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SIGGRAPH Asia 2015: Kobe, Japan - Mobile Graphics and Interactive Applications
- SIGGRAPH Asia 2015 Mobile Graphics and Interactive Applications, Kobe, Japan, November 2-6, 2015. ACM 2015, ISBN 978-1-4503-3928-5
Ray tracing and rendering
- Youngsam Shin, Seok Joong Hwang, Jae Don Lee, Won-Jong Lee, Soojung Ryu:
Latency tolerance techniques for real-time ray tracing on mobile computing platform. 1:1-1:4 - Won-Jong Lee, Seok Joong Hwang, Youngsam Shin, Jeong-Joon Yoo, Soojung Ryu:
An efficient hybrid ray tracing and rasterizer architecture for mobile GPU. 2:1-2:4 - Seok Joong Hwang, Jae Don Lee, Youngsam Shin, Won-Jong Lee, Soojung Ryu:
A mobile ray tracing engine with hybrid number representations. 3:1-3:4 - Xuyang Wang, Yangdong Deng, Guiju Zhang, Zhihua Wang:
Apparent resolution enhancement for near-eye light field display. 4:1-4:5 - Jeong-Joon Yoo, Jae Don Lee, Sundeep Krishnadasan, Won-Jong Lee, John Brothers, Soojung Ryu:
Tile-based path rendering for mobile device. 5:1-5:6
Applications
- Ryosuke Ichikari, Ryo Yamashita, Kalaivani Thangamani, Takeshi Kurata:
Up-to-date virtual UX of the Kesennuma-Yokocho food stall village: integration with social media. 6:1-6:5 - Paul Haimes, Tetsuaki Baba, Stuart Medley:
Mobile map applications and the democratisation of hazard information. 7:1-7:4 - Phil L. Watten, Marco Gilardi, Patrick Holroyd, Paul F. Newbury:
MAVIS: Mobile Acquisition and VISualization: a professional tool for video recording on a mobile platform. 8:1-8:4 - Hiroyuki Adachi, Seiko Myojin, Nobutaka Shimada:
ScoringTalk: a tablet system scoring and visualizing conversation for balancing of participation. 9:1-9:5 - Nobuhisa Hanamitsu, Haruki Nakamura, Masashi Nakatani, Kouta Minamizawa:
Twech: a mobile platform to search and share visuo-tactile experiences. 10:1-10:3
Panel
- Michela Ledwidge, Andrew Burrell:
The internet of (showbiz) things: scalability issues in deploying and supporting networked multimedia experience. 11:1-11:5
Augmented reality
- Alaeddin Nassani, Huidong Bai, Gun A. Lee, Mark Billinghurst:
Tag it!: AR annotation using wearable sensors. 12:1-12:4 - Antti Nurminen:
Mobile multisensory augmentations with the CultAR platform. 13:1-13:6 - Zi Siang See, Mark Billinghurst, Adrian David Cheok:
Augmented reality using high fidelity spherical panorama with HDRI. 14:1-14:4 - Masaya Ohta, Shunsuke Nagano, Koichi Nagata, Katsumi Yamashita:
Mixed-reality web shopping system using panoramic view inside real store. 15:1-15:3
Interaction
- Chih-Hsiang Yu, Wen-Wei Peng, Shys-Fan Yang-Mao, Yuan Wang, Winyu Chinthammit, Henry Been-Lirn Duh:
A hand gesture control framework on smart glasses. 16:1-16:4 - Fumihiro Sato, Nobuchika Sakata:
Toe detection with leg model for wearable input/output interface. 17:1-17:4 - Takashi Ohta, Jun Tanaka:
MovieTile: interactively adjustable free shape multi-display of mobile devices. 18:1-18:7 - Aditya Shekhar Nittala, Nico Li, Stephen Cartwright, Kazuki Takashima, Ehud Sharlin, Mario Costa Sousa:
PLANWELL: spatial user interface for collaborative petroleum well-planning. 19:1-19:8
Games
- Marie-Stephanie Iekura, Hirohiko Hayakawa, Keisuke Onoda, Yoichi Kamiyama, Kouta Minamizawa, Masahiko Inami:
SMASH: synchronization media of athletes and spectator through haptic. 20:1-20:2 - Fabio Zünd, Mattia Ryffel, Stéphane Magnenat, Alessia Marra, Maurizio Nitti, Mubbasir Kapadia, Gioacchino Noris, Kenny Mitchell, Markus H. Gross, Robert W. Sumner:
Augmented creativity: bridging the real and virtual worlds to enhance creative play. 21:1-21:7 - Margarita Papaefthymiou, Andrew W. Feng, Ari Shapiro, George Papagiannakis:
A fast and robust pipeline for populating mobile AR scenes with gamified virtual characters. 22:1-22:8
Visualization
- Nico Li, Daniel J. Rea, James Everett Young, Ehud Sharlin, Mario Costa Sousa:
And he built a crooked camera: a mobile visualization tool to view four-dimensional geometric objects. 23:1-23:5 - Paul Craig:
Interactive animated mobile information visualisation. 24:1-24:6 - Daniel Drochtert, Christian Geiger:
Collaborative magic lens graph exploration. 25:1-25:3
Demonstrations
- Chih-Hsiang Yu, Wen-Wei Peng, Shys-Fan Yang-Mao, Yuan Wang, Winyu Chinthammit, Henry Been-Lirn Duh:
A hand gesture control framework on smart glasses. 26:1 - Yiqun Li, Aiyuan Guo, Ching Ling Chin:
A platform for mobile augmented reality app creation without programming. 27:1 - Takao Kakimori, Makoto Okabe, Keiji Yanai, Rikio Onai:
A system to support the amateurs to take a delicious-looking picture of foods. 28:1 - Zi Siang See, Mark Billinghurst, Adrian David Cheok:
Augmented reality using high fidelity spherical panorama with HDRI: demonstration. 29:1 - Alaeddin Nassani, Huidong Bai, Gun A. Lee, Mark Billinghurst:
Extending HMD by chest-worn 3D camera for AR annotation. 30:1-30:2 - Huidong Bai, Gun A. Lee, Mark Billinghurst:
An augmented exhibition podium with free-hand gesture interfaces. 31:1 - Chek Tien Tan, Richard Byrne, Simon Lui, Weilong Liu, Florian Mueller:
JoggAR: a mixed-modality AR approach for technology-augmented jogging. 33:1 - Phil L. Watten, Marco Gilardi, Patrick Holroyd, Paul F. Newbury:
MAVIS: mobile acquisition and VISualization: hands on. 34:1 - Masanori Hironishi, Wataru Motomura, Tomohito Yamamoto:
Mobile - based streaming system for omnidirectional contents. 35:1 - Hiroyuki Adachi, Akimune Haruna, Seiko Myojin, Nobutaka Shimada:
ScoringTalk and WatchingMeter: utterance and gaze visualization for co-located collaboration. 36:1
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