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5th GAS@ICSE 2016: Austin, Texas, USA
- Proceedings of the 5th International Workshop on Games and Software Engineering, GAS@ICSE 2016, Austin, Texas, USA, May 16, 2016. ACM 2016, ISBN 978-1-4503-4160-8
Game software engineering - design topics
- Jak Tan, Rahul Kumar, Paul Ralph:
Blending immersive gameplay with intense exercise using asynchronous exergaming. 1-7 - Alexander Nassal, Matthias Tichy:
Modeling human behavior for software engineering simulation games. 8-14 - Mark Yampolsky, Walt Scacchi:
Learning game design and software engineering through a game prototyping experience: a case study. 15-21
The "real" world
- Cristiano Politowski, Lisandra M. Fontoura, Fábio Petrillo, Yann-Gaël Guéhéneuc:
Are the old days gone?: a survey on actual software engineering processes in video game industry. 22-28
Serious games for software engineering
- Christina Chung, Asako Matsuoka, Yueti Yang, Julia Rubin, Marsha Chechik:
Serious games for NP-hard problems: challenges and insights. 29-32 - Michael A. Miljanovic, Jeremy S. Bradbury:
Robot on!: a serious game for improving programming comprehension. 33-36 - Sean Deitz, Ugo A. Buy:
From video games to debugging code. 37-41 - Vibhu Saujanya Sharma, Vikrant S. Kaulgud, Pradeepkumar Duraisamy:
A gamification approach for distributed agile delivery. 42-45
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