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IEEE Computer Graphics and Applications, Volume 21
Volume 21, Number 1, January/February 2001
- Stephen Figgins:
Juggling the Many Layers of Collage. 4-5
- Li Jin, Zhigang Wen:
Adorning VRML Worlds with Environmental Aspects. 6-9
- Mike Bailey:
Interacting with Direct Volume Rendering. 10-12
- Rae A. Earnshaw:
Guest Editor's Introduction: Digital Media. 14-17 - Hong Yan:
Image Analysis for Digital Media Applications (Tutorial). 18-26 - Jon Peddie:
Digital Media Technology: Industry Trends and Developments. 27-31 - Charles P. Sandbank:
Digital TV in the Convergent Environment. 32-36 - Michael V. Capps, Perry McDowell, Michael Zyda:
A Future for Entertainment-Defense Research Collaboration. 37-43 - Weidong Cai, David Dagan Feng, Roger R. Fulton:
Web-Based Digital Medical Images. 44-47 - Fuhui Long, David Dagan Feng, Hanchuan Peng, Wan-Chi Siu:
Extracting Semantic Video Objects. 48-55 - Chris Flerackers, Rae A. Earnshaw, Gert Vansichem, Frank Van Reeth, Frank Alsema:
Creating Broadcast Interactive Drama in an NVE. 56-60 - Chris Joslin, Tom Molet, Nadia Magnenat-Thalmann, Joaquim Esmerado, Daniel Thalmann, Ian J. Palmer, Nicholas Chilton, Rae A. Earnshaw:
Sharing Attractions on the Net with VPark. 61-71
- Tony Sweeney:
Wired Worlds: Exploring the Digital Frontier-A Pioneering Gallery of Digital Media Discovery. 72-77
- Andrew S. Glassner:
Fill 'Er Up! 78-85
- James F. Blinn:
Polynomial Discriminants Part 2: Tensor Diagrams. 86-92
Volume 21, Number 2, March/April 2001
- Gary Singh:
Showing Off in 3D. 4-5
- David H. Laidlaw:
Loose, Artistic "Textures" for Visualization. 6-9
- Vali Lalioti, Andries Malan, James Pun, Jürgen Wind:
Ndebele Painting in VR. 10-13
- Barbara Anne am Ende:
3D Mapping of Underwater Caves. 14-20
- Jonas Lext, Ulf Assarsson, Tomas Möller:
A Benchmark for Animated Ray Tracing. 22-31 - Tien-Tsin Wong, Pheng-Ann Heng, Chi-Wing Fu:
Interactive Relighting of Panoramas. 32-41 - Martin R. Stytz, Sheila B. Banks, Troy D. Johnson, John M. Lewis, Scott A. Rothermel:
The Virtual SpacePlane. 42-52 - Georgios Papaioannou, Evaggelia-Aggeliki Karabassi, Theoharis Theoharis:
Virtual Archaeologist: Assembling the Past. 53-59 - Tasso Karkanis, A. James Stewart:
Curvature-Dependent Triangulation of Implicit Surfaces. 60-69
- Ron Goldman:
Baseball Arithmetic and the Laws of Pseudoperspective. 70-78
- Andrew S. Glassner:
Tricks of the Trade. 80-87
- James F. Blinn:
Tensor Contraction in C++. 88-92
Volume 21, Number 3, May/June 2001
- James Thomas:
New Directions. 2
- Gary Singh:
Across Disciplinary Boundaries. 4-5
- Mark Billinghurst, Hirokazu Kato, Ivan Poupyrev:
The MagicBook - Moving Seamlessly between Reality and Virtuality. 6-8
- Jan Krikke:
Graphics Applications over the Wireless Web: Japan Sets the Pace. 9-15
- Hanspeter Pfister, William E. Lorensen, Chandrajit L. Bajaj, Gordon L. Kindlmann, William J. Schroeder, Lisa Sobierajski Avila, Ken Martin, Raghu Machiraju, Jinho Lee:
The Transfer Function Bake-Off. 16-22
- David P. Luebke:
A Developer's Survey of Polygonal Simplification Algorithms. 24-35
- Zhan Xu, Xue Dong Yang:
V-HairStudio: An Interactive Tool for Hair Design. 36-43 - Gershon Elber:
Rendering with Parallel Stripes. 44-52 - Ilya Shlyakhter, Max Rozenoer, Julie Dorsey, Seth J. Teller:
Reconstructing 3D Tree Models from Instrumented Photographs. 53-61 - Xiaohua Yu, Bryan S. Morse, Thomas W. Sederberg:
Image Reconstruction Using Data-Dependent Triangulation. 62-68 - Changyuan Hu, Roger D. Hersch:
Parameterizable Fonts Based on Shape Components. 70-85
- Andrew S. Glassner:
A Change of Scene. 86-92
Volume 21, Number 4, July/August 2001
- Explaining the Brave New World of Information. 4-5
