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Raphaël Grasset
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2020 – today
- 2021
- [j8]Stefanie Zollmann, Tobias Langlotz, Raphaël Grasset, Wei Hong Lo, Shohei Mori, Holger Regenbrecht:
Visualization Techniques in Augmented Reality: A Taxonomy, Methods and Patterns. IEEE Trans. Vis. Comput. Graph. 27(9): 3808-3825 (2021)
2010 – 2019
- 2016
- [e1]Eduardo E. Veas, Tobias Langlotz, José Martínez-Carranza, Raphaël Grasset, Maki Sugimoto, Alejandro Martín:
2016 IEEE International Symposium on Mixed and Augmented Reality, ISMAR 2016 Adjunct, Merida, Yucatan, Mexico, September 19-23, 2016. IEEE Computer Society 2016, ISBN 978-1-5090-3740-7 [contents] - 2015
- [j7]Markus Tatzgern, Raphaël Grasset, Eduardo E. Veas, Denis Kalkofen, Hartmut Seichter, Dieter Schmalstieg:
Exploring real world points of interest: Design and evaluation of object-centric exploration techniques for augmented reality. Pervasive Mob. Comput. 18: 55-70 (2015) - [j6]Jens Grubert, Michel Pahud, Raphaël Grasset, Dieter Schmalstieg, Hartmut Seichter:
The utility of Magic Lens interfaces on handheld devices for touristic map navigation. Pervasive Mob. Comput. 18: 88-103 (2015) - [i1]Clemens Arth, Raphaël Grasset, Lukas Gruber, Tobias Langlotz, Alessandro Mulloni, Daniel Wagner:
The History of Mobile Augmented Reality. CoRR abs/1505.01319 (2015) - 2014
- [j5]Nate Hagbi, Raphaël Grasset, Oriel Bergig, Mark Billinghurst, Jihad El-Sana:
In-Place Sketching for Augmented Reality Games. Comput. Entertain. 12(3): 3:1-3:18 (2014) - [j4]Tobias Langlotz, Thanh Nguyen, Dieter Schmalstieg, Raphaël Grasset:
Next-Generation Augmented Reality Browsers: Rich, Seamless, and Adaptive. Proc. IEEE 102(2): 155-169 (2014) - [c41]Stefanie Zollmann, Raphaël Grasset, Gerhard Reitmayr, Tobias Langlotz:
Image-based X-ray visualization techniques for spatial understanding in outdoor augmented reality. OZCHI 2014: 194-203 - [c40]Markus Tatzgern, Raphaël Grasset, Denis Kalkofen, Dieter Schmalstieg:
Transitional Augmented Reality navigation for live captured scenes. VR 2014: 21-26 - [c39]Markus Tatzgern, Denis Kalkofen, Raphaël Grasset, Dieter Schmalstieg:
Hedgehog labeling: View management techniques for external labels in 3D space. VR 2014: 27-32 - 2013
- [j3]Tobias Langlotz, Jens Grubert, Raphaël Grasset:
Augmented reality browsers: essential products or only gadgets? Commun. ACM 56(11): 34-36 (2013) - [j2]Eduardo E. Veas, Raphaël Grasset, Ioan Ferencik, Thomas Grünewald, Dieter Schmalstieg:
Mobile augmented reality for environmental monitoring. Pers. Ubiquitous Comput. 17(7): 1515-1531 (2013) - [c38]Markus Tatzgern, Raphaël Grasset, Eduardo E. Veas, Denis Kalkofen, Hartmut Seichter, Dieter Schmalstieg:
Exploring Distant Objects with Augmented Reality. EGVE/EuroVR 2013: 49-56 - [c37]Ross T. Smith, Maki Sugimoto, Raphaël Grasset:
Demo chairs. ISMAR 2013: 1 - [c36]Thanh Nguyen, Raphaël Grasset, Dieter Schmalstieg, Gerhard Reitmayr:
Interactive syntactic modeling with a single-point laser range finder and camera. ISMAR 2013: 107-116 - [c35]Alessandro Mulloni, Mahesh Ramachandran, Gerhard Reitmayr, Daniel Wagner, Raphaël Grasset, Serafin Diaz:
User friendly SLAM initialization. ISMAR 2013: 153-162 - 2012
- [j1]Eduardo E. Veas, Raphaël Grasset, Ernst Kruijff, Dieter Schmalstieg:
Extended Overview Techniques for Outdoor Augmented Reality. IEEE Trans. Vis. Comput. Graph. 18(4): 565-572 (2012) - [c34]Raphaël Grasset, Tobias Langlotz, Denis Kalkofen, Markus Tatzgern, Dieter Schmalstieg:
Image-driven view management for augmented reality browsers. ISMAR 2012: 177-186 - [c33]Jens Grubert, Raphaël Grasset, Gerhard Reitmayr:
Exploring the design of hybrid interfaces for augmented posters in public spaces. NordiCHI 2012: 238-246 - [c32]Tobias Langlotz, Mathäus Zingerle, Raphaël Grasset, Hannes Kaufmann, Gerhard Reitmayr:
AR Record&Replay: situated compositing of video content in mobile augmented reality. OZCHI 2012: 318-326 - [c31]Bernhard Kainz, Stefan Hauswiesner, Gerhard Reitmayr, Markus Steinberger, Raphaël Grasset, Lukas Gruber, Eduardo E. Veas, Denis Kalkofen, Hartmut Seichter, Dieter Schmalstieg:
OmniKinect: real-time dense volumetric data acquisition and applications. VRST 2012: 25-32 - 2011
- [c30]Manuela Waldner, Markus Steinberger, Raphaël Grasset, Dieter Schmalstieg:
Importance-driven compositing window management. CHI 2011: 959-968 - [c29]Julian Stadon, Raphaël Grasset:
Syncretic Post-Biological Digital Identity: Hybridizing Mixed Reality Data Transfer Systems. DS-RT 2011: 120-125 - [c28]Julian Stadon, Raphaël Grasset:
A syncretic approach to artistic research in mixed reality data transfer. ISMAR-AMH 2011: 67-72 - [c27]Adrian J. Clark, Andreas Dünser, Raphaël Grasset:
An interactive augmented reality coloring book. ISMAR 2011: 259-260 - [c26]Adrian J. Clark, Andreas Dünser, Raphaël Grasset:
An interactive augmented reality coloring book. SIGGRAPH Asia Emerging Technologies 2011: 25:1 - [c25]Manuela Waldner, Raphaël Grasset, Markus Steinberger, Dieter Schmalstieg:
Display-adaptive window management for irregular surfaces. ITS 2011: 222-231 - [c24]Katrin Wolf, Christina Dicke, Raphaël Grasset:
Touching the void: gestures for auditory interfaces. TEI 2011: 305-308 - [p2]Raphaël Grasset, Alessandro Mulloni, Mark Billinghurst, Dieter Schmalstieg:
Navigation Techniques in Augmented and Mixed Reality: Crossing the Virtuality Continuum. Handbook of Augmented Reality 2011: 379-407 - [p1]Andreas Dünser, Raphaël Grasset, Hamish Farrant:
Towards Immersive and Adaptive Augmented Reality Exposure Treatment. Annual Review of Cybertherapy and Telemedicine 2011: 37-41 - 2010
- [c23]Nate Hagbi, Raphaël Grasset, Oriel Bergig, Mark Billinghurst, Jihad El-Sana:
In-Place Sketching for content authoring in Augmented Reality games. VR 2010: 91-94
2000 – 2009
- 2009
- [c22]Jonathan Mooser, Suya You, Ulrich Neumann, Raphaël Grasset, Mark Billinghurst:
A Dynamic Programming Approach to Maximizing Tracks for Structure from Motion. ACCV (2) 2009: 1-10 - [c21]Mark Billinghurst, Raphaël Grasset, Hartmut Seichter, Andreas Dünser:
Towards Ambient Augmented Reality with Tangible Interfaces. HCI (3) 2009: 387-396 - [c20]Hartmut Seichter, Raphaël Grasset, Julian Looser, Mark Billinghurst:
Multitouch interaction for Tangible User Interfaces. ISMAR 2009: 213-214 - 2008
- [c19]Philip Buchanan, Hartmut Seichter, Mark Billinghurst, Raphaël Grasset:
Augmented reality and rigid body simulation for edutainment: the interesting mechanism - an AR puzzle to teach Newton physics. Advances in Computer Entertainment Technology 2008: 17-20 - [c18]Raphaël Grasset, Andreas Dünser, Mark Billinghurst:
Edutainment with a mixed reality book: a visually augmented illustrative childrens' book. Advances in Computer Entertainment Technology 2008: 292-295 - [c17]Raphaël Grasset, Andreas Dünser, Mark Billinghurst:
The design of a mixed-reality book: Is it still a real book? ISMAR 2008: 99-102 - [c16]Mark Billinghurst, Raphaël Grasset:
Developing augmented reality applications. SIGGRAPH ASIA Courses 2008: 4:1 - 2007
- [c15]Raphaël Grasset, Andreas Dünser, Hartmut Seichter, Mark Billinghurst:
The mixed reality book: a new multimedia reading experience. CHI Extended Abstracts 2007: 1953-1958 - [c14]Moffat Mathews, Madan Challa, Cheng-Tse Chu, Gu Jian, Hartmut Seichter, Raphaël Grasset:
Evaluation of spatial abilities through tabletop AR. CHINZ 2007: 17-24 - [c13]Julian Looser, Mark Billinghurst, Raphaël Grasset, Andy Cockburn:
An evaluation of virtual lenses for object selection in augmented reality. GRAPHITE 2007: 203-210 - [c12]Julian Looser, Raphaël Grasset, Mark Billinghurst:
A 3D Flexible and Tangible Magic Lens in Augmented Reality. ISMAR 2007: 51-54 - [c11]Raphaël Grasset, Andreas Dünser, Mark Billinghurst:
Human-Centered Development of an AR Handheld Display. ISMAR 2007: 177-180 - [c10]Yannick Allusse, Raphaël Grasset, Mark Billinghurst:
Accelerating Template-Based Matching on the GPU for AR Applications. ISMAR 2007: 271-272 - 2006
- [c9]Raphaël Grasset, Julian Looser, Mark Billinghurst:
Transitional interface: concept, issues and framework. ISMAR 2006: 231-232 - [c8]Jaka Sodnik, Saso Tomazic, Raphaël Grasset, Andreas Dünser, Mark Billinghurst:
Spatial sound localization in an augmented reality environment. OZCHI 2006: 111-118 - [c7]Alastair Hampshire, Hartmut Seichter, Raphaël Grasset, Mark Billinghurst:
Augmented reality authoring: generic context from programmer to designer. OZCHI 2006: 409-412 - 2005
- [c6]Raphaël Grasset, Laurence Boissieux, Jean-Dominique Gascuel, Dieter Schmalstieg:
Interactive Mediated Reality. AUIC 2005: 21-29 - [c5]Raphaël Grasset, Julian Looser, Mark Billinghurst:
OSGARToolKit: tangible + transitional 3D collaborative mixed reality framework. ICAT 2005: 257-258 - [c4]Raphaël Grasset, Philip Lamb, Mark Billinghurst:
Evaluation of Mixed-Space Collaboration. ISMAR 2005: 90-99 - [c3]Raphaël Grasset, Julian Looser, Mark Billinghurst:
A Step Towards a Multimodal AR Interface: A New Handheld Device for 3D Interaction. ISMAR 2005: 206-207 - 2004
- [b1]Raphaël Grasset:
Environnement de réalité augmentée 3D coopératif : approche colocalisée sur table. Joseph Fourier University, Grenoble, France, 2004 - 2003
- [c2]Raphaël Grasset, Jean-Dominique Gascuel, Dieter Schmalstieg:
Interactive Mediated Reality. ISMAR 2003: 302-303 - 2002
- [c1]Raphaël Grasset, Jean-Dominique Gascuel:
MARE: multiuser augmented reality environment on table setup. SIGGRAPH Abstracts and Applications 2002: 213
Coauthor Index
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