Mighty No. 9: Difference between revisions

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{{shortShort description|2016 action-platform video game published by Deep Silver and Spike Chunsoft}}
{{Use mdy dates|date=September 2019}}
{{Infobox video game
| image = Mighty No. 9 cover art.jpg
| caption = Cover art
| developer = {{unbulleted list|[[Level-5 Comcept|Comcept]]|[[Inti Creates]]}}
| publisher = [[Deep Silver]]{{Video game release|JP|[[Spike Chunsoft]]<ref name=spikejp>{{cite news|website=Siliconera|title=Danganronpa Maker Spike Chunsoft Publishing Mighty No. 9 In Japan|url=http://www.siliconera.com/2015/08/28/danganronpa-maker-spike-chunsoft-publishing-mighty-no-9-in-japan/|access-date=29 August 2015|date=28 August 2015|archive-url=https://web.archive.org/web/20150831001836/http://www.siliconera.com/2015/08/28/danganronpa-maker-spike-chunsoft-publishing-mighty-no-9-in-japan/|archive-date=2015-08-31|url-status=live}}</ref>}}
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| producer = Nick Yu
| designer = {{unbulleted list|Yoichi Ono|Tobuto Dezaki}}
| programmer =
| artist = {{unbulleted list|Shinsuke Komaki|Yuji Natsume}}
| writer = [[Keiji Inafune]]<!--Credited for concept, and per infobox documentation, he belongs here.-->
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| engine = [[Unreal Engine 3]]
| platforms = {{unbulleted list|[[PlayStation 3]]|[[PlayStation 4]]|[[Wii U]]|[[Windows]]|[[Xbox 360]]|[[Xbox One]]|[[OS X]]|[[Linux]]}}
| released = '''PS3, PS4, Wii U, Windows, Xbox 360, Xbox One'''<br/>{{vgrelease|[[Japan|JP]]/[[North America|NA]]|June 21, 2016}}{{vgrelease|PAL|June 24, 2016}}'''OS X, Linux'''{{vgrelease|WW|August 25, 2016<ref name="Mac-Linux-release" />}}
| genre = [[Action video game|Action]], [[Platform game|platform]]
| modes = [[Single-player]], [[multiplayer]]
}}
 
{{nihongo foot|'''''Mighty No. 9'''''{{efn|{{nihongo|マイティーナンバーナイン|Maitī Nanbā Nain}} in Japanese|lead=yes|group=lower-alpha}} is a 2016 [[Action game|action]] [[Platform game|platform]] video game developed by [[Level-5 Comcept|Comcept]], in conjunction with [[Inti Creates]], and published by [[Deep Silver]]. The game was [[crowdfunding|crowdfunded]] through [[Kickstarter]]<ref name=kickstarter>{{cite news|author=Comcept USA|title=Mighty No. 9|url=http://www.kickstarter.com/projects/mightyno9/mighty-no-9|access-date=1 September 2013|date=31 August 2013|archive-url=https://web.archive.org/web/20130903010342/http://www.kickstarter.com/projects/mightyno9/mighty-no-9|archive-date=2013-09-03|url-status=live}}</ref> and incorporated heavy input from the public. ''Mighty No. 9'' closely resembles the early ''[[Mega Man]]'' series in both gameplay and character design, on which project lead [[Keiji Inafune]] worked, and is considered a [[spiritual successor]].
 
The minimum Kickstarter goal for ''Mighty No. 9'' was successfully funded after two days of the launch of the campaign in September 2013.<ref name=kickstarter/> However, several other features including additional stages, special modes and ports to other platforms were announced after additional "stretch goals" related to it were achieved, increasing the total funds obtained to over 400% of the original goal. The game was originally scheduled to be released in April 2015, but was delayed multiple times until it was eventually released for [[PlayStation 3]], [[PlayStation 4]], [[Wii U]], [[Windows]], [[Xbox 360]], and [[Xbox One]] in June 2016, with [[Linux]] and [[OS X]] ports released in August 2016, with planned versions for the [[PlayStation Vita]] and [[Nintendo 3DS]] never surfacing.<ref>{{cite web|last1=Carpenter|first1=Nicole|title=Mighty No. 9 Release Date Confirmed|url=http://www.ign.com/articles/2016/05/02/mighty-no-9-release-date-confirmed|website=IGN|date=May 2, 2016|access-date=2 May 2016|archive-url=https://web.archive.org/web/20160503121035/http://www.ign.com/articles/2016/05/02/mighty-no-9-release-date-confirmed|archive-date=2016-05-03|url-status=live}}</ref><ref>{{cite news|author=Robert Ward|title=Mighty No. 9 Producer On Call's Co-Op And Saving Robots Instead Of Trashing Them|url=http://www.siliconera.com/2015/06/26/mighty-no-9-producer-on-calls-co-op-and-saving-robots-instead-of-trashing-them/|access-date=7 July 2015|newspaper=Siliconera|date=26 June 2014|archive-url=https://web.archive.org/web/20150701181852/http://www.siliconera.com/2015/06/26/mighty-no-9-producer-on-calls-co-op-and-saving-robots-instead-of-trashing-them/|archive-date=2015-07-01|url-status=live}}</ref><ref name="NLcitesAG">{{cite web |first=Thomas |last=Whitehead |url=http://www.nintendolife.com/news/2013/09/mighty_no_9_sets_an_ambitious_3ds_stretch_goal |title=Mighty No. 9 Sets an Ambitious 3DS Stretch Goal |website=Nintendo Life |date=2013-09-27 |access-date=2013-09-30 |archive-url=https://web.archive.org/web/20130930002104/http://www.nintendolife.com/news/2013/09/mighty_no_9_sets_an_ambitious_3ds_stretch_goal |archive-date=2013-09-30 |url-status=live }}</ref>
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== Plot ==
''Mighty No. 9'' centers around an [[Android (robot)|android]] named Beck ([[Yuri Lowenthal]] / [[Ayumu Murase]]), the ninth unit in a set of advanced combat and utility robots called the Mighty Numbers. A [[computer virus]] unleashed by a mysterious hacker suddenly corrupt the programming of the eight previous Mighty Numbers and hundreds of other machines across the world, causing them to turn on their human creators. The player, as Beck, must eliminate the other Mighty Numbers and uncover the identity of the villain who threatens the fate of the planet.<ref name=kickstarter/> Alongside Beck is his partner, Call ([[Julie Nathanson]] / [[M.A.O]]).
{{More plot|date=June 2016}}
 
