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[[File:Joe Danger - Boxing Glove Crash.jpg|thumb|left|alt=The player character hitting a giant boxing glove, one of the obstacles, with a comic book-style "KAPOW" graphic.|The boxing glove obstacle is representative of art director Grant Duncan's artwork and comic level design, the inspiration for which came from past jobs with [[Sega]].<ref name=GamaIGF/>]]
 
''Joe Danger''{{'s}} level design was directly influenced by the ''[[Sonic the Hedgehog]]'' game series,<ref name=TelegraphR /> as evidenced by the use of avoidable spikes, [[vertical loop]]s,<ref name=AVClub>{{cite web |url= http://www.avclub.com/articles/joe-danger%2C42287/ |title=Joe Danger&nbsp;– Game Review |first=John |last=Constantine |work=[[The A.V. Club]] |date=21 June 2010 |accessdate=11 October 2011}}</ref><ref name=EGint>{{cite web |url= http://www.eurogamer.net/articles/joe-danger-2010-hands-on |title=Joe Danger Hands On |first=Tom |last=Bramwell |publisher=[[Eurogamer]] |date=3 May 2010 |accessdate=11 October 2011}}</ref> and springs placed in levels to allow higher jumps.<ref name=GRreview/><ref name=GamaIGF/> Some elements are designed to hinder the player, such as conveyor belts, which slow the motorbike,<ref name=TelegraphR>{{cite news |url= httphttps://www.telegraph.co.uk/technology/video-games/7858996/Joe-Danger-video-game-review.html |title=Joe Danger video game review |first=Martin |last=Gaston |work=The Daily Telegraph |date=28 June 2010|location=London|issn=0307-1235 |oclc=49632006 |accessdate=11 October 2011}}</ref> oversized [[boxing glove]]s, which will propel the player backwards<ref name=GuardianR /> and barricades, which make it necessary to switch to an alternative lane.<ref name=EGreview />
 
The primary goal in each level is to collect as many "stars" as possible. A star is collected for completing an objective, and once enough are collected, the next course is unlocked. Critics compared this process to that used in the ''[[Super Mario Bros.]]'' titles.<ref name=1UPreview /> The player is free to choose which objectives to complete, with the option of replaying a level to earn more stars. The most common objective is to finish a course within a time limit with as many points as possible. Other level-specific objectives include collecting a series of coins, hidden stars or letters spelling "Danger",<ref name=EGreview/><ref name=G4TV>{{cite web |url= http://www.g4tv.com/games/ps3/63930/joe-danger/review/ |title=Joe Danger Review for PS3 |first=Scott |last=Alan Marriott |publisher=[[G4 (U.S. TV channel)|G4 TV]] |date=21 June 2010 |accessdate=11 October 2011}}</ref> while in others the player is required to land on every target, or to complete a course in one continuous sequence of tricks.<ref name=IGNreview>{{cite web |url= http://au.ps3.ign.com/articles/109/1094988p1.html |title=Joe Danger Review |first=Daemon |last=Hatfield |publisher=IGN |date=4 June 2010 |accessdate=10 October 2011}}</ref> Later levels require the player to do more than one objective simultaneously.<ref name=EscapistR>{{cite web |url= http://www.escapistmagazine.com/articles/view/editorials/reviews/7716-Review-Joe-Danger |title=Review: Joe Danger |first=John |last=Funk |work=[[The Escapist (magazine)|The Escapist]] |date=17 June 2010 |accessdate=11 October 2011}}</ref>
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Opinions were less uniformly complimentary about other modes of the game. Scott Alan Marriott of [[G4 (U.S. TV channel)|G4 TV]] was disappointed with the shortage of options in multiplayer modes, in particular the inability to play against others online.<ref name=G4TV /> The game's leaderboard feature was another source of criticism, with several reviewers noting severe [[lag]] issues.<ref name=EGreview /> ''[[The Daily Telegraph]]''{{'s}} Martin Gaston said "it would also have been nice to see the game give dedicated players the opportunity to study from the world's finest by implementing online replays", an option not originally included;<ref name=TelegraphR /> the decision not to allow sharing custom courses with users outside the player's friend's list was labelled "questionable"<ref name=G4TV /> and "obtuse".<ref name=TelegraphR /> Minor criticisms related to the lack of variety in sound design and background scenery.<ref name=EscapistR /><ref name=1UPreview /> Two months after the initial release, Hello Games' first patch for ''Joe Danger'' contained features to cover most critics' concerns.<ref name=PatchNo1 />
 
