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2. VW 2000: Paris, France
- Jean-Claude Heudin:
Virtual Worlds, Second International Conference, VW 2000, Paris, France, July 5-7, 2000, Proceedings. Lecture Notes in Computer Science 1834, Springer 2000, ISBN 3-540-67707-0
Invited Paper
- Bruce Damer, Stuart Gold, Jan de Bruin, Dirk-Jan de Bruin:
Conferences and Trade Shows in Inhabited Virtual Worlds: A Case Study of Avatars98 & 99. 1-11
Virtual Worlds Communities and Applications
- Lili Cheng, Linda Stone, Shelly Farnham, Ann Marie Clark, Melora Zaner:
HutchWorld: Lessons Learned - A Collaborative Project: Fred Hutchsinson Cancer Research Center & Microsoft Research. 12-23 - Koen Bruynseels, Johan Vos:
Organisation and Visualisation of Tacit Knowledge in Virtual Communities. 24-31 - Stéphane Sikora, David Steinberg, Claude Lattaud:
Integration of Simulation Tools in On-Line Virtual Worlds. 32-43 - Axel Buendia, Jean-Claude Heudin:
Towards Digital Creatures in Real-Time 3D Games. 44-53
Virtual Worlds Technologies and Tools
- Yoann Fabre, Guillaume Pitel, Laurent Soubrevilla, Emmanuel Marchand, Thierry Géraud, Akim Demaille:
A Framework to Dynamically Manage Distributed Virtual Environments. 54-64 - Thierry Duval, David Margery:
Using GASP for Collaborative Interaction within 3D Virtual Worlds. 65-76 - Hansrudi Noser, Christian Stern, Peter Stucki, Daniel Thalmann:
Generic 3D Ball Animation Model for Networked Interactive VR Environments. 77-90 - Antonia Lucinelma Pessoa Albuquerque, Jonas Gomes, Luiz Velho:
An Overview on Virtual Sets. 91-98
Invited Paper
- Ken Perlin:
Creating Emotive Responsive Characters Within Virtual Worlds. 99-106
Virtual Humans and Avatars
- Jeffrey Ventrella:
Avatar Physics and Genetics. 107-118 - Michel Bret:
Virtual Living Beings. 119-134 - Jean-Sébastien Monzani, Daniel Thalmann:
A Sound Propagation Model for Interagents Communication. 135-146 - Cédric Sanza, Cyril Panatier, Yves Duthen:
Communication and Interaction with Learning Agents in Virtual Soccer. 147-158 - Takao Furukawa, Jin Gu, Won-Sook Lee, Nadia Magnenat-Thalmann:
3D Clothes Modeling from Photo Cloned Human Body. 159-170
Art and Virtual Worlds
- Luigi Pagliarini, Claudio Locardi, Vedran Vucic:
Toward Alive Art. 171-184 - Rodney Berry:
In Search of Vital Presence - Evolving Virtual Musics. 185-191 - Andy Best:
Birth of a New World Order: IceBorg. 192-204 - Bernardo Uribe Mendoza, Rodolfo Ramirez, Neslson Cruz, Manuel Guillermo Forero, Patricia Cervantes:
A 'Virtual Worlds' Theatre of Memory (Scheme for a Contemporary Museum). 205-213
Artificial Life and Complex Systems
- Maciej Komosinski:
The World of Framsticks: Simulation, Evolution, Interaction. 214-224 - Auke Jan Ijspeert:
A 3-D Biomechanical Model of the Salamander. 225-234 - Eric Jallas, Pierre Martin, Ronaldo Sequeira, Sammy Turner, Michel Cretenet, Edward Gérardeaux:
Virtual COTONS®, the Firstborn of the Next Generation of Simulation Model. 235-244 - Terry Bossomaier, Llewylyn Sibley-Punnett, Tim Cranny:
Basins of Attraction and the Density Classification Problem for Cellular Automata. 245-255
Virtual Reality and Interface
- Udit Kumar Goyal, Ashish Kapoor, Prem Kalra:
Text-to-Audiovisual Speech Synthesizer. 256-269 - Sudhanshu Kumar Semwal, Debra Lee Evans-Kamp:
Virtual Environments for Visually Impaired. 270-285 - Motonori Doi, Takeshi Takai, Kunihiro Chihara:
VR American Football Simulator with Cylindrical Screen. 286-293 - Hiroshi Sasaki, Tomohiro Kuroda, Yoshitsugu Manabe, Kunihiro Chihara:
Augmented Reality Based Input Interface for Wearable Computers. 294-302 - Haruo Takeda, Satoshi Kiyohara, Kunihiro Chihara, Hiroshi Kawase, Yuji Matsuda, Masami Yamasaki:
Multi Screen Environment with a Motion Base. 303-312
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