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Christoph Klimmt
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2020 – today
- 2022
- [c15]Daniel Possler, Natascha N. Carnol, Christoph Klimmt, Ina Weber-Hoffmann, Arthur A. Raney:
A Matter of Closeness: Player-Avatar Relationships as Degree of Including Avatars in the Self. ICEC 2022: 171-182 - 2021
- [j36]Julian Kreissl, Daniel Possler, Christoph Klimmt:
Engagement With the Gurus of Gaming Culture: Parasocial Relationships to Let's Players. Games Cult. 16(8): 1021-1043 (2021) - [j35]Christoph Klimmt:
JMP Is Moving Forward. J. Media Psychol. Theor. Methods Appl. 33(1) (2021) - [j34]Christoph Klimmt, Nicholas David Bowman:
Inspiring, Regulating, Multitasking, Modeling, and Shifting: Moving Media Psychology Forward Through Theoretical Innovation. J. Media Psychol. Theor. Methods Appl. 33(4): 167-168 (2021) - [c14]Daniel Possler, Christoph Klimmt, Nicholas David Bowman:
How Awe Affects Players' Entertainment Experiences Over Six Weeks of Playing. ICEC 2021: 223-235 - 2020
- [j33]Nicholas David Bowman, Allison Eden, Jesse Fox, Christoph Klimmt, Özen Odag, Ivar E. Vermeulen, Catalina Toma:
Call for Papers: "Theoretical Consolidation and Innovation in Media Psychology". J. Media Psychol. Theor. Methods Appl. 32(1) (2020) - [j32]Christoph Klimmt:
At the Start of 2020 - Transitions in the Editorial Team. J. Media Psychol. Theor. Methods Appl. 32(1) (2020)
2010 – 2019
- 2019
- [j31]Sarah Geber, Eva Baumann, Christoph Klimmt:
Where Do Norms Come From? Peer Communication as a Factor in Normative Social Influences on Risk Behavior. Commun. Res. 46(5): 708-730 (2019) - [j30]Diana Rieger, Christoph Klimmt:
The daily dose of digital inspiration: A multi-method exploration of meaningful communication in social media. New Media Soc. 21(1) (2019) - [j29]Diana Rieger, Christoph Klimmt:
The daily dose of digital inspiration 2: Themes and affective user responses to meaningful memes in social media. New Media Soc. 21(10) (2019) - [j28]Christoph Klimmt:
Announcing Changes in JMP's Editorial Team. J. Media Psychol. Theor. Methods Appl. 31(1) (2019) - 2018
- [j27]Nicole Krämer, Christoph Klimmt:
Goodbye and Welcome. J. Media Psychol. Theor. Methods Appl. 30(1) (2018) - [j26]Tobias Rothmund, Christoph Klimmt, Mario Gollwitzer:
Low Temporal Stability of Excessive Video Game Use in German Adolescents. J. Media Psychol. Theor. Methods Appl. 30(2) (2018) - 2017
- [c13]Daniel Possler, Christoph Klimmt, Daniela Schlütz, Jonas Walkenbach:
A Mature Kind of Fun? Exploring Silver Gamers' Motivation to Play Casual Games - Results from a Large-Scale Online Survey. HCI (28) 2017: 280-295 - 2016
- [j25]Tilo Hartmann, Werner Wirth, Holger Schramm, Christoph Klimmt, Peter Vorderer, André Gysbers, Saskia Böcking, Niklas Ravaja, Jari Laarni, Timo Saari, Feliz Gouveia, Ana Maria Sacau:
The Spatial Presence Experience Scale (SPES). J. Media Psychol. Theor. Methods Appl. 28(1): 1-15 (2016) - 2015
- [c12]Christoph Klimmt, Semhar Ogbazion:
Interesting, but not Necessarily Effective: Testing a Serious Game with Socially Disadvantaged Children. GALA 2015: 238-244 - [p1]Tilo Hartmann, Werner Wirth, Peter Vorderer, Christoph Klimmt, Holger Schramm, Saskia Böcking:
Spatial Presence Theory: State of the Art and Challenges Ahead. Immersed in Media, Telepresence Theory, Measurement & Technology 2015: 115-135 - 2014
