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Frank Vetere
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- affiliation: University of Melbourne, School of Computing and Information Systems, Australia
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2020 – today
- 2024
- [c128]Joe Brailsford, Frank Vetere, Eduardo Velloso:
Exploring the Association between Moral Foundations and Judgements of AI Behaviour. CHI 2024: 284:1-284:15 - [c127]Andrew Irlitti, Mesut Latifoglu, Thuong N. Hoang, Brandon Victor Syiem, Frank Vetere:
Volumetric Hybrid Workspaces: Interactions with Objects in Remote and Co-located Telepresence. CHI 2024: 802:1-802:16 - [i7]Ronal Singh, Tim Miller, Liz Sonenberg, Eduardo Velloso, Frank Vetere, Piers Howe, Paul Dourish:
An Actionability Assessment Tool for Explainable AI. CoRR abs/2407.09516 (2024) - 2023
- [j40]Ronal Singh, Tim Miller, Henrietta Lyons, Liz Sonenberg, Eduardo Velloso, Frank Vetere, Piers Howe, Paul Dourish:
Directive Explanations for Actionable Explainability in Machine Learning Applications. ACM Trans. Interact. Intell. Syst. 13(4): 23:1-23:26 (2023) - [c126]Andrew Irlitti, Mesut Latifoglu, Qiushi Zhou, Martin N. Reinoso, Thuong N. Hoang, Eduardo Velloso, Frank Vetere:
Volumetric Mixed Reality Telepresence for Real-time Cross Modality Collaboration. CHI 2023: 101:1-101:14 - 2022
- [j39]Ronny Andrade, Steven Baker, Jenny Waycott, Frank Vetere:
A Participatory Design Approach to Creating Echolocation-Enabled Virtual Environments. ACM Trans. Access. Comput. 15(3): 18:1-18:28 (2022) - [c125]Sarah Webber, Wally Smith, Marcus Carter, Frank Vetere:
Watching Animal-Computer Interaction: Effects on Perceptions of Animal Intellect. ACI 2022: 21:1-21:14 - 2021
- [j38]Ronny Andrade, Jenny Waycott, Steven Baker, Frank Vetere:
Echolocation as a Means for People with Visual Impairment (PVI) to Acquire Spatial Knowledge of Virtual Space. ACM Trans. Access. Comput. 14(1): 4:1-4:25 (2021) - [c124]Andrew Irlitti, Thuong N. Hoang, Frank Vetere:
Surrogate-Aloud: A Human Surrogate Method for Remote Usability Evaluation and Ideation in Virtual Reality. CHI Extended Abstracts 2021: 424:1-424:7 - [c123]Steven Baker, Jenny Waycott, Romina Carrasco, Ryan M. Kelly, Anthony John Jones, Jack Lilley, Briony Dow, Frances Batchelor, Thuong N. Hoang, Frank Vetere:
Avatar-Mediated Communication in Social VR: An In-depth Exploration of Older Adult Interaction in an Emerging Communication Platform. CHI 2021: 491:1-491:13 - [i6]Ronal Rajneshwar Singh, Paul Dourish, Piers Howe, Tim Miller, Liz Sonenberg, Eduardo Velloso, Frank Vetere:
Directive Explanations for Actionable Explainability in Machine Learning Applications. CoRR abs/2102.02671 (2021) - 2020
- [j37]Ronal Rajneshwar Singh, Tim Miller, Joshua Newn, Eduardo Velloso, Frank Vetere, Liz Sonenberg:
Combining gaze and AI planning for online human intention recognition. Artif. Intell. 284: 103275 (2020) - [j36]Deepti Aggarwal, Bernd Ploderer, Thuong N. Hoang, Frank Vetere, Mark Bradford:
Physiotherapy Over a Distance: The Use of Wearable Technology for Video Consultations in Hospital Settings. ACM Trans. Comput. Heal. 1(4): 21:1-21:29 (2020) - [j35]Steven Baker, Jenny Waycott, Elena Robertson, Romina Carrasco, Bárbara Barbosa Neves, Ralph Hampson, Frank Vetere:
Evaluating the use of interactive virtual reality technology with older adults living in residential aged care. Inf. Process. Manag. 57(3): 102105 (2020) - [j34]Steven Baker, Ryan M. Kelly, Jenny Waycott, Romina Carrasco, Roger Bell, Zaher Joukhadar, Thuong N. Hoang, Elizabeth Ozanne, Frank Vetere:
School's Back: Scaffolding Reminiscence in Social Virtual Reality with Older Adults. Proc. ACM Hum. Comput. Interact. 4(CSCW3): 1-25 (2020) - [c122]Sarah Webber, Marcus Carter, Wally Smith, Frank Vetere:
Co-Designing with Orangutans: Enhancing the Design of Enrichment for Animals. Conference on Designing Interactive Systems 2020: 1713-1725 - [c121]Prashan Madumal, Tim Miller, Liz Sonenberg, Frank Vetere:
Explainable Reinforcement Learning through a Causal Lens. AAAI 2020: 2493-2500 - [c120]Ronny Andrade, Melissa J. Rogerson, Jenny Waycott, Steven Baker, Frank Vetere:
Introducing the Gamer Information-Control Framework: Enabling Access to Digital Games for People with Visual Impairment. CHI 2020: 1-14 - [c119]Deepti Aggarwal, Thuong N. Hoang, Bernd Ploderer, Frank Vetere, Rohit Ashok Khot, Mark Bradford:
Lessons Learnt from Designing a Smart Clothing Telehealth System for Hospital Use. OZCHI 2020: 355-367 - [i5]Prashan Madumal, Tim Miller, Liz Sonenberg, Frank Vetere:
Distal Explanations for Explainable Reinforcement Learning Agents. CoRR abs/2001.10284 (2020)
2010 – 2019
- 2019
- [j33]Simon Coghlan, Frank Vetere, Jenny Waycott, Bárbara Barbosa Neves:
Could Social Robots Make Us Kinder or Crueller to Humans and Animals? Int. J. Soc. Robotics 11(5): 741-751 (2019) - [j32]Yomna Abdelrahman, Anam Ahmad Khan, Joshua Newn, Eduardo Velloso, Sherine Ashraf Safwat, James Bailey, Andreas Bulling, Frank Vetere, Albrecht Schmidt:
Classifying Attention Types with Thermal Imaging and Eye Tracking. Proc. ACM Interact. Mob. Wearable Ubiquitous Technol. 3(3): 69:1-69:27 (2019) - [j31]Steven Baker, Ryan M. Kelly, Jenny Waycott, Romina Carrasco, Thuong N. Hoang, Frances Batchelor, Elizabeth Ozanne, Briony Dow, Jeni Warburton, Frank Vetere:
Interrogating Social Virtual Reality as a Communication Medium for Older Adults. Proc. ACM Hum. Comput. Interact. 3(CSCW): 149:1-149:24 (2019) - [c118]Steven Baker, Jenny Waycott, Romina Carrasco, Thuong N. Hoang, Frank Vetere:
Exploring the Design of Social VR Experiences with Older Adults. Conference on Designing Interactive Systems 2019: 303-315 - [c117]Niels Wouters, Ryan M. Kelly, Eduardo Velloso, Katrin Wolf, Hasan Shahid Ferdous, Joshua Newn, Zaher Joukhadar, Frank Vetere:
Biometric Mirror: Exploring Ethical Opinions towards Facial Analysis and Automated Decision-Making. Conference on Designing Interactive Systems 2019: 447-461 - [c116]Prashan Madumal, Tim Miller, Liz Sonenberg, Frank Vetere:
A Grounded Interaction Protocol for Explainable Artificial Intelligence. AAMAS 2019: 1033-1041 - [c115]Ronny Andrade, Melissa J. Rogerson, Jenny Waycott, Steven Baker, Frank Vetere:
Playing Blind: Revealing the World of Gamers with Visual Impairment. CHI 2019: 116 - [c114]Hasan Shahid Ferdous, Thuong N. Hoang, Zaher Joukhadar, Martin N. Reinoso, Frank Vetere, David Kelly, Louisa Remedios:
"What's Happening at that Hip?": Evaluating an On-body Projection based Augmented Reality System for Physiotherapy Classroom. CHI 2019: 234 - [c113]Ryan M. Kelly, Hasan Shahid Ferdous, Niels Wouters, Frank Vetere:
Can Mobile Augmented Reality Stimulate a Honeypot Effect?: Observations from Santa's Lil Helper. CHI 2019: 285 - [c112]Joshua Newn, Ronal Rajneshwar Singh, Eduardo Velloso, Frank Vetere:
Combining implicit gaze and AI for real-time intention projection. UbiComp/ISWC Adjunct 2019: 324-327 - [c111]Joshua Newn, Benjamin Tag, Ronal Rajneshwar Singh, Eduardo Velloso, Frank Vetere:
AI-mediated gaze-based intention recognition for smart eyewear: opportunities & challenges. UbiComp/ISWC Adjunct 2019: 637-642 - [c110]Joshua Newn, Ronal Rajneshwar Singh, Fraser Allison, Prashan Madumal, Eduardo Velloso, Frank Vetere:
Designing Interactions with Intention-Aware Gaze-Enabled Artificial Agents. INTERACT (2) 2019: 255-281 - [i4]Prashan Madumal, Tim Miller, Liz Sonenberg, Frank Vetere:
A Grounded Interaction Protocol for Explainable Artificial Intelligence. CoRR abs/1903.02409 (2019) - [i3]Prashan Madumal, Tim Miller, Liz Sonenberg, Frank Vetere:
Explainable Reinforcement Learning Through a Causal Lens. CoRR abs/1905.10958 (2019) - 2018
- [c109]Thuong N. Hoang, Hasan Shahid Ferdous, Frank Vetere, Martin Reinoso:
Body as a Canvas: An Exploration on the Role of the Body as Display of Digital Information. Conference on Designing Interactive Systems 2018: 253-263 - [c108]Romina Carrasco, Jenny Waycott, Steven Baker, Frank Vetere:
Designing the Lost Self: Older Adults' Self-representations in Online Games. Conference on Designing Interactive Systems 2018: 441-452 - [c107]Ronal Rajneshwar Singh, Tim Miller, Joshua Newn, Liz Sonenberg, Eduardo Velloso, Frank Vetere:
Combining Planning with Gaze for Online Human Intention Recognition. AAMAS 2018: 488-496 - [c106]Joshua Newn, Fraser Allison, Eduardo Velloso, Frank Vetere:
Looks Can Be Deceiving: Using Gaze Visualisation to Predict and Mislead Opponents in Strategic Gameplay. CHI 2018: 261 - [c105]Niels Wouters, Tim Hunt, Olga Dziemidowicz, Rose Hiscock, Frank Vetere:
Media Architecture in Knowledge and Innovation Districts: Designing a Canvas for Research, Culture and Collaboration. MAB 2018: 35-44 - [c104]Simon Coghlan, Jenny Waycott, Bárbara Barbosa Neves, Frank Vetere:
Using robot pets instead of companion animals for older people: a case of 'reinventing the wheel'? OZCHI 2018: 172-183 - [c103]Wendy Cavenett, Steven Baker, Jenny Waycott, Romina Carrasco, Elena Robertson, Frank Vetere, Ralph Hampson:
Deploying new technology in residential aged care: staff members' perspectives. OZCHI 2018: 200-204 - [c102]Ronny Andrade, Steven Baker, Jenny Waycott, Frank Vetere:
Echo-house: exploring a virtual environment by using echolocation. OZCHI 2018: 278-289 - [c101]Prashan Madumal, Ronal Rajneshwar Singh, Joshua Newn, Frank Vetere:
Interaction design for explainable AI: workshop proposal. OZCHI 2018: 607-608 - [c100]Eduardo Velloso, Tilman Dingler, Frank Vetere, Sam Horman, Harriet McDougall, Kasia Mierzejewska:
Challenges of emerging technologies for human-centred design: bridging the gap between inquiry and invention. OZCHI 2018: 609-611 - [c99]Martin Reinoso, Thuong N. Hoang, Frank Vetere, Egemen Tanin:
Annotating Animated AR Objects for Co-located Learning. TALE 2018: 470-477 - [i2]Prashan Madumal, Tim Miller, Frank Vetere, Liz Sonenberg:
Towards a Grounded Dialog Model for Explainable Artificial Intelligence. CoRR abs/1806.08055 (2018) - [i1]Prashan Madumal, Ronal Rajneshwar Singh, Joshua Newn, Frank Vetere:
Interaction Design for Explainable AI: Workshop Proceedings. CoRR abs/1812.08597 (2018) - 2017
- [j30]Kayla J. Heffernan, Frank Vetere, Shanton Chang:
Towards insertables: Devices inside the human body. First Monday 22(3) (2017) - [j29]Sarah Webber, Marcus Carter, Wally Smith, Frank Vetere:
Interactive technology and human-animal encounters at the zoo. Int. J. Hum. Comput. Stud. 98: 150-168 (2017) - [j28]Yomna Abdelrahman, Eduardo Velloso, Tilman Dingler, Albrecht Schmidt, Frank Vetere:
Cognitive Heat: Exploring the Usage of Thermal Imaging to Unobtrusively Estimate Cognitive Load. Proc. ACM Interact. Mob. Wearable Ubiquitous Technol. 1(3): 33:1-33:20 (2017) - [j27]Kayla J. Heffernan, Frank Vetere, Shanton Chang:
Military Insertables: Lessons from Civilian Use. IEEE Technol. Soc. Mag. 36(1): 58-61 (2017) - [j26]Florian 'Floyd' Mueller, Martin R. Gibbs, Frank Vetere, Darren Edge:
Designing for Bodily Interplay in Social Exertion Games. ACM Trans. Comput. Hum. Interact. 24(3): 24:1-24:41 (2017) - [c98]Hilary Davis, Hasan Shahid Ferdous, Frank Vetere:
'Table Manners': Children's Use of Mobile Technologies in Family-friendly Restaurants. CHI Extended Abstracts 2017: 969-978 - [c97]Thuong N. Hoang, Martin Reinoso, Zaher Joukhadar, Frank Vetere, David Kelly:
Augmented Studio: Projection Mapping on Moving Body for Physiotherapy Education. CHI 2017: 1419-1430 - [c96]Deepti Aggarwal, Weiyi Zhang, Thuong N. Hoang, Bernd Ploderer, Frank Vetere, Mark Bradford:
SoPhy: A Wearable Technology for Lower Limb Assessment in Video Consultations of Physiotherapy. CHI 2017: 3916-3928 - [c95]Sarah Webber, Marcus Carter, Sally Sherwen, Wally Smith, Zaher Joukhadar, Frank Vetere:
Kinecting with Orangutans: Zoo Visitors' Empathetic Responses to Animals? Use of Interactive Technology. CHI 2017: 6075-6088 - [c94]Hasan Shahid Ferdous, Frank Vetere, Hilary Davis, Bernd Ploderer, Kenton O'Hara, Rob Comber, Geremy Farr-Wharton:
Celebratory Technology to Orchestrate the Sharing of Devices and Stories during Family Mealtimes. CHI 2017: 6960-6972 - [c93]Joshua Newn, Eduardo Velloso, Fraser Allison, Yomna Abdelrahman, Frank Vetere:
Evaluating Real-Time Gaze Representations to Infer Intentions in Competitive Turn-Based Strategy Games. CHI PLAY 2017: 541-552 - [c92]Deepti Aggarwal, Thuong N. Hoang, Weiyi Zhang, Bernd Ploderer, Frank Vetere, Mark Bradford:
SoPhy: Smart Socks for Video Consultations of Physiotherapy. INTERACT (4) 2017: 424-428 - [c91]Romina Carrasco, Steven Baker, Jenny Waycott, Frank Vetere:
