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Daphne Economou
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2020 – today
- 2024
- [j21]Anasol Peña-Ríos, Daphne Economou, Dennis Beck:
Guest editorial: Special issue on "disruption, innovation and resiliency in immersive learning". Educ. Inf. Technol. 29(13): 17665-17670 (2024) - [j20]Panagiotis E. Antoniou, Daphne Economou, Alkinoos Athanasiou, George Tsoulfas:
Editorial: Immersive media in connected health - volume II. Frontiers Digit. Health 6 (2024) - 2022
- [c34]Daphne Economou, Markos Mentzelopoulos, Jack Ingram, Timur Martinez-Mukimov, Shirin Primkulova, Said Abduvaliev:
Work-in-progress-Gamifying the process of Learning Sign Language in VR. iLRN 2022: 1-3 - [c33]F. Jeane Gerard, Markos Mentzelopoulos, Daphne Economou, Zeeshan Khalish, Jack Ingram, Ashley Edwards:
Work-In-Progress - CrimOPS - Gamified Virtual Simulations for Authentic Assessment in Criminology. iLRN 2022: 1-3 - [c32]Maritina Keleri, Daphne Economou, Jeffrey Ferguson:
Doctoral Colloquium - Artmaking: From a Hands-On Process to a VR Translation. iLRN 2022: 1-3 - [c31]Md Tusher Sarker, Daphne Economou, Alison Eardley:
Doctoral Colloquium - Treasure Hunt AR for Enhancing Visiting Experience in Cultural Sites. iLRN 2022: 1-3 - 2021
- [j19]Panagiotis E. Antoniou, Daphne Economou, Alkinoos Athanasiou, George Tsoulfas:
Editorial: Immersive Media in Connected Health. Frontiers Digit. Health 3: 697336 (2021) - [c30]Ioannis Doumanis, Daphne Economou, Lemonia Argyriou:
Measuring and Comparing QoE of Hybrid VR Applications under Increased Network Load. iLRN 2021: 1-7 - [c29]Matthew Hollick, Christian Acheampong, Mahdi Ahmed, Daphne Economou, Jeffrey Ferguson:
Work-in-Progress-360-Degree Immersive Storytelling Video to Create Empathetic Response. iLRN 2021: 1-3 - [c28]Mhanaj Hossain, Daphne Economou, Jeffrey Ferguson:
Work-in-Progress-WebXR to Support Student Wellbeing and Anxiety. iLRN 2021: 1-3 - [e3]Daphne Economou, Anasol Peña-Ríos, Andreas Dengel, Heather Dodds, Markos Mentzelopoulos, Alexander Klippel, Kai Erenli, Mark J. W. Lee, Jonathon Richter:
7th International Conference of the Immersive Learning Research Network, iLRN 2021, Eureka, CA, USA, May 17 - June 10, 2021. IEEE 2021, ISBN 978-1-7348995-2-8 [contents] - 2020
- [j18]Anasol Peña-Ríos, Daphne Economou, Markos Mentzelopoulos:
Exploring Immersive Technologies in Learning. J. Univers. Comput. Sci. 26(8): 854-857 (2020) - [j17]Daphne Economou, Melissa Gonzalez Russi, Ioannis Doumanis, Markos Mentzelopoulos, Vassiliki Bouki, Jeffery Ferguson:
Using Serious Games for Learning British Sign Language Combining Video, Enhanced Interactivity, and VR Technology. J. Univers. Comput. Sci. 26(8): 996-1016 (2020) - [j16]Lemonia Argyriou, Daphne Economou, Vassiliki Bouki:
Design methodology for 360° immersive video applications: the case study of a cultural heritage virtual tour. Pers. Ubiquitous Comput. 24(6): 843-859 (2020) - [c27]Ioannis Doumanis, Daphne Economou:
Evaluating the Impact of Multimodal Collaborative Virtual Environments on User's Spatial Knowledge and Experience of Gamified Educational Tasks. iLRN 2020: 185-193 - [c26]Mamfe-ter Gemade, Markos Mentzelopoulos, Daphne Economou:
Doctoral Colloquium - A Methodology to Evaluate the Use of Serious Games in Achieving Deep Learning: An Application for Andragogy in Human Resource Development. iLRN 2020: 399-402 - [e2]Daphne Economou, Alexander Klippel, Heather Dodds, Anasol Peña-Ríos, Mark J. W. Lee, Dennis Beck, Johanna Pirker, Andreas Dengel, Tiago M. Peres, Jonathon Richter:
6th International Conference of the Immersive Learning Research Network, iLRN 2020, San Luis Obispo, CA, USA, June 21-25, 2020. IEEE 2020, ISBN 978-1-7348995-0-4 [contents]
2010 – 2019
- 2019
- [j15]Ioannis Doumanis, Daphne Economou, Gavin Robert Sim, Stuart Porter:
The impact of multimodal collaborative virtual environments on learning: A gamified online debate. Comput. Educ. 130: 121-138 (2019) - [j14]Ioannis Doumanis, Daphne Economou:
Affective Communication between ECAs and Users in Collaborative Virtual Environments: The REVERIE European Parliament Use Case. Multimodal Technol. Interact. 3(1): 7 (2019) - [c25]Alex Hadwen-Bennett, Daphne Economou:
Adaptive Hypermedia Driven Serious Game Design and Cognitive Style in School Settings: An Exploratory Study. iLRN 2019: 144-157 - [c24]Ioannis Doumanis, Daphne Economou:
Using Cognitive Walkthrough and Hybrid Prototyping to Gather User Requirements in Early Design Virtual Reality Prototypes. iLRN 2019: 234-246 - [e1]Dennis Beck, Anasol Peña-Ríos, J. Todd Ogle, Daphne Economou, Markos Mentzelopoulos, Leonel Morgado, Christian Eckhardt, Johanna Pirker, Roxane Koitz-Hristov, Jonathon Richter, Christian Gütl, Michael Gardner:
Immersive Learning Research Network - 5th International Conference, iLRN 2019, London, UK, June 23-27, 2019, Proceedings. Communications in Computer and Information Science 1044, Springer 2019, ISBN 978-3-030-23088-3 [contents] - 2017
- [j13]Daphne Economou, Markos Mentzelopoulos, Nektarios Georgalas, Jesús Carretero, Francisco Javier García Blas:
Virtual Environments and Advanced Interfaces. Pers. Ubiquitous Comput. 21(6): 963-964 (2017) - [j12]Daphne Economou, Ioannis Doumanis, Lemonia Argyriou, Nektarios Georgalas:
User experience evaluation of human representation in collaborative virtual environments. Pers. Ubiquitous Comput. 21(6): 989-1001 (2017) - [c23]Daphne Economou, Miriam V. Dwek, Claire Roberston, Bradley Elliott, Thanos Kounenis, Tayebeh Azimi, Mohammad Ramezanian, Nathan Bell:
PhytoCloud: A Gamified Mobile Web Application to Modulate Diet and Physical Activity of Women with Breast Cancer. CBMS 2017: 684-689 - 2016
- [j11]Daphne Economou, Ioannis Doumanis, Frands Pedersen, Paresh Kathrani, Markos Mentzelopoulos, Vassiliki Bouki, Nektarios Georgalas:
Westminster Serious Games Platform (wmin-SGP) a tool for real-time authoring of roleplay simulations for learning. EAI Endorsed Trans. Future Intell. Educ. Environ. 2(6): e5 (2016) - [c22]Lemonia Argyriou, Daphne Economou, Vassiliki Bouki, Ioannis Doumanis:
Engaging Immersive Video Consumers: Challenges Regarding 360-Degree Gamified Video Applications. IUCC-CSS 2016: 145-152 - [c21]Markos Mentzelopoulos, James Parrish, Paresh Kathrani, Daphne Economou:
REVRLaw: An Immersive Way for Teaching Criminal Law Using Virtual Reality. iLRN 2016: 73-84 - [c20]Johanna Pirker, Daphne Economou, Christian Gütl:
Interdisciplinary and International Game Projects for Creative Learning. ITiCSE 2016: 29-34 - 2015
- [c19]Ioannis Doumanis, Daphne Economou, Nektarios Georgalas:
The REVERIE Human Representation Addresses Issues Related to Virtual Presence, Communication, and Interaction in Collaborative Virtual Environments. CIT/IUCC/DASC/PICom 2015: 1584-1589 - [c18]Ioannis Doumanis, Stuart Porter, Daphne Economou, Serengul Smith:
An Expert Review of REVERIE and its potential for game-based learning. Intelligent Environments (Workshops) 2015: 306-313 - [c17]Vassiliki Bouki, Daphne Economou:
Using Serious Games in Higher Education: Reclaiming the Learning Time. Intelligent Environments (Workshops) 2015: 381-387 - [c16]Daphne Economou, Ioannis Doumanis, Frands Pedersen, Paresh Kathrani, Markos Mentzelopoulos, Vassiliki Bouki:
Evaluation of a dynamic role-playing platform for simulations based on Octalysis gamification framework. Intelligent Environments (Workshops) 2015: 388-395 - 2011
- [j10]Michael Kenteris, Damianos Gavalas, Daphne Economou:
Mytilene E-guide: a multiplatform mobile application tourist guide exemplar. Multim. Tools Appl. 54(2): 241-262 (2011) - [j9]Michael Kenteris, Damianos Gavalas, Daphne Economou:
Electronic mobile guides: a survey. Pers. Ubiquitous Comput. 15(1): 97-111 (2011) - [j8]Damianos Gavalas, Daphne Economou:
Development Platforms for Mobile Applications: Status and Trends. IEEE Softw. 28(1): 77-86 (2011) - [c15]Anastassia Angelopoulou, Daphne Economou, Vassiliki Bouki, Alexandra Psarrou, Li Jin, Chris Pritchard, Frantzeska Kolyda:
Mobile Augmented Reality for Cultural Heritage. MOBILWARE 2011: 15-22 - [c14]Daphne Economou, Alex Keable-Crouch, Vassiliki Bouki, Artie Basukoski, Vladimir Getov:
WMIN-MOBILE: A Mobile Learning Platform for Information and Service Provision. MOBILWARE 2011: 23-33 - [c13]Kostas Barbatsis, Daphne Economou, Ioanna Papamagkana, Dimos Loukas:
3D environments with games characteristics for teaching history: the VRLerna case study. SIGDOC 2011: 59-66 - [c12]Markos Mentzelopoulos, Mihai Tanasa, Aristidis Protopsaltis, Daphne Economou:
Explosive ordinance disposal: motion sensor simulator in nintendo wii. SIGDOC 2011: 227-234 - [c11]Vassiliki Bouki, Daphne Economou, Anastassia Angelopoulou:
Cognitive theory of multimedia learning and learning videos design: the redundancy principle. SIGDOC 2011: 271-278
2000 – 2009
- 2009
- [j7]Michael Kenteris, Damianos Gavalas, Daphne Economou:
An innovative mobile electronic tourist guide application. Pers. Ubiquitous Comput. 13(2): 103-118 (2009) - 2008
- [j6]George E. Tsekouras, Mamalis Antonios, Christos Anagnostopoulos, Damianos Gavalas, Daphne Economou:
Improved batch fuzzy learning vector quantization for image compression. Inf. Sci. 178(20): 3895-3907 (2008) - [j5]Daphne Economou, Damianos Gavalas, Michael Kenteris, George E. Tsekouras:
Cultural applications for mobile devices: Issues and requirements for authoring tools and development platforms. ACM SIGMOBILE Mob. Comput. Commun. Rev. 12(3): 18-33 (2008) - [c10]Michael Kenteris, Damianos Gavalas, Daphne Economou:
Evaluation of Mobile Tourist Guides. WSKS (2) 2008: 603-610 - [c9]Michael Kenteris, Daphne Economou, Damianos Gavalas, Dionysios Zamplaras:
Deploying Thick Mobile Clients Using Thin Client Architecture: A Case in Mobile Tourist Guides. WSKS (2) 2008: 635-640 - 2007
- [j4]Damianos Gavalas, Daphne Economou:
The technology landscape of wireless web. Int. J. Mob. Commun. 5(5): 508-527 (2007) - [j3]Daphne Economou, Damianos Gavalas, Michael Kenteris, Katy Micha:
Multimedia Applications for Mobile Devices: Issues and Requirements for Authoring Tools and Development Platforms. J. Mobile Multimedia 3(1): 65-87 (2007) - [c8]Christos-Nikolaos Anagnostopoulos, George E. Tsekouras, Damianos Gavalas, Daphne Economou, Ioannis Psoroulas:
Increasing interactivity in IPTV using MPEG-21 descriptors. AIAI 2007: 65-72 - 2006
- [c7]Michael Kenteris, Damianos Gavalas, Daphne Economou:
A novel method for the development of personalized mobile tourist applications. Communication Systems and Networks 2006: 208-212 - [c6]Damianos Gavalas, Daphne Economou, Michael Kenteris:
Status and trends of wireless web technologies. Communication Systems and Networks 2006: 219-224 - 2005
- [c5]Katy Micha, Daphne Economou:
Using Personal Digital Assistants (PDAs) to Enhance the Museum Visit Experience. Panhellenic Conference on Informatics 2005: 188-198 - 2002
- [j2]Daphne Economou, William L. Mitchell, Steve Pettifer:
Problem driven CVE technology development. J. Netw. Comput. Appl. 25(4): 243-262 (2002) - 2001
- [b1]Daphne Economou:
The role of virtual actors in collaborative virtual environments for learning. Manchester Metropolitan University, UK, 2001 - [c4]Daphne Economou, William L. Mitchell, Steve Pettifer, Jonathan Cook, James Marsh:
User centred virtual actor technology. Virtual Reality, Archeology, and Cultural Heritage 2001: 323-332 - 2000
- [j1]Daphne Economou, William L. Mitchell, Tom Boyle:
Requirements elicitation for virtual actors in collaborative learning environments. Comput. Educ. 34(3-4): 225-239 (2000) - [c3]William L. Mitchell, Daphne Economou, Steve Pettifer, Adrian J. West:
Choosing and using a driving problem for CVE technology development. VRST 2000: 16-24 - [c2]Daphne Economou, William L. Mitchell, Steve Pettifer, Adrian J. West:
CVE Technology Development Based on Real World Application and User Needs. WETICE 2000: 12-20
1990 – 1999
- 1999
- [c1]Daphne Economou, Steve Pettifer, William L. Mitchell, Adrian J. West:
The Kahun project: CVE technology development based on real world application and user needs. VRST 1999: 168-169
Coauthor Index
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last updated on 2024-10-31 20:09 CET by the dblp team
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