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Stéphane Gobron
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2020 – today
- 2024
- [c23]Pierre-Benjamin Monaco, Per Backlund, Stéphane Gobron:
The Negotiator: Interactive Hostage-Taking Training Simulation. SIMULTECH 2024: 242-249 - [c22]Pierre-Benjamin Monaco, Per Backlund, Stéphane Gobron:
Interactive Storytelling Apps: Increasing Immersion and Realism with Artificial Intelligence? SIMULTECH 2024: 250-257
2010 – 2019
- 2019
- [c21]Stéphane Gobron, Sylvie Chatelain, Christophe Bolinhas, Domingos Correia de Oliveira:
A Picture-based Serious Game to Train Non-medical People for Emergency Situations. SeGAH 2019: 1-8 - 2018
- [c20]Maria Sisto, Mohsen Zare, Nabil Ouerhani, Christophe Bolinhas, Margaux Divernois, Bernard Mignot, Jean-Claude Sagot, Stéphane Gobron:
Virtual Reality Serious Game for Musculoskeletal Disorder Prevention. AVR (2) 2018: 43-59 - [c19]Magali Fröhlich, Christophe Bolinhas, Adrien Depeursinge, Antoine Widmer, Nicolas Chevrey, Patric Hagmann, Christian Simon, Vivianne B. C. Kokje, Stéphane Gobron:
Holographic Visualisation and Interaction of Fused CT, PET and MRI Volumetric Medical Imaging Data Using Dedicated Remote GPGPU Ray Casting. POCUS/BIVPCS/CuRIOUS/CPM@MICCAI 2018: 102-110 - 2017
- [c18]Maria Sisto, Nicolas Wenk, Nabil Ouerhani, Stéphane Gobron:
A Study of Transitional Virtual Environments. AVR (1) 2017: 35-49 - 2015
- [c17]Stéphane Claude Gobron, Nicolas Zannini, Nicolas Wenk, Carl Schmitt, Yannick Charrotton, Aurélien Fauquex, Michel Lauria, Francis Degache, Rolf Frischknecht:
Serious Games for Rehabilitation Using Head-Mounted Display and Haptic Devices. AVR 2015: 199-219 - [c16]Nabil Ouerhani, Nuria Pazos, Marco Aeberli, Julien Senn, Stéphane Gobron:
Dynamic Street Light Management: Towards a citizen centred approach. Hybrid City 2015: 175-178 - 2013
- [j7]Junghyun Ahn, Stéphane Gobron, Daniel Thalmann, Ronan Boulic:
Asymmetric facial expressions: revealing richer emotions for embodied conversational agents. Comput. Animat. Virtual Worlds 24(6): 539-551 (2013) - [j6]Stéphane Gobron, Junghyun Ahn, Daniel Thalmann, Marcin Skowron, Arvid Kappas:
Impact Study of Nonverbal Facial Cues on Spontaneous Chatting with Virtual Humans. J. Virtual Real. Broadcast. 10 (2013) - [c15]Mike Thelwall, Kevan Buckley, Georgios Paltoglou, Marcin Skowron, David García, Stéphane Gobron, Junghyun Ahn, Arvid Kappas, Dennis Küster, Janusz A. Holyst:
Damping Sentiment Analysis in Online Communication: Discussions, Monologs and Dialogs. CICLing (2) 2013: 1-12 - 2012
- [c14]Junghyun Ahn, Stéphane Gobron, David García, Quentin Silvestre, Daniel Thalmann, Ronan Boulic:
An NVC Emotional Model for Conversational Virtual Humans in a 3D Chatting Environment. AMDO 2012: 47-57 - [c13]Stéphane Gobron, Junghyun Ahn, David García, Quentin Silvestre, Daniel Thalmann, Ronan Boulic:
An Event-Based Architecture to Manage Virtual Human Non-Verbal Communication in 3D Chatting Environment. AMDO 2012: 58-68 - [c12]Junghyun Ahn, Stéphane Gobron, Daniel Thalmann, Ronan Boulic:
Conveying Real-Time Ambivalent Feelings through Asymmetric Facial Expressions. MIG 2012: 122-133 - 2011
