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Multimedia Tools and Applications, Volume 45
Volume 45, Numbers 1-3, October 2009
- Shervin Shirmohammadi, Mark Claypool:
Guest editorial for special issue on massively multiplayer online gaming systems and applications. 1-5 - Chen-Chi Wu, Kuan-Ta Chen, Chih-Ming Chen, Polly Huang, Chin-Laung Lei:
On the challenge and design of transport protocols for MMORPGs. 7-32 - Andreas Petlund, Paul B. Beskow, Jon Pedersen, Espen Søgård Paaby, Carsten Griwodz, Pål Halvorsen:
Improving SCTP retransmission delays for time-dependent thin streams. 33-60 - Behnoosh Hariri, Mohammad Reza Pakravan, Shervin Shirmohammadi, Mohammad Hossein Alavi:
Using geometrical routing for overlay networking in MMOGs. 61-81 - Paul B. Beskow, Knut-Helge Vik, Pål Halvorsen, Carsten Griwodz:
The partial migration of game state and dynamic server selection to reduce latency. 83-107 - Peter Quax, Bart Cornelissen, Jeroen Dierckx, Gert Vansichem, Wim Lamotte:
ALVIC-NG: state management and immersive communication for massively multiplayer online games and communities. 109-131 - Géza Szabó, Andras Veres, Sándor Molnár:
On the impacts of human interactions in MMORPG traffic. 133-161 - Huiguang Liang, Ransi Nilaksha De Silva, Wei Tsang Ooi, Mehul Motani:
Avatar mobility in user-created networked virtual worlds: measurements, analysis, and implications. 163-190 - Mirko Suznjevic, Ognjen Dobrijevic, Maja Matijasevic:
MMORPG Player actions: Network performance, session patterns and latency requirements analysis. 191-214 - Aquiles M. F. Burlamaqui, Samuel O. Azevedo, Rummenigge Rudson Dantas, Claudio A. Schneider, Josivan S. Xavier, Julio César Paulino de Melo, Luiz M. G. Gonçalves, Guido Lemos de Souza Filho, Jauvane C. de Oliveira:
The H-N2N framework: towards providing interperception in massive applications. 215-245 - Xiangbin Shi, Xue Wang, Jing Bi, Fang Liu, Dan Yang, Xian-Yan Liu:
A DR algorithm based on artificial potential field method. 247-261 - Carlos Eduardo Benevides Bezerra, Cláudio Fernando Resin Geyer:
A load balancing scheme for massively multiplayer online games. 263-289 - Eliya Buyukkaya, Maha Abdallah:
Efficient triangulation for P2P networked virtual environments. 291-312 - Dewan Tanvir Ahmed, Shervin Shirmohammadi, Jauvane C. de Oliveira:
A hybrid P2P communications architecture for zonal MMOGs. 313-345 - Sonja Bergsträsser, Tomas Hildebrandt, Christoph Rensing, Ralf Steinmetz:
Virtual context based services for multiplayer online games to facilitate community participation. 347-367 - Mo-Che Chan, Shun-Yun Hu, Jehn-Ruey Jiang:
Secure peer-to-peer 3D streaming. 369-384
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