The storygame begins with a sudden massive countrywide robot uprising. Mighty No. 9, Beck, is one of the few robots unaffected,. andHe is reluctantly tasked by the chief creator of the Mighty Numbers, Dr. White, to bringhunt down his 8 other Mighty No. siblings. Beck possesses a unique ability that allows him to assimilate the "Xels" of other robots when they have sustained sufficient damage. By assimilating the Xels of histhe roboticMighty siblingsNumbers, Beck is able to restore their original personalities. Assimilation also allows Beck to send data to Dr. White, who tries to find the cause of the robots' violent behavior. Beck,He withalso solicits the assistanceaid of theWhite's bumbling cowardlycolleague Dr. Sanda and his unaffected creation Call, moves out to retrieve and save his siblings. Gregory Graham ([[Scott Whyte]] / [[Takehito Koyasu]]), president of Cherry Dynamics (the world's largest supplier of robots, also called "CherryDyn"), publicly denies responsibility for the current disaster and blames White's estranged mentor, Dr. Blackwell, despite the latter being in a maximum -security prison.
===Setting===
''Mighty No. 9'' stars an [[Android (robot)|android]] named Beck ([[Yuri Lowenthal]]), the ninth unit in a set of combat robots called the Mighty Numbers. At some point a form of computer virus attacks his fellow units, as well as machines around the world. The player, as Beck, must fight the rogue robots and discover the villain who threatens the fate of the planet.<ref name=kickstarter/> Alongside Beck is his partner, Call ([[Julie Nathanson]]).{{efn|Comcept previously held a fan [[opinion poll]] in order to determine the most popular mockup design for Call. As a result, concept design "F" was selected as the base design for the character. The name Beck was chosen as "his creator wanted him to have a human name, unlike his peers", and also because it fit his partner's name as well (as in "Beck and Call").}}
 
As Beck saves more of his siblings, White begins to find among the affected Xels traces of code from his abandoned projected "Trinity", a robot that can learn and grow infinitely by assimilating other robots. As Trinity was a project originally funded by CherryDyn, White decides to pay Graham a visit while Call and Sanda go to Blackwell for a direct explanation. During their infiltration of the prison, Call questions why White would make Beck a battle robot whilewhen alsohe givingwas Beckprimarily designed to be a pacifistsymbol of personalitypeace. Upon meeting Blackwell, Call and Sanda learn from Blackwell that the real cause of the countrywide uprising is duea tofailed Grahamattempt activatingby TrinityGraham into hopesreverse-engineer of selling herTrinity's technologydesign for military applications. Trinity can reprogram, rewrite, and assimilate other robots effortlessly; thus, she posed an incalculable danger to all of humanity, and Blackwell, hadrecognizing herthis, forced White to shut down during the initial project phase. However,He Blackwell'swas actionssubsequently wouldframed be seen asfor terrorism, framed by Graham, and he was subsequently locked up. Meanwhileimprisoned, White confrontsenabling Graham about the latter's money-driven decision to activate Trinity, for which he again tries to deny responsibility.bring White mulls over how, despite Trinity beingunder his greatest failure, he had taken what he had learned from her creation to create Beck, a robot with the same ability as Trinity, but would not pose a threat to humanity, implying that Beck's aversion to combat is the only difference separating his fate from Trinity's. Graham then recognizes White as Blackwell's soncomplete Billcontrol.
There are three scientists involved in the story, each with a specific part to play:<ref name=update21>{{cite web|author=Comcept USA|title=COMCEPT CONCEPT WEDNESDAYS: Three New Characters & Our Mascot Plushie!|url=http://www.kickstarter.com/projects/mightyno9/mighty-no-9/posts/609369|work=Kickstarter|access-date=26 September 2013|archive-url=https://web.archive.org/web/20130927213241/http://www.kickstarter.com/projects/mightyno9/mighty-no-9/posts/609369|archive-date=2013-09-27|url-status=live}}</ref>{{efn|Designers from Inti Creates as well as Comcept are both working on the designs of the characters in the game and have noted that "each [character is] intended to have his [or her] own unique look" within the art design.)}} Dr. William White ([[Jason Spisak]]), the robotics designer who created Beck and the rest of the Mighty Numbers; Dr. Benedict Blackwell ([[Bob Joles]]), the inventor of "Xel" technology that provides the basis for the Mighty Number and all robots in the game; and Dr. Soichiro Sanda{{efn|{{nihongo|三田総一郎|Sanda Sōichirō}} in Japanese}} ([[Dave Wittenberg]]), who also works in "Xel" technology and created Call.
 
Meanwhile, White confronts Graham about the latter's decision to restart Trinity, for which he again tries to deny responsibility. White mulls over how, despite Trinity being his greatest failure, he had taken what he had learned from her creation to perfect Beck, implying that Beck's aversion to combat is the only difference separating his fate from Trinity's. Graham then realizes that White is actually Blackwell's illegitimate son, Bill.
===Synopsis===
The story begins with a sudden massive countrywide robot uprising. Mighty No. 9, Beck, is one of the few robots unaffected, and is tasked by Dr. White to bring down his 8 other Mighty No. siblings. Beck possesses a unique ability that allows him to assimilate the "Xels" of other robots when they have sustained sufficient damage. By assimilating the Xels of his robotic siblings, Beck is able to restore their original personalities. Assimilation also allows Beck to send data to Dr. White, who tries to find the cause of the robots' violent behavior. Beck, with the assistance of the cowardly Dr. Sanda and his unaffected creation Call, moves out to retrieve and save his siblings. Gregory Graham ([[Scott Whyte]]), president of Cherry Dynamics (the world's largest supplier of robots, also called "CherryDyn"), publicly denies responsibility for the current disaster and blames Dr. Blackwell, despite the latter being in a maximum security prison.
 
