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Iulian Radu
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2020 – today
- 2024
- [j12]Manoela Silva, Rafael Alves Roberto, Iulian Radu, Patrícia S. Cavalcante, Bertrand Schneider, Veronica Teichrieb:
Development of Design Principles for AR Authoring Tools for Education Based on Teacher's Perspectives. IEEE Trans. Learn. Technol. 17: 677-690 (2024) - 2023
- [j11]Iulian Radu, Josia Yuan, Xiaomeng Huang, Bertrand Schneider:
Charting opportunities and guidelines for augmented reality in makerspaces through prototyping and co-design research. Comput. Educ. X Real. 2: 100008 (2023) - [j10]Iulian Radu, Xiaomeng Huang, Greg Kestin, Bertrand Schneider:
How augmented reality influences student learning and inquiry styles: A study of 1-1 physics remote AR tutoring. Comput. Educ. X Real. 2: 100011 (2023) - [j9]Iulian Radu, Bertrand Schneider:
Designing augmented reality for makerspaces: Guidelines, lessons and mitigation strategies from 5+ years of AR educational projects. Comput. Educ. X Real. 2: 100026 (2023) - [j8]Iulian Radu, Bertrand Schneider:
How Augmented Reality (AR) Can Help and Hinder Collaborative Learning: A Study of AR in Electromagnetism Education. IEEE Trans. Vis. Comput. Graph. 29(9): 3734-3745 (2023) - 2022
- [c30]Iulian Radu, Chris Dede, Jennifer Wang, Guanhua Nie, Karan Bhola, Mitch Scuzzarella:
Using Virtual Environments to Reveal Teacher Bias Towards Students' Socioeconomic Status. iLRN 2022: 1-8 - [c29]Iulian Radu, Tugce Joy, Ian Bott, Yiran Bowman, Bertrand Schneider:
A Survey of Educational Augmented Reality in Academia and Practice: Effects on Cognition, Motivation, Collaboration, Pedagogy and Applications. iLRN 2022: 1-8 - 2021
- [j7]Iulian Radu, Chris Dede, Mohamed Raouf Seyam, Tianyi Feng, Michelle Chung:
Using 360-Video Virtual Reality to Influence Caregiver Emotions and Behaviors for Childhood Literacy. Int. J. Gaming Comput. Mediat. Simulations 13(1): 12-33 (2021) - [j6]Iulian Radu, Tugce Joy, Yiran Bowman, Ian Bott, Bertrand Schneider:
A Survey of Needs and Features for Augmented Reality Collaborations in Collocated Spaces. Proc. ACM Hum. Comput. Interact. 5(CSCW1): 169:1-169:21 (2021) - [c28]Iulian Radu, Tugce Joy, Bertrand Schneider:
Virtual Makerspaces: Merging AR/VR/MR to Enable Remote Collaborations in Physical Maker Activities. CHI Extended Abstracts 2021: 202:1-202:5 - 2020
- [j5]Bertrand Schneider, Yong Dich, Iulian Radu:
Unpacking the relationship between existing and new measures of physiological synchrony and collaborative learning: a mixed methods study. Int. J. Comput. Support. Collab. Learn. 15(1): 89-113 (2020) - [j4]Iulian Radu, Vivek Hv, Bertrand Schneider:
Unequal Impacts of Augmented Reality on Learning and Collaboration During Robot Programming with Peers. Proc. ACM Hum. Comput. Interact. 4(CSCW3): 1-23 (2020) - [c27]Iulian Radu, Ethan Tu, Bertrand Schneider:
Relationships Between Body Postures and Collaborative Learning States in an Augmented Reality Study. AIED (2) 2020: 257-262 - [c26]Anna Vasilchenko, Jie Li, Bektur Ryskeldiev, Sayan Sarcar, Yoichi Ochiai, Kai Kunze, Iulian Radu:
Collaborative Learning & Co-Creation in XR. CHI Extended Abstracts 2020: 1-4 - [c25]Caroline Vanderlee, Iulian Radu, Bertrand Schneider:
Understanding Augmented Reality Tools in Maker Spaces. ICLS 2020 - [i1]Kexin Yang, Xiaofei Zhou, Iulian Radu:
XR-Ed Framework: Designing Instruction-driven andLearner-centered Extended Reality Systems for Education. CoRR abs/2010.13779 (2020)
2010 – 2019
- 2019
- [c24]Alissa Nicole Antle, Iulian Radu, Victor Cheung, Ofir Sadka, Boxiao Gong, Uddipana Baishya:
EmotoTent: Reducing School Violence through Embodied Empathy Games. IDC 2019: 755-760 - [c23]Iulian Radu, Bertrand Schneider:
What Can We Learn from Augmented Reality (AR)? CHI 2019: 544 - [c22]Tonya Bryant, Iulian Radu, Bertrand Schneider:
A Qualitative Analysis of Joint Visual Attention and Collaboration with High- and Low-Achieving Groups in Computer-Mediated Learning. CSCL 2019 - [c21]Iulian Radu, Bertrand Schneider:
Impacts of Augmented Reality on Collaborative Physics Learning, Leadership, and Knowledge Imbalance. CSCL 2019 - [c20]Apittha Unahalekhaka, Iulian Radu, Bertrand Schneider:
How Augmented Reality Affects Collaborative Learning of Physics: a Qualitative Analysis. CSCL 2019 - [c19]Lucia Ramirez, William Yao, Edwin Chng, Iulian Radu, Bertrand Schneider:
