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8. Audio Mostly Conference 2013: Piteå, Sweden
- Katarina Delsing, Mats Liljedahl:
Audio Mostly 2013, AM '13, Piteå, Sweden, September 18-20, 2013. ACM 2013, ISBN 978-1-4503-2659-9 - Stuart Cunningham, Jonathan Weinel, Shaun Roberts, Vic Grout, Darryl Griffiths:
Initial objective & subjective evaluation of a similarity-based audio compression technique. 1:1-1:6 - Konstantinos Drossos, Andreas Floros, Konstantinos Koukoudis:
Gestural user interface for audio multitrack real-time stereo mixing. 2:1-2:6 - Johan Fagerlönn, Stefan Larsson, Stefan Lindberg:
An auditory display that assist commercial drivers in lane changing situations. 3:1-3:7 - Mark Grimshaw, Tom Garner:
Sonosemantics. 4:1-4:6 - Camilla H. Larsen, David S. Lauritsen, Jacob J. Larsen, Marc Pilgaard, Jacob B. Madsen:
Differences in human audio localization performance between a HRTF- and a non-HRTF audio system. 5:1-5:8 - Robert Harald Lorenz, Axel Berndt, Rainer Groh:
Designing auditory pointers. 6:1-6:6 - Matti Luhtala, Markku Turunen, Jaakko Hakulinen, Tuuli Keskinen:
'AIE-studio' - a pragmatist aesthetic approach for procedural sound design. 7:1-7:6 - Davide A. Mauro, Rufael Mekuria, Michele Sanna:
Binaural spatialization for 3D immersive audio communication in a virtual world. 8:1-8:8 - Durval Pires, Bárbara Furtado, Tiago Carregã, Luís Reis, Luís Lucas Pereira, Rui Craveirinha, Licínio Roque:
The blindfold soundscape game: a case for participation-centered gameplay experience design and evaluation. 9:1-9:7 - Kelly Smith:
Cuing sensorimotor skills to optimize with the use of audible stimuli in exercise. 10:1-10:6 - Jonathan Schuett, Bruce N. Walker:
Measuring comprehension in sonification tasks that have multiple data streams. 11:1-11:6 - Jonathan Weinel:
Visual patterns of hallucination as a basis for sonic arts composition. 12:1-12:7 - Darryl Griffiths, Stuart Cunningham, Jonathan Weinel:
A discussion of musical features for automatic music playlist generation using affective technologies. 13:1-13:4 - Tom Garner:
Identifying habitual statistical features of EEG in response to fear-related stimuli in an audio-only computer video game. 14:1-14:6 - Nassrin Hajinejad, Heide-Rose Vatterrott, Barbara Grüter, Simon Bogutzky:
GangKlang: designing walking experiences. 15:1-15:6 - Durval Pires, Licínio Roque, Valter Alves:
Dynamic enhancement of videogame soundscapes. 16:1-16:6 - Gabriela Seibert, Daniel Hug:
Bringing musicality to movement sonification: design and evaluation of an auditory swimming coach. 17:1-17:6 - Thomas Hermann, Alexander Neumann, Christian Schnier, Karola Pitsch:
Sonification for supporting joint attention in dyadic augmented reality-based cooperation. 18:1-18:6 - Anna M. Kruspe, Jakob Abeßer, Christian Dittmar:
Towards coarse-scale event detection in music. 19:1-19:6 - Ivan Sysoev, Ramitha D. Chitloor, Ajay Rajaram, R. Stephens Summerlin, Nicholas M. Davis, Bruce N. Walker:
Middie mercury: an ambient music generator for relaxation. 20:1-20:6
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