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{{Short description|2017 video game}}
{{good article}}
{{Redirect-distinguish|Headcannon|Headcanon}}
{{short description|2017 platform game}}
{{Good article}}
{{Use American English|date=July 2020}}
{{Use American English|date=July 2020}}
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{{Use mdy dates|date=February 2021}}
{{Infobox video game
{{Infobox video game
| title = Sonic Mania
| title = Sonic Mania
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| caption = Promotional artwork, featuring [[Sonic the Hedgehog (character)|Sonic]], [[Tails (Sonic the Hedgehog)|Tails]] and [[Knuckles the Echidna|Knuckles]]
| caption = Promotional artwork, featuring [[Sonic the Hedgehog (character)|Sonic]], [[Tails (Sonic the Hedgehog)|Tails]] and [[Knuckles the Echidna|Knuckles]]
| alt = The official art of Sonic Mania. It shows Sonic, a cartoonish blue hedgehog with red shoes; Tails, a cartoonish, yellow, two-tailed fox; and Knuckles, a cartoonish red echidna with big fists against a yellow background. The words "Sonic Mania" are seen above the characters.
| alt = The official art of Sonic Mania. It shows Sonic, a cartoonish blue hedgehog with red shoes; Tails, a cartoonish, yellow, two-tailed fox; and Knuckles, a cartoonish red echidna with big fists against a yellow background. The words "Sonic Mania" are seen above the characters.
| developer = {{unbulleted list|PagodaWest Games|Headcannon}}
| developer = {{unbulleted list|[[Christian Whitehead]]{{efn|Ported to Nintendo Switch by [[Tantalus Media]]}}|PagodaWest Games|Headcannon|Hyperkinetic Studios <small>(Plus)</small>}}
| publisher = [[Sega]]
| publisher = [[Sega]]
| series = ''[[Sonic the Hedgehog]]''
| series = ''[[Sonic the Hedgehog]]''
| engine = [[Retro Engine]]
| engine = [[Retro Engine]]
| platforms = {{unbulleted list|[[Nintendo Switch]]|[[PlayStation 4]]|[[Xbox One]]|[[Windows]]|[[Amazon Luna]]}}
| platforms = {{unbulleted list|[[Nintendo Switch]]|[[PlayStation 4]]|[[Xbox One]]|[[Windows]]|[[iOS]]|[[Android (operating system)|Android]]}}
| released = '''PS4, Switch, Xbox One'''{{Video game release|WW|August 15, 2017|JP|August 16, 2017}}'''Windows'''{{Video game release|WW|August 29, 2017|JP|August 30, 2017}}'''Amazon Luna'''{{Video game release|NA|October 21, 2020}}
| released = '''NS''', '''PS4''', '''Xbox One'''{{Video game release|WW|August 15, 2017|JP/AS|August 16, 2017}}'''Windows'''{{Video game release|WW|August 29, 2017}}'''''Sonic Mania Plus'''''<br/>'''NS''', '''PS4''', '''Windows''', '''Xbox One'''{{Video game release|WW|July 17, 2018|JP|July 19, 2018}}'''Android''', '''iOS''', '''iPadOS'''{{Video game release|WW|May 7, 2024}}
| genre = [[Platform game|Platform]]
| genre = [[Platform game|Platform]]
| modes = [[Single-player]], [[multiplayer]]
| modes = [[Single-player]], [[multiplayer]]
| director = [[Christian Whitehead]]
| director = Christian Whitehead
| producer = {{unbulleted list|Lola Shiraishi|Miki Takahashi|Terri Watanabe}}
| producer = {{unbulleted list|Lola Shiraishi|Miki Takahashi|Terri Watanabe}}
| designer = Jared Kasl
| designer = Jared Kasl
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| composer = [[Tee Lopes]]
| composer = [[Tee Lopes]]
}}
}}
'''''Sonic Mania''''' is a 2017 [[platform game]] published by [[Sega]] for [[Nintendo Switch]], [[PlayStation 4]], [[Xbox One]], and [[Windows]]. Produced in commemoration of the ''[[Sonic the Hedgehog]]'' series' 25th anniversary, ''Sonic Mania'' homages the original [[Sega Genesis]] ''Sonic'' games, featuring speedy [[Side-scrolling video game|side-scrolling]] gameplay. It takes place over 12 [[Level (video gaming)|levels]], including several redesigned stages from past games. The story follows [[Sonic the Hedgehog (character)|Sonic]], [[Tails (character)|Tails]] and [[Knuckles the Echidna|Knuckles]] as they venture to defeat their nemesis [[Doctor Eggman]] and his robotic henchmen, the Hard-Boiled Heavies.
'''''Sonic Mania''''' is a 2017 [[platform game]] published by [[Sega]] for [[Nintendo Switch]], [[PlayStation 4]], [[Xbox One]], and [[Windows]]. Produced in commemoration of the ''[[Sonic the Hedgehog]]'' series' 25th anniversary, ''Sonic Mania'' pays homage to the original [[Sega Genesis]] ''Sonic'' games, featuring speedy [[Side-scrolling video game|side-scrolling]] gameplay. It takes place over 13 [[Level (video gaming)|levels]], including several redesigned from past games. The story follows [[Sonic the Hedgehog (character)|Sonic]], [[Tails (character)|Tails]] and [[Knuckles the Echidna|Knuckles]] as they venture to defeat [[Doctor Eggman]] and his robotic henchmen, the Hard-Boiled Heavies.


The development team was composed of members known for their work in the ''Sonic'' [[fangame]] and [[ROM hacking]] community. Development began after lead developer [[Christian "Taxman" Whitehead]], who was previously contracted by Sega to develop enhanced mobile ports of Genesis ''Sonic'' games, presented a playable prototype to [[Sonic Team]] producer [[Takashi Iizuka (game designer)|Takashi Iizuka]]. Art, level design, audio, and additional programming was provided by independent studios PagodaWest Games and Headcannon. The team used Whitehead's [[Retro Engine]] and aimed for a graphical quality between Genesis and [[Sega Saturn]] games.
The development team was composed of members known for their work in the ''Sonic'' [[fangame]] and [[ROM hacking]] community. Development began after lead developer, director and programmer [[Christian "Taxman" Whitehead]], who was previously contracted by Sega to develop enhanced mobile ports of Genesis ''Sonic'' games, presented a playable prototype to [[Sonic Team]] producer [[Takashi Iizuka (game designer)|Takashi Iizuka]]. Art, level design, audio, and additional programming were provided by independent studios PagodaWest Games and Headcannon. The team used Whitehead's [[Retro Engine]] and aimed for a graphical quality between Genesis and [[Sega Saturn]] games.


''Sonic Mania'' was released in August 2017 and became the highest-rated Sonic game in fifteen years. Many reviewers saw it as a return to form for the ''Sonic'' series following a number of poorly received games released after the 1990s.<!--Do not change this as it does not imply that EVERY Sonic game released since the 1990s has been poorly-received. Thank you.--> Its presentation, level design, music, and faithfulness to the early ''Sonic'' games were praised, but its lack of originality was criticized. Several described it as one of the best ''Sonic'' games and one of the best games of 2017. Within a year, it had sold over one million copies worldwide across all platforms. ''Sonic Mania Plus'', an enhanced version with additional content, was released in July 2018.
''Sonic Mania'' was released in August 2017 and became the highest-rated ''Sonic'' game in fifteen years. Many reviewers saw it as a return to form for the ''Sonic'' series following a number of poorly received games released after the 1990s.<!--Do not change this as it does not imply that EVERY Sonic game released since the 1990s has been poorly-received.--> Its presentation, level design, music, and faithfulness to the early ''Sonic'' games were praised, but its lack of originality was criticized. Several described it as one of the best ''Sonic'' games and one of the best games of 2017. Within a year, it had sold over one million copies worldwide. ''Sonic Mania Plus'', an enhanced version with additional content, was released in July 2018.


== Gameplay ==
== Gameplay ==
[[File:Sonic Mania Studiopolis screenshot.png|thumb|left|alt=Sonic, a cartoonish blue hedgehog with red shoes, runs at high speeds and breaks windows in Studiopolis Zone, one of the levels in Sonic Mania.|Gameplay screenshot showing Sonic in Studiopolis Zone, the first of the four original levels in ''Sonic Mania''.]]
[[File:Sonic Mania Studiopolis screenshot.png|thumb|left|alt=Sonic, a cartoonish blue hedgehog with red shoes, runs at high speeds and breaks windows in Studiopolis Zone, one of the levels in Sonic Mania.|Gameplay screenshot showing Sonic in Studiopolis Zone, the first of five original levels in ''Sonic Mania'']]


''Sonic Mania'' is a [[side-scrolling]] [[platform game|platformer]] similar to the early ''[[Sonic the Hedgehog]]'' games released for the [[Sega Genesis]]. Players select one of 3 playable characters, each with their own unique abilities: [[Sonic the Hedgehog (character)|Sonic]] can perform a "drop dash" which sends him rolling in a dash after a jump,<ref>{{cite web |last1=Jones |first1=Elton |title=Sonic Mania: 5 Fast Facts You Need to Know |url=http://heavy.com/games/2017/07/sonic-mania-pc-switch-ps4-xbox-one-collectors-edition-gameplay-trailer-soundtrack/ |website=Heavy |access-date=July 24, 2017|url-status=live |archive-url=https://web.archive.org/web/20170722091338/http://heavy.com/games/2017/07/sonic-mania-pc-switch-ps4-xbox-one-collectors-edition-gameplay-trailer-soundtrack/ |archive-date=July 22, 2017}}</ref> [[Tails (character)|Tails]] can fly and swim,<ref>{{cite web |last1=Makedonski |first1=Brett |title=Sonic Mania is still great, Tails continues to suck |url=https://www.destructoid.com/sonic-mania-is-still-great-tails-continues-to-suck-423927.phtml |website=Destructoid |access-date=July 24, 2017|url-status=live |archive-url=https://web.archive.org/web/20170715231135/https://www.destructoid.com/sonic-mania-is-still-great-tails-continues-to-suck-423927.phtml |archive-date=July 15, 2017}}</ref> and [[Knuckles the Echidna|Knuckles]] can glide and climb walls.<ref>{{cite web |title=Sonic Mania Footage Shows Knuckles In Flying Battery Zone |url=http://www.siliconera.com/2017/05/11/sonic-mania-footage-shows-knuckles-flying-battery-zone/ |website=Siliconera |access-date=July 24, 2017|url-status=live |archive-url=https://web.archive.org/web/20170729143009/http://www.siliconera.com/2017/05/11/sonic-mania-footage-shows-knuckles-flying-battery-zone/ |archive-date=July 29, 2017}}</ref> As with ''[[Sonic the Hedgehog 2|Sonic 2]]'' (1992), players can play as Sonic and Tails simultaneously, or a second player can control Tails independently.<ref name="VBReview">{{cite web |url=https://venturebeat.com/2017/08/14/sonic-mania-review-sonics-best-game-in-over-two-decades/ |title=Sonic Mania review -- Sonic's best game in over two decades |last=Minotti |first=Mike |date=August 14, 2017 |access-date=August 21, 2017 |work=VentureBeat |url-status=live |archive-url=https://web.archive.org/web/20170822060024/https://venturebeat.com/2017/08/14/sonic-mania-review-sonics-best-game-in-over-two-decades/ |archive-date=August 22, 2017}}</ref><ref>{{cite web |title=Tails Can Carry You When Playing Alone In Sonic Mania |url=http://www.siliconera.com/2017/06/26/tails-can-carry-playing-alone-sonic-mania/ |website=Siliconera |access-date=June 27, 2017|url-status=live |archive-url=https://web.archive.org/web/20170729133421/http://www.siliconera.com/2017/06/26/tails-can-carry-playing-alone-sonic-mania/ |archive-date=July 29, 2017}}</ref> Unlockable options include Sonic's abilities from ''[[Sonic CD]]'' (1993) and ''[[Sonic the Hedgehog 3|Sonic 3]] [[Sonic & Knuckles|& Knuckles]]'' (1994) in place of the drop dash and "& Knuckles" mode, which allows simultaneous control of any character and Knuckles, including himself.<ref name="Unlockables">{{cite web |last1=Reynolds |first1=Matthew |title=Sonic Mania unlockables and cheats: Debug mode, Super Peel Out, Extra unlocks, Level Select and other secrets explained |url=http://www.eurogamer.net/articles/2017-08-15-sonic-mania-unlockables-cheats-debug-super-peel-out-extra-modes-4843 |website=[[Eurogamer]] |date=August 15, 2017 |access-date=August 17, 2017|url-status=live |archive-url=https://web.archive.org/web/20170816233012/http://www.eurogamer.net/articles/2017-08-15-sonic-mania-unlockables-cheats-debug-super-peel-out-extra-modes-4843 |archive-date=August 16, 2017}}</ref>
''Sonic Mania'' is a [[side-scrolling]] [[platform game|platformer]] similar to the early ''[[Sonic the Hedgehog]]'' games released for the [[Sega Genesis]] and [[Sega CD]]. Players select one of 3 playable characters, each with their own unique abilities: [[Sonic the Hedgehog (character)|Sonic]] can perform a "drop dash" which sends him rolling in a dash after a jump,<ref>{{cite web |last1=Jones |first1=Elton |date=July 12, 2017 |title=Sonic Mania: 5 Fast Facts You Need to Know |url=http://heavy.com/games/2017/07/sonic-mania-pc-switch-ps4-xbox-one-collectors-edition-gameplay-trailer-soundtrack/ |url-status= |archive-url=https://web.archive.org/web/20170722091338/http://heavy.com/games/2017/07/sonic-mania-pc-switch-ps4-xbox-one-collectors-edition-gameplay-trailer-soundtrack/ |archive-date=July 22, 2017 |access-date=July 24, 2017 |website=Heavy}}</ref> [[Tails (character)|Tails]] can fly and swim,<ref>{{cite web |last1=Makedonski |first1=Brett |title=Sonic Mania is still great, Tails continues to suck |url=https://www.destructoid.com/sonic-mania-is-still-great-tails-continues-to-suck-423927.phtml |website=Destructoid |date=March 10, 2017 |access-date=July 24, 2017|url-status=live |archive-url=https://web.archive.org/web/20170715231135/https://www.destructoid.com/sonic-mania-is-still-great-tails-continues-to-suck-423927.phtml |archive-date=July 15, 2017}}</ref> and [[Knuckles the Echidna|Knuckles]] can glide and climb walls.<ref>{{cite web |title=Sonic Mania Footage Shows Knuckles In Flying Battery Zone |url=http://www.siliconera.com/2017/05/11/sonic-mania-footage-shows-knuckles-flying-battery-zone/ |website=Siliconera |date=May 11, 2017 |access-date=July 24, 2017|url-status=live |archive-url=https://web.archive.org/web/20170729143009/http://www.siliconera.com/2017/05/11/sonic-mania-footage-shows-knuckles-flying-battery-zone/ |archive-date=July 29, 2017}}</ref> As with ''[[Sonic the Hedgehog 2|Sonic 2]]'' (1992), players can play as Sonic and Tails simultaneously, or a second player can control Tails independently.<ref name="VBReview">{{cite web |url=https://venturebeat.com/2017/08/14/sonic-mania-review-sonics-best-game-in-over-two-decades/ |title=Sonic Mania review -- Sonic's best game in over two decades |last=Minotti |first=Mike |date=August 14, 2017 |access-date=August 21, 2017 |work=VentureBeat |url-status=live |archive-url=https://web.archive.org/web/20170822060024/https://venturebeat.com/2017/08/14/sonic-mania-review-sonics-best-game-in-over-two-decades/ |archive-date=August 22, 2017}}</ref><ref>{{cite web |title=Tails Can Carry You When Playing Alone In Sonic Mania |url=http://www.siliconera.com/2017/06/26/tails-can-carry-playing-alone-sonic-mania/ |website=Siliconera |date=June 26, 2017 |access-date=June 27, 2017|url-status=live |archive-url=https://web.archive.org/web/20170729133421/http://www.siliconera.com/2017/06/26/tails-can-carry-playing-alone-sonic-mania/ |archive-date=July 29, 2017}}</ref> Unlockable options include Sonic's abilities from ''[[Sonic CD]]'' (1993) and ''[[Sonic the Hedgehog 3|Sonic 3]] [[Sonic & Knuckles|& Knuckles]]'' (1994) in place of the drop dash and "& Knuckles" mode, which allows simultaneous control of any character and Knuckles, including himself.<ref name="Unlockables">{{cite web |last1=Reynolds |first1=Matthew |title=Sonic Mania unlockables and cheats: Debug mode, Super Peel Out, Extra unlocks, Level Select and other secrets explained |url=http://www.eurogamer.net/articles/2017-08-15-sonic-mania-unlockables-cheats-debug-super-peel-out-extra-modes-4843 |website=[[Eurogamer]] |date=August 15, 2017 |access-date=August 17, 2017|url-status=live |archive-url=https://web.archive.org/web/20170816233012/http://www.eurogamer.net/articles/2017-08-15-sonic-mania-unlockables-cheats-debug-super-peel-out-extra-modes-4843 |archive-date=August 16, 2017}}</ref>