Just as Beck foils Trinity's plot to launch a massive war against humanity, Trinitythe robot grows to the point where she even begins to assimilate non-robotic objects, and Beck, being the only one immune to her rewrite ability (though not immune to her assimilation), moves out alone to stop her. Beck successfully assimilates Trinity like he does with his siblings, and eliminates her influence on all other robots. With the help of the other Mighty Numbers, Beck and Trinity (returned to her ''true form'') escapemanage theto collapsing Colosseumescape.
As Beck saves more of his siblings, White begins to find among the affected Xels traces of code from his abandoned projected Trinity, a robot that can learn and grow infinitely by assimilating other robots. As Trinity was a project originally funded by CherryDyn, White decides to pay Graham a visit while Call and Sanda go to Blackwell for a direct explanation. During their infiltration of the prison, Call questions why White would make Beck a battle robot while also giving Beck a pacifist personality. Upon meeting Blackwell, Call and Sanda learn from Blackwell that the real cause of the countrywide uprising is due to Graham activating Trinity in hopes of selling her technology for military applications. Trinity can reprogram, rewrite, and assimilate other robots effortlessly; thus, she posed an incalculable danger to all of humanity, and Blackwell had her shut down during the initial project phase. However, Blackwell's actions would be seen as terrorism, framed by Graham, and he was subsequently locked up. Meanwhile, White confronts Graham about the latter's money-driven decision to activate Trinity, for which he again tries to deny responsibility. White mulls over how, despite Trinity being his greatest failure, he had taken what he had learned from her creation to create Beck, a robot with the same ability as Trinity, but would not pose a threat to humanity, implying that Beck's aversion to combat is the only difference separating his fate from Trinity's. Graham then recognizes White as Blackwell's son Bill.
 
Photos shown before the credits give an epilogue to the game, with Trinity befriending the other Mighty Numbers, White completing Trinity and giving her a proper body, and Beck, competinghaving accepted that peace can only be achieved through strength, taking part in a fighting tournament into thehone rebuilthis Colosseumskills.
Just as Beck foils Trinity's plot to launch a massive war against humanity, Trinity grows to the point where she even begins to assimilate non-robotic objects, and Beck, being the only one immune to her rewrite ability (though not immune to her assimilation), moves out alone to stop her. Beck successfully assimilates Trinity like he does with his siblings, and eliminates her influence on all other robots. With the help of the other Mighty Numbers, Beck and Trinity (returned to her ''true form'') escape the collapsing Colosseum.
 
In a post-credits scene, White visits Blackwell in his cell to reportinform him aboutof Trinity's change of heart and pitches the idea of a new symphonic heart routine that will help robots grow more responsibly. However, Blackwell scoffs that he got lucky and remains unconvinced (calling White "Bill" in the process); White, feeling unappreciated, vows to prove Blackwell and everyone who doubted him wrong. As the screen fades to black, Blackwell states that only time will tell if Beck is a blessing or a curse.
Photos shown before the credits give an epilogue to the game, with Trinity befriending the other Mighty Numbers, White completing Trinity and giving her a proper body, and Beck competing in a fighting tournament in the rebuilt Colosseum.
 
In a post-credits scene, White visits Blackwell in his cell to report him about Trinity's change of heart and pitches the idea of a new symphonic heart routine that will help robots grow more responsibly. However, Blackwell scoffs that he got lucky and remains unconvinced (calling White "Bill" in the process); White, feeling unappreciated, vows to prove Blackwell and everyone who doubted him wrong. As the screen fades to black, Blackwell states that only time will tell if Beck is a blessing or a curse.
 
== Development ==
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''Mighty No. 9''{{'}}s concept was initially widely acclaimed for its return to the genre of ''Mega Man''-styled games, going against the alleged neglect of the franchise by series owner [[Capcom]].<ref>{{cite web|last=Plunkett|first=Luke|title=Capcom Abandoned Mega Man. You Saved Him.|url=http://kotaku.com/capcom-abandoned-mega-man-you-saved-him-1438292184|work=Kotaku|date=October 2, 2013 |access-date=5 October 2013|archive-url=https://web.archive.org/web/20131005040730/http://kotaku.com/capcom-abandoned-mega-man-you-saved-him-1438292184|archive-date=2013-10-05|url-status=live}}</ref> The game has been noted as one of the first crowd-funded video game projects launched in Japan.<ref>{{cite web|last=Parish|first=Jeremy|title=TGS: Mighty No. 9, the "First McDonald's in Japan" of Games|url=http://www.usgamer.net/articles/tgs-mighty-no-9-the-first-mcdonalds-in-japan-of-video-gaming|work=USgamer|date=September 21, 2013|publisher=Gamer Network|access-date=5 October 2013|archive-url=https://web.archive.org/web/20130924084255/http://www.usgamer.net/articles/tgs-mighty-no-9-the-first-mcdonalds-in-japan-of-video-gaming|archive-date=2013-09-24|url-status=live}}</ref>
 
Inafune had promised to provide "unprecedented access to seeing [his] team at work" over the development cycle of ''Mighty No. 9''. In the video promoting the Kickstarter, Inafune stated that he wanted to make the project one where he could get the fans involved, following the cancellation of ''[[Mega Man Legends 3]]'' which similarly sought to get fans involved with the game's development process.<ref name=kickstarter/> On September 4, 2013, it was announced that the two mystery stretch goals that were previously announced were to be pushed back in favor of attempting to release the game on consoles quickly.<ref>{{cite web|author=Comcept USA|title=$1.5 MILLION! NEW GAME PLUS & TURBO MODE ARE GO! AND BIIIIG STRETCH GOAL NEWS!|url=http://www.kickstarter.com/projects/mightyno9/mighty-no-9/posts/588626|work=Kickstarter|access-date=30 August 2014|archive-url=https://web.archive.org/web/20140905081920/https://www.kickstarter.com/projects/mightyno9/mighty-no-9/posts/588626|archive-date=2014-09-05|url-status=live}}</ref> The mystery goals were still retained, and later revealed once funding reached the $2,200,000 goal and beyond. As each particular stretch goal was attained during the month of September, additional stretch goals were announced, pushing the final goal to the $4,000,000 mark.<ref>{{cite web|author=Comcept USA|title=MIGHTY BOSS MONDAYS: Making Mighty No. 1 and BIG STRETCH GOAL UPDATE!|url=http://www.kickstarter.com/projects/mightyno9/mighty-no-9/posts/593460|work=Kickstarter|access-date=4 September 2013|archive-url=https://web.archive.org/web/20130911200111/http://www.kickstarter.com/projects/mightyno9/mighty-no-9/posts/593460|archive-date=2013-09-11|url-status=live}}</ref> The first of the documentary series by 2 Player Productions was released on September 26.<ref>{{cite web|last=Reeves|first=Ben|title=2 Player Productions Releases First Documentary Episode|url=http://www.gameinformer.com/games/mighty_no_9/b/pc/archive/2013/09/26/2-player-productions-releases-first-mighty-no-9-documentary-episode.aspx|work=GameInformer|access-date=5 October 2013|archive-url=https://web.archive.org/web/20131002061424/http://www.gameinformer.com/games/mighty_no_9/b/pc/archive/2013/09/26/2-player-productions-releases-first-mighty-no-9-documentary-episode.aspx|archive-date=2013-10-02|url-status=livedead}}</ref>
 