- [j5]Stéphane Gobron, Arzu Çöltekin, Hervé Bonafos, Daniel Thalmann:
GPGPU computation and visualization of three-dimensional cellular automata. Vis. Comput. 27(1): 67-81 (2011) - [c11]Stéphane Gobron, Junghyun Ahn, Quentin Silvestre, Daniel Thalmann, Stefan Rank, Marcin Skowron, Georgios Paltoglou, Mike Thelwall:
An Interdisciplinary VR-architecture for 3D Chatting with Non-verbal Communication. EGVE/EuroVR 2011: 87-94 - [c10]Marcin Skowron, Hannes Pirker, Stefan Rank, Georgios Paltoglou, Junghyun Ahn, Stéphane Gobron:
No Peanuts! Affective Cues for the Virtual Bartender. FLAIRS 2011 - [c9]Junghyun Ahn, Stéphane Gobron, Quentin Silvestre, Horesh Ben Shitrit, Mirko Raca, Julien Pettré, Daniel Thalmann, Pascal Fua, Ronan Boulic:
Long Term Real Trajectory Reuse through Region Goal Satisfaction. MIG 2011: 412-423 - [c8]Junghyun Ahn, Anna Borowiec, Kevan Buckley, Di Cai, Anna Chmiel, Agnieszka Czaplicka, Grzegorz Dabrowski, Antonios Garas, David García, Stéphane Gobron, Robert Hillmann, Janusz A. Holyst, Arvid Kappas, Dennis Küster, Marija Mitrovic, Georgios Paltoglou, Hannes Pirker, Stefan Rank, Frank Schweitzer, Julian Sienkiewicz, Marcin Skowron, Pawel Sobkowicz, Daniel Thalmann, Mike Thelwall, Mathias Theunis, Matthias Trier, Elena Tsankova, Pawel Weronski:
CYBEREMOTIONS - Collective Emotions in Cyberspace. FET 2011: 221-222 - 2010
- [j4]Stéphane Gobron, Junghyun Ahn, Georgios Paltoglou, Mike Thelwall, Daniel Thalmann:
From sentence to emotion: a real-time three-dimensional graphics metaphor of emotions extracted from text. Vis. Comput. 26(6-8): 505-519 (2010)
2000 – 2009
- 2008
- [c7]Stéphane Gobron, Hervé Bonafos, Daniel Mestre:
GPU Accelerated Computation and Visualization of Hexagonal Cellular Automata. ACRI 2008: 512-521 - 2007
- [j3]Stéphane Gobron, François Devillard, Bernard Heit:
Retina simulation using cellular automata and GPU programming. Mach. Vis. Appl. 18(6): 331-342 (2007) - [c6]Stéphane Gobron, Daniel Mestre:
Information Visualization of Multi-dimensional Cellular Automata using GPU Programming. IV 2007: 33-39 - 2006
- [c5]Stéphane Gobron, Denis Finck, Philippe Even, Bertrand Kerautret:
Merging Cellular Automata for Simulating Surface Effects. ACRI 2006: 94-103 - [c4]Stéphane Gobron, Denis Finck:
Generating Surface Textures based on Cellular Networks. GMAI 2006: 113-120 - 2001
- [j2]Stéphane Gobron, Norishige Chiba:
Crack pattern simulation based on 3D surface cellular automata. Vis. Comput. 17(5): 287-309 (2001) - [c3]Stéphane Gobron, Norishige Chiba:
Simulation of Peeling Using 3D-Surface Cellular Automata. PG 2001: 338-347 - 2000
- [c2]Stéphane Gobron, Norishige Chiba:
Crack Pattern Simulation Based on 3D Surface Cellular Automaton. Computer Graphics International 2000: 153-162 - [c1]Stéphane Gobron, Norishige Chiba:
Visual simulation of crack pattern based on 3D surface cellular automaton. ICPADS Workshops 2000: 181-186
1990 – 1999
- 1999
- [j1]Stéphane Gobron, Norishige Chiba:
3D surface cellular automata and their applications. Comput. Animat. Virtual Worlds 10(3): 143-158 (1999)
Coauthor Index
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last updated on 2024-10-07 22:17 CEST by the dblp team
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