''Sonic Mania'' takes place over 12 [[Level (video gaming)|levels]], called zones; the game features eight "remixed" zones, such as [[Green Hill Zone]] from the first ''[[Sonic the Hedgehog (1991 video game)|Sonic]]'' game (1991), alongside four original ones.<ref name="IGN" /><ref name="ign_announce" /> Remixed stages consist of both new elements and recycled gimmicks and ideas from other past ''Sonic'' games. Each zone is divided into 2 acts, in which the player must guide their character past various enemies and obstacles to reach the end. At the end of each act, the player takes part in a [[boss battle]] against [[Doctor Eggman]] or one of his robots, including the Hard-Boiled Heavies, elite henchmen based on the [[EggRobo]] enemies from ''Sonic 3 & Knuckles''.<ref>{{cite web |url=http://www.siliconera.com/2017/03/10/sonic-mania-shows-off-green-hill-zone-act-2-plus-brand-new-boss-heavy-gunner/ |title=Sonic Mania Shows Off Green Hill Zone Act 2 Plus A Brand-New Boss, The "Heavy Gunner" |date=March 10, 2017 |website=Siliconera|access-date=May 19, 2017|url-status=live |archive-url=https://web.archive.org/web/20170731230130/http://www.siliconera.com/2017/03/10/sonic-mania-shows-off-green-hill-zone-act-2-plus-brand-new-boss-heavy-gunner/ |archive-date=July 31, 2017}}</ref><ref>{{cite web |last1=Makedonski |first1=Brett |title=Some rushed first impressions after a fast Sonic Mania demo |url=https://www.destructoid.com/some-rushed-first-impressions-after-a-fast-sonic-mania-demo-385061.phtml |website=Destructoid |access-date=August 3, 2017|url-status=live |archive-url=https://web.archive.org/web/20161107234752/https://www.destructoid.com/some-rushed-first-impressions-after-a-fast-sonic-mania-demo-385061.phtml |archive-date=November 7, 2016}}</ref> The player collects golden rings, which serve as a form of [[Health (gaming)|health]]; players survive hits as long as they have at least one ring, but, if hit, their rings scatter and disappear after a short time. Television monitors containing rings, elemental shields, or [[power-up]]s such as [[Invincibility (video gaming)|invincibility]] and faster running speed are scattered throughout each level.<ref>{{cite web |title=Mania Mode |url=http://www.sonicthehedgehog.com/mania/manual/en/index.html?pid=13 |website=Sonic Mania Web Manual |publisher=Sega |access-date=August 28, 2017|url-status=live |archive-url=https://web.archive.org/web/20170829043531/http://www.sonicthehedgehog.com/mania/manual/en/index.html?pid=13 |archive-date=August 29, 2017}}</ref> Like ''Sonic 3 & Knuckles'', the story is told via short in-game cutscenes between levels.<ref name="SDCC">{{cite web |author1=Casey |title=Watch The Full Sonic Mania Panel From San Diego Comic-Con |url=http://www.siliconera.com/2017/07/31/watch-full-sonic-mania-panel-san-diego-comic-con/ |website=Siliconera |access-date=July 31, 2017|url-status=live |archive-url=https://web.archive.org/web/20170801000350/http://www.siliconera.com/2017/07/31/watch-full-sonic-mania-panel-san-diego-comic-con/ |archive-date=August 1, 2017}}</ref>
''Sonic Mania'' takes place over 13 [[Level (video gaming)|levels]], called zones; the game features eight "remixed" zones, such as [[Green Hill Zone]] from the first ''[[Sonic the Hedgehog (1991 video game)|Sonic]]'' game (1991), alongside five original ones.<ref name="IGN" /><ref name="ign_announce" /><ref>{{cite web |title=Sonic Mania Review |url=https://www.pcgamer.com/sonic-mania-review/ |website=PC Gamer |date=September 2017 |access-date=September 3, 2022}}</ref> Remixed stages consist of both new elements and recycled gimmicks and ideas from other past ''Sonic'' games. Each zone is divided into 2 acts, in which the player must guide their character past various enemies and obstacles to reach the end. At the end of each act, the player takes part in a [[boss battle]] against [[Doctor Eggman]], also known as Dr. Robotnik, or one of his robots, including the Hard-Boiled Heavies, elite henchmen based on the [[EggRobo]] enemies from ''Sonic 3 & Knuckles''.<ref>{{cite web |url=http://www.siliconera.com/2017/03/10/sonic-mania-shows-off-green-hill-zone-act-2-plus-brand-new-boss-heavy-gunner/ |title=Sonic Mania Shows Off Green Hill Zone Act 2 Plus A Brand-New Boss, The "Heavy Gunner" |date=March 10, 2017 |website=Siliconera|access-date=May 19, 2017|url-status=live |archive-url=https://web.archive.org/web/20170731230130/http://www.siliconera.com/2017/03/10/sonic-mania-shows-off-green-hill-zone-act-2-plus-brand-new-boss-heavy-gunner/ |archive-date=July 31, 2017}}</ref><ref>{{cite web |last1=Makedonski |first1=Brett |title=Some rushed first impressions after a fast Sonic Mania demo |url=https://www.destructoid.com/some-rushed-first-impressions-after-a-fast-sonic-mania-demo-385061.phtml |website=Destructoid |date=September 7, 2016 |access-date=August 3, 2017|url-status=live |archive-url=https://web.archive.org/web/20161107234752/https://www.destructoid.com/some-rushed-first-impressions-after-a-fast-sonic-mania-demo-385061.phtml |archive-date=November 7, 2016}}</ref> The player collects golden rings, which serve as a form of [[Health (gaming)|health]]; players survive hits as long as they have at least one ring, but, if hit, their rings scatter and disappear after a short time. Television monitors containing rings, elemental shields, or [[power-up]]s such as [[Invincibility (video gaming)|invincibility]] and faster running speed are scattered throughout each level.<ref>{{cite web |title=Mania Mode |url=http://www.sonicthehedgehog.com/mania/manual/en/index.html?pid=13 |website=Sonic Mania Web Manual |publisher=Sega |access-date=August 28, 2017|url-status=live |archive-url=https://web.archive.org/web/20170829043531/http://www.sonicthehedgehog.com/mania/manual/en/index.html?pid=13 |archive-date=August 29, 2017}}</ref> Like ''Sonic 3 & Knuckles'', the story is told via short in-game cutscenes between levels.<ref name="SDCC">{{cite web |author1=Casey |title=Watch The Full Sonic Mania Panel From San Diego Comic-Con |url=http://www.siliconera.com/2017/07/31/watch-full-sonic-mania-panel-san-diego-comic-con/ |website=Siliconera |date=July 31, 2017 |access-date=July 31, 2017|url-status=live |archive-url=https://web.archive.org/web/20170801000350/http://www.siliconera.com/2017/07/31/watch-full-sonic-mania-panel-san-diego-comic-con/ |archive-date=August 1, 2017}}</ref>


Giant rings hidden in each act, a feature of the original games, lead to pseudo-3D special stages similar to those in ''Sonic CD'',<ref name="ign_announce" /><ref name="SDCC" /><ref>{{cite web |author1=Sato |title=Sonic Mania Will Have Special Stages In The Style Of Sonic CD |url=http://www.siliconera.com/2017/07/25/sonic-mania-will-have-special-stages-in-the-style-of-sonic-cd/ |website=Siliconera |access-date=July 27, 2017|url-status=live |archive-url=https://web.archive.org/web/20170801000348/http://www.siliconera.com/2017/07/25/sonic-mania-will-have-special-stages-in-the-style-of-sonic-cd/ |archive-date=August 1, 2017}}</ref> where players can attempt to collect a [[Chaos Emerald]]. In special stages, players dodge obstacles and collect colored spheres to increase their speed, allowing them to pursue a [[UFO]] carrying a [[Chaos Emerald]]; collecting all seven Chaos Emeralds allows players to use their character's [[Sonic the Hedgehog#Super transformation|super transformation]] and unlocks the game's true ending.<ref name="IGN" /> Players' ring counters slowly decrease during special stages and must be continually replenished; if the player runs out of rings before they catch the UFO, the special stage ends. The "Blue Sphere" special stages from ''Sonic the Hedgehog 3'' also return, repurposed as bonus stages that are accessed by entering a portal that appears when the player passes a checkpoint while carrying 25 or more rings. Completing bonus stages earns the player a silver or gold medal depending on their performance; collecting medals unlocks features such as a [[debug mode]] and [[sound test]].<ref name="IGN" /><ref name="Unlockables" />
Giant rings hidden in each act, a feature of the original games, lead to pseudo-3D [[Bonus stage|special stages]] similar to those in ''Sonic CD'',<ref name="ign_announce" /><ref name="SDCC" /><ref>{{cite web |author1=Sato |title=Sonic Mania Will Have Special Stages In The Style Of Sonic CD |url=http://www.siliconera.com/2017/07/25/sonic-mania-will-have-special-stages-in-the-style-of-sonic-cd/ |website=Siliconera |date=July 25, 2017 |access-date=July 27, 2017|url-status=live |archive-url=https://web.archive.org/web/20170801000348/http://www.siliconera.com/2017/07/25/sonic-mania-will-have-special-stages-in-the-style-of-sonic-cd/ |archive-date=August 1, 2017}}</ref> where players can attempt to collect a [[Chaos Emerald]]. In special stages, players dodge obstacles and collect colored spheres to increase their speed, allowing them to pursue a [[UFO]] carrying a [[Chaos Emerald]]; collecting all seven Chaos Emeralds allows players to use their character's [[Sonic the Hedgehog#Super transformation|super transformation]] and unlocks the game's true ending.<ref name="IGN" /> Players' ring counters slowly decrease during special stages and must be continually replenished; if the player runs out of rings before they catch the UFO, the special stage ends. The "Blue Sphere" special stages from ''Sonic the Hedgehog 3'' also return, repurposed as bonus stages that are accessed by entering a portal that appears when the player passes a checkpoint while carrying 25 or more rings. Completing bonus stages earns the player a silver or gold medal depending on their performance; collecting medals unlocks features such as a [[debug mode]] and [[sound test]].<ref name="IGN" /><ref name="Unlockables" />


In a [[time attack]] mode, players must complete levels as quickly as possible, with the best times included on an online [[High score|leaderboard]]; players can instantly reload a level to try again at any time.<ref name="timeattackgem">{{cite web |last1=Romano |first1=Sal |title=Sonic Mania unveils Bonus Stages and Time Attack Mode |url=https://gematsu.com/2017/08/sonic-mania-unveils-bonus-stages-time-attack-mode |website=Gematsu |access-date=March 16, 2018 |date=August 3, 2017|url-status=live |archive-url=https://web.archive.org/web/20170806063733/http://gematsu.com/2017/08/sonic-mania-unveils-bonus-stages-time-attack-mode |archive-date=August 6, 2017}}</ref> A split-screen competitive multiplayer mode allows two players to race to the end of a level, similar to those of ''Sonic 2''.<ref name="forbescomp">{{cite web |last1=Barder |first1=Ollie |title='Sonic Mania' Shows Off Its Special Stages And Competition Mode |url=https://www.forbes.com/sites/olliebarder/2017/08/09/sonic-mania-shows-off-its-special-stages-and-competition-mode/#701677f93208 |website=[[Forbes]] |access-date=March 16, 2018 |date=August 9, 2017|url-status=live |archive-url=https://web.archive.org/web/20170820055328/https://www.forbes.com/sites/olliebarder/2017/08/09/sonic-mania-shows-off-its-special-stages-and-competition-mode/#701677f93208 |archive-date=August 20, 2017}}</ref> Players can also unlock "Mean Bean", a 2-player [[minigame]] based on ''[[Dr. Robotnik's Mean Bean Machine]]''.<ref name="Unlockables" />
In a [[time attack]] mode, players must complete levels as quickly as possible, with the best times included on an online [[High score|leaderboard]]; players can instantly reload a level to try again at any time.<ref name="timeattackgem">{{cite web |last1=Romano |first1=Sal |title=Sonic Mania unveils Bonus Stages and Time Attack Mode |url=https://gematsu.com/2017/08/sonic-mania-unveils-bonus-stages-time-attack-mode |website=Gematsu |access-date=March 16, 2018 |date=August 3, 2017|url-status=live |archive-url=https://web.archive.org/web/20170806063733/http://gematsu.com/2017/08/sonic-mania-unveils-bonus-stages-time-attack-mode |archive-date=August 6, 2017}}</ref> A split-screen competitive multiplayer mode allows two players to race to the end of a level, similar to those of ''Sonic 2''.<ref name="forbescomp">{{cite web |last1=Barder |first1=Ollie |title='Sonic Mania' Shows Off Its Special Stages And Competition Mode |url=https://www.forbes.com/sites/olliebarder/2017/08/09/sonic-mania-shows-off-its-special-stages-and-competition-mode/#701677f93208 |website=[[Forbes]] |access-date=March 16, 2018 |date=August 9, 2017|url-status=live |archive-url=https://web.archive.org/web/20170820055328/https://www.forbes.com/sites/olliebarder/2017/08/09/sonic-mania-shows-off-its-special-stages-and-competition-mode/#701677f93208 |archive-date=August 20, 2017}}</ref> Players can also unlock "Mean Bean", a 2-player [[minigame]] based on ''[[Dr. Robotnik's Mean Bean Machine]]''.<ref name="Unlockables" />


== Plot ==
== Plot ==
Following the events of ''Sonic Generations'', Sonic and Tails detect a powerful energy reading on Angel Island and board their [[biplane]], the Tornado, to investigate. However, Dr. Eggman sends an elite group of EggRobos to reach the signal before Sonic and Tails. The EggRobos excavate the source of the signal, a magical gemstone called the Phantom Ruby, just as Sonic and Tails arrive. The EggRobos gain new powers from the ruby, becoming the Hard Boiled Heavies, and send Sonic, Tails, and the island's guardian, Knuckles, through zones they have previously visited where they pursue Eggman to prevent him from using the ruby's power for evil, clashing with him and the Heavies along the way.
After the events of ''Sonic 3 & Knuckles'', Sonic and Tails detect a powerful energy reading on Angel Island and board their [[biplane]], the Tornado, to investigate. However, Dr. Eggman sends an elite group of EggRobos to reach the signal before Sonic and Tails. The EggRobos excavate the source of the signal, a magical gemstone called the Phantom Ruby, just as Sonic and Tails arrive. The EggRobos gain new powers from the ruby, becoming the Hard-Boiled Heavies, and send Sonic, Tails, and the island's guardian, Knuckles, through zones the trio have previously visited where they pursue Eggman to prevent him from using the ruby's power for evil, clashing with him and the Heavies along the way.


Sonic and his allies discover that Eggman has used the Phantom Ruby's power to retake control of Little Planet from ''Sonic CD''. They board Eggman's robotic fortress, defeat him and the Heavies, and escape just as it explodes. If all 7 Chaos Emeralds are collected while playing as Sonic, the Phantom Ruby transports him and Eggman to another dimension. There, the Heavy King betrays Eggman and takes the ruby, imbuing himself with power; Eggman attacks the Heavy to try to reclaim it. Sonic uses the Chaos Emeralds to become Super Sonic and fights Eggman and the Heavy King separately to keep the ruby out of their possession. After the battle, the Phantom Ruby reacts with the Emeralds, negating Sonic's super state and creating a wormhole that engulfs itself and Sonic as Little Planet vanishes.<!--DO NOT LINK TO SONIC FORCES HERE. IT IS TRIVIAL INFORMATION AND IS CONSIDERED AN EASTER EGG LINK. SEE [[WP:GAMETRIVIA]] AND [[WP:EASTEREGG]].-->
Sonic and his allies discover that Eggman has used the Phantom Ruby's power to retake control of Little Planet from ''[[Sonic CD]]''. They board Eggman's robotic fortress, defeat him and the Heavies, and escape just as it explodes. If all seven Chaos Emeralds are collected while playing as Sonic, the Phantom Ruby transports him and Eggman to another dimension. There, the Heavies' leader, Heavy King, betrays Eggman and takes the ruby, imbuing himself with power; Eggman attacks the Heavy to try to reclaim it. Sonic uses the Chaos Emeralds to become Super Sonic and fights Eggman and the Heavy King separately to keep the ruby out of their possession. After the battle, the Phantom Ruby reacts with the Emeralds, negating Sonic's super state and creating a wormhole that engulfs itself and Sonic as Little Planet vanishes.<!--DO NOT LINK TO SONIC FORCES HERE. IT IS TRIVIAL INFORMATION AND IS CONSIDERED AN EASTER EGG LINK. SEE [[WP:GAMETRIVIA]] AND [[WP:EASTEREGG]].-->

=== ''Sonic Mania Plus'' ===
After the incident, Sonic is transported to a grassy land, where he comes across Mighty the Armadillo and Ray the Flying Squirrel. He then encounters the Hard-Boiled Heavies, who are damaged from their fights against Sonic and his friends. The Heavy King grabbed the Phantom Ruby and uses its power to take Sonic and his four friends back to the beginning of their adventure in the game. Sonic and his friends travel through the areas again, but differently this time.

After defeating Eggman and the Heavies again, if all seven Chaos Emeralds are collected again, the Phantom Ruby makes Eggman's robotic fortress explode again. However, this time, Sonic and his allies use the Chaos Emeralds to activate their super forms to escape while Eggman is sent into a portal created by the Phantom Ruby. Sonic and his friends celebrate their victory in a bar in a desert, but the Heavy King surprises them.


