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Graphics and Visual Computing, Volume 4
Volume 4, June 2021
- Andrew R. Willis, Prashant Ganesh, Kyle Volle, Jincheng Zhang, Kevin M. Brink:
Volumetric procedural models for shape representation. 200018
- Shiqi Jiang, Chenhui Li, Lei Wang, Yanpeng Hu, Changbo Wang:
LatentMap: Effective auto-encoding of density maps for spatiotemporal data visualizations. 200019 - Huimin Liu, Zhiquan Wang, Angshuman Mazumdar, Christos Mousas:
Virtual reality game level layout design for real environment constraints. 200020
- Rui Rodrigues, Teresa Matos, Alexandre Valle de Carvalho, Jorge G. Barbosa, Rodrigo Assaf, Rui Nóbrega, António Coelho, A. Augusto de Sousa:
Computer Graphics teaching challenges: Guidelines for balancing depth, complexity and mentoring in a confinement context. 200021 - Masaru Ohkawara, Hideo Saito, Issei Fujishiro:
Experiencing GPU path tracing in online courses. 200022
- Sen-Zhe Xu, Hao-Zhi Huang, Fang-Lue Zhang, Song-Hai Zhang:
FaceShapeGene: A disentangled shape representation for flexible face image editing. 200023 - Kaijie Feng, Xiaoya Fan, Jianfeng An, Xiping Wang, Kaiyue Di, Jiangfei Li, Minghao Lu, Chuxi Li:
ERDSE: efficient reinforcement learning based design space exploration method for CNN accelerator on resource limited platform. 200024 - Zhengze Li, Fen Kuang, Yanci Zhang:
Real-time physically plausible simulation of forest. 200025 - Jie Wang, Xiao Pan, Xinyu Li, Guangshun Wei, Yuanfeng Zhou:
Single trunk multi-scale network for micro-expression recognition. 200026 - Beatriz Sousa Santos, Gitta Domik, Eike Falk Anderson:
Foreword to the special section on Computer Graphics education in the time of Covid. 200028
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