[[File:Mighty 9 Call design.png|thumb|The nine designs of Call used for the poll]]
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In an interview with ''[[Polygon (website)|Polygon]]'' in February 2014, Inafune expressed his interest in developing a larger meta-franchise for ''Mighty No. 9'' beyond the release of the game, including a possible [[live action]] movie. Other adaptions included a "comic book, manga, anime, movie, TV drama series" among others. In discussion with Polygon, he stated that "it's not actually a 100 percent set deal yet," and that "it is something we are looking forward to and considering the possibilities of". In regards to a production company for the movie, he mentioned collaboration with Contradiction Studios as a possibility.<ref>{{cite web|last=Mahardy|first=Mike|title=Inafune to Turn Mighty No. 9 Into a Multimedia Franchise|url=http://au.ign.com/articles/2014/02/07/inafune-to-turn-mighty-no-9-into-a-multimedia-franchise|work=IGN|date=February 7, 2014|access-date=10 February 2014|archive-url=https://archive.today/20140210203624/http://au.ign.com/articles/2014/02/07/inafune-to-turn-mighty-no-9-into-a-multimedia-franchise|archive-date=2014-02-10|url-status=live}}</ref> Tim Carter, a Contradictions film writer and producer, revealed that his company was working on the film adaptation and that he had been in talks with Inafune.<ref>{{cite web|title='Mighty No. 9' Videogame Live-Action Movie Adaptation in Works|url=https://variety.com/2015/digital/news/mighty-no-9-videogame-live-action-movie-1201534145/|last=McNary|first=Dave|work=Variety|date=July 7, 2015|access-date=July 5, 2016|archive-url=https://web.archive.org/web/20160615035336/http://variety.com/2015/digital/news/mighty-no-9-videogame-live-action-movie-1201534145/|archive-date=2016-06-15|url-status=live}}</ref>
 
On July 6, 2014, there was another crowd funding campaign for bonus content. The first stretch goal was to raise $200,000 for full English voice acting in the game.<ref>{{cite web|url=http://www.crunchyroll.com/anime-news/2014/07/06-1/mighty-no-9-gets-animated-series-crowd-funds-for-bonus-content|title="Mighty No. 9" Gets Animated Series, Crowd-Funds for Bonus Content|date=July 6, 2014 |access-date=7 July 2014|archive-url=https://web.archive.org/web/20140712004448/http://www.crunchyroll.com/anime-news/2014/07/06-1/mighty-no-9-gets-animated-series-crowd-funds-for-bonus-content|archive-date=2014-07-12|url-status=live}}</ref> On October 30, 2014, Comcept asked via their Kickstarter page for an additional $198,000 to complete a DLC stage introducing Beck's rival: Ray.<ref>{{cite web|url=https://www.kickstarter.com/projects/mightyno9/mighty-no-9/posts/1034261|title=COMMUNI-RAY, er DAY: MIGHTY HALLOWEEN! — Kickstarter|access-date=2014-11-01|archive-url=https://web.archive.org/web/20141205212754/https://www.kickstarter.com/projects/mightyno9/mighty-no-9/posts/1034261|archive-date=2014-12-05|url-status=live}}</ref>
 
At [[Anime Expo]] 2014, an animated series based on the game was announced by Keiji Inafune, with animations created by Tokyo-based [[Digital Frontier]].<ref>{{cite news|date=2014-07-06|url=http://www.animenewsnetwork.com/news/2014-07-06/mighty-no-9-gets-cg-animated-series/.76359|title=Mighty No. 9 Gets CG-Animated Series|work=Anime News Network|access-date=2014-07-06|archive-url=https://web.archive.org/web/20140707131933/http://www.animenewsnetwork.com/news/2014-07-06/mighty-no-9-gets-cg-animated-series/.76359|archive-date=2014-07-07|url-status=live}}</ref> The series was originally set to air in early 2016, but failed to do so without any official reasoning.
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On July 7, 2015, it was announced that [[Legendary Pictures]] and Comcept would collaborate to make a ''Mighty No. 9'' feature film.<ref>{{cite web|url=http://uk.ign.com/articles/2015/07/07/live-action-mighty-no-9-movie-announced-for-digital-platforms|title=Live-Action Mighty No. 9 Movie Announced for 'Digital Platforms'|last=Karmali|first=Luke|date=7 July 2015|work=IGN|access-date=25 January 2016}}</ref>
 
Inafune had recently revealed new plans for a game, ''[[Red Ash: The Indelible Legend]]'', that shared many similarities with Mighty No. 9, including the characters Beck and Call.<ref>{{cite web|url=https://www.kickstarter.com/projects/mightyno9/red-ash-the-indelible-legend|title=RED ASH - The Indelible Legend|work=Kickstarter|access-date=25 January 2016|archive-url=https://web.archive.org/web/20160116091116/https://www.kickstarter.com/projects/mightyno9/red-ash-the-indelible-legend|archive-date=2016-01-16|url-status=live}}</ref> The Kickstarter, unlike ''Mighty No. 9''{{'}}s, fell quite short of its US$800,000 goal, making only US$519,999.<ref>{{cite web|url=http://kotaku.com/red-ash-kickstarter-falls-short-by-280k-1721815076|title=Red Ash Kickstarter Falls Short By $280K|last=Schrier|first=Jason|work=[[Kotaku]]|date=August 3, 2015|access-date=July 2, 2016|archive-url=https://web.archive.org/web/20160612204129/http://kotaku.com/red-ash-kickstarter-falls-short-by-280k-1721815076|archive-date=2016-06-12|url-status=live}}</ref> Despite the failed campaign, it was announced on July 30, 2015, that Chinese game company Fuze would finance the game.<ref>{{cite web|last1=Porter|first1=Matt|title=Red Ash: The KalKanon Incident Fully Funded by Fuze|url=http://www.ign.com/articles/2015/07/30/red-ash-the-kalkanon-incident-fully-funded-by-fuze|work=[[IGN]]|publisher=[[Ziff Davis]]|date=July 30, 2015|access-date=30 July 2015|archive-url=https://web.archive.org/web/20150731045443/http://www.ign.com/articles/2015/07/30/red-ash-the-kalkanon-incident-fully-funded-by-fuze|archive-date=2015-07-31|url-status=live}}</ref>
 