== Development ==
== Development ==
[[File:Dust Hill Mirage Saloon.jpg|thumb|alt=Top: a mockup image of a desert-themed level, intended for inclusion in Sonic the Hedgehog 2 (1992). Bottom: a similar level in Sonic Mania. The developers used an unused stage from Sonic 2 as inspiration for Sonic Mania.|An unfinished desert level from ''Sonic 2'' (top) served as inspiration for ''Sonic Mania''{{'}}s Mirage Saloon Zone (bottom).]]
[[File:Dust Hill Mirage Saloon.jpg|thumb|alt=Top: a mockup image of a desert-themed level, intended for inclusion in Sonic the Hedgehog 2 (1992). Bottom: a similar level in Sonic Mania. The developers used an unused stage from Sonic 2 as inspiration for Sonic Mania.|An unfinished desert level from ''Sonic 2'' (top) served as inspiration for ''Sonic Mania''{{'}}s Mirage Saloon Zone (bottom).]]
Development of ''Sonic Mania'' began in 2015, led by Australian programmer [[Christian Whitehead|Christian "Taxman" Whitehead]]. Whitehead was a prominent member of the [[List of unofficial Sonic media#Video games|''Sonic'' fangame community]], and had previously been contracted by [[Sega]] to develop remastered ports of ''Sonic the Hedgehog'', ''Sonic 2'', and ''Sonic CD'' for mobile phones.<ref name="SDCC" /><ref name="fam">{{cite journal |title=Interview with Takashi Iizuka |journal=Famitsu |date=April 2017 |quote=グラフィックの基準としては ”メガドライブ以上、サターン未満” くらいです。 |language=ja}}</ref> After developing the game for a few months, Whitehead presented a prototype, which he called ''Sonic Discovery'', to series producer [[Takashi Iizuka (game designer)|Takashi Iizuka]].<ref name="SDCC" /> Iizuka was receptive, and suggested that it should include old levels from the early ''Sonic'' games it was inspired by, "remixed" in a way that felt new.<ref name="fam" /> He also gave it the [[working title]] of ''Sonic Mania'', which stuck after no one suggested a better one.<ref name="fam" /> The title referenced the development team's "maniacal" fandom for the series; Iizuka described the project as being made "by the mania, for the mania", and as a "passion product" driven by the fans' love for the early ''Sonic'' games.<ref name="ign_announce">{{cite web |url=http://www.ign.com/articles/2016/07/23/comic-con-2016-sonic-mania-announced |title=Comic-Con 2016: Sonic Mania Announced |last=Goldfarb |first=Andrew |website=IGN|access-date=July 24, 2016|url-status=live |archive-url=https://web.archive.org/web/20160724153420/http://www.ign.com/articles/2016/07/23/comic-con-2016-sonic-mania-announced |archive-date=July 24, 2016}}</ref><ref name="SDCC" /><ref name="fam" /><ref name="VG24/7 preview2">{{cite web |url=https://www.vg247.com/2016/09/28/sonic-mania-hands-on-after-20-years-this-is-the-sequel-ive-always-wanted/ |title=Sonic Mania hands-on: after 20 years, this is the sequel I've always wanted |website=VG24/7 |last1=Donaldson |first1=Alex |access-date=September 30, 2016|url-status=live |archive-url=https://web.archive.org/web/20160929145007/http://www.vg247.com/2016/09/28/sonic-mania-hands-on-after-20-years-this-is-the-sequel-ive-always-wanted/ |archive-date=September 29, 2016}}</ref>
Development of ''Sonic Mania'' began in 2015, led by Australian programmer [[Christian Whitehead|Christian "Taxman" Whitehead]]. Whitehead was a prominent member of the [[List of unofficial Sonic media#Video games|''Sonic'' fangame community]], and had previously been contracted by [[Sega]] to develop remastered ports of ''Sonic the Hedgehog'', ''Sonic 2'', and ''Sonic CD'' for mobile phones.<ref name="SDCC" /><ref name="fam">{{cite magazine |title=Interview with Takashi Iizuka |magazine=Famitsu |date=April 2017 |quote=グラフィックの基準としては ”メガドライブ以上、サターン未満” くらいです。 |language=ja}}</ref> After developing the game for a few months, Whitehead presented a prototype, which he called ''Sonic Discovery'', to series producer [[Takashi Iizuka (game designer)|Takashi Iizuka]].<ref name="SDCC" /> Iizuka was receptive, and suggested that it should include old levels from the early ''Sonic'' games it was inspired by, "remixed" in a way that felt new.<ref name="fam" /> He also gave it the [[working title]] of ''Sonic Mania'', which stuck after no one suggested a better one.<ref name="fam" /> The title referenced the development team's "maniacal" fandom for the series; Iizuka described the project as being made "by the mania, for the mania", and as a "passion product" driven by the fans' love for the early ''Sonic'' games.<ref name="ign_announce">{{cite web |url=http://www.ign.com/articles/2016/07/23/comic-con-2016-sonic-mania-announced |title=Comic-Con 2016: Sonic Mania Announced |last=Goldfarb |first=Andrew |website=IGN|date=July 23, 2016 |access-date=July 24, 2016|url-status=live |archive-url=https://web.archive.org/web/20160724153420/http://www.ign.com/articles/2016/07/23/comic-con-2016-sonic-mania-announced |archive-date=July 24, 2016}}</ref><ref name="SDCC" /><ref name="fam" /><ref name="VG24/7 preview2">{{cite web |url=https://www.vg247.com/2016/09/28/sonic-mania-hands-on-after-20-years-this-is-the-sequel-ive-always-wanted/ |title=Sonic Mania hands-on: after 20 years, this is the sequel I've always wanted |website=VG24/7 |last1=Donaldson |first1=Alex |date=September 28, 2016 |access-date=September 30, 2016|url-status=live |archive-url=https://web.archive.org/web/20160929145007/http://www.vg247.com/2016/09/28/sonic-mania-hands-on-after-20-years-this-is-the-sequel-ive-always-wanted/ |archive-date=September 29, 2016}}</ref>


''Sonic Mania'' was produced in commemoration of the series' 25th anniversary.<ref>{{cite web |last1=Frank |first1=Allegra |title=Watch the debut trailer for Sonic Mania, Sonic the Hedgehog's next game |url=https://www.polygon.com/2016/7/22/12261432/sonic-mania-trailer-sonic-the-hedgehog-comic-con-2016 |website=Polygon |access-date=November 18, 2017 |quote=Sonic Mania is set to be the series' 25th anniversary title, although it won't launch until next year.|url-status=live |archive-url=https://web.archive.org/web/20171201030440/https://www.polygon.com/2016/7/22/12261432/sonic-mania-trailer-sonic-the-hedgehog-comic-con-2016 |archive-date=December 1, 2017}}</ref> It was developed using Whitehead's [[Retro Engine]], a [[game engine]] tailored for creating two-dimensional games, which he also used for the enhanced ports of ''Sonic the Hedgehog'', ''Sonic 2'', and ''Sonic CD''.<ref>{{cite web |last1=D'Argenio |first1=Angelo |title=Do fan games have a future? AM2R, Sonic Mania, and the creative process |url=https://www.gamecrate.com/do-fan-games-have-future-am2r-sonic-mania-and-creative-process/14557 |website=GameCrate |publisher=NewEgg |access-date=August 16, 2017|url-status=live |archive-url=https://web.archive.org/web/20170816151818/https://www.gamecrate.com/do-fan-games-have-future-am2r-sonic-mania-and-creative-process/14557 |archive-date=August 16, 2017}}</ref> The team also included programmer Simon "Stealth" Thomley of the independent studio Headcannon, who assisted Whitehead with those projects and on various ''Sonic'' [[fangame]]s and [[ROM hack]]s,<ref name="gamespot_announce">{{cite web |last1=Paget |first1=Mat |title=Two New Sonic Games Announced, Seek to Recapture the Glory Days |url=http://www.gamespot.com/articles/two-new-sonic-games-announced-seek-to-recapture-th/1100-6442097/ |access-date=July 23, 2016 |date=July 23, 2016|url-status=live |archive-url=https://web.archive.org/web/20160724205219/http://www.gamespot.com/articles/two-new-sonic-games-announced-seek-to-recapture-th/1100-6442097/ |archive-date=July 24, 2016}}</ref><ref name="hackers">{{cite web |last1=Al-Aaser |first1=Amr |title=The Hackers And Modders Behind The Next Official Sonic Game |url=https://kotaku.com/the-hackers-and-modders-behind-the-next-official-sonic-1797537901 |website=Kotaku |access-date=August 4, 2017|url-status=live |archive-url=https://web.archive.org/web/20170804214754/http://kotaku.com/the-hackers-and-modders-behind-the-next-official-sonic-1797537901 |archive-date=August 4, 2017}}</ref> as well as level designer Jared Kasl and art director Tom Fry of PagodaWest Games, who had previously independently collaborated on an unofficial high-definition remaster of ''Sonic 2''.<ref name="Staff">{{cite tweet |user=PagodaWestGames |number=759174613146345472 |date=July 29, 2016 |title=Jared and Tom, formerly a part of S2HD are in charge of level design/art and @teelopesmusic is doing the music.}}</ref> [[Tantalus Media]] helped develop the Nintendo Switch port.<ref>{{cite tweet |user=CFWhitehead |number=819809546633781248 |first=Christian |last=Whitehead |date=January 12, 2017 |title=Shout out to fellow Melbourne devs @Tantalus_Games who are helping us out with the Switch version of Sonic Mania!}}</ref> Iizuka and the rest of [[Sonic Team]] provided guidance and made sure the team did not "go off the rails into something that doesn't feel like ''Sonic''".<ref name="polygoninter" /> Iizuka described the visuals as a cross between the graphical capabilities of the Sega Genesis and [[Sega Saturn]], comprising mostly [[pixel art]] with some [[Polygon (computer graphics)|polygonal graphics]].<ref name="fam" />
''Sonic Mania'' was produced in commemoration of the series' 25th anniversary.<ref>{{cite web |last1=Frank |first1=Allegra |title=Watch the debut trailer for Sonic Mania, Sonic the Hedgehog's next game |url=https://www.polygon.com/2016/7/22/12261432/sonic-mania-trailer-sonic-the-hedgehog-comic-con-2016 |website=Polygon |date=July 22, 2016 |access-date=November 18, 2017 |quote=Sonic Mania is set to be the series' 25th anniversary title, although it won't launch until next year.|url-status=live |archive-url=https://web.archive.org/web/20171201030440/https://www.polygon.com/2016/7/22/12261432/sonic-mania-trailer-sonic-the-hedgehog-comic-con-2016 |archive-date=December 1, 2017}}</ref> It was developed using Whitehead's [[Retro Engine]], a [[game engine]] tailored for creating two-dimensional games, which he also used for the enhanced ports of ''Sonic the Hedgehog'', ''Sonic 2'', and ''Sonic CD''.<ref name="History">{{cite news|last1=Nelson|first1=Jared|title=Hey Sega! This 'Sonic 3 & Knuckles' iOS Port Needs to Happen|url=http://toucharcade.com/2014/10/19/sonic-3-knuckles-ios-port/|access-date=23 July 2016|work=TouchArcade|date=19 October 2014}}</ref><ref>{{cite web|url=https://www.destructoid.com/sonic-the-hedgehog-2-joins-sega-s-free-mobile-game-initiative-473897.phtml|title=Destructoid on Sonic 2 for Mobile|date=November 21, 2017|access-date=August 31, 2021|archive-date=January 17, 2021|archive-url=https://web.archive.org/web/20210117093922/https://www.destructoid.com/sonic-the-hedgehog-2-joins-sega-s-free-mobile-game-initiative-473897.phtml|url-status=dead}}</ref> The team also included programmer Simon "Stealth" Thomley of the independent studio Headcannon, who assisted Whitehead with those projects and on various ''Sonic'' [[fangame]]s and [[ROM hack]]s,<ref name="gamespot_announce">{{cite web |last1=Paget |first1=Mat |title=Two New Sonic Games Announced, Seek to Recapture the Glory Days |url=http://www.gamespot.com/articles/two-new-sonic-games-announced-seek-to-recapture-th/1100-6442097/ |access-date=July 23, 2016 |date=July 23, 2016|url-status=live |archive-url=https://web.archive.org/web/20160724205219/http://www.gamespot.com/articles/two-new-sonic-games-announced-seek-to-recapture-th/1100-6442097/ |archive-date=July 24, 2016}}</ref><ref name="hackers">{{cite web |last1=Al-Aaser |first1=Amr |title=The Hackers And Modders Behind The Next Official Sonic Game |url=https://kotaku.com/the-hackers-and-modders-behind-the-next-official-sonic-1797537901 |website=Kotaku |date=August 4, 2017 |access-date=August 4, 2017|url-status=live |archive-url=https://web.archive.org/web/20170804214754/http://kotaku.com/the-hackers-and-modders-behind-the-next-official-sonic-1797537901 |archive-date=August 4, 2017}}</ref> as well as level designer Jared Kasl and art director Tom Fry of PagodaWest Games, who had previously independently collaborated on an unofficial high-definition remaster of ''Sonic 2''.<ref name="Staff">{{cite tweet |user=PagodaWestGames |number=759174613146345472 |date=July 29, 2016 |title=Jared and Tom, formerly a part of S2HD are in charge of level design/art and @teelopesmusic is doing the music.}}</ref> [[Tantalus Media]] helped develop the Nintendo Switch port.<ref>{{cite tweet |user=CFWhitehead |number=819809546633781248 |first=Christian |last=Whitehead |date=January 12, 2017 |title=Shout out to fellow Melbourne devs @Tantalus_Games who are helping us out with the Switch version of Sonic Mania!}}</ref> Iizuka and the rest of [[Sonic Team]] provided guidance and made sure the team didn't "go off the rails into something that doesn't feel like ''Sonic''".<ref name="polygoninter" /> Iizuka described the visuals as a cross between the graphical capabilities of the Genesis and [[Sega Saturn]], comprising mostly [[pixel art]] with some [[Polygon (computer graphics)|polygonal graphics]].<ref name="fam" />


The developers modeled the gameplay on ''Sonic 3'', with each zone consisting of two acts and boss fights at the end of each. For returning stages, the designers made the first act feel familiar, and introduced new elements in the second act.<ref name="Iizukadengeki">{{cite web |title=『ソニックマニア』は昔のファンが喜ぶ作品に! 『ソニックフォース』やシリーズ展開を飯塚さんが語る |url=http://dengekionline.com/elem/000/001/506/1506487/ |website=Dengeki Online |access-date=November 8, 2017|url-status=live |archive-url=https://web.archive.org/web/20170623210646/http://dengekionline.com/elem/000/001/506/1506487/ |archive-date=June 23, 2017}}</ref> The team cited ''Sonic CD'' and ''Sonic 3'' as major influences on the level design for their "big, wide open" and "streamlined" designs, respectively.<ref name="polygoninter">{{cite web |author1=[[Polygon (website)|Polygon]] |title=SONIC MANIA Developer Interview! Working with Sonic Team, Stardust Speedway and More — E3 2017 |url=https://www.youtube.com/watch?v=04nBdQU9rbc |website=[[YouTube]] |access-date=March 16, 2018 |date=June 17, 2017|url-status=live |archive-url=https://web.archive.org/web/20180316224808/https://www.youtube.com/watch?v=04nBdQU9rbc |archive-date=March 16, 2018}}</ref> According to Thomley, the team typically decided what elements to include in the returning stages prior to designing them, but sometimes came up with new ideas or changed them based on how the development progressed.<ref name="polygoninter" /> The first original level designed was the Hollywood-themed Studiopolis Zone.<ref>{{cite web |last1=Thomley |first1=Simon |title=(Unofficial) Live Sonic Mania Developer Playthrough |url=https://www.youtube.com/watch?v=m36BVlGFb20 |website=YouTube |publisher=Alphabet |access-date=November 8, 2017|url-status=live |archive-url=https://web.archive.org/web/20180304221115/https://www.youtube.com/watch?v=m36BVlGFb20 |archive-date=March 4, 2018}} Event occurs at 1:35:20.</ref> The desert-themed Mirage Saloon Zone was inspired by an unfinished level from ''Sonic 2'' and the [[Monument Valley]] region of the United States.<ref name="hackers" /><ref name="Iizukadengeki" /> The special stages were inspired by more recent games such as ''[[Sonic Rush]]'' (2005) and ''[[Sonic Colors]]'' (2010).<ref name="rollinginterview">{{cite web |last1=Wright |first1=Steven |title=How Sonic the Hedgehog's Biggest Fan Helped Save the Franchise |url=https://www.rollingstone.com/glixel/features/a-chat-with-fan-turned-creator-of-sonic-mania-w501581 |website=Rolling Stone |access-date=September 7, 2017 |date=September 7, 2017|url-status=live |archive-url=https://web.archive.org/web/20170907160759/http://www.rollingstone.com/glixel/features/a-chat-with-fan-turned-creator-of-sonic-mania-w501581 |archive-date=September 7, 2017}}</ref> The team felt proud of their recreation of classic ''Sonic'' gameplay.<ref name="polygoninter" />
The developers modeled the gameplay on ''Sonic 3'', with boss fights at the end of each zone. For returning stages, the designers made the first act feel familiar, and introduced new elements in the second act.<ref name="Iizukadengeki">{{cite web |title=『ソニックマニア』は昔のファンが喜ぶ作品に! 『ソニックフォース』やシリーズ展開を飯塚さんが語る |url=http://dengekionline.com/elem/000/001/506/1506487/ |website=Dengeki Online |access-date=November 8, 2017|url-status=live |archive-url=https://web.archive.org/web/20170623210646/http://dengekionline.com/elem/000/001/506/1506487/ |archive-date=June 23, 2017}}</ref> The team cited ''Sonic CD'' and ''Sonic 3'' as major influences on the level design for their "big, wide open" and "streamlined" designs, respectively.<ref name="polygoninter">{{cite web |author1=[[Polygon (website)|Polygon]] |title=SONIC MANIA Developer Interview! Working with Sonic Team, Stardust Speedway and More — E3 2017 |url=https://www.youtube.com/watch?v=04nBdQU9rbc |website=[[YouTube]] |access-date=March 16, 2018 |date=June 17, 2017|url-status=live |archive-url=https://web.archive.org/web/20180316224808/https://www.youtube.com/watch?v=04nBdQU9rbc |archive-date=March 16, 2018}}</ref> According to Thomley, the team typically decided what elements to include in the returning stages prior to designing them, but sometimes came up with new ideas or changed them based on how the development progressed.<ref name="polygoninter" /> The first original level designed was the Hollywood-themed Studiopolis Zone.<ref>{{cite web |last1=Thomley |first1=Simon |title=(Unofficial) Live Sonic Mania Developer Playthrough |url=https://www.youtube.com/watch?v=m36BVlGFb20 |website=YouTube |publisher=Alphabet |access-date=November 8, 2017|url-status=live |archive-url=https://web.archive.org/web/20180304221115/https://www.youtube.com/watch?v=m36BVlGFb20 |archive-date=March 4, 2018}} Event occurs at 1:35:20.</ref> The desert-themed Mirage Saloon Zone was inspired by an unfinished level from ''Sonic 2'' and the [[Monument Valley]] region of the United States.<ref name="hackers" /><ref name="Iizukadengeki" /> The special stages were inspired by more recent games such as ''[[Sonic Rush]]'' (2005) and ''[[Sonic Colors]]'' (2010).<ref name="rollinginterview">{{cite magazine |last1=Wright |first1=Steven |title=How Sonic the Hedgehog's Biggest Fan Helped Save the Franchise |url=https://www.rollingstone.com/glixel/features/a-chat-with-fan-turned-creator-of-sonic-mania-w501581 |magazine=Rolling Stone |access-date=September 7, 2017 |date=September 7, 2017|url-status=live |archive-url=https://web.archive.org/web/20170907160759/http://www.rollingstone.com/glixel/features/a-chat-with-fan-turned-creator-of-sonic-mania-w501581 |archive-date=September 7, 2017}}</ref> The team felt proud of their recreation of classic ''Sonic'' gameplay.<ref name="polygoninter" />


