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26th SVR 2024: Manaus, Brazil
- Proceedings of the 26th Symposium on Virtual and Augmented Reality, SVR 2024, Manaus, Brazil, 30 September 2024- 3 October 2024. ACM 2024, ISBN 979-8-4007-0979-1
Full Papers
- Pedro Henrique Barcha Correia:
Adaptive Virtual Reality Solutions: A Literature Review. 1-10 - Wedrey Nunes da Silva, Thiago Malheiros Porcino, Carla Denise Castanho, Ricardo Pezzuol Jacobi:
Analysis of Cybersickness through Biosignals: an approach with Symbolic Machine Learning. 11-20 - Horácio Henriques, Eder de Oliveira, Esteban Clua, Daniela G. Trevisan:
Analysing Hybrid Neural and Ray Tracing Perception for Foveated Rendering. 21-30 - Guilherme Silva de Castro, Marcelo de Gomensoro Malheiros, Alessandro de Lima Bicho:
An Underwater Sound Propagation Model based on Ray Tracing for Virtual Reality. 31-40 - Heng Yao, Alexandre Gomes de Siqueira, Margeaux Johnson, Roberta Pileggi, Amy Blue, Michael D. Bumbach, Rene Love, Benjamin Lok:
Enhancing Empathic Communication in Healthcare Education Through Virtual Conversations: Leveraging Large Language Models for Real-Time Feedback. 41-50 - Alexandre Gomes de Siqueira, Heng Yao, Sarah Bloch-Elkouby, Olivia Lawrence, Giuseppe Sarli, Megan L. Rogers, Rohith Venkatakrishnan, Roshan Venkatakrishnan, Igor Galynker, Benjamin Lok:
Enhancing Virtual Human Interactions by Designing a Real-Time Dialog Filter for Mitigating Nonsensical Responses. 51-60 - Thiago Prado de Campos, Marcelo da Silva Hounsell, Eduardo Filgueiras Damasceno, Natasha M. Costa Valentim:
Evaluating Usability, User Experience, and Playability of a Puzzle Game in Mixed Reality. 61-70 - Victor Emanuel Montes Moreira, Lucas Gregory Gomes Almeida, Márcio Fontana Catapan, Daniella Rosito Michelena Munhoz, André Leonardo Demaison Medeiros Maia, Ingrid Winkler:
Exploring Mixed Reality in Digital Board Games: A Comparative Analysis of Cooperative and Competitive Modes. 71-79 - Júlia G. Lima, Eduardo G. Q. Palmeira, Gabriela C. Sardá, Pedro Guillermo Feijóo García, Alexandre Gomes de Siqueira, Marcelo G. G. Ferreira:
Expanding the VR for the Social Good Initiative to Brazilian Higher Education. 80-89 - Isabela Marinho, Renatto Padilha, Gislayne Vitorino, Marcelo Batista, Yasmim Oliveira, João Vitor Almeida, Willams L. Costa, Cristiano C. Araújo, Veronica Teichrieb:
Eyes of Fear: Leveraging Emotion Recognition for Virtual Reality Experience. 90-96 - Arnaldo Barreto Vila Nova, Creto Augusto Vidal, Joaquim B. Cavalcante Neto, Lilian de Oliveira Carneiro:
Facial Conformation Modeling by Anthropometric Measurements. 97-102 - Luis Ilderlandio da Silva Oliveira, Rubens Fernandes Nunes, Creto Augusto Vidal, Joaquim Bento Cavalcante Neto:
Generalization of Real-Time Motion Control with DRL Using Conditional Rewards and Symmetry Constraints. 103-112 - Luiz Felipe Muniz Rocha Borges, Arthur S. Miranda, João V. L. Ferreira, Thales Pinheiro Lazarini, Alexandre De A. Neto, Matheus G. Novais, Thiago S. Martins, Rodrigo Varejão Andreão, Marcelo Queiroz Schimidt, Mário Mestria:
Inspection and Training using Virtual Reality Applied a new Wheel Loader Model. 113-121 - Gustavo Machado de Freitas, Natan Luiz Paetzhold Berwaldt, Gabriel Di Domenico, Alfredo Cossetin Neto, Cesar Tadeu Pozzer:
Interactive 2D vs. 3D Loading Screens in VR: Impact on User Experience and Perceived Wait Time. 122-127 - Luiz Felipe Muniz Rocha Borges, Rodrigo Varejão Andreão, Marcelo Queiroz Schimidt, Mário Mestria, Gilmar S. Dias, Célio Marques:
Introduction to Gauss's Law in Electromagnetism through a Virtual Reality Application. 128-133 - Fernando Kenji Sakabe, Fabio José Ayres, Luciano Pereira Soares:
Machine Learning Applied to Locomotion in Virtual Reality. 134-139 - Fabiana Frata Furlan Peres, Fátima L. S. Nunes, João Marcelo X. N. Teixeira, Claudio R. M. Mauricio, Katiani P. Conceição, Leina Yoshida:
Methods for Evaluating Immersive 3D Virtual Environments: a Systematic Literature Review. 140-151 - Tiago Trotta, Luis Rodrigues, José Remo Ferreira Brega, Marcelo Guimarães, Leonardo Rocha, Alexandre Fonseca Brandão, Diego R. C. Dias:
ReBase: a framework for acquiring and managing body tracking data. 152-160 - André Vital Tavernaro, Matheus Freitas Sant'Ana, Henrique Mualem Marti, João Guilherme Cintra de Freitas Almeida, Luciano Pereira Soares:
Shared Reconstructed Environments in Extended Reality. 161-167 - Milena Batalha Pereira, Felipe da Silva Lancelotte, Tadeu Moreira de Classe, Ana Cristina Bicharra Garcia:
Simulation Sickness in Virtual Reality Games, How to Relieve it - Systematic Literature Study. 168-176 - Thiago da Silva Gonçalves, Greis Francy M. Silva-Calpa, Thiago Malheiros Porcino, Raphael de Souza e Almeida, Alberto Barbosa Raposo:
The challenge of stress induction in serious games, considering gameplay. 177-184 - Raphael de Souza e Almeida, Thiago Gonçalves, Alberto Barbosa Raposo:
Using learning environments for military study. 185-192 - Vidushika Rasanji, Nikeshi Kumarasinghe, Rumal Pethangoda, Vidura Karunarathna, Ranga Rodrigo:
Virtual Reality Bank: A Novel Banking Experience in Immersive World. 193-202 - Claudio R. M. Mauricio, Gustavo Domingues, Ivã Padua, Fabiana F. F. Peres, João Teixeira:
What if HMDs could generate audio descriptions of real scenes for visually impaired people? 203-212 - Gustavo Camargo Domingues, Vitor Vieira, Leina Yoshida, Leticia de Oliveira, Fabiana F. F. Peres, Claudio R. M. Mauricio, Fátima L. S. Nunes, João Marcelo X. N. Teixeira, Amadeo Neto:
What if Video See-Through in HMDs Changes How Accurately We Perform Tasks? 213-222 - Calíope Corrêa de Araújo, Marina Holanda Kunst, Misa Uehara, Fabiana Frata Furlan Peres, João Marcelo X. N. Teixeira:
What if... we Knew the Effects and Benefits of Virtual Reality in Childhood? 223-233 - Samuel Soares Pereira Costa, Bianca Mirtes Araújo Miranda, Stefane de Assis Orichuela, Everardo Araújo Ramos, Olavo Fontes Magalhães Bessa, Alyson Matheus de Carvalho Souza:
XiloVR: Preserving Cultural Heritage through a Virtual Reality-Based Woodcutting Simulation. 234-241
Short Papers
- Eduardo Amorim, Ana Valdo, Fabrízzio Alphonsus A. M. N. Soares, Juliana Paula Félix, Luciana Cardoso, Renan Vinicius Aranha, Thamer Horbylon Nascimento:
3D Visualization of Molecules from Structural Formulas: An Interactive Approach. 242-246 - Paulo Vitor Santana Silva, Arthur Ricardo De Sousa Vitória, Diogo Fernandes Costa Silva, Arlindo Rodrigues Galvão Filho:
Attention Guidance through Video Script: A Case Study of Object Focusing on 360º VR Video Tours. 247-251 - Ana Clara Carneiro de Freitas, Beatriz Muniz de Castro e Silva, Beatriz Rianho Bernardino, Gabriela Moreno Boriero, Marcio Tiago de Oliveira Barbosa, Rubens Chojniak, Luciano Pereira Soares:
Augmented Reality Support for Oncological Neurosurgery. 252-256 - Sofia Lima, Márcio Fontana Catapan, Jun Sasaki Zeredo:
Construction of Interfaces in Virtual Reality: a systematic review focusing on Ergonomics and User Experience. 257-260 - Gabriel de Brito, Danilo Scheltes, Anna Durval, José Aragão, Sanval Ebert Santos, Cláudia Lima, Márcio Soussa, Ingrid Winkler:
Developing an University Immersive Campus: Guidelines for Beginner Developers. 261-265 - Gustavo dos Reis Oliveira, Rafaello Virgilli, Lucas Alcântara Souza, Lucas Stefanel Gris, Evellyn Nicole Machado Rosa, Isadora Stéfany Rezende Remigio Mesquita, Daniel Tunnermann, Arlindo Rodrigues Galvão Filho:
Enhancing Robustness in Audio Deepfake Detection for VR Applications using data augmentation and Mixup. 266-269 - Gabriel Di Domenico, Felipe Da Cas Becker, Bento Borges Schirmer, Natan Luiz Paetzhold Berwaldt, Gustavo Machado de Freitas, Alfredo Cossetin Neto, Cesar Tadeu Pozzer, Lisandra Manzoni Fontoura, Raul Ceretta Nunes:
Evaluation of Navigation in Immersive Large-Scale VR Environments Using Minimap-assisted Teleportation. 270-274 - Rodrigo Zempulski Fanucchi, Arlindo Rodrigues Galvão Junior, Gabriel da Mata Marques, Lucas Brandão Rodrigues, Anderson da Silva Soares, Telma Woerle de Lima Soares:
Fine-Tuning a Video Masked Autoencoder to Develop an Augmented Reality Application for Brazilian Sign Language Interpretation. 275-278 - Ana P. Garcia, Davidson Frade, Diego Roberto Colombo Dias, Marcela A. Almeida:
Gamification and Tourism: the experience of built cultural heritage mediated by digital technology. 279-283 - Leonardo Silva, Fabrízzio Alphonsus A. M. N. Soares, Juliana Paula Félix, Luciana Cardoso, Renan Vinicius Aranha, Thamer Horbylon Nascimento:
Gesture Recognition in Smartwatches Using LSTM for Interaction in Low-Cost Virtual Environments. 284-288 - Elisa Ayumi Masasi de Oliveira, Diogo Fernandes Costa Silva, Arlindo Rodrigues Galvão Filho:
Improving VR Accessibility Through Automatic 360 Scene Description Using Multimodal Large Language Models. 289-293 - Lucas Amaral, Jamilly Santos, Fabrízzio Alphonsus A. M. N. Soares, Juliana Paula Félix, Luciana Cardoso, Thamer Horbylon Nascimento:
Interactive Educational Game for Chemistry in Virtual Reality with User Gesture Interactions via Smartwatches. 294-298 - Rafael Luna, Frederico Castellucci, João Marcelo Miranda, Mateus Simeão, Henrique Lyrio, Márcio Soussa, Ingrid Winkler, Frederico Cesário:
Simulating a Virtual Reality-based Electrical Substation: A Pedagogical Proposal. 299-303 - André Pinto dos Santos, Liziane de Oliveira Jorge, Rodolfo da Silva Villaça, Marcela Alves de Almeida:
Situated Visualization in Public Spaces: an approach for civic media strategies. 304-308 - Angel Rodrigues Ferreira, Jair de Oliveira Pereira Neto, Alexandre Cardoso, Edgard Afonso Lamounier Júnior, Maurício José Aureliano Júnior, Diogo Aparecido Cavalcante de Lima, Alexandre Carvalho Silva, Davidson Pereira Campos, João Batista Soares Feitosa:
Technique for Identification of Electrical Substation Equipment Through Auto-Framing Interest Points and OCR Recognition of Text Tags in Environment for Augmented Reality Systems. 309-313 - Saulo P. Ribeiro, Thiago Silva Martins, Gabriel Alejandro Meynard, Lucas Bertolino Santos Costa, Gabriel de O. M. Santos, André Coco Pereira Melotti, Gabriel Cordeiro de Carvalho, Matheus Muruci de S. Lopes:
VREnergy: A simulator for critical operating procedures in electrical substations with evaluation process. 314-318 - Amadeo Tato Cota Neto, João Marcelo Teixeira, João Barbosa Moizes, Veronica Teichrieb:
What if Surgeons Could Practice Anywhere? 319-323 - Marina Holanda Kunst, João Marcelo Xavier Natário Teixeira, Fabiana F. F. Peres, Claudio R. M. Mauricio:
What if Virtual Reality could be used as a Tool in Positive Psychotherapy in Brazil? 324-328 - Jean-Baptiste Scharffhausen, João Marcelo X. N. Teixeira:
What if? we could virtually restore and visit a pre-war church to the highest fidelity possible with no 3D scanning available? 329-333
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