Negotiating stereotypes of older adults through avatars. OZCHI 2017: 218-227 - 2016
- [j25]Kayla J. Heffernan, Frank Vetere, Shanton Chang:
Insertables: I've got it under my skin. Interactions 23(1): 52-56 (2016) - [j24]Hasan Shahid Ferdous, Bernd Ploderer, Hilary Davis, Frank Vetere, Kenton O'Hara:
Commensality and the Social Use of Technology during Family Mealtime. ACM Trans. Comput. Hum. Interact. 23(6): 37:1-37:26 (2016) - [c90]Niels Wouters, John Downs, Mitchell Harrop, Travis Cox, Eduardo Araujo Oliveira, Sarah Webber, Frank Vetere, Andrew Vande Moere:
Uncovering the Honeypot Effect: How Audiences Engage with Public Interactive Systems. Conference on Designing Interactive Systems 2016: 5-16 - [c89]Kayla J. Heffernan, Frank Vetere, Lauren M. Britton, Bryan C. Semaan, Thecla Schiphorst:
Insertable Digital Devices: Voluntarily Under the Skin. Conference on Designing Interactive Systems (Companion Volume) 2016: 85-88 - [c88]Bernd Ploderer, Justin Fong, Anusha I. Withana, Marlena Klaic, Siddharth Nair, Vincent Crocher, Frank Vetere, Suranga Nanayakkara:
ArmSleeve: A Patient Monitoring System to Support Occupational Therapists in Stroke Rehabilitation. Conference on Designing Interactive Systems 2016: 700-711 - [c87]Deepti Aggarwal, Bernd Ploderer, Frank Vetere, Mark Bradford, Thuong N. Hoang:
Doctor, Can You See My Squats?: Understanding Bodily Communication in Video Consultations for Physiotherapy. Conference on Designing Interactive Systems 2016: 1197-1208 - [c86]Kagonya Awori, Frank Vetere, Wally Smith:
Sessions with Grandma: Fostering Indigenous Knowledge through Video Mediated Communication. AfriCHI 2016: 1-11 - [c85]Jenny Waycott, Frank Vetere, Sonja Pedell, Amee Morgans, Elizabeth Ozanne, Lars Kulik:
Not For Me: Older Adults Choosing Not to Participate in a Social Isolation Intervention. CHI 2016: 745-757 - [c84]Kayla J. Heffernan, Frank Vetere, Shanton Chang:
You Put What, Where?: Hobbyist Use of Insertable Devices. CHI 2016: 1798-1809 - [c83]Marcus Carter, Eduardo Velloso, John Downs, Abigail Sellen, Kenton O'Hara, Frank Vetere:
PathSync: Multi-User Gestural Interaction with Touchless Rhythmic Path Mimicry. CHI 2016: 3415-3427 - [c82]Joshua Newn, Eduardo Velloso, Marcus Carter, Frank Vetere:
Exploring the Effects of Gaze Awareness on Multiplayer Gameplay. CHI PLAY (Companion) 2016: 239-244 - [c81]Hasan Shahid Ferdous, Bernd Ploderer, Hilary Davis, Frank Vetere, Kenton O'Hara, Geremy Farr-Wharton, Rob Comber:
TableTalk: integrating personal devices and content for commensal experiences at the family dinner table. UbiComp 2016: 132-143 - [c80]Thuong N. Hoang, Martin Reinoso, Frank Vetere, Egemen Tanin:
Onebody: Remote Posture Guidance System using First Person View in Virtual Environment. NordiCHI 2016: 25 - [c79]Joshua Newn, Eduardo Velloso, Marcus Carter, Frank Vetere:
Multimodal Segmentation on a Large Interactive Tabletop: Extending Interaction on Horizontal Surfaces with Gaze. ISS 2016: 251-260 - 2015
- [c78]Kagonya Awori, Frank Vetere, Wally Smith:
Transnationalism, Indigenous Knowledge and Technology: Insights from the Kenyan Diaspora. CHI 2015: 3759-3768 - [c77]Deepti Aggarwal, Robyn Garnett, Bernd Ploderer, Frank Vetere, Patricia Eadie, Bronwyn Joy Davidson:
Understanding Video based Parent Training Intervention for Children with Autism. OZCHI 2015: 10-19 - [c76]John Downs, Frank Vetere, Wally Smith:
Differentiated Participation in Social Videogaming. OZCHI 2015: 92-100 - [c75]Marcus Carter, Joshua Newn, Eduardo Velloso, Frank Vetere:
Remote Gaze and Gesture Tracking on the Microsoft Kinect: Investigating the Role of Feedback. OZCHI 2015: 167-176 - [c74]Hasan Shahid Ferdous, Bernd Ploderer, Hilary Davis, Frank Vetere, Kenton O'Hara:
Pairing Technology and Meals: A Contextual Enquiry in the Family Household. OZCHI 2015: 370-379 - [e1]Bernd Ploderer, Marcus Carter, Martin R. Gibbs, Wally Smith, Frank Vetere:
Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction, OZCHI 2015, Parkville, VIC, Australia, December 7-10, 2015. ACM 2015, ISBN 978-1-4503-3673-4 [contents] - 2014
- [j23]Greg Wadley, Frank Vetere, Liza Hopkins, Julie Green, Lars Kulik:
Exploring ambient technology for connecting hospitalised children with school and home. Int. J. Hum. Comput. Stud. 72(8-9): 640-653 (2014) - [j22]Bjorn Nansen, Frank Vetere, Toni Robertson, John Downs, Margot Brereton, Jeannette Durick:
Reciprocal Habituation: A Study of Older People and the Kinect. ACM Trans. Comput. Hum. Interact. 21(3): 18:1-18:20 (2014) - [c73]Hilary Davis, Bjorn Nansen, Frank Vetere, Toni Robertson, Margot Brereton, Jeannette Durick, Kate Vaisutis:
Homemade cookbooks: a recipe for sharing. Conference on Designing Interactive Systems 2014: 73-82 - [c72]Frank Vetere, Kenton O'Hara, Jeni Paay, Bernd Ploderer, Richard H. R. Harper, Abigail Sellen:
Social NUI: social perspectives in natural user interfaces. Conference on Designing Interactive Systems (Companion Volume) 2014: 215-218 - [c71]Kate Vaisutis, Margot Brereton, Toni Robertson, Frank Vetere, Jeannette Durick, Bjorn Nansen, Laurie Buys:
Invisible connections: investigating older people's emotions and social relations around objects. CHI 2014: 1937-1940 - [c70]Florian Mueller, Martin R. Gibbs, Frank Vetere, Darren Edge:
Supporting the creative game design process with exertion cards. CHI 2014: 2211-2220 - [c69]John Downs, Frank Vetere, Steve Howard, Steve Loughnan, Wally Smith:
Audience experience in social videogaming: effects of turn expectation and game physicality. CHI 2014: 3473-3482 - [c68]Yvonne Rogers, Jeni Paay, Margot Brereton, Kate Vaisutis, Gary Marsden, Frank Vetere:
Never too old: engaging retired people inventing the future with MaKey MaKey. CHI 2014: 3913-3922 - [c67]Jenny Waycott, Hilary Davis, Frank Vetere, Amee Morgans, Alan Gruner, Elizabeth Ozanne, Lars Kulik:
Captioned photographs in psychosocial aged care: relationship building and boundary work. CHI 2014: 4167-4176 - [c66]Bjorn Nansen, Luke van Ryn, Frank Vetere, Toni Robertson, Margot Brereton, Paul Dourish:
An internet of social things. OZCHI 2014: 87-96 - [c65]Bjorn Nansen, Hilary Davis, Frank Vetere, Mikael B. Skov, Jeni Paay, Jesper Kjeldskov:
Kitchen kinesics: situating gestural interaction within the social contexts of family cooking. OZCHI 2014: 149-158 - [c64]Lyndsey Fisk, Marcus Carter, Behnaz Rostami Yeganeh, Frank Vetere, Bernd Ploderer:
Implicit and explicit interactions in video mediated collaboration. OZCHI 2014: 250-259 - [c63]Florian 'Floyd' Mueller, Martin R. Gibbs, Frank Vetere, Stefan Agamanolis, Darren Edge:
Designing mediated combat play. TEI 2014: 149-156 - [p3]Sonja Pedell, Tim Miller, Frank Vetere, Leon Sterling, Steve Howard:
Socially-Oriented Requirements Engineering: Software Engineering Meets Ethnography. Perspectives on Culture and Agent-based Simulations 2014: 191-210 - 2013
- [j21]Bjorn Nansen, Kabita Chakraborty, Lisa Gibbs, Colin MacDougall, Frank Vetere:
'MYBus': Young People's Mobile Health, Wellbeing and Digital Inclusion. J. Community Informatics 9(2) (2013) - [c62]Jenny Waycott, Frank Vetere, Sonja Pedell, Lars Kulik, Elizabeth Ozanne, Alan Gruner, John Downs:
Older adults as digital content producers. CHI 2013: 39-48 - [c61]Konstantinos Kazakos, Steve Howard, Frank Vetere:
Revisiting the relationship between reunion and technology-mediated separation in periodically transitioning families. CSCW 2013: 1157-1168 - [c60]Florian 'Floyd' Mueller, Martin R. Gibbs, Frank Vetere:
Reflections on designing networked exertion games. IE 2013: 5:1-5:8 - [c59]Toni Robertson, Jeannette Durick, Margot Brereton, Kate Vaisutis, Frank Vetere, Bjorn Nansen, Steve Howard:
Emerging Technologies and the Contextual and Contingent Experiences of Ageing Well. INTERACT (3) 2013: 582-589 - [c58]John Downs, Frank Vetere, Steve Howard:
Paraplay: Exploring Playfulness Around Physical Console Gaming. INTERACT (3) 2013: 682-699 - [c57]Greg Wadley, Frank Vetere, Lars Kulik, Liza Hopkins, Julie Green:
Mobile ambient presence. OZCHI 2013: 167-170 - [c56]John Downs, Frank Vetere, Steve Howard, Steve Loughnan:
Measuring audience experience in social videogaming. OZCHI 2013: 217-220 - [c55]Jeannette Durick, Toni Robertson, Margot Brereton, Frank Vetere, Bjorn Nansen:
Dispelling ageing myths in technology design. OZCHI 2013: 467-476 - 2012
- [j20]Tim Miller, Sonja Pedell, Leon Sterling, Frank Vetere, Steve Howard:
Understanding socially oriented roles and goals through motivational modelling. J. Syst. Softw. 85(9): 2160-2170 (2012) - [j19]Bjorn Nansen, Kabita Chakraborty, Lisa Gibbs, Frank Vetere, Colin MacDougall:
'You do the math': Mathletics and the play of online learning. New Media Soc. 14(7): 1216-1235 (2012) - [j18]Tuck Wah Leong, Frank Vetere, Steve Howard:
Experiencing coincidence during digital music listening. ACM Trans. Comput. Hum. Interact. 19(1): 6:1-6:19 (2012) - [j17]Dave Harley, Frank Vetere, Geraldine Fitzpatrick, Sri Kurniawan:
Intergenerational context as an emphasis for design. Univers. Access Inf. Soc. 11(1): 1-5 (2012) - [j16]Hilary Davis, Frank Vetere, Martin R. Gibbs, Peter Francis:
Come play with me: designing technologies for intergenerational play. Univers. Access Inf. Soc. 11(1): 17-29 (2012) - [c54]Florian Mueller, Frank Vetere, Martin R. Gibbs, Darren Edge, Stefan Agamanolis, Jennifer G. Sheridan, Jeffrey Heer:
Balancing exertion experiences. CHI 2012: 1853-1862 - [c53]Jasmin Grosinger, Frank Vetere, Geraldine Fitzpatrick:
Agile life: addressing knowledge and social motivations for active aging. OZCHI 2012: 162-165 - [c52]Toni Robertson, Jeannette Durick, Margot Brereton, Frank Vetere, Steve Howard, Bjorn Nansen:
Knowing our users: scoping interviews in design research with ageing participants. OZCHI 2012: 517-520 - [c51]Jenny Waycott, Sonja Pedell, Frank Vetere, Elizabeth Ozanne, Lars Kulik, Alan Gruner, John Downs:
Actively engaging older adults in the development and evaluation of tablet technology. OZCHI 2012: 643-652 - 2011
- [j15]Jeni Paay, Sonja Pedell, Leon Sterling, Frank Vetere, Steve Howard:
The Benefit of Ambiguity in Understanding Goals in Requirements Modelling. Int. J. People Oriented Program. 1(2): 24-49 (2011) - [j14]Frank Vetere, Martin R. Gibbs, Darren Edge, Stefan Agamanolis, Jennifer G. Sheridan, Daniel Leithinger, David Lakatos, Anthony DeVincenzi, Matthew Blackshaw, Edwina Portocarrero, David Robert, Michelle Chung, Sean Follmer, Ye Wang, Lina Johansson, Claes Ericson, David Karlsson:
Demo hour. Interactions 18(6): 8-9 (2011) - [c50]Sonja Pedell, Tim Miller, Leon Sterling, Frank Vetere, Steve Howard:
Substantiating Agent-Based Quality Goals for Understanding Socio-Technical Systems. AAMAS Workshops 2011: 80-95 - [c49]Sonja Pedell, Tim Miller, Leon Sterling, Frank Vetere, Steve Howard, Jeni Paay:
Substantiating quality goals with field data for socially-oriented requirements engineering. AAMAS 2011: 1185-1186 - [c48]Florian Mueller, Darren Edge, Frank Vetere, Martin R. Gibbs, Stefan Agamanolis, Bert Bongers, Jennifer G. Sheridan:
Designing sports: a framework for exertion games. CHI 2011: 2651-2660 - [c47]René Vutborg, Jesper Kjeldskov, Jeni Paay, Sonja Pedell, Frank Vetere:
Supporting young children's communication with adult relatives across time zones. OZCHI 2011: 291-300 - 2010
- [j13]Florian 'Floyd' Mueller, Frank Vetere, Martin R. Gibbs:
Considerations for the design of networked exertion interactions. Int. J. Arts Technol. 3(4): 374-389 (2010) - [j12]Florian Mueller, Martin R. Gibbs, Frank Vetere:
Towards understanding how to design for social play in exertion games. Pers. Ubiquitous Comput. 14(5): 417-424 (2010) - [c46]René Vutborg, Jesper Kjeldskov, Sonja Pedell, Frank Vetere:
Family storytelling for grandparents and grandchildren living apart. NordiCHI 2010: 531-540 - [c45]Sonja Pedell, Frank Vetere, Lars Kulik, Elizabeth Ozanne, Alan Gruner:
Social isolation of older people: the role of domestic technologies. OZCHI 2010: 164-167 - [c44]Tuck Wah Leong, Peter C. Wright, Frank Vetere, Steve Howard:
Understanding experience using dialogical methods: the case of serendipity. OZCHI 2010: 256-263 - [c43]Kate Goodwin, Frank Vetere, Gregor E. Kennedy:
Being there with others: copresence and technologies for informal interaction. OZCHI 2010: 324-327 - [c42]Sonja Pedell, Frank Vetere, Steve Howard, Tim Miller, Leon Sterling:
Shared artefacts as participatory Babel fish. PDC 2010: 167-170 - [c41]Florian 'Floyd' Mueller, Frank Vetere, Martin R. Gibbs, Stefan Agamanolis, Jennifer G. Sheridan:
Jogging over a distance: the influence of design in parallel exertion games. Sandbox@SIGGRAPH 2010: 63-68 - [c40]Florian Mueller, Frank Vetere, Martin R. Gibbs, Darren Edge, Stefan Agamanolis, Jennifer G. Sheridan:
Jogging over a distance between Europe and Australia. UIST 2010: 189-198 - [p2]Florian Mueller, Martin R. Gibbs, Frank Vetere:
An Exploration of Exertion in Mixed Reality Systems via the "Table Tennis for Three" Game. The Engineering of Mixed Reality Systems 2010: 165-182
2000 – 2009
- 2009
- [j11]Frank Vetere, Hilary Davis, Martin R. Gibbs, Steve Howard:
The Magic Box and Collage: Responding to the challenge of distributed intergenerational play. Int. J. Hum. Comput. Stud. 67(2): 165-178 (2009) - [j10]Jeni Paay, Leon Sterling, Frank Vetere, Steve Howard, Anne Boettcher:
Engineering the social: The role of shared artifacts. Int. J. Hum. Comput. Stud. 67(5): 437-454 (2009) - [c39]Florian Mueller, Martin R. Gibbs, Frank Vetere:
Design influence on social play in distributed exertion games. CHI 2009: 1539-1548 - [c38]Florian Mueller, Martin R. Gibbs, Frank Vetere:
The mousegrip. CHI Extended Abstracts 2009: 3199-3204 - [c37]Florian Mueller, Stefan Agamanolis, Martin R. Gibbs, Frank Vetere:
Remote impact: shadowboxing over a distance. CHI Extended Abstracts 2009: 3531-3532 - [c36]David A. Harley, Sri Hastuti Kurniawan, Geraldine Fitzpatrick, Frank Vetere:
Age matters: bridging the generation gap through technology-mediated interaction. CHI Extended Abstracts 2009: 4799-4802 - [c35]Shawn Ashkanasy, Frank Vetere, Hilary Davis, Graeme G. Shanks:
Finding the Other 5%: Understanding the Role of Social Networking Technologies in Building Personal Networks for Young Adults with Cancer. ECSCW 2009: 105-122 - [c34]Florian Mueller, Stefan Agamanolis, Frank Vetere, Martin R. Gibbs:
Brute force interactions: leveraging intense physical actions in gaming. OZCHI 2009: 57-64 - [c33]Sonja Pedell, Tim Miller, Frank Vetere, Leon Sterling, Steve Howard, Jeni Paay:
Having fun at home: interleaving fieldwork and goal models. OZCHI 2009: 309-312 - [c32]Florian 'Floyd' Mueller, Stefan Agamanolis, Frank Vetere, Martin R. Gibbs:
A framework for exertion interactions over a distance. Sandbox@SIGGRAPH 2009: 143-150 - [p1]Frank Vetere, Jeremy Smith, Martin R. Gibbs:
Phatic Interactions: Being Aware and Feeling Connected. Awareness Systems 2009: 173-186 - 2008
- [j9]Sofia Pardo, Steve Howard, Frank Vetere:
Child-Centered Evaluation: Broadening the Child/Designer Dyad. Adv. Hum. Comput. Interact. 2008: 597629:1-597629:9 (2008) - [j8]Lemai Nguyen, Graeme G. Shanks, Frank Vetere, Steve Howard:
Information Systems and Healthcare XXVIII: The Information Needs of Family Carers in Collaborative Healthcare. Commun. Assoc. Inf. Syst. 23: 10 (2008) - [j7]Florian Mueller, Martin R. Gibbs, Frank Vetere, Stefan Agamanolis:
Design space of networked exertion games demonstrated by a three-way physical game based on Table Tennis. Comput. Entertain. 6(3): 36:1-36:31 (2008) - [j6]Tuck Wah Leong, Frank Vetere, Steve Howard:
Abdicating choice: the rewards of letting go. Digit. Creativity 19(4): 233-243 (2008) - [j5]Tuck Wah Leong, Steve Howard, Frank Vetere:
Feature - Take a chance on me: using randomness for the design of digital devices. Interactions 15(3): 16-19 (2008) - [j4]Florian 'Floyd' Mueller, Frank Vetere, Martin R. Gibbs:
The Design of Networked Exertion Games. J. Virtual Real. Broadcast. 5 (2008) - [c31]Tuck Wah Leong, Steve Howard, Frank Vetere:
Choice: abidcating or exercising? CHI 2008: 715-724 - [c30]Florian Mueller, Stefan Agamanolis, Martin R. Gibbs, Frank Vetere:
Remote impact: shadowboxing over a distance. CHI Extended Abstracts 2008: 2291-2296 - [c29]LeMai Nguyen, Graeme G. Shanks, Frank Vetere, Steve Howard:
The Decision-Making Journey of a Family Carer: Information and Social Needs in a Cultural Context. CDM 2008: 139-149 - [c28]Florian Mueller, Martin R. Gibbs, Frank Vetere:
Taxonomy of exertion games. OZCHI 2008: 263-266 - [c27]Hilary Davis, Frank Vetere, Shawn Ashkanasy, Gavin Dyson, Penelope Schofield, Kate Thompson, Giselle Withers, David Thomas:
Towards social connection for young people with cancer. OZCHI 2008: 319-322 - [c26]Florian Mueller, Stefan Agamanolis, Frank Vetere, Martin R. Gibbs:
Remote impact: shadowboxing over a distance. SIGGRAPH Posters 2008: 94 - 2007