Various delays and the announcement and subsequent failure of Inafune's other Kickstarter project, ''[[Red Ash: The Indelible Legend]]'', were met with accusations of mismanagement and poor communication on part of the developers.<ref name="GIBackers"/> In an interview, producer Nick Yu expressed apologies for the last delay, saying they were due to the multiplayer mode being still in development, while the solo campaign was already "100% done". Explaining why they didn't choose separate releases for the solo campaign and the multiplayer, Yu argued that it would necessitate two approvals and quality controls, which they simply couldn't afford. As for the ''Red Ash'' debacle, he explained that they needed to launch a new project as some of the company's employees who were not needed anymore on ''Mighty No. 9''<nowiki>'</nowiki>s development were jobless while the game was being finished, but also acknowledged that the issue was not communicated correctly to the public.<ref name="nickyuinterview">{{cite web |title=Mighty No. 9 Producer Shares Regret Over Delay, and Clarifies the Reasoning Behind RED Ash Campaign |last=Whitehead |first=Thomas |url=http://www.nintendolife.com/news/2015/08/mighty_no_9_producer_shares_regret_over_delay_and_clarifies_the_reasoning_behind_red_ash_campaign |work=[[Nintendo Life]] |date=7 August 2015 |access-date=23 September 2015 |archive-url=https://web.archive.org/web/20150925060554/http://www.nintendolife.com/news/2015/08/mighty_no_9_producer_shares_regret_over_delay_and_clarifies_the_reasoning_behind_red_ash_campaign |archive-date=2015-09-25 |url-status=live }}</ref>
 
After the game was delayed for a third time in early 2016, Inafune expressed that the development staff had "no excuse" for disappointing fans and backers several times.<ref name=delay/> Commentators claimed that the series of delays, combined with the promise at one point that there wouldn't be further delays, voided faith in the project, and hurt the image of Inafune and Comcept. They also claimed that future crowdfunding projects would need to take ''Mighty No. 9'' as an example of a project going wrong, suffering from over-promising and failing to deliver.<ref name="destructoid_third_delay">{{cite web |title=Mighty No. 9 is a lesson for future Kickstarters |last=Carter |first=Chris |url=http://www.destructoid.com/mighty-no-9-is-a-lesson-for-future-kickstarters-336548.phtml |work=[[Destructoid]] |date=25 January 2016 |access-date=26 January 2016 |archive-url=https://web.archive.org/web/20160125235423/http://www.destructoid.com/mighty-no-9-is-a-lesson-for-future-kickstarters-336548.phtml |archive-date=2016-01-25 |url-status=live }}</ref> On May 25, 2016, Deep Silver published a new trailer for the game called "Masterclass", which went on to receive very negative feedback from the fans and the media. This includes the CEO of Inti Creates, Takuya Aizu, publicly criticising it on his Twitter, calling it "unforgivable" and scolding Deep Silver for it.<ref>{{Cite tweet|author=Takuya Aizu|user=t_aizu|number=735652527450947584|title=((ひどいな。このPVは何なんだよ。 What the hell was D*** *il*** thinking making a crappy PV like this?! Unforgivable.))|language=ja, en|date=26 May 2016|access-date=2016-06-17|archive-url=https://web.archive.org/web/20160612051412/https://twitter.com/t_aizu/status/735652527450947584|archive-date=2016-06-12|url-status=live}}</ref> The criticism for the trailer mostly centered around the poor narration script; a line reading "make the bad guys cry like an anime fan on [[prom]] night" was heavily ridiculed by many considering the game's target audience, its art style and the fact that Comcept's other project, ''Red Ash'', had a planned anime.<ref>{{cite web|url=http://www.gamespot.com/articles/mighty-no-9-dev-calls-new-trailer-unforgivable-bla/1100-6440210/|title=Mighty No. 9 Dev Calls New Trailer "Unforgivable," Blames Deep Silver|first=Tamoor|last=Hussain|work=[[GameSpot]]|date=May 26, 2016|access-date=June 3, 2016|archive-url=https://web.archive.org/web/20160529094433/http://www.gamespot.com/articles/mighty-no-9-dev-calls-new-trailer-unforgivable-bla/1100-6440210/|archive-date=2016-05-29|url-status=live}}</ref><ref>{{cite magazine |last=Chalk |first=Andy |date=May 26, 2016 |url=http://www.pcgamer.com/mighty-no-9-trailer-promises-to-make-bad-guys-cry-like-an-anime-fan-on-prom-night/ |title=Mighty No. 9 trailer promises to make bad guys "cry like an anime fan on prom night" |magazine=[[PC Gamer]] |access-date=May 26, 2016 |archive-url=https://web.archive.org/web/20160528154153/http://www.pcgamer.com/mighty-no-9-trailer-promises-to-make-bad-guys-cry-like-an-anime-fan-on-prom-night/ |archive-date=2016-05-28 |url-status=live }}</ref><ref>{{cite web |last=Koch |first=Cameron |date=May 26, 2016 |url=http://www.techtimes.com/articles/161243/20160526/mighty-no-9-developer-isnt-happy-with-the-games-new-offensive-trailer.htm |title='Mighty No. 9' Developer Isn't Happy With The Game's New, Offensive Trailer |work=Tech Times |access-date=May 26, 2016 |archive-url=https://web.archive.org/web/20160528134715/http://www.techtimes.com/articles/161243/20160526/mighty-no-9-developer-isnt-happy-with-the-games-new-offensive-trailer.htm |archive-date=2016-05-28 |url-status=live }}</ref><ref>{{cite magazine |last=Morgan |first=Phillip |date=May 27, 2016 |url=https://www.pastemagazine.com/articles/2016/05/the-new-mighty-no-9-trailer-is-weirdly-condescendi.html |title=Fans are Making a Mockery of the Mighty No. 9 Trailer |magazine=Paste |access-date=May 27, 2016 |archive-url=https://web.archive.org/web/20160528142212/https://www.pastemagazine.com/articles/2016/05/the-new-mighty-no-9-trailer-is-weirdly-condescendi.html |archive-date=2016-05-28 |url-status=live }}</ref><ref>{{cite web |last=Cowan |first=Danny |date=May 25, 2016 |url=http://www.digitaltrends.com/gaming/mighty-no-9-trailer-sparks-fan-outrage/ |title='Mighty No. 9' trailer sparks fan outrage weeks away from launch |publisher=Digital Trends |access-date=May 25, 2016 |archive-url=https://web.archive.org/web/20160526130350/http://www.digitaltrends.com/gaming/mighty-no-9-trailer-sparks-fan-outrage/ |archive-date=2016-05-26 |url-status=live }}</ref>{{text-source inline|date=August 2020}}
 