The game features animated opening and ending sequences led by [[Tyson Hesse]], one of the artists of the [[Sonic the Hedgehog (Archie Comics)|''Sonic'' comics]] by [[Archie Comics]].<ref name="SDCC" /><ref name="opening">{{cite web |last1=Donnelly |first1=Joe |title=Watch Sonic Mania's nostalgia-loaded opening animation [Updated] |url=http://www.pcgamer.com/watch-sonic-manias-nostalgia-loaded-opening-animation/ |website=PC Gamer |access-date=August 13, 2017|url-status=live |archive-url=https://web.archive.org/web/20170813055113/http://www.pcgamer.com/watch-sonic-manias-nostalgia-loaded-opening-animation/ |archive-date=August 13, 2017}}</ref> It also features an optional [[Cathode ray tube|CRT]] graphical filter,<ref>{{cite web |url=https://www.polygon.com/2016/10/28/13458658/sonic-mania-sonic-tails-knuckles-mirage-saloon-zone-crt-filter-gameplay-video |title=Watch Sonic, Tails and Knuckles explore a new zone in Sonic Mania |last1=Nick |first1=Robinson |website=Polygon |access-date=June 10, 2017|url-status=live |archive-url=https://web.archive.org/web/20170801051204/https://www.polygon.com/2016/10/28/13458658/sonic-mania-sonic-tails-knuckles-mirage-saloon-zone-crt-filter-gameplay-video |archive-date=August 1, 2017}}</ref> and supports the enhanced features of both the [[PlayStation 4 Pro]] and [[Xbox One X]], outputting at a native [[4K resolution]].<ref>{{cite web |url=http://www.eurogamer.net/articles/digitalfoundry-2017-sonic-mania-is-the-sequel-weve-waited-23-years-for |title=Sonic Mania is the sequel we've waited 23 years for |last=Linneman |first=John |date=August 15, 2017 |website=Eurogamer |language=en-UK |archive-url=https://web.archive.org/web/20170815223125/http://www.eurogamer.net/articles/digitalfoundry-2017-sonic-mania-is-the-sequel-weve-waited-23-years-for |archive-date=August 15, 2017|url-status=live|access-date=August 17, 2017}}</ref><ref>{{cite web |url=http://comicbook.com/gaming/2017/08/15/digital-foundry-sonic-mania-which-version-is-best/ |title=Digital Foundry Analyzes Sonic Mania on All Platforms, Which Version Is Best? |website=WWG |archive-url=https://web.archive.org/web/20170818005025/http://comicbook.com/gaming/2017/08/15/digital-foundry-sonic-mania-which-version-is-best/ |archive-date=August 18, 2017|url-status=live|access-date=August 17, 2017}}</ref> The soundtrack was composed by [[Tee Lopes]] of PagodaWest Games, consisting of rearranged pieces from previous ''Sonic'' games alongside new material.<ref name="Staff" /><ref name="music">{{cite web |last1=Macgregor |first1=Jody |title=Manic melodies: Sonic Mania's composer breaks down its best song |url=http://www.pcgamer.com/manic-melodies-sonic-manias-composer-breaks-down-its-best-song/ |website=PCGamer |access-date=November 7, 2017|url-status=live |archive-url=https://web.archive.org/web/20170924001623/http://www.pcgamer.com/manic-melodies-sonic-manias-composer-breaks-down-its-best-song/ |archive-date=September 24, 2017}}</ref> Lopes was chosen due to his popularity on [[YouTube]] for producing arrangements of various ''Sonic'' tracks, and for his work on the ''[[Sonic 2 HD]]'' project.<ref name="VergeMusic">{{cite web |last1=Webster |first1=Andrew |title=Creating the old-school soundtrack of Sonic Mania |url=https://www.theverge.com/2017/8/10/16124862/sonic-mania-soundtrack-tee-lopes-interview |website=The Verge |access-date=November 7, 2017|url-status=live |archive-url=https://web.archive.org/web/20171108035655/https://www.theverge.com/2017/8/10/16124862/sonic-mania-soundtrack-tee-lopes-interview |archive-date=November 8, 2017}}</ref> Lopes initially wanted his score to resemble the ''Sonic CD'' soundtrack, trying to imagine what a sequel to it might have sounded like.<ref name="music" /> As development progressed, he took inspiration from other older ''Sonic'' and Sega games, such as ''[[The Revenge of Shinobi]]'' (1989) and the ''[[Sega Rally]]'' games,<ref name="music" /><ref name="VergeMusic" /> and from 1990s popular music, such as the work of [[Michael Jackson]].<ref name="music" /><ref name="VergeMusic" /> The reveal trailer theme, "Checkpoint", was composed by the electronic music groups Hyper Potions and Nitro Fun and the opening theme, "Friends", was composed by Hyper Potions.<ref name="SDCC" /><ref name="opening" />
The game features animated opening and ending sequences led by [[Tyson Hesse]], one of the artists of the [[Sonic the Hedgehog (Archie Comics)|''Sonic'' comics]] by [[Archie Comics]].<ref name="SDCC" /><ref name="opening">{{cite web |last1=Donnelly |first1=Joe |title=Watch Sonic Mania's nostalgia-loaded opening animation [Updated] |url=http://www.pcgamer.com/watch-sonic-manias-nostalgia-loaded-opening-animation/ |website=PC Gamer |date=August 11, 2017 |access-date=August 13, 2017|url-status=live |archive-url=https://web.archive.org/web/20170813055113/http://www.pcgamer.com/watch-sonic-manias-nostalgia-loaded-opening-animation/ |archive-date=August 13, 2017}}</ref> It also features an optional [[Cathode ray tube|CRT]] graphical filter,<ref>{{cite web |url=https://www.polygon.com/2016/10/28/13458658/sonic-mania-sonic-tails-knuckles-mirage-saloon-zone-crt-filter-gameplay-video |title=Watch Sonic, Tails and Knuckles explore a new zone in Sonic Mania |last1=Nick |first1=Robinson |website=Polygon |date=October 28, 2016 |access-date=June 10, 2017|url-status=live |archive-url=https://web.archive.org/web/20170801051204/https://www.polygon.com/2016/10/28/13458658/sonic-mania-sonic-tails-knuckles-mirage-saloon-zone-crt-filter-gameplay-video |archive-date=August 1, 2017}}</ref> and supports the enhanced features of both the [[PlayStation 4 Pro]] and [[Xbox One X]], outputting at a native [[4K resolution]].<ref>{{cite web |url=http://www.eurogamer.net/articles/digitalfoundry-2017-sonic-mania-is-the-sequel-weve-waited-23-years-for |title=Sonic Mania is the sequel we've waited 23 years for |last=Linneman |first=John |date=August 15, 2017 |website=Eurogamer |language=en-UK |archive-url=https://web.archive.org/web/20170815223125/http://www.eurogamer.net/articles/digitalfoundry-2017-sonic-mania-is-the-sequel-weve-waited-23-years-for |archive-date=August 15, 2017|url-status=live|access-date=August 17, 2017}}</ref><ref>{{cite web |url=http://comicbook.com/gaming/2017/08/15/digital-foundry-sonic-mania-which-version-is-best/ |title=Digital Foundry Analyzes Sonic Mania on All Platforms, Which Version Is Best? |website=WWG |archive-url=https://web.archive.org/web/20170818005025/http://comicbook.com/gaming/2017/08/15/digital-foundry-sonic-mania-which-version-is-best/ |archive-date=August 18, 2017|url-status=live|access-date=August 17, 2017}}</ref> The soundtrack was composed by Tee Lopes of PagodaWest Games, consisting of rearranged pieces from previous ''Sonic'' games alongside new material.<ref name="Staff" /><ref name="music">{{cite web |last1=Macgregor |first1=Jody |title=Manic melodies: Sonic Mania's composer breaks down its best song |url=http://www.pcgamer.com/manic-melodies-sonic-manias-composer-breaks-down-its-best-song/ |website=PCGamer |date=September 19, 2017 |access-date=November 7, 2017|url-status=live |archive-url=https://web.archive.org/web/20170924001623/http://www.pcgamer.com/manic-melodies-sonic-manias-composer-breaks-down-its-best-song/ |archive-date=September 24, 2017}}</ref> Lopes was chosen due to his popularity on [[YouTube]] for producing arrangements of various ''Sonic'' tracks, and for his work on the ''[[Sonic 2 HD]]'' project.<ref name="VergeMusic">{{cite web |last1=Webster |first1=Andrew |title=Creating the old-school soundtrack of Sonic Mania |url=https://www.theverge.com/2017/8/10/16124862/sonic-mania-soundtrack-tee-lopes-interview |website=The Verge |date=August 10, 2017 |access-date=November 7, 2017|url-status=live |archive-url=https://web.archive.org/web/20171108035655/https://www.theverge.com/2017/8/10/16124862/sonic-mania-soundtrack-tee-lopes-interview |archive-date=November 8, 2017}}</ref> Lopes initially wanted his score to resemble the ''Sonic CD'' soundtrack, trying to imagine what a sequel to it might have sounded like.<ref name="music" /> As development progressed, he took inspiration from other older ''Sonic'' and Sega games, such as ''[[The Revenge of Shinobi (1989 video game)|The Revenge of Shinobi]]'' (1989) and the ''[[Sega Rally]]'' games,<ref name="music" /><ref name="VergeMusic" /> and from 1990s popular music, such as the work of [[Michael Jackson]].<ref name="music" /><ref name="VergeMusic" /> The reveal trailer theme, "Checkpoint", was composed by the electronic music groups Hyper Potions and Nitro Fun and the opening theme, "Friends", was composed by Hyper Potions.<ref name="SDCC" /><ref name="opening" />


==Release==
==Release==
''Sonic Mania'' was announced alongside ''[[Sonic Forces]]'' at the 25th anniversary ''Sonic'' event at the [[San Diego Comic-Con]] (SDCC) convention in July 2016.<ref name="PWG interview">{{cite web |last1=Floyd |first1=Christopher |title=Interview with Pagoda West's Jared Kasl and Tom Fry - GameCritics.com |url=http://gamecritics.com/christopher-floyd/interview-with-pagoda-wests-jared-kasl-and-tom-fry/ |website=GameCritics |access-date=January 10, 2017|url-status=live |archive-url=https://web.archive.org/web/20170110162822/http://gamecritics.com/christopher-floyd/interview-with-pagoda-wests-jared-kasl-and-tom-fry/ |archive-date=January 10, 2017}}</ref> The game was also featured at [[South by Southwest]] (SXSW),<ref>{{cite web |last1=Luna |first1=Des |title=Project Sonic 2017 And Sonic Mania Coming to SXSW 2017 |url=http://www.techtimes.com/articles/197370/20170216/project-sonic-2017-and-sonic-mania-coming-to-sxsw-2017.htm |website=TechTimes |access-date=November 7, 2017|url-status=live |archive-url=https://web.archive.org/web/20171108034455/http://www.techtimes.com/articles/197370/20170216/project-sonic-2017-and-sonic-mania-coming-to-sxsw-2017.htm |archive-date=November 8, 2017}}</ref> the [[Electronic Entertainment Expo 2017|Electronic Entertainment Expo]] (E3),<ref name="IGN E3">{{cite web |url=http://www.ign.com/articles/2017/06/13/best-of-e3-2017-awards |title=Best of E3 2017 Awards |date=June 13, 2017 |work=[[IGN]] |publisher=[[Ziff Davis]] |archive-url=https://web.archive.org/web/20170613215614/http://www.ign.com/articles/2017/06/13/best-of-e3-2017-awards |archive-date=June 13, 2017 |access-date=June 17, 2017|url-status=live}}</ref> and SDCC in 2017; at SDCC 2017, attendees received a promotional [[Video game packaging#Instruction manuals|instruction manual]] for the game.<ref name="SDCC" /> The game was announced for the second quarter of 2017, but Sega announced at SXSW that it had been delayed to allow for more development.<ref>{{cite web |last1=Pereira |first1=Chris |title=Sonic Mania Delayed; Project Sonic 2017 Gets A Name |url=http://www.gamespot.com/articles/sonic-mania-delayed-project-sonic-2017-gets-a-name/1100-6448797/ |website=GameSpot |access-date=March 17, 2017|url-status=live |archive-url=https://web.archive.org/web/20170317125618/http://www.gamespot.com/articles/sonic-mania-delayed-project-sonic-2017-gets-a-name/1100-6448797/ |archive-date=March 17, 2017}}</ref>
''Sonic Mania'' was announced alongside ''[[Sonic Forces]]'' at the 25th anniversary ''Sonic'' event at [[San Diego Comic-Con]] in July 2016.<ref name="PWG interview">{{cite web |last1=Floyd |first1=Christopher |title=Interview with Pagoda West's Jared Kasl and Tom Fry - GameCritics.com |url=http://gamecritics.com/christopher-floyd/interview-with-pagoda-wests-jared-kasl-and-tom-fry/ |website=GameCritics |access-date=January 10, 2017|url-status=live |archive-url=https://web.archive.org/web/20170110162822/http://gamecritics.com/christopher-floyd/interview-with-pagoda-wests-jared-kasl-and-tom-fry/ |archive-date=January 10, 2017}}</ref> The game was also featured at [[South by Southwest]] (SXSW),<ref>{{cite web |last1=Luna |first1=Des |title=Project Sonic 2017 And Sonic Mania Coming to SXSW 2017 |url=http://www.techtimes.com/articles/197370/20170216/project-sonic-2017-and-sonic-mania-coming-to-sxsw-2017.htm |website=TechTimes |date=February 16, 2017 |access-date=November 7, 2017|url-status=live |archive-url=https://web.archive.org/web/20171108034455/http://www.techtimes.com/articles/197370/20170216/project-sonic-2017-and-sonic-mania-coming-to-sxsw-2017.htm |archive-date=November 8, 2017}}</ref> the [[Electronic Entertainment Expo 2017|Electronic Entertainment Expo]] (E3),<ref name="IGN E3">{{cite web |url=http://www.ign.com/articles/2017/06/13/best-of-e3-2017-awards |title=Best of E3 2017 Awards |date=June 13, 2017 |work=[[IGN]] |publisher=[[Ziff Davis]] |archive-url=https://web.archive.org/web/20170613215614/http://www.ign.com/articles/2017/06/13/best-of-e3-2017-awards |archive-date=June 13, 2017 |access-date=June 17, 2017|url-status=live}}</ref> and SDCC in 2017; at SDCC 2017, attendees received a promotional [[Video game packaging#Instruction manuals|instruction manual]] for the game.<ref name="SDCC" /> The game was announced for the second quarter of 2017, but Sega announced at SXSW that it had been delayed to allow for more development.<ref>{{cite web |last1=Pereira |first1=Chris |title=Sonic Mania Delayed; Project Sonic 2017 Gets A Name |url=http://www.gamespot.com/articles/sonic-mania-delayed-project-sonic-2017-gets-a-name/1100-6448797/ |website=GameSpot |access-date=March 17, 2017|url-status=live |archive-url=https://web.archive.org/web/20170317125618/http://www.gamespot.com/articles/sonic-mania-delayed-project-sonic-2017-gets-a-name/1100-6448797/ |archive-date=March 17, 2017}}</ref>


''Sonic Mania'' was released digitally for the [[Nintendo Switch]], [[PlayStation 4]], and [[Xbox One]] in North America and Europe on August 15, 2017, and in Japan the following day.<ref name="ReleaseDate">{{cite web |last1=Gartenberg |first1=Chaim |title=Sonic Mania gets an August release date and an adorably animated trailer |url=https://www.theverge.com/2017/5/30/15713982/sonic-mania-august-release-date-animated-trailer |website=The Verge |access-date=May 30, 2017|archive-url=https://web.archive.org/web/20170608055428/https://www.theverge.com/2017/5/30/15713982/sonic-mania-august-release-date-animated-trailer|archive-date=June 8, 2017|url-status=live}}</ref><ref>{{cite web |url=http://sonic.sega.jp/SonicMania/ |title=Sonic Mania Japanese Page |publisher=Sega |date=May 31, 2017 |access-date=May 31, 2017|url-status=live |archive-url=https://web.archive.org/web/20170525140017/http://sonic.sega.jp/SonicMania/ |archive-date=May 25, 2017}}</ref><ref>{{cite web |last1=Romano |first1=Sal |title=Sonic Mania announced for Switch |url=http://gematsu.com/2017/01/sonic-mania-announced-switch |website=Gematsu |access-date=January 13, 2017|url-status=live |archive-url=https://web.archive.org/web/20170113160440/http://gematsu.com/2017/01/sonic-mania-announced-switch |archive-date=January 13, 2017}}</ref> Four days before release, Sega delayed the [[Windows]] version for another two weeks for further optimization, releasing it on August 29 as a download on [[Steam (service)|Steam]].<ref name="delayed">{{cite web |last1=Pereira |first1=Chris |title=Four Days Before Release, Sonic Mania PC Delayed, But Sega Is Offering Fans A Freebie |url=https://www.gamespot.com/articles/four-days-before-release-sonic-mania-pc-delayed-bu/1100-6452474/ |website=GameSpot |access-date=August 11, 2017|url-status=live |archive-url=https://web.archive.org/web/20170811224751/https://www.gamespot.com/articles/four-days-before-release-sonic-mania-pc-delayed-bu/1100-6452474/ |archive-date=August 11, 2017}}</ref> As compensation, those who had pre-ordered the game received a copy of the original ''Sonic the Hedgehog'' on Steam.<ref name="delayed" />
''Sonic Mania'' was released digitally for the [[Nintendo Switch]], [[PlayStation 4]], and [[Xbox One]] on August 15, 2017.<ref name="ReleaseDate">{{cite web |last1=Gartenberg |first1=Chaim |title=Sonic Mania gets an August release date and an adorably animated trailer |url=https://www.theverge.com/2017/5/30/15713982/sonic-mania-august-release-date-animated-trailer |website=The Verge |date=May 30, 2017 |access-date=May 30, 2017|archive-url=https://web.archive.org/web/20170608055428/https://www.theverge.com/2017/5/30/15713982/sonic-mania-august-release-date-animated-trailer|archive-date=June 8, 2017|url-status=live}}</ref><ref>{{cite web |url=http://sonic.sega.jp/SonicMania/ |title=Sonic Mania Japanese Page |publisher=Sega |date=May 31, 2017 |access-date=May 31, 2017|url-status=live |archive-url=https://web.archive.org/web/20170525140017/http://sonic.sega.jp/SonicMania/ |archive-date=May 25, 2017}}</ref> Four days before release, Sega delayed the [[Windows]] version for another two weeks for further optimization, releasing it on August 29 as a download on [[Steam (service)|Steam]].<ref name="delayed">{{cite web |last1=Pereira |first1=Chris |title=Four Days Before Release, Sonic Mania PC Delayed, But Sega Is Offering Fans A Freebie |url=https://www.gamespot.com/articles/four-days-before-release-sonic-mania-pc-delayed-bu/1100-6452474/ |website=GameSpot |access-date=August 11, 2017|url-status=live |archive-url=https://web.archive.org/web/20170811224751/https://www.gamespot.com/articles/four-days-before-release-sonic-mania-pc-delayed-bu/1100-6452474/ |archive-date=August 11, 2017}}</ref> As compensation, those who had pre-ordered the game received a copy of the original ''Sonic the Hedgehog'' on Steam.<ref name="delayed" />


