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Volker Paelke
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2020 – today
- 2022
- [p3]Ralf Doerner, Christian Geiger, Leif Oppermann, Volker Paelke, Steffi Beckhaus:
Interaction in Virtual Worlds. Virtual and Augmented Reality 2022: 201-244 - 2020
- [c47]Jendrik Bulk, Volker Paelke:
A Testbed for Rapid Design and Evaluation of VR Navigation Techniques for Industrial Applications. HCI (23) 2020: 13-24
2010 – 2019
- 2018
- [c46]Hitesh Dhiman, Sascha Martinez, Volker Paelke, Carsten Röcker:
Head-Mounted Displays in Industrial AR-Applications: Ready for Prime Time? HCI (23) 2018: 67-78 - 2016
- [c45]Oliver Sand, Sebastian Büttner, Volker Paelke, Carsten Röcker:
smARt.Assembly - Projection-Based Augmented Reality for Supporting Assembly Workers. HCI (10) 2016: 643-652 - 2015
- [j2]Volker Paelke, Carsten Röcker, Nils Koch, Holger Flatt, Sebastian Büttner:
User interfaces for cyber-physical systems. Autom. 63(10): 833-843 (2015) - [c44]Volker Paelke, Carsten Röcker:
User Interfaces for Cyber-Physical Systems: Challenges and Possible Approaches. HCI (18) 2015: 75-85 - [c43]Mythreya Seetharama, Volker Paelke, Carsten Röcker:
SafetyPIN: Secure PIN Entry Through Eye Tracking. HCI (22) 2015: 426-435 - 2014
- [c42]Volker Paelke:
Augmented reality in the smart factory: Supporting workers in an industry 4.0. environment. ETFA 2014: 1-4 - [c41]Enes Yigitbas, Holger Fischer, Thomas Kern, Volker Paelke:
Model-Based Development of Adaptive UIs for Multi-channel Self-service Systems. HCSE 2014: 267-274 - 2013
- [c40]Florian Klompmaker, Volker Paelke, Holger Fischer:
A Taxonomy-Based Approach towards NUI Interaction Design. HCI (25) 2013: 32-41 - 2012
- [c39]Florian Klompmaker, Volker Paelke:
Ein Taxonomie basierter Ansatz des Interaction Designs am Beispiel koaktiver 3D Geo-Visualisierungen. VR/AR 2012: 1-12 - 2011
- [c38]Karsten Nebe, Volker Paelke:
Key Requirements for Integrating Usability Engineering and Software Engineering. HCI (1) 2011: 114-120 - 2010
- [j1]Jason Dykes, Gennady L. Andrienko, Natalia V. Andrienko, Volker Paelke, Jochen Schiewe:
Editorial - GeoVisualization and the Digital City. Comput. Environ. Urban Syst. 34(6): 443-451 (2010) - [c37]Jörg Stöcklein, Patrick Pogscheba, Christian Geiger, Volker Paelke:
MiReAS: a mixed reality software framework for iterative prototyping of control strategies for an indoor airship. Afrigraph 2010: 27-36 - [c36]Jörg Stöcklein, Christian Geiger, Volker Paelke:
Mixed reality in the loop - design process for interactive mechatronical systems. VR 2010: 303-304
2000 – 2009
- 2009
- [c35]Jörg Stöcklein, Christian Geiger, Volker Paelke, Patrick Pogscheba:
Poster: MVCE - a design pattern to guide the development of next generation user interfaces. 3DUI 2009: 153-154 - [c34]Volker Paelke, Karsten Nebe:
Integrating usability engineering and software engineering in mixed reality system development. C3S2E 2009: 137-141 - [c33]Volker Paelke, Karsten Nebe:
Dynamic Maps for Future Navigation Systems: Agile Design Exploration of User Interface Concepts. HCI (3) 2009: 169-178 - [c32]Jörg Stöcklein, Christian Geiger, Volker Paelke, Patrick Pogscheba:
A Design Method for Next Generation User Interfaces Inspired by the Mixed Reality Continuum. HCI (13) 2009: 244-253 - [c31]Karsten Nebe, Volker Paelke:
Usability-Engineering-Requirements as a Basis for the Integration with Software Engineering. HCI (1) 2009: 652-659 - [c30]Karsten Nebe, Volker Paelke:
Usability-Anforderungen zur Prozessgestaltung. UP 2009: 262-267 - [e1]Monika Sester, Lars Bernard, Volker Paelke:
Advances in GIScience, Proceedings of the 12th AGILE Conference, Hannover, Germany, 2-5 June 2009. Lecture Notes in Geoinformation and Cartography, Springer 2009, ISBN 978-3-642-00317-2 [contents] - 2008
- [c29]Volker Paelke, Karsten Nebe:
Integrating agile methods for mixed reality design space exploration. Conference on Designing Interactive Systems 2008: 240-249 - [c28]Karsten Nebe, Markus Düchting, Dirk Zimmermann, Volker Paelke:
Qualitätsaspekte bei der Integration von User Centred Design Aktivitäten in Softwareentwicklungsprozesse. UP 2008: 282-286 - [p2]Birgit Elias, Volker Paelke:
User-Centered Design of Landmark Visualizations. Map-based Mobile Services 2008: 33-56 - [p1]Volker Paelke, Leif Oppermann, Christian Reimann:
Mobile Location-Based Gaming. Map-based Mobile Services 2008: 310-334 - 2007
- [c27]Volker Paelke, Birgit Elias:
Stories as Route Descriptions. COSIT 2007: 255-267 - [c26]Volker Paelke, Claus Brenner:
Development of a Mixed Reality Device for Interactive On-Site Geo-visualization. SimVis 2007: 237-248 - 2006
- [c25]Christian Geiger, Volker Paelke, Ivonne Gansen:
Navigating by Following Stories. TIDSE 2006: 324-333 - 2005
- [c24]Christian Reimann, Volker Paelke:
Adaptive mixed reality games. Advances in Computer Entertainment Technology 2005: 302-305 - [c23]Volker Paelke, Christian Reimann:
Mobile Games within the Mixed-Reality Continuum. SimVis 2005: 317-328 - 2004
- [c22]Volker Paelke, Christian Reimann, Dirk Stichling:
Foot-based mobile interaction with games. Advances in Computer Entertainment Technology 2004: 321-324 - [c21]Volker Paelke, Christian Reimann, Dirk Stichling:
Kick-up menus. CHI Extended Abstracts 2004: 1552 - [c20]Wolfgang Müller, Volker Paelke:
A Formal Model of a Framework for Simulation-Based Animation. SimVis 2004: 165-178 - [c19]Volker Paelke, Jörg Stöcklein, Christian Reimann, Waldemar Rosenbach:
Mixed Reality Authoring for Content Creators. SimVis 2004: 251-262 - [c18]Jürgen Gausemeier, Jochen Bauch, Rafael Radkowski, Qing Shen, Wolfgang Müller, Volker Paelke:
Lösungselement-basiertes Virtual Prototyping von selbstoptimierenden mechatronischen Systemen. SimVis 2004: 275-286 - [c17]Christian Geiger, Volker Paelke, Christian Reimann:
Mobile Entertainment Computing. TIDSE 2004: 142-147 - 2003
- [c16]Volker Paelke, Christian Reimann, Waldemar Rosenbach:
A visualization design repository for mobile devices. Afrigraph 2003: 57-62 - [c15]Christian Reimann, Volker Paelke, Dirk Stichling:
Computer Vision Based Interaction for Mobile Games. GAME-ON 2003: 227- - [c14]Christian Reimann, Volker Paelke:
Visualisierungs- und Illustrationstechniken für mobile AR-Anwendungen. SimVis 2003: 375-386 - 2002
- [b1]Volker Paelke:
Design of interactive 3D illustrations. University of Paderborn, Germany, Shaker 2002, ISBN 978-3-8322-0573-7, pp. 1-254 - [c13]Christian Geiger, Volker Paelke, Christian Reimann, Waldemar Rosenbach, Jörg Stöcklein:
Testable Design Representations for Mobile Augmented Reality Authoring. ISMAR 2002: 281-284 - [c12]Ralf Dörner, Christian Geiger, Michael Haller, Volker Paelke:
Authoring mixed reality - a component and framework-based approach. IWEC 2002: 405-413 - [c11]Volker Paelke, Jörg Stöcklein, Lennart Grötzbach, Christian Geiger, Christian Reimann, Waldemar Rosenbach:
The AR-ENIGMA: a PDA based interactive illustration. SIGGRAPH Abstracts and Applications 2002: 260 - [c10]Christian Geiger, Volker Paelke, Christian Reimann, Wolfgang Rosenbach, Jörg Stöcklein:
Interaktive Visuelle Inhalte auf Mobilen Endgeräten. SimVis 2002: 133-146 - 2001
- [c9]Christian Geiger, M. Middenhoff, Volker Paelke, Christian Reimann, Wolfgang Rosenbach:
Komponentenbasierter Entwurf interaktiver 3D/VR/AR-Inhalte. SimVis 2001: 187-202 - [c8]Stephan Flake, Christian Geiger, Wolfgang Müller, Volker Paelke, Waldemar Rosenbach, Jürgen Ruf:
Customer-Oriented Systems Design through Virtual Prototypes. WETICE 2001: 263-268 - 2000
- [c7]Volker Paelke:
Agents as building-blocks for usability tests in multi-user 3D environments. CHI Extended Abstracts 2000: 173-174 - [c6]Volker Paelke:
Systematic Design of Interactive Illustration Techniques for User Guidance in Virtual Environments. VR 2000: 207- - [c5]Christian Geiger, Volker Paelke, Christian Reimann, Waldemar Rosenbach:
A framework for the structured design of VR/AR content. VRST 2000: 75-82
1990 – 1999
- 1999
- [c4]Volker Paelke:
Design support for interactive 3D illustrations. CHI Extended Abstracts 1999: 334-335 - [c3]Volker Paelke:
Visual Presentation Agents for 3D Environments. IUI 1999: 196 - [c2]Christian Geiger, Volker Paelke:
Zum Einsatz von Animation in interaktiven Benutzungsschnittstellen. SimVis 1999: 337-358 - 1996
- [c1]Christian Geiger, Ralf Hunstock, Volker Paelke:
Rapid Prototyping of Animated 3-D Objects. EUROMEDIA 1996: 111-118
Coauthor Index
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