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Jonathan Freeman
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2020 – today
- 2023
- [c27]Matthew Copeman, Jonathan Freeman:
Understanding Individual Differences in Mental Health and Video Games. HCI (37) 2023: 162-175 - 2022
- [c26]Leah Kurta, Jonathan Freeman:
Targeting IMPACT: A New Psychological Model of User Experience. HCI (33) 2022: 196-212 - [c25]Zoë O'Shea, Richard A. Bartle, Xueni Pan, Jonathan Freeman:
Apples and Oranges: A Study of "Tend & Befriend" as a Phenomenon in Digital Games. HCI (33) 2022: 269-288 - [c24]Matthew Copeman, Jonathan Freeman:
Social Anxiety Strategies Through Gaming. HCI (33) 2022: 309-326 - [c23]Xiaotian Jiang, Xueni Pan, Jonathan Freeman:
Rereading the Narrative Paradox for Virtual Reality Theatre. VR Workshops 2022: 896-897
2010 – 2019
- 2019
- [j15]Giulio Jacucci, Oswald Barral, Pedram Daee, Markus Wenzel, Baris Serim, Tuukka Ruotsalo, Patrik Pluchino, Jonathan Freeman, Luciano Gamberini, Samuel Kaski, Benjamin Blankertz:
Integrating neurophysiologic relevance feedback in intent modeling for information retrieval. J. Assoc. Inf. Sci. Technol. 70(9): 917-930 (2019) - [c22]Shringi Kumari, Sebastian Deterding, Jonathan Freeman:
The Role of Uncertainty in Moment-to-Moment Player Motivation: A Grounded Theory. CHI PLAY 2019: 351-363 - [c21]Zoë O'Shea, Jonathan Freeman:
Game design frameworks: where do we start? FDG 2019: 25:1-25:10 - 2017
- [e4]Luciano Gamberini, Anna Spagnolli, Giulio Jacucci, Benjamin Blankertz, Jonathan Freeman:
Symbiotic Interaction - 5th International Workshop, Symbiotic 2016, Padua, Italy, September 29-30, 2016, Revised Selected Papers. Lecture Notes in Computer Science 9961, 2017, ISBN 978-3-319-57752-4 [contents] - 2016
- [c20]Anna Spagnolli, Mauro Conti, Giorgia Guerra, Jonathan Freeman, David Kirsh, Aimee van Wynsberghe:
Adapting the System to Users Based on Implicit Data: Ethical Risks and Possible Solutions. Symbiotic 2016: 5-22 - 2015
- [c19]Ryszard Cetnarski, Alberto Betella, Andrea Miotto, Riccardo Zucca, Xerxes D. Arsiwalla, Pedro Omedas, Jonathan Freeman, Paul F. M. J. Verschure:
Symbiotic Adaptive Interfaces: A Case Study Using BrainX3. Symbiotic 2015: 33-44 - [c18]Luciano Gamberini, Anna Spagnolli, Benjamin Blankertz, Samuel Kaski, Jonathan Freeman, Laura Acqualagna, Oswald Barral, Maura Bellio, Luca Chech, Manuel J. A. Eugster, Eva Ferrari, Paolo Negri, Valeria Orso, Patrik Pluchino, Filippo Minelle, Baris Serim, Markus A. Wenzel, Giulio Jacucci:
Developing a Symbiotic System for Scientific Information Seeking: The MindSee Project. Symbiotic 2015: 68-80 - [c17]Jane Lessiter, Eva Ferrari, Alessia Eletta Coppi, Jonathan Freeman:
Applying Psychology Research to Shopper Mindsets with Implications for Future Symbiotic Search Systems. Symbiotic 2015: 87-98 - [c16]Paolo Negri, Pedro Omedas, Luca Chech, Patrik Pluchino, Filippo Minelle, Paul F. M. J. Verschure, Giulio Jacucci, Jonathan Freeman, Anna Spagnolli, Luciano Gamberini:
Comparing Input Sensors in an Immersive Mixed-Reality Environment for Human-Computer Symbiosis. Symbiotic 2015: 111-125 - [e3]Matthew Lombard, Frank A. Biocca, Jonathan Freeman, Wijnand A. IJsselsteijn, Rachel J. Schaevitz:
Immersed in Media, Telepresence Theory, Measurement & Technology. Springer 2015, ISBN 978-3-319-10189-7 [contents] - [e2]Benjamin Blankertz, Giulio Jacucci, Luciano Gamberini, Anna Spagnolli, Jonathan Freeman:
Symbiotic Interaction - 4th International Workshop, Symbiotic 2015, Berlin, Germany, October 7-8, 2015, Proceedings. Lecture Notes in Computer Science 9359, Springer 2015, ISBN 978-3-319-24916-2 [contents] - 2014
- [j14]Emily Collins, Jonathan Freeman:
Video Game Use and Cognitive Performance: Does It Vary with the Presence of Problematic Video Game Use? Cyberpsychology Behav. Soc. Netw. 17(3): 153-159 (2014) - [c15]Giulio Jacucci, Anna Spagnolli, Jonathan Freeman, Luciano Gamberini:
Symbiotic Interaction: A Critical Definition and Comparison to other Human-Computer Paradigms. Symbiotic 2014: 3-20 - [c14]Jane Lessiter, Jonathan Freeman, Andrea Miotto, Eva Ferrari:
Ghosts in the Machines: Towards a Taxonomy of Human Computer Interaction. Symbiotic 2014: 21-31 - [e1]Giulio Jacucci, Luciano Gamberini, Jonathan Freeman, Anna Spagnolli:
Symbiotic Interaction - Third International Workshop, Symbiotic 2014, Helsinki, Finland, October 30-31, 2014, Proceedings. Lecture Notes in Computer Science 8820, Springer 2014, ISBN 978-3-319-13499-4 [contents] - 2013
- [j13]Emily Collins, Jonathan Freeman:
Do problematic and non-problematic video game players differ in extraversion, trait empathy, social capital and prosocial tendencies? Comput. Hum. Behav. 29(5): 1933-1940 (2013) - [j12]Andrea Miotto, Jane Lessiter, Jonathan Freeman, Richard Carmichael, Eva Ferrari:
Cognitive training via interactive television: drivers, barriers and potential users. Univers. Access Inf. Soc. 12(1): 37-54 (2013) - [j11]Louise Fryer, Linda Pring, Jonathan Freeman:
Audio Drama and the Imagination. J. Media Psychol. Theor. Methods Appl. 25(2): 65-71 (2013) - [c13]Jean-Luc Lugrin, Marc Cavazza, Fred Charles, Marc Le Renard, Jonathan Freeman, Jane Lessiter:
Immersive FPS games: user experience and performance. ImmersiveMe@ACM Multimedia 2013: 7-12 - 2012
- [c12]David Pizzi, Ilkka Kosunen, Cristina Viganó, Anna Maria Polli, Imtiaj Ahmed, Daniele Zanella, Marc Cavazza, Sid Kouider, Jonathan Freeman, Luciano Gamberini, Giulio Jacucci:
Incorporating subliminal perception in synthetic environments. UbiComp 2012: 1139-1144 - [c11]Jean-Luc Lugrin, Fred Charles, Marc Cavazza, Marc Le Renard, Jonathan Freeman, Jane Lessiter:
CaveUDK: a VR game engine middleware. VRST 2012: 137-144 - [c10]Jean-Luc Lugrin, Fred Charles, Marc Cavazza, Marc Le Renard, Jonathan Freeman, Jane Lessiter:
Are immerrsive FPS games enjoyable? VRST 2012: 199-200 - 2011
- [c9]Ben Kirman, Francesco Collova, Fabrizio Davide, Eva Ferrari, Jonathan Freeman, Shaun W. Lawson, Conor Linehan, Niklas Ravaja:
Social Architecture and the Emergence of Power Laws in Online Social Games. DiGRA Conference 2011 - [c8]Jane Lessiter, Andrea Miotto, Jonathan Freeman, Paul F. M. J. Verschure, Ulysses Bernardet:
CEEDs: Unleashing the Power of the Subconscious. FET 2011: 214-215
2000 – 2009
- 2009
- [c7]Ben Kirman, Eva Ferrari, Shaun W. Lawson, Jonathan Freeman, Jane Lessiter, Conor Linehan:
Familiars: representing Facebook users' social behaviour through a reflective playful experience. Advances in Computer Entertainment Technology 2009: 157-164 - 2008
- [c6]Jane Lessiter, Jonathan Freeman, Andrea Miotto, Eva Ferrari:
A Comparative Study of Remote Controls for Digital TV Receivers. EuroITV 2008: 318-322 - 2007
- [c5]Yanna Vogiazou, Jonathan Freeman, Jane Lessiter:
The Use of Improvisational Role-Play in User Centered Design Processes. HCI (1) 2007: 262-272 - 2004
- [j10]Cath Dillon, Jonathan Freeman, Edmund Keogh:
Pressing the right buttons: taking the viewer there. Interact. Comput. 16(4): 739-749 (2004) - 2003
- [j9]Alex Carmichael, Helen Petrie, Fraser Hamilton, Jonathan Freeman:
The Vista Project: Broadening Access To Digital TV Electronic Programme Guides. PsychNology J. 1(3): 229-241 (2003) - [j8]Jane Lessiter, Jonathan Freeman, Robert Davis, Andrew Dumbreck:
Helping Viewers Press the Right Buttons: Generating Intuitive Labels for Digital Terrestrial TV remote controls. PsychNology J. 1(4): 355-377 (2003) - 2002
- [c4]Michelle Mills Strout, Larry Carter, Jeanne Ferrante, Jonathan Freeman, Barbara Kreaseck:
Combining Performance Aspects of Irregular Gauss-Seidel Via Sparse Tiling. LCPC 2002: 90-110 - 2001
- [j7]Wijnand A. IJsselsteijn, Jonathan Freeman, Huib de Ridder:
Presence: Where Are We? Cyberpsychology Behav. Soc. Netw. 4(2): 179-182 (2001) - [j6]Wijnand A. IJsselsteijn, Matthew Lombard, Jonathan Freeman:
Toward a Core Bibliography of Presence. Cyberpsychology Behav. Soc. Netw. 4(2): 317-321 (2001) - [j5]Jane Lessiter, Jonathan Freeman, Edmund Keogh, Jules Davidoff:
A Cross-Media Presence Questionnaire: The ITC-Sense of Presence Inventory. Presence Teleoperators Virtual Environ. 10(3): 282-297 (2001) - [j4]Wijnand A. IJsselsteijn, Huib de Ridder, Jonathan Freeman, Steve E. Avons, Don Bouwhuis:
Effects of Stereoscopic Presentation, Image Motion, and Screen Size on Subjective and Objective Corroborative Measures of Presence. Presence Teleoperators Virtual Environ. 10(3): 298-311 (2001) - [c3]Jane Lessiter, Jonathan Freeman:
Presence a global media quality metric. EGVE/IPT 2001: 23-30 - 2000
- [j3]Jonathan Freeman, Steve E. Avons, Ray Meddis, Don E. Pearson, Wijnand A. IJsselsteijn:
Using Behavioral Realism to Estimate Presence: A Study of the Utility of Postural Responses to Motion-Stimuli. Presence Teleoperators Virtual Environ. 9(2): 149-164 (2000) - [c2]Wijnand A. IJsselsteijn, Huib de Ridder, Jonathan Freeman, Steve E. Avons:
Presence: concept, determinants, and measurement. Human Vision and Electronic Imaging 2000: 520-529 - [c1]Jonathan Freeman, Steve E. Avons:
Focus group exploration of presence through advanced broadcast services. Human Vision and Electronic Imaging 2000: 530-539
1990 – 1999
- 1999
- [j2]Michael Meehan, Jonathan Freeman, Wijnand A. IJsselsteijn:
Overview of the Second International Workshop on Presence: April 6-7, 1999, Colchester, England. Cyberpsychology Behav. Soc. Netw. 2(4): 363-368 (1999) - [j1]Jonathan Freeman, Steve E. Avons, Don E. Pearson, Wijnand A. IJsselsteijn:
Effects of Sensory Information and Prior Experience on Direct Subjective Ratings of Presence. Presence Teleoperators Virtual Environ. 8(1): 1-13 (1999)
Coauthor Index
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