In addition to the standard release, a Sega Genesis-themed collector's edition was also released, containing a 12-inch (30&nbsp;cm) Sonic statue atop a model Genesis, a [[game cartridge]] cast with a golden ring, and a metallic collector's card with a download code for the game.<ref>{{cite web |last1=Macy |first1=Seth |title=Sonic Mania Collector's Edition Hits All the Nostalgia Notes |url=http://www.ign.com/articles/2016/09/13/sonic-mania-collectors-edition-hits-all-the-nostalgia-notes |website=IGN |access-date=September 14, 2016|url-status=live |archive-url=https://web.archive.org/web/20160914161344/http://www.ign.com/articles/2016/09/13/sonic-mania-collectors-edition-hits-all-the-nostalgia-notes |archive-date=September 14, 2016}}</ref><ref>{{cite web |last1=Yin-Poole |first1=Wesley |title=Sega's brilliant Sonic Mania Collector's Edition is coming to Europe after all |url=http://www.eurogamer.net/articles/2016-10-17-segas-brilliant-sonic-mania-collectors-edition-is-coming-to-europe-after-all |website=Eurogamer |access-date=October 18, 2016|url-status=live |archive-url=https://web.archive.org/web/20161019022152/http://www.eurogamer.net/articles/2016-10-17-segas-brilliant-sonic-mania-collectors-edition-is-coming-to-europe-after-all |archive-date=October 19, 2016}}</ref> To promote the collector's edition, Sega released a retro-styled [[infomercial]] featuring former series art director [[Kazuyuki Hoshino]] and social media manager Aaron Webber, based on an American television commercial for ''Sonic The Hedgehog 2''.<ref>{{cite web |last1=Pereira |first1=Chris |title=90s-Style Trailer for Sonic Mania Collector's Edition Is Perfect |url=http://www.gamespot.com/articles/90s-style-trailer-for-sonic-mania-collectors-editi/1100-6443768/ |website=GameSpot |access-date=September 28, 2016|url-status=live |archive-url=https://web.archive.org/web/20160924203812/http://www.gamespot.com/articles/90s-style-trailer-for-sonic-mania-collectors-editi/1100-6443768/ |archive-date=September 24, 2016}}</ref> The music label Data Discs published a [[vinyl LP]] featuring the game's original music in late 2017.<ref>{{cite web |last1=Romano |first1=Sal |title=Sonic Mania vinyl album announced |url=http://gematsu.com/2017/06/sonic-mania-vinyl-album-announced |website=Gematsu |access-date=June 25, 2017|url-status=live |archive-url=https://web.archive.org/web/20170624130022/http://gematsu.com/2017/06/sonic-mania-vinyl-album-announced |archive-date=June 24, 2017}}</ref> An expanded soundtrack was released on digital music distribution platforms on January 17, 2018.<ref>{{cite tweet |user=sonic_hedgehog |number=953687945281720320 |date=January 17, 2018 |title=The Sonic Mania Official Select Soundtrack is now available on iTunes, Google Play, and Amazon!}}</ref>
In addition to the standard release, a Sega Genesis-themed collector's edition was also released, containing a 12-inch (30&nbsp;cm) Sonic statue atop a model Genesis, a [[game cartridge]] cast with a golden ring, and a metallic collector's card with a download code for the game.<ref>{{cite web |last1=Macy |first1=Seth |title=Sonic Mania Collector's Edition Hits All the Nostalgia Notes |url=http://www.ign.com/articles/2016/09/13/sonic-mania-collectors-edition-hits-all-the-nostalgia-notes |website=IGN |date=September 13, 2016 |access-date=September 14, 2016|url-status=live |archive-url=https://web.archive.org/web/20160914161344/http://www.ign.com/articles/2016/09/13/sonic-mania-collectors-edition-hits-all-the-nostalgia-notes |archive-date=September 14, 2016}}</ref><ref>{{cite web |last1=Yin-Poole |first1=Wesley |title=Sega's brilliant Sonic Mania Collector's Edition is coming to Europe after all |url=http://www.eurogamer.net/articles/2016-10-17-segas-brilliant-sonic-mania-collectors-edition-is-coming-to-europe-after-all |website=Eurogamer |date=October 17, 2016 |access-date=October 18, 2016|url-status=live |archive-url=https://web.archive.org/web/20161019022152/http://www.eurogamer.net/articles/2016-10-17-segas-brilliant-sonic-mania-collectors-edition-is-coming-to-europe-after-all |archive-date=October 19, 2016}}</ref> To promote the collector's edition, Sega released a retro-styled [[infomercial]] featuring former series art director [[Kazuyuki Hoshino]] and social media manager Aaron Webber, based on an American television commercial for ''Sonic The Hedgehog 2''.<ref>{{cite web |last1=Pereira |first1=Chris |title=90s-Style Trailer for Sonic Mania Collector's Edition Is Perfect |url=http://www.gamespot.com/articles/90s-style-trailer-for-sonic-mania-collectors-editi/1100-6443768/ |website=GameSpot |access-date=September 28, 2016|url-status=live |archive-url=https://web.archive.org/web/20160924203812/http://www.gamespot.com/articles/90s-style-trailer-for-sonic-mania-collectors-editi/1100-6443768/ |archive-date=September 24, 2016}}</ref> The music label Data Discs published a [[vinyl LP]] featuring the game's original music in late 2017.<ref>{{cite web |last1=Romano |first1=Sal |title=Sonic Mania vinyl album announced |url=http://gematsu.com/2017/06/sonic-mania-vinyl-album-announced |website=Gematsu |date=June 23, 2017 |access-date=June 25, 2017|url-status=live |archive-url=https://web.archive.org/web/20170624130022/http://gematsu.com/2017/06/sonic-mania-vinyl-album-announced |archive-date=June 24, 2017}}</ref> An expanded soundtrack was released on digital music distribution platforms on January 17, 2018.<ref>{{cite tweet |user=sonic_hedgehog |number=953687945281720320 |date=January 17, 2018 |title=The Sonic Mania Official Select Soundtrack is now available on iTunes, Google Play, and Amazon!}}</ref>


{{anchor|Sonic Mania Adventures}}<!-- This Anchor tag serves to provide a permanent target for incoming section links. Please do not remove it, nor modify it, except to add another appropriate anchor. If you modify the section title, please anchor the old title. It is always best to anchor an old section header that has been changed so that links to it will not be broken. See [[Template:Anchor]] for details. This template is {{subst:Anchor comment}} --> A five-part animated short mini-series, ''Sonic Mania Adventures'', was released on the ''Sonic the Hedgehog'' [[YouTube]] channel between March and July 2018, promoting the release of ''Sonic Mania Plus''.<ref>{{Cite web |url=https://twitter.com/sonic_hedgehog/status/1017867702185091073 |title=Archived copy |access-date=July 13, 2018 |archive-url=https://web.archive.org/web/20191213223855/https://twitter.com/sonic_hedgehog/status/1017867702185091073 |archive-date=December 13, 2019 |url-status=live}}</ref> The series depicts Sonic's return to his world following the events of ''Sonic Forces'', teaming up with his friends to prevent Eggman and Metal Sonic from collecting the Chaos Emeralds and Master Emerald.<ref>{{cite web |title=Sonic Mania Adventures: Part 1 |url=https://www.youtube.com/watch?v=rDYbwdEn7rs |publisher=Sega |website=YouTube |date=March 30, 2018 |access-date=March 30, 2018|archive-url=https://web.archive.org/web/20180331032524/https://www.youtube.com/watch?v=rDYbwdEn7rs|archive-date=March 31, 2018|url-status=live}}</ref> A holiday-themed bonus episode was released in December 2018.<ref>{{cite web |last1=Moyse |first1=Chris |title=(Update) Sonic Mania Adventures is making a surprise return today |url=https://www.destructoid.com/sonic-mania-adventures-is-making-a-surprise-return-today-535894.phtml |website=Destructoid |access-date=December 20, 2018}}</ref> The shorts were written and directed by Hesse, with animation production by Neko Productions, and music written by Lopes.<ref name="shorts">{{cite web |last1=Romano |first1=Sal |title=Sonic Mania Adventures animated shorts series announced |url=https://gematsu.com/2018/03/sonic-mania-adventures-animated-shorts-series-announced |website=Gematsu |access-date=March 16, 2018 |date=March 16, 2018|url-status=live |archive-url=https://web.archive.org/web/20180316214045/https://gematsu.com/2018/03/sonic-mania-adventures-animated-shorts-series-announced |archive-date=March 16, 2018}}</ref>
{{anchor|Sonic Mania Adventures}}<!-- This Anchor tag serves to provide a permanent target for incoming section links. Please do not remove it, nor modify it, except to add another appropriate anchor. If you modify the section title, please anchor the old title. It is always best to anchor an old section header that has been changed so that links to it will not be broken. See [[Template:Anchor]] for details. This template is {{subst:Anchor comment}} --> A five-part animated short mini-series, ''Sonic Mania Adventures'', was released on the ''Sonic the Hedgehog'' [[YouTube]] channel between March and July 2018, promoting the release of ''Sonic Mania Plus''.<ref>{{Cite web |url=https://twitter.com/sonic_hedgehog/status/1017867702185091073 |title=Sonic the Hedgehog on Twitter: "To celebrate the launch of Sonic Mania Plus, Part 5 of Sonic Mania Adventures arrives next Tuesday, July 17th!… " |access-date=July 13, 2018 |archive-url=https://web.archive.org/web/20191213223855/https://twitter.com/sonic_hedgehog/status/1017867702185091073 |archive-date=December 13, 2019 |url-status=live}}</ref> The series depicts Sonic's return to his world following the events of ''Sonic Forces'', teaming up with his friends to prevent Eggman and Metal Sonic from collecting the Chaos Emeralds and Master Emerald.<ref>{{cite web |title=Sonic Mania Adventures: Part 1 |url=https://www.youtube.com/watch?v=rDYbwdEn7rs |publisher=Sega |website=YouTube |date=March 30, 2018 |access-date=March 30, 2018|archive-url=https://web.archive.org/web/20180331032524/https://www.youtube.com/watch?v=rDYbwdEn7rs|archive-date=March 31, 2018|url-status=live}}</ref> A holiday-themed bonus episode was released in December 2018.<ref>{{cite web |last1=Moyse |first1=Chris |title=(Update) Sonic Mania Adventures is making a surprise return today |url=https://www.destructoid.com/sonic-mania-adventures-is-making-a-surprise-return-today-535894.phtml |website=Destructoid |date=December 20, 2018 |access-date=December 20, 2018 |archive-date=August 14, 2020 |archive-url=https://web.archive.org/web/20200814045943/https://www.destructoid.com/sonic-mania-adventures-is-making-a-surprise-return-today-535894.phtml |url-status=dead }}</ref> The shorts were written and directed by Hesse, with animation production by Neko Productions, and music written by Lopes.<ref name="shorts">{{cite web |last1=Romano |first1=Sal |title=Sonic Mania Adventures animated shorts series announced |url=https://gematsu.com/2018/03/sonic-mania-adventures-animated-shorts-series-announced |website=Gematsu |access-date=March 16, 2018 |date=March 16, 2018|url-status=live |archive-url=https://web.archive.org/web/20180316214045/https://gematsu.com/2018/03/sonic-mania-adventures-animated-shorts-series-announced |archive-date=March 16, 2018}}</ref> All six shorts were later included as part of the ''[[Sonic Origins]]'' compilation in 2022.

On July 30, 2020, [[Electronic Arts|EA]] revealed through its news service that the game along with the Encore DLC was coming to EA's [[Origin (service)|Origin]] platform the same day. The game was also made available through Origin Access Premier.<ref>{{Cite web|last=Arts|first=Electronic|date=2020-07-30|title=SEGA's Sonic Mania and More Come to Origin Access Premier|url=https://www.ea.com/subscribe/news/sega-games-on-origin-access-premier|access-date=2020-07-30|website=Electronic Arts Inc.|language=en}}</ref>


===''Sonic Mania Plus''===
===''Sonic Mania Plus''===
{{anchor|Sonic Mania Plus}}<!-- This Anchor tag serves to provide a permanent target for incoming section links. Please do not remove it, nor modify it, except to add another appropriate anchor. If you modify the section title, please anchor the old title. It is always best to anchor an old section header that has been changed so that links to it will not be broken. See [[Template:Anchor]] for details. This template is {{subst:Anchor comment}} --> An expanded version of the game, ''Sonic Mania Plus'', was released at retail and as [[downloadable content]] for the original version on July 17, 2018.<ref>{{cite web |last1=Watts |first1=Steve |title=Sonic Mania Plus Release Date Announced |url=https://www.gamespot.com/articles/sonic-mania-plus-release-date-announced/1100-6458505/ |website=GameSpot |access-date=April 25, 2018|archive-url=https://web.archive.org/web/20180425221226/https://www.gamespot.com/articles/sonic-mania-plus-release-date-announced/1100-6458505/|archive-date=April 25, 2018|url-status=live}}</ref> It adds playable characters [[Mighty the Armadillo]] and Ray the Flying Squirrel from the 1993 [[arcade game]] ''[[SegaSonic the Hedgehog]]'', each with unique abilities: Mighty can slam the ground and is immune to spikes when in ball form, while Ray can glide without losing altitude.<ref>{{Cite web |url=http://www.playstationlifestyle.net/2018/04/26/takashi-iizuka-explains-additions-mighty-ray-sonic-mania-plus-interview-famitsu |title=Sonic Mania Plus Famitsu Interview With Takashi Iizuka |date=April 26, 2018 |work=PlayStation LifeStyle|access-date=April 27, 2018 |language=en-US|archive-url=https://web.archive.org/web/20180426174728/http://www.playstationlifestyle.net/2018/04/26/takashi-iizuka-explains-additions-mighty-ray-sonic-mania-plus-interview-famitsu/|archive-date=April 26, 2018|url-status=live}}</ref> ''Plus'' also adds an "Encore Mode" with remixed levels and a reworked lives mechanic, a pinball bonus stage, and a four-player competition mode. Additionally, an update released alongside ''Sonic Mania Plus'' adds more cutscenes and a reworked Metal Sonic battle based on his appearance in ''[[Knuckles' Chaotix]]'' (1995).<ref>{{cite web |last1=Hart |first1=Aimee |title=SEGA Pulls Leaked Sonic Mania Update From PSN |url=http://www.gamerevolution.com/news/383421-sonic-mania-update-leaked-pulled |website=[[Game Revolution]] |publisher=Crave Online Media |access-date=April 19, 2018 |date=April 18, 2018|archive-url=https://web.archive.org/web/20180420105138/http://www.gamerevolution.com/news/383421-sonic-mania-update-leaked-pulled|archive-date=April 20, 2018|url-status=live}}</ref> The physical version was released with a 32-page art book and a reversible cover in the style of Genesis or Mega Drive boxart covers, depending on the region.<ref name="plus">{{cite web |last1=Singletary |first1=Charles |title=SXSW 2018: Sega Announces Sonic Mania Plus |url=http://www.shacknews.com/article/103828/sxsw-2018-sega-announces-sonic-mania-plus |website=[[Shacknews]] |access-date=March 16, 2018 |date=March 16, 2018|url-status=live |archive-url=https://web.archive.org/web/20180316224809/http://www.shacknews.com/article/103828/sxsw-2018-sega-announces-sonic-mania-plus |archive-date=March 16, 2018}}</ref><ref>{{cite web |author1=Jenni |title=Sonic Mania Plus Announced |url=http://www.siliconera.com/2018/03/16/sonic-mania-plus-announced/ |website=Siliconera |access-date=March 16, 2018|url-status=live |archive-url=https://web.archive.org/web/20180316224808/http://www.siliconera.com/2018/03/16/sonic-mania-plus-announced/ |archive-date=March 16, 2018}}</ref> A soundtrack CD was included with the Japanese physical release.<ref>{{Cite web |url=https://nintendosoup.com/sonic-mania-plus-for-switch-physical-copies-to-come-with-additional-goodies-in-japan/ |title=Archived copy |access-date=July 19, 2018 |archive-url=https://web.archive.org/web/20180720051810/https://nintendosoup.com/sonic-mania-plus-for-switch-physical-copies-to-come-with-additional-goodies-in-japan/ |archive-date=July 20, 2018 |url-status=live}}</ref>
{{anchor|Sonic Mania Plus}}<!-- This Anchor tag serves to provide a permanent target for incoming section links. Please do not remove it, nor modify it, except to add another appropriate anchor. If you modify the section title, please anchor the old title. It is always best to anchor an old section header that has been changed so that links to it will not be broken. See [[Template:Anchor]] for details. This template is {{subst:Anchor comment}} --> An expanded version of the game, ''Sonic Mania Plus'', was released in North America and Europe at retail and as [[downloadable content]] for the original version on July 17, 2018, and in Japan on July 19, 2018.<ref>{{cite web |last1=Watts |first1=Steve |title=Sonic Mania Plus Release Date Announced |url=https://www.gamespot.com/articles/sonic-mania-plus-release-date-announced/1100-6458505/ |website=GameSpot |access-date=April 25, 2018|archive-url=https://web.archive.org/web/20180425221226/https://www.gamespot.com/articles/sonic-mania-plus-release-date-announced/1100-6458505/|archive-date=April 25, 2018|url-status=live}}</ref><ref>{{Cite web |date=2018-04-25 |title=Sonic Mania Plus launches July 19 in Japan |url=https://www.gematsu.com/2018/04/sonic-mania-plus-launches-july-19-in-japan |access-date=2022-08-07 |website=Gematsu |language=en-US}}</ref> A version for [[Amazon Luna]] was released on October 20, 2020.<ref>{{Cite web |last=Gartenberg |first=Chaim |date=2020-10-20 |title=Hands-on with Amazon's Luna game streaming service |url=https://www.theverge.com/2020/10/20/21525339/amazon-luna-hands-on-cloud-gaming-streaming-early-access-price-games |access-date=2022-12-19 |website=The Verge |language=en-US}}</ref> It adds playable characters [[Mighty the Armadillo]] and Ray the Flying Squirrel from the 1993 [[arcade game]] ''[[SegaSonic the Hedgehog]]'', each with unique abilities: Mighty can slam the ground and is immune to spikes when in ball form, while Ray can glide without losing altitude.<ref>{{Cite web |url=http://www.playstationlifestyle.net/2018/04/26/takashi-iizuka-explains-additions-mighty-ray-sonic-mania-plus-interview-famitsu |title=Sonic Mania Plus Famitsu Interview With Takashi Iizuka |date=April 26, 2018 |work=PlayStation LifeStyle|access-date=April 27, 2018 |language=en-US|archive-url=https://web.archive.org/web/20180426174728/http://www.playstationlifestyle.net/2018/04/26/takashi-iizuka-explains-additions-mighty-ray-sonic-mania-plus-interview-famitsu/|archive-date=April 26, 2018|url-status=live}}</ref> ''Plus'' also adds an "Encore Mode" with remixed levels and a reworked lives mechanic, a pinball bonus stage, and a four-player competition mode. Additionally, an update released alongside ''Sonic Mania Plus'' adds more cutscenes and a reworked Metal Sonic battle based on his appearance in ''[[Knuckles' Chaotix]]'' (1995).<ref>{{cite web |last1=Hart |first1=Aimee |title=SEGA Pulls Leaked Sonic Mania Update From PSN |url=http://www.gamerevolution.com/news/383421-sonic-mania-update-leaked-pulled |website=[[Game Revolution]] |publisher=Crave Online Media |access-date=April 19, 2018 |date=April 18, 2018|archive-url=https://web.archive.org/web/20180420105138/http://www.gamerevolution.com/news/383421-sonic-mania-update-leaked-pulled|archive-date=April 20, 2018|url-status=live}}</ref> The physical version was released with a 32-page art book and a reversible cover in the style of Genesis or Mega Drive boxart covers, depending on the region.<ref name="plus">{{cite web |last1=Singletary |first1=Charles |title=SXSW 2018: Sega Announces Sonic Mania Plus |url=http://www.shacknews.com/article/103828/sxsw-2018-sega-announces-sonic-mania-plus |website=[[Shacknews]] |access-date=March 16, 2018 |date=March 16, 2018|url-status=live |archive-url=https://web.archive.org/web/20180316224809/http://www.shacknews.com/article/103828/sxsw-2018-sega-announces-sonic-mania-plus |archive-date=March 16, 2018}}</ref><ref>{{cite web |author1=Jenni |title=Sonic Mania Plus Announced |url=http://www.siliconera.com/2018/03/16/sonic-mania-plus-announced/ |website=Siliconera |date=March 16, 2018 |access-date=March 16, 2018|url-status=live |archive-url=https://web.archive.org/web/20180316224808/http://www.siliconera.com/2018/03/16/sonic-mania-plus-announced/ |archive-date=March 16, 2018}}</ref> A soundtrack CD was included with the Japanese physical release.<ref>{{Cite web |url=https://nintendosoup.com/sonic-mania-plus-for-switch-physical-copies-to-come-with-additional-goodies-in-japan/ |title=Sonic Mania Plus for Switch Physical Copies to Come with Additional Goodies in Japan |date=April 26, 2018 |access-date=July 19, 2018 |archive-url=https://web.archive.org/web/20180720051810/https://nintendosoup.com/sonic-mania-plus-for-switch-physical-copies-to-come-with-additional-goodies-in-japan/ |archive-date=July 20, 2018 |url-status=live}}</ref>


