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The Visual Computer, Volume 18
Volume 18, Number 1, 2002
- Éric Marchand, Nicolas Courty:
Controlling a camera in a virtual environment. 1-19 - Jonas Lindemann, Ola Dahlblom:
Real-time visualisation of fibre networks. 20-28 - Cheng-Hsien Chen, Chen-Yi Lee:
A JPEG-like texture compression with adaptive quantization for 3D graphics application. 29-40 - Anita T. Layton, Michiel van de Panne:
A numerically efficient and stable algorithm for animating water waves. 41-53 - Shi-Nine Yang, Tian-Sheng Wu:
Compressing isosurfaces generated with marching cubes. 54-67
Volume 18, Number 2, 2002
- Callum Galbraith, Przemyslaw Prusinkiewicz, Brian Wyvill:
Modeling a Murex cabritii sea shell with a structured implicit surface modeler. 70-80 - Kevin T. McDonnell, Hong Qin:
Dynamic sculpting and animation of free-form subdivision solids. 81-96 - Lawson Wade, Richard E. Parent:
Automated generation of control skeletons for use in animation. 97-110 - Tatsuo Yotsukura, Shigeo Morishima, Frank Nielsen, Kim Binsted, Claudio S. Pinhanez:
HyperMask - projecting a talking head onto a real object. 111-120 - Tat-Seng Chua, Yunlong Zhao, Mohan S. Kankanhalli:
Detection of human faces in a compressed domain for video stratification. 121-133
Volume 18, Number 3, 2002
- Fabrice Neyret, Raphael Heiss, Franck Senegas:
Realistic rendering of an organ surface in real-time for laparoscopic surgery simulation. 135-149 - Kin Chuen Hui, N. N. Wong:
Hands on a virtually elastic object. 150-163 - David Harel, Gregory Yashchin:
An algorithm for blob hierarchy layout. 164-185 - Claudio Rocchini, Paolo Cignoni, Claudio Montani, Roberto Scopigno:
Acquiring, stitching and blending diffuse appearance attributes on 3D models. 186-204
Volume 18, Number 4, June 2002
- Václav Skala, Nadia Magnenat-Thalmann:
Editorial to the Special Issue on WSCG'01. 205 - Jirí Hladuvka, M. Eduard Gröller:
Exploiting the Hessian matrix for content-based retrieval of volume-data features. 207-217 - Bernard Tiddeman, David I. Perrett:
Transformation of dynamic facial image sequences using static 2D prototypes. 218-225 - Richard Satherley, Mark W. Jones:
Hypertexturing complex volume objects. 226-235 - Norbert Frisch, Dirc Rose, Ove Sommer, Thomas Ertl:
Visualization and pre-processing of independent finite-element meshes for car crash simulations. 236-249 - Ahmad H. Nasri, Malcolm A. Sabin:
Taxonomy of interpolation constraints on recursive subdivision curves. 259-272 - Les A. Piegl, Wayne Tiller:
Surface skinning revisited. 273-283
Volume 18, Number 5-6, August 2002
- Ahmad H. Nasri, Malcolm A. Sabin:
Editorial to the Special Issue on subdivision 2001. 285 - Sven Havemann:
Interactive rendering of Catmull/Clark surfaces with crease edges. 286-298 - Denis Zorin, Daniel Kristjansson:
Evaluation of piecewise smooth subdivision surfaces. 299-315 - Charles T. Loop:
Bounded curvature triangle mesh subdivision with the convex hull property. 316-325 - Bert Jüttler, Ulrich Schwanecke:
Analysis and design of Hermite subdivision schemes. 326-342 - Chandrajit L. Bajaj, Scott Schaefer, Joe D. Warren, Guoliang Xu:
A subdivision scheme for hexahedral meshes. 343-356 - Gabriel Taubin:
Detecting and reconstructing subdivision connectivity. 357-367 - Yong-Jin Liu, Matthew M. F. Yuen, Shan Xiong:
A feature-based approach for individualized human head modeling. 368-381 - Ahmad H. Nasri, Malcolm A. Sabin:
Taxonomy of interpolation constraints on recursive subdivision surfaces. 382-403
Volume 18, Number 7, November 2002
- Federico Thomas, Carme Torras:
A projectively invariant intersection test for polyhedra. 405-414 - Weiyin Ma, Nailiang Zhao:
Smooth multiple B-spline surface fitting with Catmull%ndash; Clark subdivision surfaces for extraordinary corner patches. 415-436 - Dmitrii Berzin, Ichiro Hagiwara:
Minimal area for surface reconstruction from cross sections. 437-444 - Gideon Moiza, Ayellet Tal, Ilan Shimshoni, David Barnett, Yael Moses:
Image-based animation of facial expressions. 445-467
Volume 18, Number 8, June 2002
- Ruofeng Tong, Kazufumi Kaneda, Hideo Yamashita:
A volume-preserving approach for modeling and animating water flows generated by metaballs. 469-480 - Ralf Kähler, Hans-Christian Hege:
Texture-based volume rendering of adaptive mesh refinement data. 481-492 - Jieqing Feng, Tomoyuki Nishita, Xiaogang Jin, Qunsheng Peng:
B-spline free-form deformation of polygonal object as trimmed Bézier surfaces. 493-510 - Ivana Kolingerová, Josef Kohout:
Optimistic parallel Delaunay triangulation. 511-529 - Xiaogang Jin, Chiew-Lan Tai:
Convolution surfaces for arcs and quadratic curves with a varying kernel. 530-546
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