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Computer Graphics Forum, Volume 13
Volume 13, Number 1, January 1994
- Robert Endl, Manfred Sommer:
Classification of Ray-Generators in Uniform Subdivisions and Octrees for Ray Tracing. 3-19 - A. R. Clare, A. M. Day:
Experiments in the Parallel Computation of 3D Convex Hulls. 21-36 - A. R. Dixon, G. H. Kirby, Derek P. M. Wills:
A Data Structure for Artificial Terrain Generation. 37-48 - Mitsuru Kuroda, Susumu Furukawa, Fumihiko Kimura:
Controllable Locality in C2 Interpolating Curves by B2-splines / S-splines. 49-55 - M. Holton:
Strands, Gravity, and Botanical Tree Imagery. 57-67 - Wolfgang Leister:
Computer Generated Copper Plates. 69-77
Volume 13, Number 2, June 1994
- Eric P. Lafortune, Yves D. Willems:
A Theoretical Framework for Physically Based Rendering. 97-107 - Robert R. Lewis:
Making Shaders More Physically Plausible. 109-120 - Christophe Schlick:
A Survey of Shading and Reflectance Models. 121-131 - Peter Schröder, Steven J. Gortler, Michael F. Cohen, Pat Hanrahan:
Wavelet Projections for Radiosity. 141-151
Volume 13, Number 3, 1994
- Christopher Giertsen, Anne Lucas:
3D Visualization for 2D GIS: an Analysis of the Users' Needs and a Review of Techniques. 1-12 - K. Ch. Graf, Martin Suter, J. Hagger, Daniel Nüesch:
Computer Graphics and Remote Sensing - an Synthesis for Environmental Planning and Civil Engineering. 13-22 - A. R. Dixon, G. H. Kirby, Derek P. M. Wills:
Towards Context Dependent Interpolation of Digital Elevation Models. 23-32 - Amitabh Agrawal, Aristides A. G. Requicha:
A Paradigm for the Robust Design of Algorithms for Geometric Modeling. 33-44 - Kokichi Sugihara:
A Robust and Consistent Algorithm for Intersecting Convex Polyhedra. 45-54 - Norimasa Yoshida, Masato Shiokawa, Fujio Yamaguchi:
Solid Modeling Based on a New Paradigm. 55-64 - C. T. Howie, Edwin H. Blake:
The Mesh Propagation Algorithm for Isosurface Construction. 65-74 - Mark W. Jones, Min Chen:
A New Approach to the Construction of Surfaces from Contour Data. 75-84 - Yoshinori Dobashi, Kazufumi Kaneda, Takanobu Nakashima, Hideo Yamashita, Tomoyuki Nishita, Katsumi Tadamura:
Skylight for Interior Lighting Design. 85-96 - Pascal M. Deville, Slimane Merzouk, Dorothée Cazier, Jean-Claude Paul:
Spectral Data Modeling for a Lighting Application. 97-106 - Salim S. Abi-Ezzi, Srikanth Subramaniam:
Fast Dynamic Tessellation of Trimmed NURBS Surfaces. 107-126 - Alain Fournier, John W. Buchanan:
Chebyshev Polynomials for Boxing and Intersections of Parametric Curves and Surfaces. 127-142 - Günther Greiner:
Variational Design and Fairing of Spline Surfaces. 143-154 - Nadia Magnenat-Thalmann:
Efficient Self-Collision Detection on Smoothly Discretized Surface Animations using Geometrical Shape Regularity. 155-166 - Ramon Mas Sansó, Daniel Thalmann:
A Hand Control and Automatic Grasping System for Synthetic Actors. 167-177 - Jarek Rossignac, Anil Kaul:
AGRELs and BIPs: Metamorphosis as a Bézier Curve in the Space of Polyhedra. 179-184 - Robert Schleich, Martin J. Dürst:
Beyond WYSIWYG: Display of Hidden Information in Graphics Editors. 185-194 - Fabio Paternò, Ales Leonardi:
A Semantics-Based Approach for the Design and Implementation of Interaction Objects. 195-204 - T. Pudet:
Real Time Fitting of Hand-Sketched Pressure Brushstrokes. 205-220 - P. Ris, Didier Arquès:
Parallel Ray Tracing Based upon a Multilevel Topological Knowledge Acquisition of the Scene. 221-232 - Christophe Schlick:
An Inexpensive BRDF Model for Physically-Based Rendering. 233-246 - Behnam Tabatabai, Emanuela A. Sessarego, Harald F. Mayer:
Volume Rendering on Non-Regular Grids. 247-258 - Nur Arad:
Designing and Implementing a Grid-Distortion Mapping Based on Variational Principles. 259-270 - Tomoyuki Nishita, Eihachiro Nakamae:
A Method for Displaying Metaballs by using Bézier Clipping. 271-280 - Rémi Ronfard, Jarek Rossignac:
Triangulating Multiply-Connected Polygons: a Simple, yet Efficient Algorithm. 281-292 - Thomas Frühauf:
Raycasting of Non regularly Structured Volume Data. 293-303 - Barbara Hausmann, Hans-Peter Seidel:
Visualization of Regular Polytopes in Three and Four Dimensions. 305-316 - Paolo Cignoni, Claudio Montani, Roberto Scopigno:
MagicSphere: an Insight Tool for 3D Data Visualization. 317-328 - Travis L. Hilton, Parris K. Egbert:
Vector Fields: an Interactive Tool for Animation, Modeling and Simulation with Physically Based 3D Particle Systems and Soft Objects. 329-338 - Theo van Walsum, Frits H. Post:
Selective Visualization of Vector Fields. 339-347 - Peter R. van Nieuwenhuizen, O. Kiewiet, Willem F. Bronsvoort:
An Integrated Line Tracking and Vectorization Algorithm. 349-359 - A. M. Day, S. M. Turner, David B. Arnold:
Improved Visualisation of Marine Data: Algae and Acid Rain. 361-370 - Juan Carlos Torres, Buenaventura Clares Rodríguez:
A Formal Approach to the Specification of Graphic Objects Functions. 371-380 - Philippe Nehlig, David A. Duce:
GKS-9x: The Design Output Primitive, an Approach to a Specification. 381-392 - David A. Duce, David J. Duke, Paul J. W. ten Hagen, Graham J. Reynolds:
PREMO - An Initial Approach to a Formal Definition. 393-406 - Sumanta N. Pattanaik, Kadi Bouatouch:
Fast Wavelet Radiosity Method. 407-420 - Mathias Paulin, Jean-Pierre Jessel:
Adaptive Mesh Generation for Progressive Radiosity: A Ray-tracing Based Algorithm. 421-432 - Martin Feda, Werner Purgathofer:
A Median Cut Algorithm for Efficient Sampling of Radiosity Functions. 433-442 - Philipp Slusallek, Thomas Pflaum, Hans-Peter Seidel:
Implementing RenderMan - Practice, Problems and Enhancements. 443-454 - Thomas Strothotte, Bernhard Preim, Andreas Raab, Jutta Schumann, David R. Forsey:
How to Render Frames and Influence People. 455-466 - Toshimitsu Tanaka, Tokiichiro Takahashi:
Cross Scan Buffer and its Applications. 467-376 - Makoto Akeo, Hiroshi Hashimoto, Taisuke Kobayashi, Tetsuo Shibusawa:
Computer Graphics System for Reproducing Three-dimensional Shape from Idea Sketch. 477-488 - Vasco A. Branco, António Cardoso Costa, Fernando Nunes Ferreira:
Sketching 3D Models with 2D Interaction Devices. 489-502 - Jiann-Rong Wu, Ming Ouhyoung:
Reducing the Latency in Head-Mounted Displays by a Novel Prediction Method using Grey System Theory. 503-512
Volume 13, Number 4, 1994
- Núria Pla Garcia:
Recovering a Smooth Boundary Representation from an Edge Quadtree and from a Face Octree. 189-198 - Fabio Paternò, Irene Campari, Roberto Scopigno:
The Design and Specification of a Visual Language: An Example for Customising Geographic Information Systems Functionalities. 199-210 - Raimondo Schettini:
Deriving Spectral Reflectance Functions of Computer-Simulated Object Colours. 211-217 - L. Yong-Kui:
An All-Integer Algorithm for Drawing Anti-aliased Straight Lines. 219-221 - Y. P. Kuzmin:
Ray Traversal of Spatial Structures. 223-227 - Patrizia Palamidese, A. Crise:
Animations to Represent Multivariate Data. 243-248 - A. Mikheev, M. Nozik, Jacob Rubinstein:
Computation of Offset Curves by the Huygens Principle. 249-252
Volume 13, Number 5, 1994
- Chak Man Ng, David W. Bustard:
A New Real Time Geometric Transformation Matrix and its Efficient VLSI Implementation. 285-292 - Ian D. Benest:
A Schematic Entry Drawing Capability in a Linearised Hypermedia System. 293-303 - Gordon Kurtenbach, Thomas P. Moran, William Buxton:
Contextual Animation of Gestural Commands. 305-314 - Sang Mah, Thomas W. Calvert, William S. Havens:
A Constraint-Based Reasoning Framework for Behavioural Animation. 315-324 - David Meyers:
Multiresolution Tiling. 325-340
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