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Solomon Boulos
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2010 – 2019
- 2012
- [c10]Karthik Vaidyanathan, Robert Toth, Marco Salvi, Solomon Boulos, Aaron E. Lefohn:
Adaptive Image Space Shading for Motion and Defocus Blur. High Performance Graphics 2012: 13-21 - 2010
- [j10]Kayvon Fatahalian, Solomon Boulos, James Hegarty, Kurt Akeley, William R. Mark, Henry P. Moreton, Pat Hanrahan:
Reducing shading on GPUs using quad-fragment merging. ACM Trans. Graph. 29(4): 67:1-67:8 (2010) - [c9]Solomon Boulos, Edward Luong, Kayvon Fatahalian, Henry P. Moreton, Pat Hanrahan:
Space-time hierarchical occlusion culling for micropolygon rendering with motion blur. High Performance Graphics 2010: 11-18
2000 – 2009
- 2009
- [j9]Margarita Bratkova, Solomon Boulos, Peter Shirley:
oRGB: A Practical Opponent Color Space for Computer Graphics. IEEE Computer Graphics and Applications 29(1): 42-55 (2009) - [j8]Ingo Wald, William R. Mark, Johannes Günther, Solomon Boulos, Thiago Ize, Warren A. Hunt, Steven G. Parker, Peter Shirley:
State of the Art in Ray Tracing Animated Scenes. Comput. Graph. Forum 28(6): 1691-1722 (2009) - [j7]Jeremy Sugerman, Kayvon Fatahalian, Solomon Boulos, Kurt Akeley, Pat Hanrahan:
GRAMPS: A programming model for graphics pipelines. ACM Trans. Graph. 28(1): 4:1-4:11 (2009) - [j6]Matthew Fisher, Kayvon Fatahalian, Solomon Boulos, Kurt Akeley, William R. Mark, Pat Hanrahan:
DiagSplit: parallel, crack-free, adaptive tessellation for micropolygon rendering. ACM Trans. Graph. 28(5): 150 (2009) - [c8]Kayvon Fatahalian, Edward Luong, Solomon Boulos, Kurt Akeley, William R. Mark, Pat Hanrahan:
Data-parallel rasterization of micropolygons with defocus and motion blur. High Performance Graphics 2009: 59-68 - 2008
- [j5]Peter Shirley, Kelvin Sung, Erik Brunvand, Alan L. Davis, Steven G. Parker, Solomon Boulos:
Fast ray tracing and the potential effects on graphics and gaming courses. Comput. Graph. 32(2): 260-267 (2008) - [c7]Josef B. Spjut, Solomon Boulos, Daniel M. Kopta, Erik Brunvand, Spencer S. Kellis:
TRaX: A Multi-Threaded Architecture for Real-Time Ray Tracing. SASP 2008: 108-114 - 2007
- [j4]Ingo Wald, Solomon Boulos, Peter Shirley:
Ray tracing deformable scenes using dynamic bounding volume hierarchies. ACM Trans. Graph. 26(1): 6 (2007) - [j3]Jan Kautz, Solomon Boulos, Frédo Durand:
Interactive editing and modeling of bidirectional texture functions. ACM Trans. Graph. 26(3): 53 (2007) - [c6]Ingo Wald, William R. Mark, Johannes Günther, Solomon Boulos, Thiago Ize, Warren A. Hunt, Steven G. Parker, Peter Shirley:
State of the Art in Ray Tracing Animated Scenes. Eurographics (State of the Art Reports) 2007: 89-116 - [c5]Solomon Boulos, David Edwards, J. Dylan Lacewell, Joe Kniss, Jan Kautz, Peter Shirley, Ingo Wald:
Packet-based whitted and distribution ray tracing. Graphics Interface 2007: 177-184 - [c4]Peter Shirley, Kelvin Sung, Erik Brunvand, Alan L. Davis, Steven G. Parker, Solomon Boulos:
Rethinking graphics and gaming courses because of fast ray tracing. SIGGRAPH Educators Program 2007: 15 - 2006
- [j2]David Edwards, Solomon Boulos, Jared M. Johnson, Peter Shirley, Michael Ashikhmin, Michael M. Stark, Chris Wyman:
The halfway vector disk for BRDF modeling. ACM Trans. Graph. 25(1): 1-18 (2006) - [c3]Abe Stephens, Solomon Boulos, James Bigler, Ingo Wald, Steven G. Parker:
An Application of Scalable Massive Model Interaction using Shared-Memory Systems. EGPGV@EuroVis/EGVE 2006: 19-26 - [c2]R. Keith Morley, Solomon Boulos, Jared M. Johnson, David Edwards, Peter Shirley, Michael Ashikhmin, Simon Premoze:
Image synthesis using adjoint photons. Graphics Interface 2006: 179-186 - 2005
- [j1]David E. DeMarle, Christiaan P. Gribble, Solomon Boulos, Steven G. Parker:
Memory sharing for interactive ray tracing on clusters. Parallel Comput. 31(2): 221-242 (2005) - [c1]Solomon Boulos:
Notes on efficient ray tracing. SIGGRAPH Courses 2005: 10
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