Authors:
Simon Kloiber
1
;
Christoph Schinko
2
;
Volker Settgast
2
;
Martin Weinzerl
3
;
Tobias Schreck
1
and
Reinhold Preiner
1
Affiliations:
1
Institute for Computer Graphics and Knowledge Visualization, Graz University of Technology, Austria
;
2
Fraunhofer Austria Research GmbH, Graz, Austria
;
3
AVL List GmbH, Graz, Austria
Keyword(s):
Virtual Reality, Unreal Engine, Integrated Design, Assembly Sequence, Training, Evaluation, Workflow.
Abstract:
To compete in industrial production and assembly design, companies must implement fast and efficient workflows for the design of assembly processes. To date, these workflows comprise multiple stages that typically cover a heterogeneous set of designer competences, used tools and data. We present a concept for an integrated assembly process design workflow with VR-based evaluation and training methods leveraging the flexibility and functionality of a modern game engine. Our approach maps the required tools onto off-the-shelf features of these engines. This ensures an easy integration of our workflow into existing industry processes and allows quick results, which support fast prototyping. Furthermore, Virtual Reality based previews and evaluations significantly reduce the need for physical workstation prototypes, allowing for quicker feedback and evaluation and early customer integration. We apply and evaluate our concept on an industrial assembly use case for automotive traction batt
eries and give detailed insights into its adoption in practice and the advantages over proprietary implementations.
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