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Alex Mitchell 0001
Person information
- affiliation: National University of Singapore, Department of Communications and New Media
- affiliation: Nanyang Polytechnic (NYP), School of Interactive Digital Media
- affiliation: University of Toronto, Computer Systems Research Institute
Other persons with the same name
- Alex Mitchell 0002 — James Madison University, Harrisonburg, VA, USA
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2020 – today
- 2023
- [c41]Qing Ru Yong, Alex Mitchell:
From Playing the Story to Gaming the System: Repeat Experiences of a Large Language Model-Based Interactive Story. ICIDS (1) 2023: 395-409 - 2022
- [c40]Zicheng Zhu, Alex Mitchell, Renwen Zhang:
Developing Intentional Relationships with Technologies: An Exploratory Study of Players' Experiences with Built-in Interventions in Games. Conference on Designing Interactive Systems 2022: 745-758 - [c39]Alex Mitchell, Dennis Ang, Shao Han Tan:
"It's Fun not to Know": The Role of Uncertainty in Text-Based Online Collaborative Storytelling. ICIDS 2022: 229-248 - 2021
- [j3]Biying Wang, Abel Beng Heng Ang, Alex Mitchell:
"I need to play three times before I kind of understand": A Preliminary Exploration of Players' Reasons for (and against) Replaying a Visual Novel. Proc. ACM Hum. Comput. Interact. 5(CHI PLAY): 257:1-257:17 (2021) - [c38]Joshua Wong, Pin Sym Foong, Alex Mitchell:
Contemplative Interactions: Exploring the Use of Defamiliarization in a Serious Game to Promote Reflective Thinking about Personal Health. Conference on Designing Interactive Systems 2021: 984-998 - [e2]Alex Mitchell, Mirjam Vosmeer:
Interactive Storytelling - 14th International Conference on Interactive Digital Storytelling, ICIDS 2021, Tallinn, Estonia, December 7-10, 2021, Proceedings. Lecture Notes in Computer Science 13138, Springer 2021, ISBN 978-3-030-92299-3 [contents] - 2020
- [j2]Evelyn C. Chew, Alex Mitchell:
Bringing Art to Life: Examining Poetic Gameplay Devices in Interactive Life Stories. Games Cult. 15(8): 874-901 (2020) - [j1]Alex Mitchell, Liting Kway, Tiffany Neo, Yuin Theng Sim:
A Preliminary Categorization of Techniques for Creating Poetic Gameplay. Game Stud. 20(2) (2020) - [c37]Alex Mitchell, Liting Kway:
"How Do I Restart This Thing?" Repeat Experience and Resistance to Closure in Rewind Storygames. ICIDS 2020: 164-177 - [c36]Kenneth Tan, Alex Mitchell:
Dramatic Narrative Logics: Integrating Drama into Storygames with Operational Logics. ICIDS 2020: 190-202
2010 – 2019
- 2019
- [c35]Dennis Ang, Alex Mitchell:
Representation and Frequency of Player Choice in Player-Oriented Dynamic Difficulty Adjustment Systems. CHI PLAY 2019: 589-600 - [c34]Curie Roe, Alex Mitchell:
"Is This Really Happening?": Game Mechanics as Unreliable Narrator. DiGRA Conference 2019 - [c33]Kenneth Tan, Alex Mitchell:
Choose Your Permanent Adventure: Towards a Framework for Irreversible Storygames. ICIDS 2019: 148-157 - 2018
- [c32]Kody R. Dillman, Terrance Tin Hoi Mok, Anthony Tang, Lora Oehlberg, Alex Mitchell:
A Visual Interaction Cue Framework from Video Game Environments for Augmented Reality. CHI 2018: 140 - [c31]Alex Mitchell:
Antimimetic Rereading and Defamiliarization in Save the Date. DiGRA Conference 2018 - [c30]Liting Kway, Alex Mitchell:
Emotional agency in storygames. FDG 2018: 21:1-21:10 - [c29]Liting Kway, Alex Mitchell:
Perceived Agency as Meaningful Expression of Playable Character Personality Traits in Storygames. ICIDS 2018: 230-239 - [c28]Trena Lee, Alex Mitchell:
Filling in the Gaps: "Shell" Playable Characters. ICIDS 2018: 240-249 - [c27]Alex Mitchell, Ulrike Spierling, Charlie Hargood, David E. Millard:
Authoring for Interactive Storytelling - When, Why, and Do We Actually Need Authoring Tools? ICIDS 2018: 544-547 - 2017
- [c26]Alex Mitchell, Jude Yew, Prashanth Thattai, Benjamin Loh, Dennis Ang, Lonce Wyse:
The Temporal Window: Explicit Representation of Future Actions in Improvisational Performances. Creativity & Cognition 2017: 28-38 - [c25]Dennis Ang, Alex Mitchell:
Comparing Effects of Dynamic Difficulty Adjustment Systems on Video Game Experience. CHI PLAY 2017: 317-327 - [c24]Alex Mitchell, Yuin Theng Sim, Liting Kway:
Making it Unfamiliar in the "Right" Way: An Empirical Study of Poetic Gameplay. DiGRA Conference 2017 - [c23]Yuin Theng Sim, Alex Mitchell:
Wordless Games: Gameplay as Narrative Technique. ICIDS 2017: 137-149 - [c22]Alex Mitchell, Jude Yew, Lonce Wyse, Dennis Ang, Prashanth Thattai:
The AntWriter Improvisational Writing System: Visualizing and Coordinating Upcoming Actions. ICIDS 2017: 336-340 - [c21]Charlie Hargood, Alex Mitchell, David E. Millard, Ulrike Spierling:
Authoring for Interactive Storytelling Workshop. ICIDS 2017: 405-408 - 2016
- [c20]Alex Mitchell:
Making the Familiar Unfamiliar: Techniques for Creating Poetic Gameplay. DiGRA/FDG 2016 - [c19]Tiffany Neo, Alex Mitchell:
Beyond the Gutter - Interactivity and Closure in Comics. ICIDS 2016: 375-387 - [c18]Alex Mitchell:
Using Theme to Author Hypertext Fiction. ICIDS 2016: 423-427 - 2015
- [c17]Alex Mitchell:
Reflective Rereading and the SimCity Effect in Interactive Stories. ICIDS 2015: 27-39 - [c16]Kakit Cheong, Alex Mitchell:
Kwento: Using a Participatory Approach to Design a Family Storytelling Application for Domestic Helpers. INTERACT (3) 2015: 493-500 - 2014
- [e1]Alex Mitchell, Clara Fernández-Vara, David Thue:
Interactive Storytelling - 7th International Conference on Interactive Digital Storytelling, ICIDS 2014, Singapore, November 3-6, 2014, Proceedings. Lecture Notes in Computer Science 8832, Springer 2014, ISBN 978-3-319-12336-3 [contents] - 2013
- [c15]Alex Mitchell, Teong Leong Chuah:
Telling Stories on the Go: Lessons from a Mobile Thematic Storytelling System. ICIDS 2013: 83-94 - 2012
- [c14]Alex Mitchell, Kevin McGee:
The HypeDyn hypertext fiction authoring tool. NHT@HT 2012: 19-22 - [c13]Alex Mitchell, Kevin McGee:
The paradox of rereading in hypertext fiction. HT 2012: 103-112 - [c12]Alex Mitchell, Kevin McGee:
Reading Again for the First Time: A Model of Rereading in Interactive Stories. ICIDS 2012: 202-213 - 2011
- [c11]Alex Mitchell, Kevin McGee:
Limits of rereadability in procedural interactive stories. CHI 2011: 1939-1948 - [c10]Alex Mitchell, Kevin McGee:
Rereading in Interactive Stories: Constraints on Agency and Procedural Variation. ICIDS 2011: 37-42 - [c9]Alex Mitchell, Kevin McGee:
Supporting Rereadability through Narrative Play. ICIDS 2011: 67-78 - 2010
- [c8]Alex Mitchell:
Motivations for Rereading in Interactive Stories: A Preliminary Investigation. ICIDS 2010: 232-235
2000 – 2009
- 2009
- [c7]Alex Mitchell, Kevin McGee:
Designing hypertext tools to facilitate authoring multiple points-of-view stories. Hypertext 2009: 309-316 - [c6]Alex Mitchell, Kevin McGee:
Designing Storytelling Games That Encourage Narrative Play. ICIDS 2009: 98-108
1990 – 1999
- 1997
- [c5]Ilona Posner, Ronald Baecker, Alex Mitchell:
Evaluating REAL Users, Using REAL Software, Performing REAL Tasks, in REAL Contexts. HCI (2) 1997: 597-600 - [c4]Tapas K. Das, Gurminder Singh, Alex Mitchell, P. Senthil Kumar, Kevin McGee:
NetEffect: a network architecture for large-scale multi-user virtual worlds. VRST 1997: 157-163 - [c3]Tapas K. Das, Gurminder Singh, Alex Mitchell, P. Senthil Kumar, Kevin McGee:
Developing Social Virtual Worlds using NetEffect. WETICE 1997: 148-154 - 1995
- [c2]Alex Mitchell, Ilona Posner, Ronald Baecker:
Learning to Write Together Using Groupware. CHI 1995: 288-295 - 1994
- [c1]Ronald Baecker, Geof Glass, Alex Mitchell, Ilona Posner:
SASSE: the collaborative editor. CHI Conference Companion 1994: 459-462
Coauthor Index
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