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Manuel Gentile
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2020 – today
- 2023
- [j10]Francesco Bellotti, Jannicke Baalsrud Hauge, Manuel Gentile, Johan Jeuring, Iza Marfisi-Schottman, Manuel Ninaus, Remco C. Veltkamp, Vanissa Wanick, Riccardo Berta:
Alessandro De Gloria: 1955 - 2023. Int. J. Serious Games 10(1) (2023) - [j9]Agnese Augello, Giuseppe Città, Manuel Gentile, Antonio Lieto:
A Storytelling Robot Managing Persuasive and Ethical Stances via ACT-R: An Exploratory Study. Int. J. Soc. Robotics 15(12): 2115-2131 (2023) - [c24]Flavio Manganello, Peadar Callaghan, Giuseppe Città, Paola Denaro, Jeffrey Earp, Chiara Fante, Dirk Ifenthaler, Catlyn Kirna, Luca Janka Laszlo, Ilaria Matteucci, Salvatore Perna, Nicolai Plintz, Anna Vaccarelli, Manuel Gentile:
SuperCyberKids: Enhancing Cybersecurity Education in K-12 Through Digital Game-Based Learning. HELMeTO 2023: 323-334 - [c23]Vanessa Pitrella, Salvatore Perna, Mario Allegra, Manuel Gentile, Simona Ottaviano, Anna Re, Crispino Tosto, Giuseppe Città:
Artificial Intelligence for Personalized Learning in K-12 Education. A Scoping Review. HELMeTO 2023: 372-382 - [c22]Sofia Pescarin, Giuseppe Città, Manuel Gentile, Samuele Spotti:
Authenticity in VR and XR Experiences: a Conceptual Framework for Digital Heritage. GCH 2023: 21-25 - 2022
- [j8]Manuel Gentile, Antonio Lieto:
The role of mental rotation in TetrisTM gameplay: An ACT-R computational cognitive model. Cogn. Syst. Res. 73: 1-11 (2022) - [c21]Alessandro Signa, Manuel Gentile, Sabrina Picciotto, Antonella Cusimano, Salvatore Perna:
BubbleMumble: A Serious Game for the Dissemination of Scientific Results in Secondary Schools. CSEDU (2) 2022: 467-474 - [i2]Agnese Augello, Manuel Gentile, Frank Dignum:
Social Practices for Social Driven Conversations in Serious Games. CoRR abs/2206.05355 (2022) - 2021
- [c20]Mario Allegra, Antonella Bongiovanni, Giuseppe Città, Antonella Cusimano, Valentina Dal Grande, Manuel Gentile, Annamaria Kisslinger, Dario La Guardia, Giovanna Liguori, Fabrizio Lo Presti, Salvatore Perna, Sabrina Picciotto, Simona Ottaviano, Carla Sala, Alessandro Signa:
The Role of Metaphor in Serious Games Design: the BubbleMumble Case Study. GALA 2021: 198-207 - [i1]Agnese Augello, Giuseppe Città, Manuel Gentile, Antonio Lieto:
A Storytelling Robot managing Persuasive and Ethical Stances via ACT-R: an Exploratory Study. CoRR abs/2107.12845 (2021) - 2020
- [j7]Agnese Augello, Linda Daniela, Manuel Gentile, Dirk Ifenthaler, Giovanni Pilato:
Editorial: Robot-Assisted Learning and Education. Frontiers Robotics AI 7: 591319 (2020) - [j6]Antonios Liapis, Georgios N. Yannakakis, Manuel Gentile, Manuel Ninaus:
Introduction to the GaLA Conf 2019 Special Issue. Int. J. Serious Games 7(3): 59-60 (2020) - [c19]Rosalba Spotorno, Marco Picone, Manuel Gentile:
Designing an Online Dungeons & Dragons Experience for Primary School Children. GALA 2020: 207-217 - [c18]Adriana Bono, Agnese Augello, Manuel Gentile, Salvatore Gaglio:
Social Practices based characters in a Robotic Storytelling System. RO-MAN 2020: 90-95
2010 – 2019
- 2019
- [j5]Giuseppe Città, Manuel Gentile, Mario Allegra, Marco Arrigo, Daniela Conti, Simona Ottaviano, Francesco Reale, Marinella Sciortino:
The effects of mental rotation on computational thinking. Comput. Educ. 141 (2019) - [j4]Manuel Gentile, Mario Allegra, Heinrich Söbke:
Introduction to the GaLA Conf 2019 Special Issue. Int. J. Serious Games 6(3): 3-4 (2019) - [j3]Manuel Gentile, Giuseppe Città, Salvatore Perna, Alessandro Signa, Valentina Dal Grande, Simona Ottaviano, Dario La Guardia, Mario Allegra:
The role of disposition to critical thinking in digital game-based learning. Int. J. Serious Games 6(3): 51-63 (2019) - [c17]Manuel Gentile, Giuseppe Città, Antonio Lieto, Mario Allegra:
Some Notes on the Possibile Role of Cognitive Architectures in Serious Games. GALA 2019: 231-241 - [e2]Manuel Gentile, Mario Allegra, Heinrich Söbke:
Games and Learning Alliance - 7th International Conference, GALA 2018, Palermo, Italy, December 5-7, 2018, Proceedings. Lecture Notes in Computer Science 11385, Springer 2019, ISBN 978-3-030-11547-0 [contents] - [e1]Antonios Liapis, Georgios N. Yannakakis, Manuel Gentile, Manuel Ninaus:
Games and Learning Alliance - 8th International Conference, GALA 2019, Athens, Greece, November 27-29, 2019, Proceedings. Lecture Notes in Computer Science 11899, Springer 2019, ISBN 978-3-030-34349-1 [contents] - 2018
- [c16]Manuel Gentile, Giuseppe Città, Salvatore Perna, Alessandro Signa, Francesco Reale, Valentina Dal Grande, Simona Ottaviano, Dario La Guardia, Mario Allegra:
The Effect of Disposition to Critical Thinking on Playing Serious Games. GALA 2018: 3-15 - [c15]Virginia Dignum, Frank Dignum, Javier Vázquez-Salceda, Aurélie Clodic, Manuel Gentile, Samuel Mascarenhas, Agnese Augello:
Design for Values for Social Robot Architectures. Robophilosophy/TRANSOR 2018: 43-52 - [c14]Aurélie Clodic, Javier Vázquez-Salceda, Frank Dignum, Samuel Mascarenhas, Virginia Dignum, Agnese Augello, Manuel Gentile, Rachid Alami:
On the Pertinence of Social Practices for Social Robotics. Robophilosophy/TRANSOR 2018: 63-74 - 2017
- [c13]Agnese Augello, Giuseppe Città, Manuel Gentile, Ignazio Infantino, Dario La Guardia, Adriano Manfré, Umberto Maniscalco, Simona Ottaviano, Giovanni Pilato, Filippo Vella, Mario Allegra:
Improving Spatial Reasoning by Interacting with a Humanoid Robot. IIMSS 2017: 151-160 - [c12]Giuseppe Città, Sylvester Arnab, Agnese Augello, Manuel Gentile, Sebastian Idelsohn-Zielonka, Dirk Ifenthaler, Ignazio Infantino, Dario La Guardia, Adriano Manfré, Mario Allegra:
Move Your Mind: Creative Dancing Humanoids as Support to STEAM Activities. IIMSS 2017: 190-199 - [c11]Agnese Augello, Manuel Gentile, Frank Dignum:
An Overview of Open-Source Chatbots Social Skills. INSCI Workshops 2017: 236-248 - 2016
- [c10]Agnese Augello, Manuel Gentile, Lucas Weideveld, Frank Dignum:
Dialogues as Social Practices for Serious Games. ECAI 2016: 1732-1733 - [c9]Agnese Augello, Manuel Gentile, Frank Dignum:
Social Agents for Learning in Virtual Environments. GALA 2016: 133-143 - [c8]Manuel Gentile, Giuseppe Città, Simona Ottaviano, Dario La Guardia, Valentina Dal Grande, Mario Allegra, Aki Järvinen:
A Semantic Frame Approach to Support Serious Game Design. GALA 2016: 246-256 - [c7]Agnese Augello, Ignazio Infantino, Adriano Manfré, Giovanni Pilato, Filippo Vella, Manuel Gentile, Giuseppe Città, Giulia Crifaci, Rossella Raso, Mario Allegra:
A Personal Intelligent Coach for Smart Embodied Learning Environments. IIMSS 2016: 629-636 - [c6]Agnese Augello, Manuel Gentile, Lucas Weideveld, Frank Dignum:
A Model of a Social Chatbot. IIMSS 2016: 637-647 - 2015
- [c5]Agnese Augello, Manuel Gentile, Frank Dignum:
Social Practices for Social Driven Conversations in Serious Games. GALA 2015: 100-110 - 2014
- [j2]Manuel Gentile, Dario La Guardia, Valentina Dal Grande, Simona Ottaviano, Mario Allegra:
An Agent Based approach to design Serious Game. Int. J. Serious Games 1(2) (2014) - 2013
- [c4]Manuel Gentile, Dario La Guardia, Valentina Dal Grande, Simona Ottaviano, Mario Allegra:
An Agent Based Methodology to Design Serious Game in Social Field. GALA 2013: 145-156 - 2012
- [c3]Agnese Augello, Manuel Gentile, Giovanni Pilato, Giorgio Vassallo:
Geometric Encoding of Sentences based on Clifford Algebra. KDIR 2012: 457-462 - 2010
- [j1]Davide Taibi, Manuel Gentile, Giovanni Fulantelli, Mario Allegra:
An Ontology to Model e-portfolio and Social Relationship in Web 2.0 Informal Learning Environments. Int. J. Comput. Commun. Control 5(4): 578-585 (2010)
2000 – 2009
- 2008
- [c2]Luciano Seta, Manuel Gentile, Davide Taibi, Marco Arrigo, Giovanni Fulantelli, Gaspare Novara, Onofrio Di Giuseppe:
Multimodality in a Mobile Learning Environment. DEXA Workshops 2008: 160-165 - 2007
- [c1]Manuel Gentile, Davide Taibi, Luciano Seta, Marco Arrigo, Giovanni Fulantelli, Onofrio Di Giuseppe, Gaspare Novara:
Social Knowledge Building in a Mobile Learning Environment. OTM Workshops (1) 2007: 337-346
Coauthor Index
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