- [j24]Birgit Endrass, Christoph Klimmt, Gregor Mehlmann, Elisabeth André, Christian Roth:
Designing User-Character Dialog in Interactive Narratives: An Exploratory Experiment. IEEE Trans. Comput. Intell. AI Games 6(2): 166-173 (2014) - 2013
- [j23]Arne Sjöström, Alexandra Sowka, Mario Gollwitzer, Christoph Klimmt, Tobias Rothmund:
Exploring Audience Judgments of Social Science in Media Discourse. J. Media Psychol. Theor. Methods Appl. 25(1): 27-38 (2013) - 2012
- [j22]Christian Roth, Ivar E. Vermeulen, Peter Vorderer, Christoph Klimmt:
Exploring Replay Value: Shifts and Continuities in User Experiences Between First and Second Exposure to an Interactive Story. Cyberpsychology Behav. Soc. Netw. 15(7): 378-381 (2012) - [j21]Christian Roth, Ivar E. Vermeulen, Peter Vorderer, Christoph Klimmt, David Pizzi, Jean-Luc Lugrin, Marc Cavazza:
Playing In or Out of Character: User Role Differences in the Experience of Interactive Storytelling. Cyberpsychology Behav. Soc. Netw. 15(11): 630-633 (2012) - [j20]Christoph Klimmt, Christian Roth, Ivar E. Vermeulen, Peter Vorderer, Franziska Susanne Roth:
Forecasting the Experience of Future Entertainment Technology: "Interactive Storytelling" and Media Enjoyment. Games Cult. 7(3): 187-208 (2012) - [c11]Christopher Blake, Dorothée Hefner, Christian Roth, Christoph Klimmt, Peter Vorderer:
Cognitive Processes Involved in Video Game Identification. ICEC 2012: 75-84 - 2011
- [j19]Christoph Klimmt:
Media Psychology and Complex Modes of Entertainment Experiences. J. Media Psychol. Theor. Methods Appl. 23(1): 34-38 (2011) - [c10]Birgit Endrass, Christoph Klimmt, Gregor Mehlmann, Elisabeth André, Christian Roth:
Exploration of User Reactions to Different Dialog-Based Interaction Styles. ICIDS 2011: 243-248 - [c9]Christian Roth, Peter Vorderer, Christoph Klimmt, Ivar E. Vermeulen:
The User Experience of Interactive Digital Storytelling: Theory and Measurement. ICIDS 2011: 362-363 - [c8]Christian Roth, Christoph Klimmt, Ivar E. Vermeulen, Peter Vorderer:
The Experience of Interactive Storytelling: Comparing "Fahrenheit" with "Façade". ICEC 2011: 13-21 - [c7]Christian Roth, Peter Vorderer, Christoph Klimmt, Ivar E. Vermeulen:
How Does an Interactive Story Feel Like? Theory and Measurement of the User Experience. ICEC 2011: 464-467 - 2010
- [c6]Ivar E. Vermeulen, Christian Roth, Peter Vorderer, Christoph Klimmt:
Measuring User Responses to Interactive Stories: Towards a Standardized Assessment Tool. ICIDS 2010: 38-43
2000 – 2009
- 2009
- [j18]Christoph Klimmt, Albert A. Rizzo, Peter Vorderer, Jan Koch, Till Fischer:
Experimental Evidence for Suspense as Determinant of Video Game Enjoyment. Cyberpsychology Behav. Soc. Netw. 12(1): 29-31 (2009) - [j17]Christoph Klimmt, Hannah Schmid, Julia Orthmann:
Exploring the Enjoyment of Playing Browser Games. Cyberpsychology Behav. Soc. Netw. 12(2): 231-234 (2009) - [c5]Christian Roth, Peter Vorderer, Christoph Klimmt:
The Motivational Appeal of Interactive Storytelling: Towards a Dimensional Model of the User Experience. ICIDS 2009: 38-43 - [c4]Christoph Klimmt, Christopher Blake, Dorothée Hefner, Peter Vorderer, Christian Roth:
Player Performance, Satisfaction, and Video Game Enjoyment. ICEC 2009: 1-12 - 2008