In an interview with ''[[Famitsu]]'', Iizuka explained that ''Sonic Mania'' was not intended to have a physical release; Sega staff requested one, but a retail version would have presented a challenge for the production schedule. After the game launched, fans also expressed interest in a physical version. As a retail release would cost more than the downloadable version, the team added value with new content. Mighty and Ray were included because they were rarely featured in games; to accommodate them, level designs had to be altered. Additionally, the multiplayer mode was updated because of the increased number of selectable characters.<ref name="SiliconeraInterview">{{cite web |author1=Sato |title=Sonic Mania Plus Producer On How Mighty And Ray Made It In; No Plans For A Sequel |url=http://www.siliconera.com/2018/05/01/sonic-mania-plus-producer-mighty-ray-made-no-plans-sequel/ |website=[[Siliconera]] |access-date=June 15, 2018 |date=May 1, 2018 |archive-url=https://web.archive.org/web/20180615140537/http://www.siliconera.com/2018/05/01/sonic-mania-plus-producer-mighty-ray-made-no-plans-sequel/ |archive-date=June 15, 2018 |url-status=live}}</ref>
In an interview with ''[[Famitsu]]'', Iizuka explained that ''Sonic Mania'' was not intended to have a physical release; Sega staff requested one, but a retail version would have presented a challenge for the production schedule. After the game launched, fans also expressed interest in a physical version. As a retail release would cost more than the downloadable version, the team added value with new content. Mighty and Ray were included because they were rarely featured in games; to accommodate them, level designs had to be altered. Additionally, the multiplayer mode was updated because of the increased number of selectable characters.<ref name="SiliconeraInterview">{{cite web |author1=Sato |title=Sonic Mania Plus Producer On How Mighty And Ray Made It In; No Plans For A Sequel |url=http://www.siliconera.com/2018/05/01/sonic-mania-plus-producer-mighty-ray-made-no-plans-sequel/ |website=[[Siliconera]] |access-date=June 15, 2018 |date=May 1, 2018 |archive-url=https://web.archive.org/web/20180615140537/http://www.siliconera.com/2018/05/01/sonic-mania-plus-producer-mighty-ray-made-no-plans-sequel/ |archive-date=June 15, 2018 |url-status=live}}</ref>

In 2023, [[Netflix]] announced that ''Sonic Mania Plus'' would be available for [[iOS]] and [[Android (operating system)|Android]] devices via the [[Netflix Games]] service in 2024.<ref>{{cite web |last=Verdu |first=Mike |url=https://about.netflix.com/en/news/whats-next-for-netflix-game |title=What's Next for Netflix Games |work=[[Netflix]] |date=December 13, 2023 |access-date=May 8, 2024}}</ref> The game was released via Netflix Games on May 7, 2024.<ref>{{cite web |last=Tai |first=Anita |url=https://www.animenewsnetwork.com/daily-briefs/2024-05-07/netflix-adds-sonic-mania-plus-game-on-ios-android-on-may-7/.210582 |title=Netflix Adds Sonic Mania Plus Game on iOS/Android on May 7 |work=[[Anime News Network]] |date=May 7, 2024 |access-date=May 8, 2024}}</ref>


== Reception ==
== Reception ==
{{Video game reviews
{{Video game reviews
| MC = PS4: 86/100<ref name="MCPS4">{{cite web |url=http://www.metacritic.com/game/playstation-4/sonic-mania |title=Sonic Mania for PlayStation 4 Reviews |website=[[Metacritic]] |access-date=October 25, 2017 |url-status=live |archive-url=https://web.archive.org/web/20170621044224/http://www.metacritic.com/game/playstation-4/sonic-mania |archive-date=June 21, 2017}}</ref><br />NS: 87/100<ref name="MCNS">{{cite web |url=http://www.metacritic.com/game/switch/sonic-mania |title=Sonic Mania for Nintendo Switch Reviews |website=[[Metacritic]] |access-date=October 25, 2017 |url-status=live |archive-url=https://web.archive.org/web/20170716125803/http://www.metacritic.com/game/switch/sonic-mania |archive-date=July 16, 2017}}</ref><br />PC: 84/100<ref name="MCPC">{{cite web |url=http://www.metacritic.com/game/pc/sonic-mania |title=Sonic Mania for PC Reviews |website=[[Metacritic]] |access-date=October 25, 2017 |url-status=live |archive-url=https://web.archive.org/web/20171025075520/http://www.metacritic.com/game/pc/sonic-mania |archive-date=October 25, 2017}}</ref><br />XONE: 83/100<ref name="MCXONE">{{cite web |url=http://www.metacritic.com/game/xbox-one/sonic-mania |title=Sonic Mania for Xbox One Reviews |website=[[Metacritic]] |access-date=October 25, 2017 |url-status=live |archive-url=https://web.archive.org/web/20161215225736/http://www.metacritic.com/game/xbox-one/sonic-mania |archive-date=December 15, 2016}}</ref>
| MC = NS: 86/100<ref name="MCNS">{{cite web |url=https://www.metacritic.com/game/sonic-mania/critic-reviews/?platform=nintendo-switch |title=Sonic Mania for Nintendo Switch Reviews |website=[[Metacritic]] |access-date=October 25, 2017 |url-status=live |archive-url=https://web.archive.org/web/20170716125803/http://www.metacritic.com/game/switch/sonic-mania |archive-date=July 16, 2017}}</ref><br />PS4: 86/100<ref name="MCPS4">{{cite web |url=https://www.metacritic.com/game/sonic-mania/critic-reviews/?platform=playstation-4 |title=Sonic Mania for PlayStation 4 Reviews |website=[[Metacritic]] |access-date=October 25, 2017 |url-status=live |archive-url=https://web.archive.org/web/20170621044224/http://www.metacritic.com/game/playstation-4/sonic-mania |archive-date=June 21, 2017}}</ref><br />XONE: 83/100<ref name="MCXONE">{{cite web |url=https://www.metacritic.com/game/sonic-mania/critic-reviews/?platform=xbox-one |title=Sonic Mania for Xbox One Reviews |website=[[Metacritic]] |access-date=October 25, 2017 |url-status=live |archive-url=https://web.archive.org/web/20161215225736/http://www.metacritic.com/game/xbox-one/sonic-mania |archive-date=December 15, 2016}}</ref><br />PC: 84/100<ref name="MCPC">{{cite web |url=https://www.metacritic.com/game/sonic-mania/critic-reviews/?platform=pc |title=Sonic Mania for PC Reviews |website=[[Metacritic]] |access-date=October 25, 2017 |url-status=live |archive-url=https://web.archive.org/web/20171025075520/http://www.metacritic.com/game/pc/sonic-mania |archive-date=October 25, 2017}}</ref>
<br />'''''Plus:'''''<br />NS: 91/100<ref name="MCNSplus">{{cite web |url=https://www.metacritic.com/game/sonic-mania-plus/critic-reviews/?platform=nintendo-switch|title=Sonic Mania Plus for Nintendo Switch Reviews|website=[[Metacritic]]|access-date=May 9, 2021}}</ref><br />PS4: 87/100<ref name="MCPS4plus">{{cite web |url=https://www.metacritic.com/game/sonic-mania-plus/critic-reviews/?platform=playstation-4|title=Sonic Mania Plus for PlayStation 4 Reviews|website=[[Metacritic]]|access-date=May 9, 2021}}</ref><br />XONE: 89/100<ref name="MCXONEplus">{{cite web |url=https://www.metacritic.com/game/sonic-mania-plus/critic-reviews/?platform=xbox-one|title=Sonic Mania Plus for Xbox One Reviews|website=[[Metacritic]]|access-date=May 9, 2021}}</ref>
| Destruct = 8/10<ref>{{cite web |last=Carter |first=Chris |date=August 14, 2017 |url=https://www.destructoid.com/review-sonic-mania-453928.phtml |title=Review: Sonic Mania |work=[[Destructoid]] |access-date=August 14, 2017 |url-status=live |archive-url=https://web.archive.org/web/20170821202305/https://www.destructoid.com/review-sonic-mania-453928.phtml |archive-date=August 21, 2017}}</ref>
| Destruct = 8/10<ref>{{cite web |last=Carter |first=Chris |date=August 14, 2017 |url=https://www.destructoid.com/review-sonic-mania-453928.phtml |title=Review: Sonic Mania |work=[[Destructoid]] |access-date=August 14, 2017 |url-status=live |archive-url=https://web.archive.org/web/20170821202305/https://www.destructoid.com/review-sonic-mania-453928.phtml |archive-date=August 21, 2017}}</ref>
| EGM = 9/10<ref name="EGM">{{cite web |last=L Patterson |first=Mollie |date=August 15, 2017 |url=http://www.egmnow.com/articles/reviews/sonic-mania-review/ |title=Sonic Mania review |website=[[Electronic Gaming Monthly|EGMNow]] |access-date=August 15, 2017 |url-status=live |archive-url=https://web.archive.org/web/20170816020931/http://www.egmnow.com/articles/reviews/sonic-mania-review/ |archive-date=August 16, 2017}}</ref>
| EGM = 9/10<ref name="EGM">{{cite magazine |last=L Patterson |first=Mollie |date=August 15, 2017 |url=http://www.egmnow.com/articles/reviews/sonic-mania-review/ |title=Sonic Mania review |magazine=[[Electronic Gaming Monthly|EGMNow]] |access-date=August 15, 2017 |url-status=live |archive-url=https://web.archive.org/web/20170816020931/http://www.egmnow.com/articles/reviews/sonic-mania-review/ |archive-date=August 16, 2017}}</ref>
|EuroG = ''Essential''<ref name="EuroG">{{cite web |url=http://www.eurogamer.net/articles/2017-08-14-sonic-mania-review |title=''Sonic Mania review · Eurogamer.net'' |last=Evans-Thirlwell |first=Edwin |work=[[Eurogamer]] |date=August 14, 2017 |access-date=August 23, 2017 |url-status=live |archive-url=https://web.archive.org/web/20170823021345/http://www.eurogamer.net/articles/2017-08-14-sonic-mania-review |archive-date=August 23, 2017}}</ref>
|EuroG = ''Essential''<ref name="EuroG">{{cite web |url=http://www.eurogamer.net/articles/2017-08-14-sonic-mania-review |title=''Sonic Mania review · Eurogamer.net'' |last=Evans-Thirlwell |first=Edwin |work=[[Eurogamer]] |date=August 14, 2017 |access-date=August 23, 2017 |url-status=live |archive-url=https://web.archive.org/web/20170823021345/http://www.eurogamer.net/articles/2017-08-14-sonic-mania-review |archive-date=August 23, 2017}}</ref>
| GI = 8.5/10<ref name="GI">{{cite magazine |last=Shea |first=Brian |date=August 14, 2017 |url=http://www.gameinformer.com/games/sonic_mania/b/xboxone/archive/2017/08/14/sonic-mania-game-informer-review.aspx |title=A Joyous Leap Back In Time - Sonic Mania - Xbox One |magazine=[[Game Informer]] |access-date=August 14, 2017 |url-status=live |archive-url=https://web.archive.org/web/20170814220830/http://www.gameinformer.com/games/sonic_mania/b/xboxone/archive/2017/08/14/sonic-mania-game-informer-review.aspx |archive-date=August 14, 2017}}</ref>
| GI = 8.5/10<ref name="GI">{{cite magazine |last=Shea |first=Brian |date=August 14, 2017 |url=http://www.gameinformer.com/games/sonic_mania/b/xboxone/archive/2017/08/14/sonic-mania-game-informer-review.aspx |title=A Joyous Leap Back In Time - Sonic Mania - Xbox One |magazine=[[Game Informer]] |access-date=August 14, 2017 |url-status=dead |archive-url=https://web.archive.org/web/20170814220830/http://www.gameinformer.com/games/sonic_mania/b/xboxone/archive/2017/08/14/sonic-mania-game-informer-review.aspx |archive-date=August 14, 2017}}</ref>
| GameRev = {{Rating|4|5}}<ref>{{cite web |last=Utley |first=Matthew |date=August 14, 2017 |url=http://www.gamerevolution.com/review/344907-sonic-mania-review-a-faster-masterful-remaster |title=Sonic Mania Review – A Faster, Masterful Remaster |publisher=[[Game Revolution]] |access-date=August 14, 2017 |url-status=live |archive-url=https://web.archive.org/web/20170815030826/http://www.gamerevolution.com/review/344907-sonic-mania-review-a-faster-masterful-remaster |archive-date=August 15, 2017}}</ref>
| GameRev = {{Rating|4|5}}<ref>{{cite web |last=Utley |first=Matthew |date=August 14, 2017 |url=http://www.gamerevolution.com/review/344907-sonic-mania-review-a-faster-masterful-remaster |title=Sonic Mania Review – A Faster, Masterful Remaster |publisher=[[Game Revolution]] |access-date=August 14, 2017 |url-status=live |archive-url=https://web.archive.org/web/20170815030826/http://www.gamerevolution.com/review/344907-sonic-mania-review-a-faster-masterful-remaster |archive-date=August 15, 2017}}</ref>
| GSpot = 9/10<ref name="GS">{{cite web |last=Espineli |first=Matt |date=August 14, 2017 |url=https://www.gamespot.com/reviews/sonic-mania-review/1900-6416729/ |title=Sonic Mania Review |website=[[GameSpot]] |access-date=August 14, 2017 |url-status=live |archive-url=https://web.archive.org/web/20170814223712/https://www.gamespot.com/reviews/sonic-mania-review/1900-6416729/ |archive-date=August 14, 2017}}</ref>
| GSpot = 9/10<ref name="GS">{{cite web |last=Espineli |first=Matt |date=August 14, 2017 |url=https://www.gamespot.com/reviews/sonic-mania-review/1900-6416729/ |title=Sonic Mania Review |website=[[GameSpot]] |access-date=August 14, 2017 |url-status=live |archive-url=https://web.archive.org/web/20170814223712/https://www.gamespot.com/reviews/sonic-mania-review/1900-6416729/ |archive-date=August 14, 2017}}</ref>
Line 87: Line 94:
| VG = 7/10<ref name="VG">{{cite web |last=Ahern |first=Colm |date=August 14, 2017 |url=https://www.videogamer.com/reviews/sonic-mania-review |title=Sonic Mania review |work=VideoGamer.com |access-date=August 14, 2017 |url-status=live |archive-url=https://web.archive.org/web/20170815060803/https://www.videogamer.com/reviews/sonic-mania-review |archive-date=August 15, 2017}}</ref>
| VG = 7/10<ref name="VG">{{cite web |last=Ahern |first=Colm |date=August 14, 2017 |url=https://www.videogamer.com/reviews/sonic-mania-review |title=Sonic Mania review |work=VideoGamer.com |access-date=August 14, 2017 |url-status=live |archive-url=https://web.archive.org/web/20170815060803/https://www.videogamer.com/reviews/sonic-mania-review |archive-date=August 15, 2017}}</ref>
}}
}}
''Sonic Mania'' was announced following years of mixed reviews for the ''Sonic'' franchise.<ref name=":0">{{cite web |url=http://www.ibtimes.co.uk/sega-announces-retro-sonic-mania-post-apocalyptic-project-sonic-2017-1572389 |title=Sega announces retro Sonic Mania and post-apocalyptic Project Sonic for 2017 |last=Skipper |first=Ben |date=July 25, 2016 |work=[[International Business Times]] |publisher=[[IBT Media]] |archive-url=https://web.archive.org/web/20160917161432/http://www.ibtimes.co.uk/sega-announces-retro-sonic-mania-post-apocalyptic-project-sonic-2017-1572389 |archive-date=September 17, 2016|url-status=live |access-date=September 17, 2016}}</ref><ref>{{cite web |last1=Hester |first1=Blake |title=Sonic the Hedgehog's long, great, rocky history |url=https://www.polygon.com/2016/2/8/10756318/sonic-the-hedgehog-great-rocky-history |website=Polygon |access-date=March 27, 2018|archive-url=https://web.archive.org/web/20180615135052/https://www.polygon.com/2016/2/8/10756318/sonic-the-hedgehog-great-rocky-history|archive-date=June 15, 2018|url-status=live}}</ref> According to the ''[[International Business Times]],'' the series had been "tarnished by years of sub-par games with only the occasional gem". The ''Business Times'' predicted that Sega's approach of releasing ''Sonic Forces'' and ''Sonic Mania'' in the same year, catering to new and old fans, could repair the series' reputation and lead to a "''Sonic'' renaissance".<ref name=":0" /> Several critics expressed excitement for a return to the style of the early ''Sonic'' games,<ref name="VG24/7 preview2" /><ref name="Polygon preview2">{{cite web |url=https://www.polygon.com/2017/2/21/14688822/opinion-why-sonic-mania-is-my-most-anticipated-game-this-year-nick-robinson/ |title=Why Sonic Mania is my most anticipated game this year |last=Robinson |first=Nick |date=February 21, 2017 |website=Polygon |access-date=February 25, 2017|url-status=live |archive-url=https://web.archive.org/web/20170227062406/http://www.polygon.com/2017/2/21/14688822/opinion-why-sonic-mania-is-my-most-anticipated-game-this-year-nick-robinson |archive-date=February 27, 2017}}</ref> and wrote that Sega's previous efforts to develop games in the "classic" style, such as ''[[Sonic the Hedgehog 4]]'' in 2010, had been disappointing.<ref name="Polygon preview2" /><ref>{{cite web |url=http://www.ign.com/articles/2016/09/04/pax-2016-sonic-mania-has-me-excited-for-sonic-again |title=PAX 2016: Sonic Mania Has Me Excited For Sonic Again |last=Goldfarb |first=Andrew |date=September 4, 2016 |website=IGN |access-date=September 30, 2016|url-status=live |archive-url=https://web.archive.org/web/20161001222519/http://www.ign.com/articles/2016/09/04/pax-2016-sonic-mania-has-me-excited-for-sonic-again |archive-date=October 1, 2016}}</ref>
''Sonic Mania'' was announced following years of mixed reviews for the ''Sonic'' franchise.<ref name=":0">{{cite web |url=http://www.ibtimes.co.uk/sega-announces-retro-sonic-mania-post-apocalyptic-project-sonic-2017-1572389 |title=Sega announces retro Sonic Mania and post-apocalyptic Project Sonic for 2017 |last=Skipper |first=Ben |date=July 25, 2016 |work=[[International Business Times]] |publisher=[[IBT Media]] |archive-url=https://web.archive.org/web/20160917161432/http://www.ibtimes.co.uk/sega-announces-retro-sonic-mania-post-apocalyptic-project-sonic-2017-1572389 |archive-date=September 17, 2016|url-status=live |access-date=September 17, 2016}}</ref><ref>{{cite web |last1=Hester |first1=Blake |title=Sonic the Hedgehog's long, great, rocky history |url=https://www.polygon.com/2016/2/8/10756318/sonic-the-hedgehog-great-rocky-history |website=Polygon |date=February 8, 2016 |access-date=March 27, 2018|archive-url=https://web.archive.org/web/20180615135052/https://www.polygon.com/2016/2/8/10756318/sonic-the-hedgehog-great-rocky-history|archive-date=June 15, 2018|url-status=live}}</ref> According to the ''[[International Business Times]],'' the series had been "tarnished by years of sub-par games with only the occasional gem". The ''Business Times'' predicted that Sega's approach of releasing ''Sonic Forces'' and ''Sonic Mania'' in the same year, catering to new and old fans, could repair the series' reputation and lead to a "''Sonic'' renaissance".<ref name=":0" /> Several critics expressed excitement for a return to the style of the early ''Sonic'' games,<ref name="VG24/7 preview2" /><ref name="Polygon preview2">{{cite web |url=https://www.polygon.com/2017/2/21/14688822/opinion-why-sonic-mania-is-my-most-anticipated-game-this-year-nick-robinson/ |title=Why Sonic Mania is my most anticipated game this year |last=Robinson |first=Nick |date=February 21, 2017 |website=Polygon |access-date=February 25, 2017|url-status=live |archive-url=https://web.archive.org/web/20170227062406/http://www.polygon.com/2017/2/21/14688822/opinion-why-sonic-mania-is-my-most-anticipated-game-this-year-nick-robinson |archive-date=February 27, 2017}}</ref> and wrote that Sega's previous efforts to develop games in the "classic" style, such as ''[[Sonic the Hedgehog 4]]'' in 2010, had been disappointing.<ref name="Polygon preview2" /><ref>{{cite web |url=http://www.ign.com/articles/2016/09/04/pax-2016-sonic-mania-has-me-excited-for-sonic-again |title=PAX 2016: Sonic Mania Has Me Excited For Sonic Again |last=Goldfarb |first=Andrew |date=September 4, 2016 |website=IGN |access-date=September 30, 2016|url-status=live |archive-url=https://web.archive.org/web/20161001222519/http://www.ign.com/articles/2016/09/04/pax-2016-sonic-mania-has-me-excited-for-sonic-again |archive-date=October 1, 2016}}</ref>