- Paul Chapman, Peter Stevens, Derek Wills, Graham R. Brookes:
Real-Time Visualization in the Offshore Industry. 6-10
- Jesse Schell, Joe Shochet:
Designing Interactive Theme Park Rides. 11-13
- Mary Hanson:
Something to Smile About: 3D Graphics are Revolutionizing Oral Health Care. 14-20
- Kwan-Liu Ma:
Guest Editor's Introduction: Large-Scale Data Visualization. 22-23 - Tahsin M. Kurç, Ümit V. Çatalyürek, Chialin Chang, Alan Sussman, Joel H. Saltz:
Visualization of Large Data Sets with the Active Data Repository. 24-33 - James P. Ahrens, Kristi Brislawn, Ken Martin, Berk Geveci, C. Charles Law, Michael E. Papka:
Large-Scale Data Visualization Using Parallel Data Streaming. 34-41 - Ricardo C. Farias, Cláudio T. Silva:
Out-Of-Core Rendering of Large, Unstructured Grids. 42-50 - Joe Kniss, Patrick S. McCormick, Allen McPherson, James P. Ahrens, James S. Painter, Alan Keahey, Charles D. Hansen:
Interactive Texture-Based Volume Rendering for Large Data Sets. 52-61 - Brian N. Wylie, Constantine J. Pavlakos, Vasily Lewis, Kenneth Moreland:
Scalable Rendering on PC Clusters. 62-70
- Kwan-Liu Ma, Steven G. Parker:
Massively Parallel Software Rendering for Visualizing Large-Scale Data Sets. 72-83
- Andrew S. Glassner:
Quantum Computing, Part 1. 84-92
Volume 21, Number 5, September/October 2001
- Gary Singh:
Mixing Audio and Animation: Contemporary Synesthesia. 4-5
- Lars S. Nyland, Anselmo Lastra:
Visualizing the Real World. 6-10
- Felix Ritter, Thomas Strothotte, Oliver Dresden, Bernhard Preim:
Virtual 3D Puzzles: A New Method for Exploring Geometric Models in VR. 11-13
- Mary Hanson, Emmanouil Skoufos:
Speeding Things Up: Bicylce Racing Uses Computers Before Reaching the Starting Line. 14-19
- Jack Trumblin, James A. Ferwerda:
Guest Editors' Introduction: Applied Perception. 20-21 - James A. Ferwerda:
Elements of Early Vision for Computer Graphics (Tutorial). 22-33 - Erik Reinhard, Michael Ashikhmin, Bruce Gooch, Peter Shirley:
Color Transfer between Images. 34-41 - Bernard Tiddeman, Michael Burt, David I. Perrett:
Prototyping and Transforming Facial Textures for Perception Research. 42-50 - Harvey S. Smallman, Mark F. St. John, Heather M. Oonk, Michael B. Cowen:
Information Availability in 2D and 3D Displays. 51-57 - Maureen C. Stone:
Color and Brightness Appearance Issues in Tiled Displays. 58-66 - Martin Reddy:
Perceptually Optimized 3D Graphics. 68-75 - Pourang Irani, Maureen Tingley, Colin Ware:
Using Perceptual Syntax to Enhance Semantic Content in Diagrams. 76-85
- Andrew S. Glassner:
Quantum Computing, Part 2. 86-95
Volume 21, Number 6, November/December 2001
- Gary Singh:
About the Cover. 4-5
- Stephen Figgins:
Graphics in Computational Paleontology. 6-13
- Wolfgang Broll, Leonie Schäfer:
Projects in VR. 14-17
- Ivan Herman, David J. Duke:
Minimal Graphics. 18-21
- Martin Göbel, Michitaka Hirose, Lawrence J. Rosenblum:
Guest Editors' Introduction: Today's VR. 22-24 - Larry F. Hodges, Page L. Anderson, Grigore C. Burdea, Hunter G. Hoffman, Barbara O. Rothbaum:
Treating Psychological and Physical Disorders with VR. 25-33 - Ronald T. Azuma, Yohan Baillot, Reinhold Behringer, Steven Feiner, Simon Julier, Blair MacIntyre:
Recent Advances in Augmented Reality. 34-47 - Oliver Bimber, Bernd Fröhlich, Dieter Schmalstieg, L. Miguel Encarnação:
The Virtual Showcase. 48-55 - Takaaki Nara, Masaya Takasaki, Taro Maeda, Toshiro Higuchi, Shigeru Ando, Susumu Tachi:
Surface Acoustic Wave Tactile Display. 56-63 - Hideyuki Tamura, Hiroyuki Yamamoto, Akihiro Katayama:
Mixed Reality: Future Dreams Seen at the Border between Real and Virtual Worlds. 64-70
- Andrew S. Glassner:
Quantum Computing, Part 3. 72-82
- Carl Machover, John Dill:
New Products. 83-86
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