Before its release, ''Joe Danger'' was up for the "Seumas McNally Grand Prize" and for the "Technical Excellence" award at the 2010 [[Independent Games Festival]] at the [[Game Developers Conference]], losing to ''[[Monaco: What's Yours Is Mine]]'' and ''[[Limbo (video game)|Limbo]]'' respectively.<ref>{{cite web |url= http://www.gamasutra.com/php-bin/news_index.php?story=27648 |title=GDC: Monaco Takes Grand Prize at 12th Annual IGF |publisher=[[Gamasutra]] |date=12 March 2010 |accessdate=11 October 2011}}</ref> The game was unsuccessfully nominated for the "Best New Download IP" award at the same year's ''[[Develop (magazine)|Develop]]'' Industry Excellence Awards in Brighton,<ref>{{cite web |url= http://www.mcvuk.com/news/read/develop-awards-finalists-revealed/08236 |title=Develop Awards&nbsp;– finalists revealed |first=Ben |last=Parfitt |publisher=[[Market for Home Computing and Video Games]] |date=3 June 2010 |accessdate=12 October 2011}}</ref> instead winning the studio the "Best New Studio" and "Micro Studio" awards.<ref>{{cite web |url= http://www.gamepro.com/article/news/215832/heavy-rain-arkham-asylum-joe-danger-and-their-respective-creators-win-big-at-the-develop-awards/ |title=Heavy Rain, Arkham Asylum, Joe Danger and their respective creators win big at the Develop Awards |first=Dave |last=Rudden |work=[[GamePro]] |date=15 July 2010 |accessdate=11 October 2011|archiveurl=https://web.archive.org/web/20100720105243/http://www.gamepro.com/article/news/215832/heavy-rain-arkham-asylum-joe-danger-and-their-respective-creators-win-big-at-the-develop-awards/|archivedate=20 July 2010}}</ref> It received a nomination for "Best PlayStation Network Exclusive Game" at the PlayStation Network Gamers' Choice Awards in March 2011 but was beaten by ''[[Dead Nation]]'';<ref>{{cite web |url= http://au.ps3.ign.com/articles/114/1149904p1.html |title=PlayStation Network Gives the Voice to Users with the PSN Gamers' Choice Awards 2011 |publisher=IGN |date=16 February 2011 |accessdate=3 May 2012}}</ref><ref>{{cite web |url= http://blog.us.playstation.com/2011/03/07/drumroll-please-the-winners-of-the-2011-playstation-network-gamers-choice-awards-are/ |title=Drumroll, Please&nbsp;– The Winners of the 2011 PlayStation Network Gamers' Choice Awards are... |first=Pierre |last=Gravereau |work=[[PlayStation Blog]] |date=7 March 2011 |accessdate=3 May 2012}}</ref> it appeared in the "Best Downloadable Game" category at ''[[GamesMaster (magazine)|GamesMaster]]''{{'s}} [[Golden Joystick Award]]s in September 2011,<ref>{{cite news |url= httphttps://www.telegraph.co.uk/technology/video-games/video-game-news/8747365/Gamesmaster-Golden-Joysticks-Awards-shortlist-announced.html |title=Gamesmaster Golden Joysticks Awards shortlist announced |first=Tom |last=Hoggins |work=The Daily Telegraph |date=17 September 2011 |location=London |issn=0307-1235 |oclc=49632006 |accessdate=12 October 2011}}</ref> but missed out to ''[[Minecraft]]''.<ref>{{cite web |url=http://games.uk.msn.com/galleries/golden-joystick-awards-21102011 |title=Golden Joystick awards: the winners |first=Nik |last=Taylor |work=[[MSN Games]] |date=21 October 2011 |accessdate=4 April 2012}}</ref> The same month, ''[[Play (UK magazine)|Play]]'' placed it top of its "50 Best PSN Games" feature, ahead of titles such as ''[[Braid (video game)|Braid]]'' and ''[[The Last Guy]]''.<ref name=PlayTop50>{{cite journal |date=September 2011 |title=The Top 50 PSN Games |journal=[[Play (UK magazine)|Play]] |issue=209 |pages=34–39 |publisher=[[Imagine Publishing]] |location=London |issn=1358-9474 }}</ref>
 
===Commercial===