According to [[review aggregator]] site [[Metacritic]], ''Sonic Mania'' received "generally favorable" reviews.<ref name="MCPS4" /><ref name="MCNS" /><ref name="MCPC" /><ref name="MCXONE" /> It became the best-reviewed ''Sonic'' game in fifteen years,<ref name="rs">{{cite web |url=https://www.rollingstone.com/glixel/news/sonic-mania-is-the-highest-rated-sonic-game-in-15-years-w498303 |title=Sonic Mania is the Highest-Rated Sonic game in 15 Years |last=Helster |first=Blake |date=August 17, 2017 |access-date=August 21, 2017 |work=[[Rolling Stone]] |url-status=live |archive-url=https://web.archive.org/web/20170822055635/http://www.rollingstone.com/glixel/news/sonic-mania-is-the-highest-rated-sonic-game-in-15-years-w498303 |archive-date=August 22, 2017}}</ref> and several critics described it as one of the best 2D platform games.<ref name="GS" /><ref>{{cite web |url=http://www.gaming-age.com/2017/08/sonic-mania-review-ps4-xbox-one-nintendo-switch-pc/ |title=''Sonic Mania'' review for PS4, Xbox One, Switch, PC |last=Chadwell |first=Dustin |date=August 14, 2017 |work=Gaming Age |url-status=live |archive-url=https://web.archive.org/web/20170822052320/http://www.gaming-age.com/2017/08/sonic-mania-review-ps4-xbox-one-nintendo-switch-pc/ |archive-date=August 22, 2017}}</ref> At launch, ''Sonic Mania'' was the bestselling Switch game, outselling ''[[Minecraft]]'' and ''[[Overcooked: Special Edition]]''.<ref>{{cite web |last1=Calvert |first1=Darren |title=Sonic Mania Dashes Straight To The Top Of The Switch Best Sellers Chart |url=http://www.nintendolife.com/news/2017/08/sonic_mania_dashes_straight_to_the_top_of_the_switch_best_sellers_chart |website=Nintendo Life |access-date=November 8, 2017|url-status=live |archive-url=https://web.archive.org/web/20170921173858/http://www.nintendolife.com/news/2017/08/sonic_mania_dashes_straight_to_the_top_of_the_switch_best_sellers_chart |archive-date=September 21, 2017}}</ref> It greatly increased Sega's third-quarter profits, and helped Sega almost double sales of packaged games compared to the same period in 2016.<ref>{{cite web |last1=Workman |first1=Robert |title=Sonic Mania Helps Boost Sega Sales For The Season |url=http://comicbook.com/gaming/2017/11/06/sonic-mania-sega-sales-sonic-forces/ |website=Comic Book |access-date=November 8, 2017|url-status=live |archive-url=https://web.archive.org/web/20171109023745/http://comicbook.com/gaming/2017/11/06/sonic-mania-sega-sales-sonic-forces/ |archive-date=November 9, 2017}}</ref> By April 2018, it had sold over one million copies worldwide across all platforms.<ref>{{cite web |author1=Sato |title=Sonic Mania Reaches 1 Million In Worldwide Sales |url=http://www.siliconera.com/2018/04/24/sonic-mania-reaches-1-million-worldwide-sales/ |website=Sliconera |access-date=April 24, 2018|archive-url=https://web.archive.org/web/20180425050248/http://www.siliconera.com/2018/04/24/sonic-mania-reaches-1-million-worldwide-sales/|archive-date=April 25, 2018|url-status=live}}</ref>
According to the [[review aggregator]] site [[Metacritic]], ''Sonic Mania'' received "generally favorable" reviews.<ref name="MCPS4" /><ref name="MCNS" /><ref name="MCPC" /><ref name="MCXONE" /> It became the best-reviewed ''Sonic'' game in fifteen years,<ref name="rs">{{cite magazine |url=https://www.rollingstone.com/glixel/news/sonic-mania-is-the-highest-rated-sonic-game-in-15-years-w498303 |title=Sonic Mania is the Highest-Rated Sonic game in 15 Years |last=Helster |first=Blake |date=August 17, 2017 |access-date=August 21, 2017 |magazine=[[Rolling Stone]] |url-status=live |archive-url=https://web.archive.org/web/20170822055635/http://www.rollingstone.com/glixel/news/sonic-mania-is-the-highest-rated-sonic-game-in-15-years-w498303 |archive-date=August 22, 2017}}</ref> and several critics described it as one of the best 2D platform games.<ref name="GS" /><ref>{{cite web |url=http://www.gaming-age.com/2017/08/sonic-mania-review-ps4-xbox-one-nintendo-switch-pc/ |title=''Sonic Mania'' review for PS4, Xbox One, Switch, PC |last=Chadwell |first=Dustin |date=August 14, 2017 |work=Gaming Age |url-status=live |archive-url=https://web.archive.org/web/20170822052320/http://www.gaming-age.com/2017/08/sonic-mania-review-ps4-xbox-one-nintendo-switch-pc/ |archive-date=August 22, 2017}}</ref> At launch, ''Sonic Mania'' was the bestselling Switch game, outselling ''[[Minecraft]]'' and ''[[Overcooked: Special Edition]]''.<ref>{{cite web |last1=Calvert |first1=Darren |title=Sonic Mania Dashes Straight To The Top Of The Switch Best Sellers Chart |url=http://www.nintendolife.com/news/2017/08/sonic_mania_dashes_straight_to_the_top_of_the_switch_best_sellers_chart |website=Nintendo Life |date=August 16, 2017 |access-date=November 8, 2017|url-status=live |archive-url=https://web.archive.org/web/20170921173858/http://www.nintendolife.com/news/2017/08/sonic_mania_dashes_straight_to_the_top_of_the_switch_best_sellers_chart |archive-date=September 21, 2017}}</ref> It greatly increased Sega's third-quarter profits, and helped Sega almost double sales of packaged games compared to the same period in 2016.<ref>{{cite web |last1=Workman |first1=Robert |title=Sonic Mania Helps Boost Sega Sales For The Season |url=http://comicbook.com/gaming/2017/11/06/sonic-mania-sega-sales-sonic-forces/ |website=Comic Book |access-date=November 8, 2017|url-status=live |archive-url=https://web.archive.org/web/20171109023745/http://comicbook.com/gaming/2017/11/06/sonic-mania-sega-sales-sonic-forces/ |archive-date=November 9, 2017}}</ref> By April 2018, it had sold over one million copies worldwide across all platforms.<ref>{{cite web |author1=Sato |title=Sonic Mania Reaches 1 Million In Worldwide Sales |url=http://www.siliconera.com/2018/04/24/sonic-mania-reaches-1-million-worldwide-sales/ |website=Siliconera |date=April 24, 2018 |access-date=April 24, 2018|archive-url=https://web.archive.org/web/20180425050248/http://www.siliconera.com/2018/04/24/sonic-mania-reaches-1-million-worldwide-sales/|archive-date=April 25, 2018|url-status=live}}</ref>


The presentation attracted acclaim. ''[[USGamer]]'' described it as the "pinnacle" of the series' pixel graphics.<ref>{{cite web |url=http://www.usgamer.net/articles/sonic-mania-review |title=Sonic Mania Review: Rolling around at the Speed of Schmaltz |last=McCarthy |first=Caty |date=August 14, 2017 |access-date=August 21, 2017 |work=US Gamer |url-status=live |archive-url=https://web.archive.org/web/20170819185031/http://www.usgamer.net/articles/sonic-mania-review |archive-date=August 19, 2017}}</ref> ''[[GameSpot]]'' called the animations and detail superior to the original games, writing that they added an extra layer of personality.<ref name="GS" /> ''Cubed3'' described the levels as stylish and vibrant.<ref>{{cite web |url=http://www.cubed3.com/review/4127/1/sonic-mania-nintendo-switch.html |title=Sonic Mania (Nintendo Switch) Review |last=Elias |first=Az |date=August 20, 2017 |work=Cubed3 |access-date=August 21, 2017|url-status=live |archive-url=https://web.archive.org/web/20170822100618/http://www.cubed3.com/review/4127/1/sonic-mania-nintendo-switch.html |archive-date=August 22, 2017}}</ref> Critics also praised the attention to detail in recreating the early games. ''[[Game Informer]]'' wrote that its gameplay was "nearly indistinguishable" from its Genesis predecessors, but with "extra polish".<ref name="GI" /> ''Easy Allies'' wrote that ''Mania'' emulated the original games "exceptionally", and that "running, jumping, and spin dashing all work exactly as well as you would hope".<ref>{{cite web |url=https://easyallies.com/#!/review/sonic-mania |title=Review: ''Sonic Mania'' |last=Moore |first=Ben |date=August 15, 2017 |access-date=August 21, 2017 |work=Easy Allies |url-status=live |archive-url=https://web.archive.org/web/20170822055114/https://easyallies.com/#!/review/sonic-mania |archive-date=August 22, 2017}}</ref> ''Nintendo World Report'' wrote that it avoided the physics problems from ''Sonic the Hedgehog 4'' and recaptured the spirit of the 16-bit games.<ref name="NWR" />
The presentation attracted acclaim. ''[[USGamer]]'' described it as the "pinnacle" of the series' pixel graphics.<ref>{{cite web |url=http://www.usgamer.net/articles/sonic-mania-review |title=Sonic Mania Review: Rolling around at the Speed of Schmaltz |last=McCarthy |first=Caty |date=August 14, 2017 |access-date=August 21, 2017 |work=US Gamer |url-status=live |archive-url=https://web.archive.org/web/20170819185031/http://www.usgamer.net/articles/sonic-mania-review |archive-date=August 19, 2017}}</ref> ''[[GameSpot]]'' called the animations and detail superior to the original games, writing that they added an extra layer of personality.<ref name="GS" /> ''Cubed3'' described the levels as stylish and vibrant.<ref>{{cite web |url=http://www.cubed3.com/review/4127/1/sonic-mania-nintendo-switch.html |title=Sonic Mania (Nintendo Switch) Review |last=Elias |first=Az |date=August 20, 2017 |work=Cubed3 |access-date=August 21, 2017|url-status=live |archive-url=https://web.archive.org/web/20170822100618/http://www.cubed3.com/review/4127/1/sonic-mania-nintendo-switch.html |archive-date=August 22, 2017}}</ref> Critics also praised the attention to detail in recreating the early games. ''[[Game Informer]]'' wrote that its gameplay was "nearly indistinguishable" from its Genesis predecessors, but with "extra polish".<ref name="GI" /> ''Easy Allies'' wrote that ''Mania'' emulated the original games "exceptionally", and that "running, jumping, and spin dashing all work exactly as well as you would hope".<ref>{{cite web |url=https://easyallies.com/#!/review/sonic-mania |title=Review: ''Sonic Mania'' |last=Moore |first=Ben |date=August 15, 2017 |access-date=August 21, 2017 |work=Easy Allies |url-status=live |archive-url=https://web.archive.org/web/20170822055114/https://easyallies.com/#!/review/sonic-mania |archive-date=August 22, 2017}}</ref> ''Nintendo World Report'' wrote that it avoided the physics problems from ''Sonic the Hedgehog 4'' and recaptured the spirit of the 16-bit games.<ref name="NWR" />


