semiotic analysis of comics. J. Vis. Lang. Comput. 18(2): 99-125 (2007) - [c5]Kevin McGee:
Patterns and computer game design innovation. IE 2007: 16 - 2005
- [c4]Mikael Kindborg, Kevin McGee:
Comic Strip Programs: Beyond Graphical Rewrite Rules. DMS 2005: 327-332 - 2004
- [j2]Kevin McGee, Jörgen Skågeby:
Gifting technologies. First Monday 9(12) (2004) - [j1]Kevin McGee:
A Touch of the Future: Contact-Expressive Devices. IEEE Multim. 11(1): 8-11 (2004) - [c3]Kevin McGee, Johan Nilsson:
CrawLogo: Empowering End-Users to Program the Web. VL/HCC 2004: 134-136
1990 – 1999
- 1997
- [c2]Tapas K. Das, Gurminder Singh, Alex Mitchell, P. Senthil Kumar, Kevin McGee:
NetEffect: a network architecture for large-scale multi-user virtual worlds. VRST 1997: 157-163 - [c1]Tapas K. Das, Gurminder Singh, Alex Mitchell, P. Senthil Kumar, Kevin McGee:
Developing Social Virtual Worlds using NetEffect. WETICE 1997: 148-154
Coauthor Index
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