In June 2017, Comcept reaffirmed to their backers that the portable Nintendo 3DS and PlayStation Vita versions were still due to be released by the end of 2017, and suggested the ports were delayed due to a "recent adjustment", likely referencing [[Level-5 (company)|Level-5]]'s acquisition of Comcept.<ref>{{cite web |last=Good |first=Owen S. |date=June 15, 2017 |url=https://www.polygon.com/2017/6/15/15809060/mighty-no-9-3ds-vita-where-the-hell-is-it |title=Mighty No. 9 is still a thing on 3DS and Vita, says Comcept |work=[[Polygon (website)|Polygon]] |access-date=January 31, 2018 |archive-url=https://web.archive.org/web/20170617153111/https://www.polygon.com/2017/6/15/15809060/mighty-no-9-3ds-vita-where-the-hell-is-it |archive-date=2017-06-17 |url-status=live }}</ref> Despite this claim, neither platform received the game by the end of 2017. After more than a year since the claimed reaffirmation, ''[[Destructoid]]'' attempted to contact both developer Comcept and Western publisher Deep Silver to ask regarding the status of the portable versions of ''Mighty No. 9'', only to receive no response on the matter from either party.<ref>{{cite web |last=Carter |first=Chris |date=August 8, 2018 |url=https://www.destructoid.com/mighty-no-9-s-3ds-and-vita-editions-remain-unreleased-developer-still-silent-515976.phtml |title=Mighty No. 9's 3DS and Vita editions remain unreleased, developer still silent |work=[[Destructoid]] |access-date=August 9, 2018 |archive-url=https://web.archive.org/web/20181201184100/https://www.destructoid.com/mighty-no-9-s-3ds-and-vita-editions-remain-unreleased-developer-still-silent-515976.phtml |archive-date=December 1, 2018 |url-status=live |df=mdy-all }}</ref> Due to the discontinuation of Nintendo 3DS cartridge production in 2020<ref>{{cite web |last=Craddock |first=Ryan |date=September 17, 2020 |url=https://www.nintendolife.com/news/2020/09/nintendo_3ds_production_has_officially_come_to_an_end |title=Nintendo 3DS Production Has Officially Come To An End |work=NintendoLife }}</ref> and the closure of the digital eShop in 2023,<ref>{{cite web |url=https://en-americas-support.nintendo.com/app/answers/detail/a_id/57847/~/wii-u-%26-nintendo-3ds-eshop-discontinuation-q%26a |title=Wii U & Nintendo 3DS eShop Discontinuation Q&A |work=Nintendo }}</ref> it is now virtually impossible for the game to be officially released for Nintendo 3DS at retail.
 
Due to the game's sluggish development and Comcept's decision to credit 67,226 eligible (out of 71,493 total) Kickstarter backers, the [[closing credits]] sequence is just under three hours and forty-eight minutes long, the longest in any media.<ref>{{cite web|last=Pereira|first=Chris|date=June 23, 2016|url=https://www.gamespot.com/articles/mighty-no-9s-credits-are-nearly-four-hours-long/1100-6441202|title=Mighty No. 9's Credits Are Nearly Four Hours Long|website=[[GameSpot]]|publisher=CBS Interactive|access-date=October 9, 2018|archive-url=https://web.archive.org/web/20181010011142/https://www.gamespot.com/articles/mighty-no-9s-credits-are-nearly-four-hours-long/1100-6441202/|archive-date=2018-10-10|url-status=live}}</ref><ref>{{cite web|last=Matulef|first=Jeffrey|date=June 23, 2016|url=https://www.eurogamer.net/articles/2016-06-23-mighty-no-9s-end-credits-are-nearly-four-hours-long|title=Mighty No. 9's end credits are nearly four hours long|website=[[Eurogamer]]|publisher=Gamer Network|access-date=October 9, 2018|archive-url=https://web.archive.org/web/20181009211402/https://www.eurogamer.net/articles/2016-06-23-mighty-no-9s-end-credits-are-nearly-four-hours-long|archive-date=2018-10-09|url-status=live}}</ref>
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An additional copy of ''Mighty No. 9'' was made available to purchase as physical distribution, along with a backer's digital version. The physical copy was manifested in one of two forms of the backer's choice. The first was a [[DVD|DVD-ROM]] adorned with the game's illustration, available after the addition of $26 to the minimum pledge. The second was a [[USB flash drive]] also carrying the game's illustration, but molded in the appearance of either a [[Nintendo Entertainment System]] or [[Family Computer]] cartridge, available after the addition of $36 to the minimum pledge.<ref>{{cite web|last=Comcept|title=SPECIAL FINAL TGIF UPDATE: PHYSICAL VERSIONS OF MIGHTY NO. 9! VITA & 3DS STRETCH GOAL! AND MightyCast No. 4!|url=http://www.kickstarter.com/projects/mightyno9/mighty-no-9/posts/611527|work=Kickstarter|access-date=28 September 2013|archive-url=https://web.archive.org/web/20130930052222/http://www.kickstarter.com/projects/mightyno9/mighty-no-9/posts/611527|archive-date=2013-09-30|url-status=live}}</ref><ref>{{cite web|title=A Mighty Mid-Spring Update|url=http://www.mightyno9.com/en/20150420|publisher=Mightyno9.com|access-date=22 April 2015|archive-url=https://web.archive.org/web/20150422192255/http://www.mightyno9.com/en/20150420|archive-date=2015-04-22|url-status=live}}</ref>
 
