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Karsten Schwenk
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2010 – 2019
- 2013
- [b1]Karsten Schwenk:
Filtering techniques for low-noise previews of interactive stochastic ray tracing. Darmstadt University of Technology, Germany, 2013, pp. 1-186 - [j4]Max Limper, Yvonne Jung, Johannes Behr, Timo Sturm, Tobias Alexander Franke, Karsten Schwenk, Arjan Kuijper:
Fast, Progressive Loading of Binary-Encoded Declarative-3D Web Content. IEEE Computer Graphics and Applications 33(5): 26-36 (2013) - [j3]Karsten Schwenk, Johannes Behr, Dieter W. Fellner:
Filtering noise in progressive stochastic ray tracing - Four optimizations to improve speed and robustness. Vis. Comput. 29(5): 359-368 (2013) - [j2]Karsten Schwenk, Gerrit Voß, Johannes Behr, Yvonne Jung, Max Limper, Pasquale Herzig, Arjan Kuijper:
Extending a distributed virtual reality system with exchangeable rendering back-ends - Techniques, applications, experiences. Vis. Comput. 29(10): 1039-1049 (2013) - [c11]Yvonne Jung, Max Limper, Pasquale Herzig, Karsten Schwenk, Johannes Behr:
Fast and Efficient Vertex Data Representations for the Web. GRAPP/IVAPP 2013: 601-606 - 2012
- [j1]Karsten Schwenk, Arjan Kuijper, Johannes Behr, Dieter W. Fellner:
Practical Noise Reduction for Progressive Stochastic Ray Tracing with Perceptual Control. IEEE Computer Graphics and Applications 32(6): 46-55 (2012) - [c10]Karsten Schwenk, Gerrit Voss, Johannes Behr:
A System Architecture for Flexible Rendering Back-ends in Distributed Virtual Reality Applications. CW 2012: 7-14 - [c9]Karsten Schwenk:
Precomputed Radiance Transfer as a Variance Reduction Technique - A Small Case Study. CW 2012: 268-272 - [c8]Karsten Schwenk, Timm Drevensek:
Radiance filtering for interactive path tracing. SIGGRAPH Posters 2012: 109 - [c7]Karsten Schwenk, Yvonne Jung, Gerrit Voß, Timo Sturm, Johannes Behr:
CommonSurfaceShader revisited: improvements and experiences. Web3D 2012: 93-96 - 2011
- [c6]Karsten Schwenk, Johannes Behr, Dieter W. Fellner:
An Error Bound for Decoupled Visibility with Application to Relighting. Eurographics (Short Papers) 2011: 25-28 - [c5]Karsten Schwenk, Johannes Behr, Dieter W. Fellner:
CommonVolumeShader: simple and portable specification of volumetric light transport in X3D. Web3D 2011: 39-43 - [c4]Karsten Schwenk:
Real-Time Rendering of Dynamic Area and Volume Lights Using Hierarchical Irradiance Volumes. VS-GAMES 2011: 136-139 - 2010
- [c3]Karsten Schwenk, Tobias Alexander Franke, Timm Drevensek, Arjan Kuijper, Ulrich Bockholt, Dieter W. Fellner:
Adapting Precomputed Radiance Transfer to Real-time Spectral Rendering. Eurographics (Short Papers) 2010: 49-52 - [c2]Karsten Schwenk, Arjan Kuijper, Ulrich Bockholt:
Modeling Wavelength-dependent BRDFs as Factored Tensors for Real-time Spectral Rendering. GRAPP 2010: 165-172 - [c1]Karsten Schwenk, Yvonne Jung, Johannes Behr, Dieter W. Fellner:
A modern declarative surface shader for X3D. Web3D 2010: 7-16
Coauthor Index
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