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Dmitry Alexandrovsky
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2020 – today
- 2024
- [c23]Marvin Wolf, Dmitry Alexandrovsky, Kathrin Gerling, Meshaiel M. Alsheail, Merlin Steven Opp:
"Schlusslicht": An Ambient Display to Keep Kids and Parents in the Loop When Managing Playing Time and Disengaging From Games. IDC 2024: 964-968 - [c22]Pedro Pais, David Gonçalves, Daniel Reis, João Cadete Nunes Godinho, João Filipe Morais, Manuel Piçarra, Pedro Trindade, Dmitry Alexandrovsky, Kathrin Gerling, João Guerreiro, André Rodrigues:
A Living Framework for Understanding Cooperative Games. CHI 2024: 220:1-220:17 - [c21]Merlin Steven Opp, Kathrin Gerling, Meshaiel M. Alsheail, Dmitry Alexandrovsky, Marvin Wolf:
Snarky's Adventure: A Research Tool to Explore How Children Understand Playtime and Experience Closure When Disengaging From Games. CHI PLAY (Companion) 2024: 312-317 - [c20]Timo Brogle, Andrej Vladimirovic Ermoshkin, Konstantin Vakhutinskiy, Sven Priewe, Claas Wittig, Anna-Lena Meiners, Kathrin Gerling, Dmitry Alexandrovsky:
Leveraging Virtual Reality Simulation to Engage Non-Disabled People in Reflection on Access Barriers for Disabled People. MuC (Workshopband) 2024 - [i5]Dmitry Alexandrovsky, Kathrin Gerling, Merlin Steven Opp, Christopher Benjamin Hahn, Max V. Birk, Meshaiel M. Alsheail:
Disengagement From Games: Characterizing the Experience and Process of Exiting Play Sessions. CoRR abs/2406.00189 (2024) - [i4]Timo Brogle, Andrej Vladimirovic Ermoshkin, Konstantin Vakhutinskiy, Sven Priewe, Claas Wittig, Anna-Lena Meiners, Kathrin Gerling, Dmitry Alexandrovsky:
Leveraging Virtual Reality Simulation to Engage Non-Disabled People in Reflection on Access Barriers for Disabled People. CoRR abs/2408.00328 (2024) - 2023
- [b1]Dmitry Alexandrovsky:
Engaging interaction: designing for immersive and sustained user experiences. Karlsruhe University, Germany, 2023 - [c19]Ioannis Bikas, Johannes Pfau, Thomas Muender, Dmitry Alexandrovsky, Rainer Malaka:
Grinding to a Halt: The Effects of Long Play Sessions on Player Performance in Video Games. CHI PLAY (Companion) 2023: 36-42 - [c18]Nima Zargham, Dmitry Alexandrovsky, Thomas Mildner, Robert Porzel, Rainer Malaka:
"\"Let's Face It\": Investigating User Preferences for Virtual Humanoid Home Assistants". HAI 2023: 246-256 - 2022
- [j3]Michael Bonfert, Anke V. Reinschluessel, Susanne Putze, Yenchin Lai, Dmitry Alexandrovsky, Rainer Malaka, Tanja Döring:
Seeing the faces is so important - Experiences from online team meetings on commercial virtual reality platforms. Frontiers Virtual Real. 3 (2022) - [j2]Georg Volkmar, Dmitry Alexandrovsky, Asmus Eike Eilks, Dirk Queck, Marc Herrlich, Rainer Malaka:
Effects of PCG on Creativity in Playful City-Building Environments in VR. Proc. ACM Hum. Comput. Interact. 6(CHI PLAY): 1-20 (2022) - [c17]Nima Zargham, Dmitry Alexandrovsky, Jan Erich, Nina Wenig, Rainer Malaka:
"I Want It That Way": Exploring Users' Customization and Personalization Preferences for Home Assistants. CHI Extended Abstracts 2022: 270:1-270:8 - [i3]Michael Bonfert, Anke V. Reinschluessel, Susanne Putze, Yenchin Lai, Dmitry Alexandrovsky, Rainer Malaka, Tanja Döring:
"Seeing the Faces Is So Important" - Experiences From Online Team Meetings on Commercial Virtual Reality Platforms. CoRR abs/2210.06190 (2022) - 2021
- [c16]Dmitry Alexandrovsky, Susanne Putze, Valentin Schwind, Elisa D. Mekler, Jan David Smeddinck, Denise Kahl, Antonio Krüger, Rainer Malaka:
Evaluating User Experiences in Mixed Reality. CHI Extended Abstracts 2021: 87:1-87:5 - [c15]Dmitry Alexandrovsky, Maximilian Achim Friehs, Jendrik Grittner, Susanne Putze, Max Valentin Birk, Rainer Malaka, Regan L. Mandryk:
Serious Snacking: A Survival Analysis of how Snacking Mechanics Affect Attrition in a Mobile Serious Game. CHI 2021: 113:1-113:18 - [i2]Dmitry Alexandrovsky, Susanne Putze, Valentin Schwind, Elisa D. Mekler, Jan David Smeddinck, Denise Kahl, Antonio Krüger, Rainer Malaka:
Evaluating User Experiences in Mixed Reality. CoRR abs/2101.06444 (2021) - [i1]Dmitry Alexandrovsky, Susanne Putze, Alexander Schülke, Rainer Malaka:
Towards Low-burden Responses to Open Questions in VR. CoRR abs/2104.12020 (2021) - 2020
- [c14]Dmitry Alexandrovsky, Susanne Putze, Michael Bonfert, Sebastian Höffner, Pitt Michelmann, Dirk Wenig, Rainer Malaka, Jan David Smeddinck:
Examining Design Choices of Questionnaires in VR User Studies. CHI 2020: 1-21 - [c13]Susanne Putze, Dmitry Alexandrovsky, Felix Putze, Sebastian Höffner, Jan David Smeddinck, Rainer Malaka:
Breaking The Experience: Effects of Questionnaires in VR User Studies. CHI 2020: 1-15 - [c12]Dmitry Alexandrovsky, Georg Volkmar, Maximilian Spliethöver, Stefan Finke, Marc Herrlich, Tanja Döring, Jan David Smeddinck, Rainer Malaka:
Playful User-Generated Treatment: A Novel Game Design Approach for VR Exposure Therapy. CHI PLAY 2020: 32-45 - [c11]Georg Volkmar, Dmitry Alexandrovsky, Jan David Smeddinck, Marc Herrlich, Rainer Malaka:
Playful User-Generated Treatment: Expert Perspectives on Opportunities and Design Challenges. CHI PLAY (Companion) 2020: 398-402
2010 – 2019
- 2019
- [c10]Dmitry Alexandrovsky, Tanja Döring, Susanne Putze, Thomas Fröhlich, Timo Stabbert, Rainer Malaka:
Demonstrating VRBox: A Virtual Reality Augmented Sandbox. CHI Extended Abstracts 2019 - [c9]Peter Schulz, Dmitry Alexandrovsky, Felix Putze, Rainer Malaka, Johannes Schöning:
The Role of Physical Props in VR Climbing Environments. CHI 2019: 183 - [c8]Dmitry Alexandrovsky, Maximilian Achim Friehs, Max Valentin Birk, Rowan K. Yates, Regan L. Mandryk:
Game Dynamics that Support Snacking, not Feasting. CHI PLAY 2019: 573-588 - [c7]Supara Grudpan, Dmitry Alexandrovsky, Jannicke Baalsrud Hauge, Rainer Malaka:
Exploring the Effect of Game Premise in Cooperative Digital Board Games. ICEC-JCSG 2019: 214-227 - [c6]Marc Herrlich, Athanasios Mazarakis, Dmitry Alexandrovsky, Stefan Göbel, Rainer Malaka:
Game Jam: Serious Games und Gamification. MuC (Workshopband) 2019 - 2018
- [j1]Anke V. Reinschlüssel, Dmitry Alexandrovsky, Tanja Döring, Angelie Kraft, Maike Braukmüller, Thomas Janßen, David Reid, Estela Vallejo, Angelika Bikner-Ahsbahs, Rainer Malaka:
Multimodal Algebra Learning: From Math Manipulatives to Tangible User Interfaces. i-com 17(3): 201-209 (2018) - [c5]Anke V. Reinschluessel, Tanja Döring, Dmitry Alexandrovsky, Danny Thieme, Rainer Malaka:
Beyond Math Manipulatives: Smart Tangible Objects for Algebra Learning. SmartObjects@CHI 2018: 9-16 - [c4]Thomas Fröhlich, Dmitry Alexandrovsky, Timo Stabbert, Tanja Döring, Rainer Malaka:
VRBox: A Virtual Reality Augmented Sandbox for Immersive Playfulness, Creativity and Exploration. CHI PLAY 2018: 153-162 - 2017
- [c3]Jan D. Smeddinck, Dmitry Alexandrovsky, Dirk Wenig, Michel Zimmer, Waldemar Wegele, Sylvia Juergens, Rainer Malaka:
Hoverboard: A Leap to the Future of Locomotion in VR!? ICEC 2017: 218-225 - [c2]Timo Stabbert, Thomas Fröhlich, Dmitry Alexandrovsky, Rainer Malaka:
Extending Augmented Sandboxes with Virtual Reality Interaction. MuC (Workshopband) 2017 - 2016
- [c1]Dmitry Alexandrovsky, Katya Alvarez, Benjamin Walther-Franks, Joschua Wollersheim, Rainer Malaka:
Jump'n'Rhythm: A Video Game for Training Timing Skills. MuC (Workshopband) 2016
Coauthor Index
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last updated on 2024-10-30 21:30 CET by the dblp team
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