Toward Instrumenting Makerspaces: Using Motion Sensors to Capture Students' Affective States in Open-Ended Learning Environments. EDM 2019 - [c18]Manoela Milena Oliveira da Silva, Rafael Alves Roberto, Iulian Radu, Patrícia Smith Cavalcante, Veronica Teichrieb:
Why Don't We See More of Augmented Reality in Schools? ISMAR Adjunct 2019: 138-143 - 2017
- [b1]Iulian Radu:
Exploring the Usability of Augmented Reality Interaction Techniques During Children's Early Elementary-School Years. Georgia Institute of Technology, Atlanta, GA, USA, 2017 - [c17]Iulian Radu, Katherine Guzdial, Simina Avram:
An Observational Coding Scheme for Detecting Children's Usability Problems in Augmented Reality. IDC 2017: 643-649 - [c16]Iulian Radu, Alissa Nicole Antle:
Embodied learning mechanics and their relationship to usability of handheld augmented reality. KELVAR@VR 2017: 1-5 - [c15]Iulian Radu, Erica Southgate, Francisco R. Ortega, Shamus P. Smith:
Summary: 2017 IEEE virtual reality second workshop on K-12 embodied learning through Virtual & Augmented Reality (KELVAR). KELVAR@VR 2017: 1-2 - 2016
- [c14]Iulian Radu, Blair MacIntyre, Stella F. Lourenco:
Comparing Children's Crosshair and Finger Interactions in Handheld Augmented Reality: Relationships Between Usability and Child Development. IDC 2016: 288-298 - [c13]Iulian Radu, Alissa Nicole Antle:
All Creatures Great and Small: Becoming Other Organisms through the EmbodySuit. IDC 2016: 751-758 - [c12]Ben Thompson, Laura M. Levy, Amelia Lambeth, David Byrd, Joelle Alcaidinho, Iulian Radu, Maribeth Gandy:
Participatory Design of STEM Education AR Experiences for Heterogeneous Student Groups: Exploring Dimensions of Tangibility, Simulation, and Interaction. ISMAR Adjunct 2016: 53-58 - [c11]Iulian Radu, Betsy McCarthy, Yvonne Kao:
Discovering educational augmented reality math applications by prototyping with elementary-school teachers. VR 2016: 271-272 - 2015
- [c10]Iulian Radu, Ellen Doherty, Kristin DiQuollo, Betsy McCarthy, Michelle Tiu:
Cyberchase shape quest: pushing geometry education boundaries with augmented reality. IDC 2015: 430-433 - 2014
- [j3]Iulian Radu:
Augmented reality in education: a meta-review and cross-media analysis. Pers. Ubiquitous Comput. 18(6): 1533-1543 (2014) - 2013
- [j2]Keith R. Bujak, Iulian Radu, Richard Catrambone, Blair MacIntyre, Ruby Zheng, Gary Golubski:
A psychological perspective on augmented reality in the mathematics classroom. Comput. Educ. 68: 536-544 (2013) - [c9]Iulian Radu, Yan Xu, Blair MacIntyre:
Embodied metaphor elicitation through augmented-reality game design. IDC 2013: 412-414 - 2012
- [j1]Haitao Song, James Clawson, Iulian Radu:
Updating Fitts' Law to Account for Small Targets. Int. J. Hum. Comput. Interact. 28(7): 433-444 (2012) - [c8]Iulian Radu, Blair MacIntyre:
Using children's developmental psychology to guide augmented-reality design and usability. ISMAR 2012: 227-236 - [c7]Iulian Radu:
Why should my students use AR? A comparative review of the educational impacts of augmented-reality. ISMAR 2012: 313-314 - 2011
- [c6]Svetlana Yarosh, Iulian Radu, Seth E. Hunter, Eric Rosenbaum:
Examining values: an analysis of nine years of IDC research. IDC 2011: 136-144 - [c5]Yan Xu, Evan Barba, Iulian Radu, Maribeth Gandy, Blair MacIntyre:
Chores Are Fun: Understanding Social Play in Board Games for Digital Tabletop Game Design. DiGRA Conference 2011 - [c4]Yan Xu, Evan Barba, Iulian Radu, Maribeth Gandy, Richard Shemaka, Brian Schrank, Blair MacIntyre, Tony Tseng:
Pre-patterns for designing embodied interactions in handheld augmented reality games. ISMAR-AMH 2011: 19-28
2000 – 2009
- 2009
- [c3]Iulian Radu, Blair MacIntyre:
Augmented-reality scratch: a children's authoring environment for augmented-reality experiences. IDC 2009: 210-213 - 2008
- [c2]Yan Xu, Maribeth Gandy, Sami Deen, Brian Schrank, Kim Spreen, Michael Gorbsky, Timothy White, Evan Barba, Iulian Radu, Jay David Bolter, Blair MacIntyre:
BragFish: exploring physical and social interaction in co-located handheld augmented reality games. Advances in Computer Entertainment Technology 2008: 276-283 - 2007
- [c1]Iulian Radu, Son Vuong:
NEMOS: Mobile-Agent Based Service Architecture for Lightweight Devices. SWWS 2007: 37-41
Coauthor Index
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last updated on 2024-09-18 23:43 CEST by the dblp team
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