- [c3]Marc Cavazza, Stéphane Donikian, Marc Christie, Ulrike Spierling, Nicolas Szilas, Peter Vorderer, Tilo Hartmann, Christoph Klimmt, Elisabeth André, Ronan Champagnat, Paolo Petta, Patrick Olivier:
The IRIS Network of Excellence: Integrating Research in Interactive Storytelling. ICIDS 2008: 14-19 - 2007
- [j16]Christoph Klimmt, Tilo Hartmann, Andreas Frey:
Effectance and Control as Determinants of Video Game Enjoyment. Cyberpsychology Behav. Soc. Netw. 10(6): 845-848 (2007) - [c2]Dorothée Hefner, Christoph Klimmt, Peter Vorderer:
Identification with the Player Character as Determinant of Video Game Enjoyment. ICEC 2007: 39-48 - 2006
- [j15]Tilo Hartmann, Christoph Klimmt:
Gender and Computer Games: Exploring Females' Dislikes. J. Comput. Mediat. Commun. 11(4): 910-931 (2006) - [j14]Peter Vorderer, Saskia Böcking, Christoph Klimmt, Ute Ritterfeld:
What Makes Preschoolers Listen to Narrative Audio Tapes? Z. für Medienpsychologie 18(1): 9-18 (2006) - [j13]Ute Ritterfeld, Sandra Niebuhr, Christoph Klimmt, Peter Vorderer:
Unterhaltsamer Mediengebrauch und Spracherwerb. Z. für Medienpsychologie 18(2): 60-69 (2006) - [j12]Christoph Klimmt:
"Ein echtes Highlight ist der Wald": Professionalisierung der Computerspiel-Vermarktung am Beispiel des Verkaufsstarts von "Oblivion". Z. für Medienpsychologie 18(3): 139-140 (2006) - 2005
- [j11]Katharina-Maria Behr, Andreas Nosper, Christoph Klimmt, Tilo Hartmann:
Some Practical Considerations of Ethical Issues in VR Research. Presence Teleoperators Virtual Environ. 14(6): 668-676 (2005) - [j10]Christoph Klimmt:
Verkaufsstart von Die Sims 2. Z. für Medienpsychologie 17(1): 24-26 (2005) - [j9]Tilo Hartmann, Christoph Klimmt:
Ursachen und Effekte Parasozialer Interaktionen im Rezeptionsprozess. Z. für Medienpsychologie 17(3): 88-98 (2005) - 2004
- [j8]Christoph Klimmt, Tilo Hartmann:
Celebrating Interactive Entertainment - die 2. Games Convention in Leipzig. Z. für Medienpsychologie 16(1): 38-39 (2004) - [j7]Christoph Klimmt:
"Level Up": Inauguralkonferenz der Digital Games Research Association. Z. für Medienpsychologie 16(2): 80 (2004) - 2003
- [j6]Christoph Klimmt, Peter Vorderer:
Media Psychology "is not yet there": Introducing Theories on Media Entertainment to the Presence Debate. Presence Teleoperators Virtual Environ. 12(4): 346-359 (2003) - [j5]Christoph Klimmt, Sabine Trepte:
Theoretisch-methodische Desiderata der medienpsychologischen Forschung über die aggressionsfördernde Wirkung gewalthaltiger Computer- und Videospiele. Z. für Medienpsychologie 15(4): 114-121 (2003) - [c1]Peter Vorderer, Tilo Hartmann, Christoph Klimmt:
Explaining the enjoyment of playing video games: the role of competition. ICEC 2003 - 2002
- [j4]Christoph Klimmt:
Neue Schnittstellen - medienpsychologisch relevante Themen in der Entwicklungs- und Sozialpsychologie. Z. für Medienpsychologie 14(2): 86-87 (2002) - 2001
- [j3]Christoph Klimmt:
Computer-Spiel: Interaktive Unterhaltungsangebote als Synthese aus Medium und Spielzeug. Z. für Medienpsychologie 13(1): 22-32 (2001) - [j2]Christoph Klimmt:
Interview mit Stacey Spiegel, Chief Executive Officer, Immersion Studios, Inc., Toronto. Z. für Medienpsychologie 13(2): 103-105 (2001) - [j1]Christoph Klimmt:
Internet-Ressourcen für die medienpsychologische Forschung, Lehre und Praxis. Z. für Medienpsychologie 13(4): 188 (2001)
Coauthor Index
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