The game was originally scheduled to be released in April 2015.<ref>{{cite web|url=http://www.destructoid.com/mighty-no-9-will-launch-later-than-anticipated-in-september-291101.phtml|title=Mighty No. 9 will launch later than anticipated, in September|first=Chris|last=Carter|work=[[Destructoid]]|date=April 28, 2015|access-date=April 28, 2015|archive-url=https://web.archive.org/web/20150430183918/http://www.destructoid.com/mighty-no-9-will-launch-later-than-anticipated-in-september-291101.phtml|archive-date=2015-04-30|url-status=live}}</ref> However, on April 28, 2015, Comcept announced that the PlayStation 4, Xbox One, PlayStation 3, Xbox 360, Wii U and Windows versions of the game would be released on September 15, 2015 in the Americas and September 18 worldwide, for both public retail and download (Xbox 360 and PlayStation 3 versions do not have a physical release however), so as to allow the company to take further time and resources to polish the game and to add Japanese and French voice-overs. The Vita version would be released at a later date. They also announced that they had partnered with [[Deep Silver]] to distribute the retail version of the game.<ref>{{cite magazine|url=http://www.gameinformer.com/b/news/archive/2015/04/28/mighty-no-9-headed-for-retail-and-digital-release-in-september.aspx|title=Mighty No. 9 Headed For Retail And Digital Release In September|first=Mike|last=Futter|magazine=[[Game Informer]]|date=April 28, 2015|access-date=April 28, 2015|archive-url=https://web.archive.org/web/20150428180740/http://www.gameinformer.com/b/news/archive/2015/04/28/mighty-no-9-headed-for-retail-and-digital-release-in-september.aspx|archive-date=2015-04-28|url-status=livedead}}</ref>
 
In August 2015, it was announced on the Comcept forums that the game was delayed once again to the first quarter of 2016, citing unresolved bugs and issues with the online feature.<ref name=Hardcore>{{cite web|url=http://www.hardcoregamer.com/2015/08/05/mighty-no-9-delayed-until-at-least-2016/161624/|title=Mighty No. 9 Delayed Until At Least 2016 Due to Persistent Bugs|last=Hannley|first=Steve|publisher=Hardcore Gamer|date=5 August 2015|access-date=5 August 2015|archive-url=https://web.archive.org/web/20150806123858/http://www.hardcoregamer.com/2015/08/05/mighty-no-9-delayed-until-at-least-2016/161624/|archive-date=2015-08-06|url-status=live}}</ref> To make it up to backers of the game, Comcept gave Kickstarter backers access to a four-stage exclusive [[game demo|demo]].<ref>{{cite web|url=https://www.engadget.com/2015/09/25/mighty-no-9-demo-gets-a-humble-bundle-and-a-new-release-date/|title='Mighty No. 9' demo gets a Humble Bundle and a new release date|last=Tarantola|first=Andrew|work=[[Engadget]]|publisher=[[AOL]]|date=September 25, 2015|access-date=September 27, 2015|archive-url=https://web.archive.org/web/20150927051130/http://www.engadget.com/2015/09/25/mighty-no-9-demo-gets-a-humble-bundle-and-a-new-release-date/|archive-date=2015-09-27|url-status=live}}</ref> In addition, they offered [[Steam (service)|Steam]] codes of ''[[Mighty Gunvolt]]'' to backers on September 29.<ref>{{cite web|url=https://www.engadget.com/2015/08/28/mighty-no-9-team-aims-to-calm-angry-backers-with-exclusive-de/|title='Mighty No. 9' team aims to calm angry backers with exclusive demo|last=Buckley|first=Sean|work=[[Engadget]]|publisher=[[AOL]]|date=August 28, 2015|access-date=August 29, 2015|archive-url=https://web.archive.org/web/20150830233716/http://www.engadget.com/2015/08/28/mighty-no-9-team-aims-to-calm-angry-backers-with-exclusive-de/|archive-date=2015-08-30|url-status=live}}</ref> The demo was also delayed due to distribution issues, with some backers receiving it before the initial release.<ref>{{cite web|url=http://www.siliconera.com/2015/09/16/comcept-also-delays-mighty-no-9s-trial-version/|title=Comcept Also Delays Mighty No. 9's Trial Version|last=Priestman|first=Chris|publisher=Siliconera|date=September 16, 2015|access-date=September 16, 2015|archive-url=https://web.archive.org/web/20150919014409/http://www.siliconera.com/2015/09/16/comcept-also-delays-mighty-no-9s-trial-version/|archive-date=2015-09-19|url-status=live}}</ref> After previously promising no more delays of ''Mighty No. 9''{{'}}s release,<ref>{{cite web|url=http://www.destructoid.com/inafune-promises-no-more-mighty-no-9-delays-talks-sequel-316899.phtml|title=Inafune promises no more Mighty No. 9 delays, talks sequel|last=Carter|first=Chris|work=[[Destructoid]]|date=October 22, 2015|access-date=January 25, 2016|archive-url=https://web.archive.org/web/20160125145036/http://www.destructoid.com/inafune-promises-no-more-mighty-no-9-delays-talks-sequel-316899.phtml|archive-date=2016-01-25|url-status=live}}</ref> on January 25, 2016, Inafune announced the game would be delayed a third time due to more bugs found.<ref name=delay>{{cite news|last=Copeland|first=Wesley|title=Mighty No 9 Suffers Third Delay|url=http://www.ign.com/articles/2016/01/25/mighty-no-9-suffers-third-delay|access-date=25 January 2016|date=25 January 2016|work=[[IGN]]|archive-url=https://web.archive.org/web/20160125125648/http://www.ign.com/articles/2016/01/25/mighty-no-9-suffers-third-delay|archive-date=2016-01-25|url-status=live}}</ref> The final release date was later announced to be in Japan and North America on June 21, 2016, and in [[PAL regions]] on June 24, 2016, with even further delays on certain platforms, like Xbox 360, which launched a day later due to technical issues.<ref name="Release Date">{{cite web |last=Matulef |first=Jeffery |date=2 May 2016 |url=http://www.eurogamer.net/articles/2016-05-02-mighty-no-9-finally-has-a-release-date-set-in-stone |title=Mighty No. 9 finally has a release date "set in stone" |website=[[Eurogamer]] |access-date=2 May 2016 |archive-url=https://web.archive.org/web/20160503112924/http://www.eurogamer.net/articles/2016-05-02-mighty-no-9-finally-has-a-release-date-set-in-stone |archive-date=2016-05-03 |url-status=live }}</ref><ref>{{cite web |first=Eddie |last=Makuch |date=June 22, 2016 |url=http://www.gamespot.com/articles/mighty-no-9-is-out-now-on-xbox-360-update/1100-6441071/ |title=Mighty No. 9 Is Out Now on Xbox 360 [UPDATE] |work=[[GameSpot]] |publisher=[[CBS Interactive]] |access-date=November 25, 2016 |archive-url=https://web.archive.org/web/20161104012345/http://www.gamespot.com/articles/mighty-no-9-is-out-now-on-xbox-360-update/1100-6441071/ |archive-date=2016-11-04 |url-status=live }}</ref>
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| rev2 = ''[[NF Magazine]]''
| rev2_WIIU = 6/10<ref>{{cite journal|last=Oxford|first=David|title=Not Worth The Wait After All|date=September 7, 2016|publisher=[[NF Magazine]]|issue=23|page=68}}</ref>
| MC_PC = 52/100<ref name="MCPC">{{cite web |url=httphttps://www.metacritic.com/game/pc/mighty-no-9/critic-reviews/?platform=pc |title=Mighty No. 9 for PC Reviews |publisher=[[Metacritic]] |access-date=June 21, 2016 |archive-url=https://web.archive.org/web/20160623171856/http://www.metacritic.com/game/pc/mighty-no-9 |archive-date=2016-06-23 |url-status=live }}</ref>
| MC_PS4 = 52/100<ref name="MCPS4">{{cite web |url=httphttps://www.metacritic.com/game/playstation-4/mighty-no-9/critic-reviews/?platform=playstation-4 |title=Mighty No. 9 for PlayStation 4 Reviews |publisher=[[Metacritic]] |access-date=June 21, 2016 |archive-url=https://web.archive.org/web/20160623164655/http://www.metacritic.com/game/playstation-4/mighty-no-9 |archive-date=2016-06-23 |url-status=live }}</ref>
| MC_WIIU = 48/100<ref name="MCWIIU">{{cite web |url=httphttps://www.metacritic.com/game/wii-u/mighty-no-9/critic-reviews/?platform=wii-u |title=Mighty No. 9 for Wii U Reviews |publisher=[[Metacritic]] |access-date=June 21, 2016 |archive-url=https://web.archive.org/web/20160620120102/http://www.metacritic.com/game/wii-u/mighty-no-9 |archive-date=2016-06-20 |url-status=live }}</ref>
| MC_XONE = 55/100<ref name="MCXONE">{{cite web |url=httphttps://www.metacritic.com/game/xbox-one/mighty-no-9/critic-reviews/?platform=xbox-one |title=Mighty No. 9 for Xbox One Reviews |publisher=[[Metacritic]] |access-date=June 21, 2016 |archive-url=https://web.archive.org/web/20160624165556/http://www.metacritic.com/game/xbox-one/mighty-no-9 |archive-date=2016-06-24 |url-status=live }}</ref>
}}
 
