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Authors: Stanislav Ivanov and Borislav Yordanov

Affiliation: Faculty of Mathematics and Informatics, Sofia University “St. Kliment Ohridski”, Sofia, Bulgaria

Keyword(s): Game-Based Learning, Minecraft, Education, Mathematics Education, ICT Education.

Abstract: Games take important part of the daily life of modern students as they are a source for not only leisure but also a useful tool in the hands of the teachers. The authors explore the possibilities for application of game-based learning within the Bulgarian educational context - specifically, different approaches to integrate the popular sandbox game Minecraft: Education into the classroom. The study presents several ideas of lesson units for the subjects “Mathematics” and “Computer Modelling and Information Technologies (CMIT)” designed to enhance the teaching and learning process. To assist the development of these lessons, the authors have structured a framework to describe such game-based activities. These ideas are tailored for lower secondary school (aged 11-14) in Bulgaria, offering a different approach to immerse students into the learning process.

CC BY-NC-ND 4.0

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Paper citation in several formats:
Ivanov, S. and Yordanov, B. (2024). Application of Minecraft: Education in Mathematics and CMIT Classes, Examples and Practices. In Proceedings of the 16th International Conference on Computer Supported Education - Volume 2: CSEDU; ISBN 978-989-758-697-2; ISSN 2184-5026, SciTePress, pages 517-524. DOI: 10.5220/0012616900003693

@conference{csedu24,
author={Stanislav Ivanov. and Borislav Yordanov.},
title={Application of Minecraft: Education in Mathematics and CMIT Classes, Examples and Practices},
booktitle={Proceedings of the 16th International Conference on Computer Supported Education - Volume 2: CSEDU},
year={2024},
pages={517-524},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0012616900003693},
isbn={978-989-758-697-2},
issn={2184-5026},
}

TY - CONF

JO - Proceedings of the 16th International Conference on Computer Supported Education - Volume 2: CSEDU
TI - Application of Minecraft: Education in Mathematics and CMIT Classes, Examples and Practices
SN - 978-989-758-697-2
IS - 2184-5026
AU - Ivanov, S.
AU - Yordanov, B.
PY - 2024
SP - 517
EP - 524
DO - 10.5220/0012616900003693
PB - SciTePress