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Hyung Sook Kim
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2020 – today
- 2024
- [j2]Myeongul Jung, Youngwug Cho, Jejoong Kim, Hyung Sook Kim, Kwanguk (Kenny) Kim:
Bodily Sensation Map vs. Bodily Motion Map: Visualizing and Analyzing Emotional Body Motions. IEEE Trans. Affect. Comput. 15(3): 1649-1658 (2024) - 2021
- [j1]Hyung Sook Kim, David O'Sullivan, Ksenia Kolykhalova, Antonio Camurri, Yonghyun Park:
Evaluation of a Computer Vision-Based System to Analyse Behavioral Changes in High School Classrooms. Int. J. Inf. Commun. Technol. Educ. 17(4): 1-12 (2021) - 2020
- [c12]Hyung Sook Kim, David O'Sullivan, Yonghyun Park:
Development of Behavior-Based Game for Early Screening of Mild Cognitive Impairment: With the Plan for a Feasibility Study. HCI (40) 2020: 58-63
2010 – 2019
- 2019
- [c11]Yongjae Park, Yonghyun Park, Hyung Sook Kim:
Development of Immersive Vehicle Simulator for Aircraft Ground Support Equipment Training as a Vocational Training Program. HCI (31) 2019: 225-234 - [c10]Ksenia Kolykhalova, David O'Sullivan, Stefano Piana, Hyung Sook Kim, Yonghyun Park, Antonio Camurri:
Computer Vision-Based System to Detect Effects of Aromatherapy During High School Classes via Analysis of Movement Kinematics. HCI (35) 2019: 482-487 - 2018
- [c9]Ksenia Kolykhalova, David O'Sullivan, Stefano Piana, Hyung Sook Kim, Yonghyun Park, Antonio Camurri:
A Preliminary Evaluation of a Computer Vision-Based System to Detect Effects of Aromatherapy During High School Classes via Movement Analysis. INTETAIN 2018: 68-72 - 2017
- [c8]Hyung Sook Kim, Seong-Hee Chung:
Motion Recognition Interactive Game Activity for Early Childhood. HCI (30) 2017: 130-135 - [c7]Hyung Sook Kim, Yong Hyun Park, Sunghee Hong, Junghwan Hwang:
Development of Gesture Recognition-Based Educational Dance Game for Children with Intellectual Disability. HCI (30) 2017: 136-140 - [c6]Hyung Sook Kim, Chan-Ik Park, David O'Sullivan, Jeesun Lee:
Development of Educational Application Using Standard Movement Code-Based on Human Behavior. HCI (30) 2017: 141-145 - [c5]Hyung Sook Kim, Chan-Ik Park, David O'Sullivan, Jeesun Lee:
Development of Content for an ICT Screening Program Based on the Emotional and Behavioral Disorder Questionnaire. HCI (30) 2017: 255-260 - 2016
- [c4]Hyung Sook Kim, Su Hak Oh, Yong Hyun Park:
Development of Gesture Recognition-Based STEAM Educational Games Focused on Korean Traditional Archery. HCI (27) 2016: 107-111 - 2015
- [c3]Hyung Sook Kim, Hale Kim, Yong Hyun Park:
Development of STEAM Educational Games Focused on Aesthetic and Bodily Expression in K-12 Science Class. HCI (28) 2015: 265-270 - [c2]Hyung Sook Kim, Seong-Hee Chung:
Developing STEAM Using KINECT: A Case Study on Motion-Capture Functions. HCI (27) 2015: 491-495 - [c1]Hyung Sook Kim, Su Hak Oh, Yong Hyun Park:
Developing an Educational Game for Art Education - Gesture Recognition-Based Performance Guidance for Mozart's Opera Magic Flute. HCI (24) 2015: 573-582
Coauthor Index
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last updated on 2024-10-04 19:58 CEST by the dblp team
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