The PlayStation 4, Windows, and Xbox One versions of ''Mighty No. 9'' received "mixed or average" reviews, while the Wii U version received "generally unfavorable" reviews, according to [[review aggregator]] website [[Metacritic]].<ref name="MCPC"/><ref name="MCPS4"/><ref name="MCWIIU"/><ref name="MCXONE"/> After the game's launch, the Kickstarter backers reportedly received broken codes and mismatched rewards. Due to the game's multiple delays, mediocre reception and an array of communication problems, many backers expressed their disappointment with the final game.<ref name="GIBackers">{{cite magazine|url=http://www.gameinformer.com/b/news/archive/2016/06/21/mighty-no-9-backers-struggling-with-broken-codes-and-three-years-of-disappointment.aspx?|title=Mighty No. 9 Backers Struggling With Broken Codes And Three Years Of Disappointment|first=Mike|last=Futter|magazine=[[Game Informer]]|date=June 21, 2016|access-date=June 22, 2016|archive-url=https://web.archive.org/web/20160623065720/http://www.gameinformer.com/b/news/archive/2016/06/21/mighty-no-9-backers-struggling-with-broken-codes-and-three-years-of-disappointment.aspx|archive-date=2016-06-23|url-status=livedead}}</ref>
 
[[GameSpot]] awarded it a score of 5 out of 10, saying "''Mighty No. 9'' is an inoffensively average game sprung from the memories of the past, with little to show for its position in the present."<ref name="GSpot"/> [[IGN]] awarded it a score of 5.6 out of 10, saying "Charmless and full of poorly-executed ideas, ''Mighty No. 9'' fails to entertain despite its legendary pedigree."<ref name="IGN"/> [[Game Informer]] reviewer Andrew Reiner gave it a score of 6 out of 10, stating that "Too much of the content feels recycled, from enemies with shields to weapon designs coming close to being copied wholesale" and that "Unfortunately, none of the familiar content is as stylistic or lively as it once was. ''Mega Man''{{'}}s characters and artwork were consistent and unified; Comcept's take is largely pedestrian."<ref name="GI"/> The Wii U version also suffered from different technical issues.<ref name="GIBackers"/> Polygon awarded it a score of 5 out of 10, stating that "This feels like an answer to why Capcom isn't making Mega Man games anymore."<ref>{{Cite web |last=McWhertor |first=Michael |date=2016-06-22 |title=Mighty No. 9 review |url=https://www.polygon.com/2016/6/22/12009022/mighty-no-9-review |access-date=2022-04-18 |website=Polygon |language=en-US}}</ref>
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{{Mega Man}}
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[[Category:Square Enix games]]
[[Category:Unreal Engine 3 games]]
[[Category:Video games involved in plagiarism controversies]]
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