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Mirko Suznjevic
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2020 – today
- 2024
- [j15]Nenad Markus, Mirko Suznjevic:
Theoretical and Empirical Analysis of a Fast Algorithm for Extracting Polygons from Signed Distance Bounds. Algorithms 17(4): 137 (2024) - [j14]Matko Silic, Mirko Suznjevic, Lea Skorin-Kapov, Nina Skorin-Kapov, Marcelo Izquierdo Lorenzana:
The impact of video encoding parameters on QoE of simulated FPV drone control. Multim. Tools Appl. 83(28): 71525-71557 (2024) - [j13]Sara Vlahovic, Lea Skorin-Kapov, Mirko Suznjevic, Nina Pavlin-Bernardic:
Not just cybersickness: short-term effects of popular VR game mechanics on physical discomfort and reaction time. Virtual Real. 28(2): 108 (2024) - [c39]Nikolina Roso, Sara Vlahovic, Nenad Markus, Mirko Suznjevic:
Exploring Conversations with AI NPCs: The Impact of Token Latency on QoE and Player Experience in a Text-Based Game. QoMEX 2024: 258-261 - [c38]Dominik Arih, Ilija Barisic, Mirko Suznjevic:
Determination of the Impact of Video Encoding Parameters on QoE Using Passive Viewing Tests. SoftCOM 2024: 1-4 - [c37]Katarina Misura, Mirko Suznjevic:
Augmented Reality Interface Quality of Experience Assessment Using Video Game Simulation. SoftCOM 2024: 1-6 - 2023
- [j12]Mirko Suznjevic, Mihael Miklec, Suraja Postic:
Case Study of Player Behavior in a Mobile Free-to-Play Interactive Story Telling Game. IEEE Trans. Games 15(3): 450-459 (2023) - [c36]Lovro Boban, Lorenzo Catania, Dario Allegra, Mirko Suznjevic:
Investigating the effect of Region of Interest coding on the QoE of FPV drone piloting under adverse network conditions. ConTEL 2023: 1-8 - [c35]Nikola Vugdelija, Rainer Splechtna, Goran Todorovic, Mirko Suznjevic, Kresimir Matkovic:
Comparative visualization for noise simulation data. Visualization and Data Analysis 2023: 1-8 - 2022
- [j11]Sara Vlahovic, Mirko Suznjevic, Lea Skorin-Kapov:
A survey of challenges and methods for Quality of Experience assessment of interactive VR applications. J. Multimodal User Interfaces 16(3): 257-291 (2022) - [c34]Ivan Slivar, Sara Vlahovic, Matko Silic, Lea Skorin-Kapov, Mirko Suznjevic:
The impact of network and social context on quality of experience for competitive multiplayer virtual reality games. GameSys@MMSys 2022: 16-21 - [c33]Ivan Slivar, Kresimir Bacic, Irena Orsolic, Lea Skorin-Kapov, Mirko Suznjevic:
CGD: a cloud gaming dataset with gameplay video and network recordings. MMSys 2022: 272-278 - 2021
- [c32]Domagoj Kudek, Mirko Suznjevic:
Automated Robot Control for a Game of Chess in Unity Game Engine through Artificial Intelligence. MIPRO 2021: 1166-1171 - [c31]Sara Vlahovic, Mirko Suznjevic, Nina Pavlin-Bernardic, Lea Skorin-Kapov:
The Effect of VR Gaming on Discomfort, Cybersickness, and Reaction Time. QoMEX 2021: 163-168 - [c30]Matko Silic, Mirko Suznjevic, Lea Skorin-Kapov:
QoE Assessment of FPV Drone Control in a Cloud Gaming Based Simulation. QoMEX 2021: 175-180 - 2020
- [c29]Sara Vlahovic, Matija Mandurov, Mirko Suznjevic, Lea Skorin-Kapov:
Usability Assessment of a Wearable Video-Communication System. QoMEX 2020: 1-6 - [i3]Andrew Perkis, Christian Timmerer, Sabina Barakovic, Jasmina Barakovic Husic, Søren Bech, Sebastian Bosse, Jean Botev, Kjell Brunnström, Luís Alberto da Silva Cruz, Katrien De Moor, Andrea de Polo Saibanti, Wouter Durnez, Sebastian Egger-Lampl, Ulrich Engelke, Tiago H. Falk, Asim Hameed, Andrew Hines, Tanja Kojic, Dragan Kukolj, Eirini Liotou, Dragorad Milovanovic, Sebastian Möller, Niall Murray, Babak Naderi, Manuela Pereira, Stuart W. Perry, António M. G. Pinheiro, Andres Pinilla Palacios, Alexander Raake, Sarvesh Rajesh Agrawal, Ulrich Reiter, Rafael Rodrigues, Raimund Schatz, Peter Schelkens, Steven Schmidt, Saeed Shafiee Sabet, Ashutosh Singla, Lea Skorin-Kapov, Mirko Suznjevic, Stefan Uhrig, Sara Vlahovic, Jan-Niklas Voigt-Antons, Saman Zadtootaghaj:
QUALINET White Paper on Definitions of Immersive Media Experience (IMEx). CoRR abs/2007.07032 (2020) - [i2]Jose Saldana, Mirko Suznjevic, Luis Sequeira, Julián Fernández-Navajas, Maja Matijasevic, José Ruíz-Mas:
The Effect of TCP Variants on the Coexistence of MMORPG and Best-Effort Traffic. CoRR abs/2007.16070 (2020)
2010 – 2019
- 2019
- [j10]Mirko Suznjevic, Lea Skorin-Kapov, Aleksandra Cerekovic, Maja Matijasevic:
How to measure and model QoE for networked games? - A case study of World of Warcraft. Multim. Syst. 25(4): 395-420 (2019) - [c28]Sara Vlahovic, Mirko Suznjevic, Lea Skorin-Kapov:
Challenges in Assessing Network Latency Impact on QoE and In-Game Performance in VR First Person Shooter Games. ConTEL 2019: 1-8 - [c27]Ivan Slivar, Lea Skorin-Kapov, Mirko Suznjevic:
QoE-Aware Resource Allocation for Multiple Cloud Gaming Users Sharing a Bottleneck Link. ICIN 2019: 118-123 - [c26]Maja Homen Pavlin, Mirko Suznjevic:
The opinions and attitudes of students - future IT teachers - on the use of VR and AR in teaching. MIPRO 2019: 709-714 - [c25]Sara Vlahovic, Mirko Suznjevic, Lea Skorin-Kapov:
The Impact of Network Latency on Gaming QoE for an FPS VR Game. QoMEX 2019: 1-3 - 2018
- [j9]Ivan Slivar, Mirko Suznjevic, Lea Skorin-Kapov:
Game Categorization for Deriving QoE-Driven Video Encoding Configuration Strategies for Cloud Gaming. ACM Trans. Multim. Comput. Commun. Appl. 14(3s): 56:1-56:24 (2018) - [c24]Irena Orsolic, Petra Rebernjak, Mirko Suznjevic, Lea Skorin-Kapov:
In-Network QoE and KPI Monitoring of Mobile YouTube Traffic: Insights for Encrypted iOS Flows. CNSM 2018: 233-239 - [c23]Irena Orsolic, Mirko Suznjevic, Lea Skorin-Kapov:
YouTube QoE Estimation from Encrypted Traffic: Comparison of Test Methodologies and Machine Learning Based Models. QoMEX 2018: 1-6 - [c22]Sara Vlahovic, Mirko Suznjevic, Lea Skorin-Kapov:
Subjective Assessment of Different Locomotion Techniques in Virtual Reality Environments. QoMEX 2018: 1-3 - 2017
- [j8]Irena Orsolic, Dario Pevec, Mirko Suznjevic, Lea Skorin-Kapov:
A machine learning approach to classifying YouTube QoE based on encrypted network traffic. Multim. Tools Appl. 76(21): 22267-22301 (2017) - [c21]Mirko Suznjevic, Matija Mandurov, Maja Matijasevic:
Performance and QoE assessment of HTC Vive and Oculus Rift for pick-and-place tasks in VR. QoMEX 2017: 1-3 - 2016
- [c20]Irena Orsolic, Dario Pevec, Mirko Suznjevic, Lea Skorin-Kapov:
YouTube QoE Estimation Based on the Analysis of Encrypted Network Traffic Using Machine Learning. GLOBECOM Workshops 2016: 1-6 - [c19]Ivan Slivar, Lea Skorin-Kapov, Mirko Suznjevic:
Cloud gaming QoE models for deriving video encoding adaptation strategies. MMSys 2016: 18:1-18:12 - [c18]Mirko Suznjevic, Ivan Slivar, Lea Skorin-Kapov:
Analysis and QoE evaluation of cloud gaming service adaptation under different network conditions: The case of NVIDIA GeForce NOW. QoMEX 2016: 1-6 - 2015
- [j7]Mirko Suznjevic, Lea Skorin-Kapov, Iztok Humar:
Statistical user behavior detection and QoE evaluation for thin client services. Comput. Sci. Inf. Syst. 12(2): 587-605 (2015) - [c17]Mirko Suznjevic, Maja Matijasevic:
Trends in evolution of the network traffic of Massively Multiplayer Online Role-Playing Games. ConTEL 2015: 1-8 - [c16]Mirko Suznjevic, Maja Matijasevic, Jelena Konfic:
Application context based algorithm for player skill evaluation in MOBA games. NETGAMES 2015: 1-6 - [c15]Sebastian Möller, Jan-Niklas Antons, Justus Beyer, Sebastian Egger, Elena Núñez Castellar, Lea Skorin-Kapov, Mirko Suznjevic:
Towards a new ITU-T recommendation for subjective methods evaluating gaming QoE. QoMEX 2015: 1-6 - [c14]Ivan Slivar, Mirko Suznjevic, Lea Skorin-Kapov:
The impact of video encoding parameters and game type on QoE for cloud gaming: A case study using the steam platform. QoMEX 2015: 1-6 - 2014
- [j6]Mirko Suznjevic, Jose Saldana, Maja Matijasevic, Julián Fernández-Navajas, José Ruíz-Mas:
Analyzing the Effect of TCP and Server Population on Massively Multiplayer Games. Int. J. Comput. Games Technol. 2014: 602403:1-602403:17 (2014) - [j5]Marc Manzano, Manuel Urueña, Mirko Suznjevic, Eusebi Calle, José Alberto Hernández, Maja Matijasevic:
Dissecting the protocol and network traffic of the OnLive cloud gaming platform. Multim. Syst. 20(5): 451-470 (2014) - [c13]Mirko Suznjevic, Justus Beyer, Lea Skorin-Kapov, Sebastian Möller, Nikola Sorsa:
Towards understanding the relationship between game type and network traffic for cloud gaming. ICME Workshops 2014: 1-6 - [c12]Ivan Slivar, Mirko Suznjevic, Lea Skorin-Kapov, Maja Matijasevic:
Empirical QoE study of in-home streaming of online games. NETGAMES 2014: 1-6 - [c11]Mirko Suznjevic, Lea Skorin-Kapov, Iztok Humar:
User Behavior Detection Based on Statistical Traffic Analysis for Thin Client Services. WorldCIST (2) 2014: 247-256 - 2013
- [j4]Mirko Suznjevic, Maja Matijasevic:
Player behavior and traffic characterization for MMORPGs: a survey. Multim. Syst. 19(3): 199-220 (2013) - [j3]Mirko Suznjevic, Ivana Stupar, Maja Matijasevic:
A model and software architecture for MMORPG traffic generation based on player behavior. Multim. Syst. 19(3): 231-253 (2013) - [c10]Neven Caplar, Mirko Suznjevic, Maja Matijasevic:
Analysis of players' in-game performance vs rating: Case study of Heroes of Newerth. FDG 2013: 237-244 - [c9]Mirko Suznjevic, Lea Skorin-Kapov, Maja Matijasevic:
The Impact of User, System, and Context factors on Gaming QoE: a Case Study Involving MMORPGs. NetGames 2013: 3:1-3:6 - [i1]Neven Caplar, Mirko Suznjevic, Maja Matijasevic:
Analysis of player's in-game performance vs rating: Case study of Heroes of Newerth. CoRR abs/1305.5189 (2013) - 2012
- [c8]Mirko Suznjevic, Maja Matijasevic:
Towards reinterpretation of interaction complexity for load prediction in cloud-based MMORPGs. HAVE 2012: 148-149 - [c7]Jose Saldana, Mirko Suznjevic, Luis Sequeira, Julián Fernández-Navajas, Maja Matijasevic, José Ruíz-Mas:
The Effect of TCP Variants on the Coexistence of MMORPG and Best-Effort Traffic. ICCCN 2012: 1-5 - [c6]Mirko Suznjevic, Maja Matijasevic, Borna Brozovic:
Monitoring and analysis of player behavior in world of warcraft. MIPRO 2012: 618-623 - [c5]Valter Vasic, Mirko Suznjevic, Miljenko Mikuc, Maja Matijasevic:
Improving distributed traffic generation performance by using IMUNES network emulator. SoftCOM 2012: 1-5 - 2011
- [c4]Mirko Suznjevic, Ivana Stupar, Maja Matijasevic:
MMORPG player behavior model based on player action categories. NETGAMES 2011: 1-6 - [c3]Mirko Suznjevic, Ivana Stupar, Maja Matijasevic:
Traffic modeling of player action categories in a MMORPG. SimuTools 2011: 280-287 - 2010
- [j2]Mirko Suznjevic, Maja Matijasevic:
Why MMORPG players do what they do: relating motivations to action categories. Int. J. Adv. Media Commun. 4(4): 405-424 (2010)
2000 – 2009
- 2009
- [j1]Mirko Suznjevic, Ognjen Dobrijevic, Maja Matijasevic:
MMORPG Player actions: Network performance, session patterns and latency requirements analysis. Multim. Tools Appl. 45(1-3): 191-214 (2009) - [c2]Mirko Suznjevic, Ognjen Dobrijevic, Maja Matijasevic:
Hack, Slash, and Chat: A study of players' behavior and communication in MMORPGs. NETGAMES 2009: 1-6 - 2008
- [c1]Mirko Suznjevic, Maja Matijasevic, Ognjen Dobrijevic:
Action specific Massive Multiplayer Online Role Playing Games traffic analysis: case study of World of Warcraft. NETGAMES 2008: 106-107
Coauthor Index
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last updated on 2024-11-11 21:31 CET by the dblp team
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