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Computers & Education, Volume 123
Volume 123, August 2018
- Daniela Pacella, Belén López-Pérez:
Assessing children's interpersonal emotion regulation with virtual agents: The serious game Emodiscovery. 1-12 - Hyeyoun Kim:
Impact of slide-based lectures on undergraduate students' learning: Mixed effects of accessibility to slides, differences in note-taking, and memory term. 13-25 - Allison W. McCulloch, Karen Hollebrands, Hollylynne Lee, Taylor Harrison, Asli Mutlu:
Factors that influence secondary mathematics teachers' integration of technology in mathematics lessons. 26-40 - Sebastian Molinillo, Rocío Aguilar-Illescas, Rafael Anaya-Sánchez, María Vallespín:
Exploring the impacts of interactions, social presence and emotional engagement on active collaborative learning in a social web-based environment. 41-52 - Helen Crompton, Diane Burke:
The use of mobile learning in higher education: A systematic review. 53-64 - Fernando Garcia-Sanjuan, Sandra Jurdi, Javier Jaen, Vicente Nacher:
Evaluating a tactile and a tangible multi-tablet gamified quiz system for collaborative learning in primary education. 65-84 - Maik Beege, Sascha Schneider, Steve Nebel, Alexandra Häßler, Günter Daniel Rey:
Mood-affect congruency. Exploring the relation between learners' mood and the affective charge of educational videos. 85-96 - Fan Yang, Frederick W. B. Li:
Study on student performance estimation, student progress analysis, and student potential prediction based on data mining. 97-108 - María-Blanca Ibáñez-Espiga, Carlos Delgado Kloos:
Augmented reality for STEM learning: A systematic review. 109-123 - Joseph Chow, Ada Tse, Christine Armatas:
Comparing trained and untrained teachers on their use of LMS tools using the Rasch analysis. 124-137 - Yiren Kong, Young Sik Seo, Ling Zhai:
Comparison of reading performance on screen and on paper: A meta-analysis. 138-149 - Rita Garcia, Katrina Falkner, Rebecca Vivian:
Systematic literature review: Self-Regulated Learning strategies using e-learning tools for Computer Science. 150-163 - Jogendra Kumar Nayak:
Relationship among smartphone usage, addiction, academic performance and the moderating role of gender: A study of higher education students in India. 164-173 - Papia Bawa, Sunnie Lee Watson, William R. Watson:
Motivation is a game: Massively multiplayer online games as agents of motivation in higher education. 174-194 - Afroditi Stolaki, Anastasios A. Economides:
The Creativity Challenge Game: An educational intervention for creativity enhancement with the integration of Information and Communication Technologies (ICTs). 195-211 - Wim Westera, Mihai Dascalu, Hub Kurvers, Stefan Ruseti, Stefan Trausan-Matu:
Automated essay scoring in applied games: Reducing the teacher bandwidth problem in online training. 212-224
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