- [j3]Frank Vetere, Frank Feltham:
Bringing emotion and physicality to domestic ICTs: interview with Steven Kyffin. Pers. Ubiquitous Comput. 11(5): 335-337 (2007) - [c25]Frank Feltham, Frank Vetere, Stephan Wensveen:
Designing tangible artefacts for playful interactions and dialogues. DPPI 2007: 61-75 - [c24]Shawn Ashkanasy, Peter Benda, Frank Vetere:
Happy coincidences in designing for social connectedness and play through opportunistic image capture. DUX 2007: 4 - [c23]Connor Graham, Mark Rouncefield, Martin R. Gibbs, Frank Vetere, Keith Cheverst:
How probes work. OZCHI 2007: 29-37 - [c22]Hilary Davis, Mikael B. Skov, Malthe Stougaard, Frank Vetere:
Virtual box: supporting mediated family intimacy through virtual and physical play. OZCHI 2007: 151-159 - [c21]Florian Mueller, Stefan Agamanolis, Frank Vetere, Martin R. Gibbs:
Brute force as input for networked gaming. OZCHI 2007: 167-170 - 2006
- [c20]Tuck Wah Leong, Frank Vetere, Steve Howard:
Randomness as a resource for design. Conference on Designing Interactive Systems 2006: 132-139 - [c19]Sofia Pardo, Frank Vetere, Steve Howard:
Teachers' involvement in usability testing with children. IDC 2006: 89-92 - [c18]Frank Vetere, Hilary Davis, Martin R. Gibbs, Peter Francis, Steve Howard:
A magic box for understanding intergenerational play. CHI Extended Abstracts 2006: 1475-1480 - [c17]Frank Vetere, Mark Nolan, Raihaan Abdool Raman:
Distributed hide-and-seek. OZCHI 2006: 325-328 - 2005
- [j2]Jesper Kjeldskov, Connor Graham, Sonja Pedell, Frank Vetere, Steve Howard, S. Balbo, J. Davies:
Evaluating the usability of a mobile guide: the influence of location, participants and resources. Behav. Inf. Technol. 24(1): 51-65 (2005) - [c16]Frank Vetere, Martin R. Gibbs, Jesper Kjeldskov, Steve Howard, Florian Mueller, Sonja Pedell, Karen Mecoles, Marcus Bunyan:
Mediating intimacy: designing technologies to support strong-tie relationships. CHI 2005: 471-480 - [c15]Florian Mueller, Frank Vetere, Martin R. Gibbs, Jesper Kjeldskov, Sonja Pedell, Steve Howard:
Hug over a distance. CHI Extended Abstracts 2005: 1673-1676 - [c14]Sonja Pedell, Frank Vetere:
Picture scenarios for representing use context in design. CHINZ 2005: 17-18 - [c13]Sonja Pedell, Frank Vetere:
Visualizing use context with picture scenarios in the design process. Mobile HCI 2005: 271-274 - [c12]Tuck Wah Leong, Frank Vetere, Steve Howard:
The serendipity shuffle. OZCHI 2005 - [c11]Sofia Pardo, Frank Vetere, Steve Howard:
Broadening stakeholder involvement in UCD: designers' perspectives on child-centred design. OZCHI 2005 - [c10]Elizabeth Hartnell-Young, Frank Vetere:
Lifeblog: A New Concept in Mobile Learning? WMTE 2005: 174-178 - 2004
- [j1]Jesper Kjeldskov, Martin R. Gibbs, Frank Vetere, Steve Howard, Sonja Pedell, Karen Mecoles, Marcus Bunyan:
Using Cultural Probes to Explore Mediated Intimacy. Australas. J. Inf. Syst. 11(2) (2004) - [c9]Shirlina Po, Steve Howard, Frank Vetere, Mikael B. Skov:
Heuristic Evaluation and Mobile Usability: Bridging the Realism Gap. Mobile HCI 2004: 49-60 - 2003
- [c8]Frank Vetere, Steve Howard:
Layering a Minimal Interface. INTERACT 2003 - [c7]Jennie Carroll, Jesper Kjeldskov, Daniel Tobin, Frank Vetere:
A User-centred Process for Determining Requirements for Mobile Technologies: the TramMate Project. PACIS 2003: 47 - 2002
- [c6]Jenny M. Carroll, Steve Howard, Frank Vetere, Jane Peck, John Murphy:
Just What Do the Youth of Today Want? Technology Appropriation by Young People. HICSS 2002: 131 - 2001
- [c5]Jennie Carroll, Steve Howard, Frank Vetere, Jane Peck, John Murphy:
Identity, Power And Fragmentation in Cyberspace: Technology Appropriation by Young People. ACIS 2001 - 2000
- [c4]Frank Vetere, Steve Howard:
Prior Knowledge and Redundant Multimedia. IEEE International Conference on Multimedia and Expo (II) 2000: 605-
1990 – 1999
- 1999
- [c3]Frank Vetere, Steve Howard:
Redundancy Effects in Instructional Multimedia Systems. INTERACT 1999: 589-596 - 1997
- [c2]Frank Vetere, Steve Howard, Ying K. Leung:
A Multimedia Interaction Space. INTERACT 1997: 205-211 - [c1]Frank Vetere:
Redundancy in Multimedia Systems. INTERACT 1997: 648-650
Coauthor Index
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