The level design and music also received praise.<ref name="NWR" /> ''Hardcore Gamer'' wrote that the remixed versions of older stages felt fresh while staying true to the originals.<ref>{{cite web |url=http://www.hardcoregamer.com/2017/08/14/review-sonic-mania/267913/ |title=''Sonic Mania'' Review |last=Leclair |first=Kyle |date=August 14, 2017 |access-date=August 21, 2017 |work=Hardcore Gamer |url-status=live |archive-url=https://web.archive.org/web/20170822060435/http://www.hardcoregamer.com/2017/08/14/review-sonic-mania/267913/ |archive-date=August 22, 2017}}</ref> ''Game Informer'' wrote that the new stages matched the quality and captured the spirit of early ''Sonic'' games.<ref name="GI" /> ''[[The A.V. Club]]'' praised the detail and content in each level;<ref name="avc">{{cite web |url=http://www.avclub.com/review/90s-are-alive-and-better-ever-sonic-mania-259467 |title=The '90s Are Alive and Better Than Ever in ''Sonic Mania'' |last=Gerardi |first=Matt |date=August 15, 2017 |work=[[The A.V. Club]] |archive-url=https://web.archive.org/web/20170815224854/http://www.avclub.com/review/90s-are-alive-and-better-ever-sonic-mania-259467 |archive-date=August 15, 2017|url-status=live}}</ref> ''[[Metro (British newspaper)|Metro]]'' praised the [[fanservice]], and likened it to a school project "gone wild, something enthusiastic kids have made while the teacher was away and which far surpasses anything they were actually supposed to be doing".<ref>{{cite web |url=http://metro.co.uk/2017/08/14/sonic-mania-review-by-the-fans-for-the-fans-6851515/ |title=Games Review: ''Sonic Mania'' is the best Sonic game since the Mega Drive days |date=August 14, 2017 |work=Metro.co.uk |archive-url=https://web.archive.org/web/20170822054443/http://metro.co.uk/2017/08/14/sonic-mania-review-by-the-fans-for-the-fans-6851515/ |archive-date=August 22, 2017|url-status=live |access-date=August 21, 2017}}</ref> Like ''[[IGN]],<ref name="IGN" />'' ''Venture Beat'' appreciated the [[replay value]], with branching paths that made multiple [[playthroughs]] "fresh".<ref name="VBReview" /> ''EGM'' wrote that the soundtrack was "completely fantastic" and felt nostalgic and new at the same time.<ref name="EGM" /> ''[[Nintendo Life]]'' called the soundtrack "one of the best of recent times".<ref name="NLife" />
The level design and music also received praise.<ref name="NWR" /> ''Hardcore Gamer'' wrote that the remixed versions of older stages felt fresh while staying true to the originals.<ref>{{cite web |url=http://www.hardcoregamer.com/2017/08/14/review-sonic-mania/267913/ |title=''Sonic Mania'' Review |last=Leclair |first=Kyle |date=August 14, 2017 |access-date=August 21, 2017 |work=Hardcore Gamer |url-status=live |archive-url=https://web.archive.org/web/20170822060435/http://www.hardcoregamer.com/2017/08/14/review-sonic-mania/267913/ |archive-date=August 22, 2017}}</ref> ''Game Informer'' wrote that the new stages matched the quality and captured the spirit of early ''Sonic'' games.<ref name="GI" /> ''[[The A.V. Club]]'' praised the detail and content in each level;<ref name="avc">{{cite web |url=http://www.avclub.com/review/90s-are-alive-and-better-ever-sonic-mania-259467 |title=The '90s Are Alive and Better Than Ever in ''Sonic Mania'' |last=Gerardi |first=Matt |date=August 15, 2017 |work=[[The A.V. Club]] |archive-url=https://web.archive.org/web/20170815224854/http://www.avclub.com/review/90s-are-alive-and-better-ever-sonic-mania-259467 |archive-date=August 15, 2017|url-status=live}}</ref> ''[[Metro (British newspaper)|Metro]]'' praised the [[fan service]], and likened it to a school project "gone wild, something enthusiastic kids have made while the teacher was away and which far surpasses anything they were actually supposed to be doing".<ref>{{cite web |url=http://metro.co.uk/2017/08/14/sonic-mania-review-by-the-fans-for-the-fans-6851515/ |title=Games Review: ''Sonic Mania'' is the best Sonic game since the Mega Drive days |date=August 14, 2017 |work=Metro.co.uk |archive-url=https://web.archive.org/web/20170822054443/http://metro.co.uk/2017/08/14/sonic-mania-review-by-the-fans-for-the-fans-6851515/ |archive-date=August 22, 2017|url-status=live |access-date=August 21, 2017}}</ref> Like ''[[IGN]],<ref name="IGN" />'' ''Venture Beat'' appreciated the [[replay value]], with branching paths that made multiple [[playthroughs]] "fresh".<ref name="VBReview" /> ''EGM'' wrote that the soundtrack was "completely fantastic" and felt nostalgic and new at the same time.<ref name="EGM" /> ''[[Nintendo Life]]'' called the soundtrack "one of the best of recent times".<ref name="NLife" />


The game received some criticism. ''Polygon'' commented that frustrations with controls and enemy placement in the original ''Sonic'' games were present in ''Sonic Mania''.<ref name="Poly" /> ''VideoGamer.com'' wrote that the game relied too much on nostalgia, with minimal innovation and too few original stages, but was a good proof of concept that the development team could expand upon.<ref name="VG" /> ''Nintendo World Report'' complained about the boss fights, which they felt were poorly executed and too easy.<ref name="NWR" /> The Windows version was subject to [[review bomb]]ing due to its implementation of the [[digital rights management]] (DRM) software [[Denuvo]], which some thought to be the real reason behind the two-week delay.<ref>{{cite web |last1=Williams |first1=Mike |title=Sonic Mania Reviews On Steam Turn Negative and Nasty Over Denuvo DRM |url=http://www.usgamer.net/articles/sonic-mania-steam-reviews-negative-denuvo-drm |website=US Gamer |access-date=August 30, 2017|url-status=live |archive-url=https://web.archive.org/web/20170831040501/http://www.usgamer.net/articles/sonic-mania-steam-reviews-negative-denuvo-drm |archive-date=August 31, 2017}}</ref><ref>{{cite web |last1=Yin-Poole |first1=Wesley |title=Steam users review-bomb Sonic Mania over unexpected DRM |url=http://www.eurogamer.net/articles/2017-08-30-steam-users-review-bomb-sonic-mania-over-unexpected-drm |website=Eurogamer |access-date=August 30, 2017|url-status=live |archive-url=https://web.archive.org/web/20170830132058/http://www.eurogamer.net/articles/2017-08-30-steam-users-review-bomb-sonic-mania-over-unexpected-drm |archive-date=August 30, 2017}}</ref> The game could not be played offline on launch day; Sega stated this was a [[bug (software)|bug]] unrelated to Denuvo, and released a patch the following day.<ref>{{cite web |last1=Alexandra |first1=Heather |title=Sega Lets Sonic Mania PC Fans Play Offline After DRM Backlash |url=http://kotaku.com/sonic-mania-launches-on-pc-with-drm-preventing-offline-1798624789 |website=Kotaku |access-date=August 30, 2017|url-status=live |archive-url=https://web.archive.org/web/20170830182252/http://kotaku.com/sonic-mania-launches-on-pc-with-drm-preventing-offline-1798624789 |archive-date=August 30, 2017}}</ref><ref>{{cite web |last1=Prescott |first1=Shaun |title=Sega: 'The Sonic Mania offline play bug has now been patched' [Updated] |url=http://www.pcgamer.com/sonic-mania-on-steam-requires-an-internet-connection-to-play/ |website=PC Gamer |access-date=August 31, 2017|url-status=live |archive-url=https://web.archive.org/web/20170831042022/http://www.pcgamer.com/sonic-mania-on-steam-requires-an-internet-connection-to-play/ |archive-date=August 31, 2017}}</ref>
The game received some criticism. ''Polygon'' commented that frustrations with controls and enemy placement in the original ''Sonic'' games were present in ''Sonic Mania''.<ref name="Poly" /> ''VideoGamer.com'' wrote that the game relied too much on nostalgia, with minimal innovation and too few original stages, but was a good proof of concept that the development team could expand upon.<ref name="VG" /> ''Nintendo World Report'' complained about the boss fights, which they felt were poorly executed and too easy.<ref name="NWR" /> The Windows version was subject to [[review bomb]]ing due to its implementation of the [[digital rights management]] (DRM) software [[Denuvo]], which some thought to be the real reason behind the two-week delay.<ref>{{cite web |last1=Williams |first1=Mike |title=Sonic Mania Reviews On Steam Turn Negative and Nasty Over Denuvo DRM |url=http://www.usgamer.net/articles/sonic-mania-steam-reviews-negative-denuvo-drm |website=US Gamer |access-date=August 30, 2017|url-status=live |archive-url=https://web.archive.org/web/20170831040501/http://www.usgamer.net/articles/sonic-mania-steam-reviews-negative-denuvo-drm |archive-date=August 31, 2017}}</ref><ref>{{cite web |last1=Yin-Poole |first1=Wesley |title=Steam users review-bomb Sonic Mania over unexpected DRM |url=http://www.eurogamer.net/articles/2017-08-30-steam-users-review-bomb-sonic-mania-over-unexpected-drm |website=Eurogamer |access-date=August 30, 2017|url-status=live |archive-url=https://web.archive.org/web/20170830132058/http://www.eurogamer.net/articles/2017-08-30-steam-users-review-bomb-sonic-mania-over-unexpected-drm |archive-date=August 30, 2017}}</ref> The game could not be played offline on launch day; Sega stated this was a [[bug (software)|bug]] unrelated to Denuvo, and released a patch the following day.<ref>{{cite web |last1=Alexandra |first1=Heather |title=Sega Lets Sonic Mania PC Fans Play Offline After DRM Backlash |url=http://kotaku.com/sonic-mania-launches-on-pc-with-drm-preventing-offline-1798624789 |website=Kotaku |date=August 30, 2017 |access-date=August 30, 2017|url-status=live |archive-url=https://web.archive.org/web/20170830182252/http://kotaku.com/sonic-mania-launches-on-pc-with-drm-preventing-offline-1798624789 |archive-date=August 30, 2017}}</ref><ref>{{cite web |last1=Prescott |first1=Shaun |title=Sega: 'The Sonic Mania offline play bug has now been patched' [Updated] |url=http://www.pcgamer.com/sonic-mania-on-steam-requires-an-internet-connection-to-play/ |website=PC Gamer |date=August 30, 2017 |access-date=August 31, 2017|url-status=live |archive-url=https://web.archive.org/web/20170831042022/http://www.pcgamer.com/sonic-mania-on-steam-requires-an-internet-connection-to-play/ |archive-date=August 31, 2017}}</ref>


Multiple reviewers saw it as a return to form for the Sonic series after a number of poorly reviewed games after the 1990s. ''[[Electronic Gaming Monthly|EGMNow]]'' commended ''Sonic Mania'' as one of the "purest and most enjoyable" ''Sonic'' games, expressing excitement for the future of the series.<ref name="EGM" /> ''IGN'' wrote that it was the "classic" throwback that fans had clamored for since the 1990s, but also recommended it for people new to the franchise.<ref name="IGN" /> ''Nintendo World Report'' called it a "must-buy" for fans of the older ''Sonic'' games.<ref name="NWR" /> ''Waypoint'' compared it favorably to ''[[Donkey Kong Country Returns]]'', describing it as a game that knew "what was fun" about its predecessors.<ref>{{cite web |url=https://waypoint.vice.com/en_us/article/ywwdpj/no-joke-sonic-mania-is-really-great |title=No Joke, 'Sonic Mania' Is Really Great |last=Riendeau |first=Danielle |date=August 14, 2017 |work=Waypoint |url-status=live |archive-url=https://web.archive.org/web/20170822094646/https://waypoint.vice.com/en_us/article/ywwdpj/no-joke-sonic-mania-is-really-great |archive-date=August 22, 2017}}</ref> ''Nintendo Life'' felt that ''Mania'' represented "a true return to form" and was a contender for the best game in the series.<ref name="NLife" />
Multiple reviewers saw it as a return to form for the ''Sonic'' series after a number of poorly reviewed games after the 1990s. ''[[Electronic Gaming Monthly|EGMNow]]'' commended ''Sonic Mania'' as one of the "purest and most enjoyable" ''Sonic'' games, expressing excitement for the future of the series.<ref name="EGM" /> ''IGN'' wrote that it was the "classic" throwback that fans had clamored for since the 1990s, but also recommended it for people new to the franchise.<ref name="IGN" /> ''Nintendo World Report'' called it a "must-buy" for fans of the older ''Sonic'' games.<ref name="NWR" /> ''Waypoint'' compared it favorably to ''[[Donkey Kong Country Returns]]'', describing it as a game that knew "what was fun" about its predecessors.<ref>{{cite web |url=https://waypoint.vice.com/en_us/article/ywwdpj/no-joke-sonic-mania-is-really-great |title=No Joke, 'Sonic Mania' Is Really Great |last=Riendeau |first=Danielle |date=August 14, 2017 |work=Waypoint |url-status=live |archive-url=https://web.archive.org/web/20170822094646/https://waypoint.vice.com/en_us/article/ywwdpj/no-joke-sonic-mania-is-really-great |archive-date=August 22, 2017}}</ref> ''Nintendo Life'' felt that ''Mania'' represented "a true return to form" and was a contender for the best game in the series.<ref name="NLife" />


''Sonic Mania Plus'' received stronger reviews, with the Nintendo Switch version receiving "universal acclaim", according to the review aggregator Metacritic.<ref name="MCPS4plus" /><ref name="MCNSplus" /><ref name="MCXONEplus" /> Multiple reviewers called it the definitive version thanks to its extra game mode and characters. DualShockers' Tomas Franzese praised the "Encore" mode for feeling fresh, as well as the movement options introduced with Mighty and Ray.<ref>{{cite web|url=https://www.dualshockers.com/sonic-mania-plus-review-switch-ps4-xb1/|title=Sonic Mania Plus Review -- An Expertly Enhanced Physical Release for this Series Celebration|last=Franzese|first=Tomas|date=July 10, 2018|access-date=May 9, 2021}}</ref> Michael Leri of ''[[Game Revolution]]'', however, found the new partner system more frustrating than the traditional [[Life (video games)|lives system]] found in classic ''Sonic'' games.<ref>{{cite web|url=https://www.gamerevolution.com/review/404759-sonic-mania-plus-review-blue-tinted-glasses|title=Sonic Mania Plus Review – Blue-Tinted Glasses|last=Leri|first=Michael|date=July 10, 2018|access-date=May 9, 2021|website=[[Game Revolution]]}}</ref> ''[[IGN Spain]]'' did not recommend the update for those that own the original game, but commended the physical release and the added value for new players and hardcore fans.<ref>{{cite web|website=[[IGN Spain]]|url=https://es.ign.com/sonic-mania-plus-xbox-one/136469/review/analisis-de-sonic-mania-plus-para-ps4-one-y-switch|title=Sonic Mania Plus - Análisis|last=García|first=Juan|date=July 19, 2018|access-date=May 9, 2021|language=Spanish}}</ref>
===Accolades===
{| class="wikitable"
|+
!Publication
!Award
!Rank
|-
| rowspan="4" |''[[IGN]]''
|Best Platformer (E3)<ref name="IGN E3" />
|{{Nom}}
|-
|Best Nintendo Switch Game (E3)<ref name="IGN E3" />
|{{Nom}}
|-
|Best Platformer<ref>{{cite web |url=http://www.ign.com/wikis/best-of-2017-awards/Best_Platformer |title=Best of 2017 Awards: Best Platformer |date=December 20, 2017 |work=IGN |publisher=Ziff Davis |archive-url=https://web.archive.org/web/20171231213750/http://www.ign.com/wikis/best-of-2017-awards/Best_Platformer |archive-date=December 31, 2017 |access-date=January 5, 2018|url-status=live}}</ref>
|{{Nom}}
|-
|People's Choice Award for Best Original Music<ref>{{cite web |url=http://www.ign.com/wikis/best-of-2017-awards/Best_Original_Music |title=Best of 2017 Awards: Best Original Music |date=December 20, 2017 |work=IGN |publisher=Ziff Davis |archive-url=https://web.archive.org/web/20171225063827/http://www.ign.com/wikis/best-of-2017-awards/Best_Original_Music |archive-date=December 25, 2017 |access-date=January 5, 2018|url-status=live}}</ref>
|{{Won}}
|-
|[[The Game Awards 2017]]
|Best Family Game<ref name="nominees">{{cite web |url=https://www.rollingstone.com/glixel/news/horizon-zelda-mario-tie-for-most-game-award-noms-w511742 |title='Horizon Zero Dawn,' 'Zelda,' 'Mario' Top List of Game Award Nominees |last=Hester |first=Blake |date=November 14, 2017 |work=[[Glixel]] |archive-url=https://web.archive.org/web/20171114185939/http://www.rollingstone.com/glixel/news/horizon-zelda-mario-tie-for-most-game-award-noms-w511742 |archive-date=November 14, 2017 |access-date=November 14, 2017|url-status=live}}</ref>
|{{Nom}}
|-
|''[[PC Gamer]]''
|Best Platformer<ref>{{cite web |url=http://www.pcgamer.com/nominees-pc-gamer-goty-2017/ |title=Games of the Year 2017: The nominees |author=PC Gamer staff |date=December 8, 2017 |work=[[PC Gamer]] |archive-url=https://web.archive.org/web/20180106065910/http://www.pcgamer.com/nominees-pc-gamer-goty-2017/ |archive-date=January 6, 2018 |access-date=January 2, 2018|url-status=live}}</ref>
|{{Nom}}
|-
|''[[Destructoid]]''
|Best PC Game<ref>{{cite web |url=https://www.destructoid.com/nominees-for-destructoid-s-best-pc-game-of-2017-476291.phtml |title=Nominees for Destructoid's Best PC Game of 2017 |last=Carter |first=Chris |date=December 12, 2017 |website=Destructoid |archive-url=https://web.archive.org/web/20171213041643/https://www.destructoid.com/nominees-for-destructoid-s-best-pc-game-of-2017-476291.phtml |archive-date=December 13, 2017 |access-date=January 3, 2018|url-status=live}}</ref>
|{{Nom}}
|-
|''[[Giant Bomb]]''
|Best Surprise<ref>{{cite web |url=https://www.giantbomb.com/articles/game-of-the-year-2017-day-two-music-surprise-multi/1100-5705/ |title=Game of the Year 2017 Day Two: Music, Surprise, Multiplayer, and Mess |author=Giant Bomb staff |date=December 26, 2017 |publisher=[[Giant Bomb]] |archive-url=https://web.archive.org/web/20171227123216/https://www.giantbomb.com/articles/game-of-the-year-2017-day-two-music-surprise-multi/1100-5705/ |archive-date=December 27, 2017 |access-date=December 27, 2017|url-status=live}}</ref>
|Runner-up
|-
|New York Game Awards
|Central Park Children's Zoo Award for Best Kids Game<ref>{{cite web |url=https://www.axs.com/complete-list-of-winners-of-the-new-york-game-awards-2018-127527 |title=Complete list of winners of the New York Game Awards 2018 |last=Whitney |first=Kayla |date=January 25, 2018 |publisher=[[AXS (company)|AXS]] |archive-url=https://web.archive.org/web/20180127084050/https://www.axs.com/complete-list-of-winners-of-the-new-york-game-awards-2018-127527 |archive-date=January 27, 2018 |access-date=January 26, 2018|url-status=live}}</ref>
|{{Nom}}
|-
| rowspan="3" |NAVGTR Awards
|Control Precision<ref name=":1">{{cite web |url=http://navgtr.org/archives/3351/ |title=Nominee List for 2017 |date=February 9, 2018 |publisher=National Academy of Video Game Trade Reviewers |archive-url=https://archive.today/20180215172210/http://navgtr.org/archives/3351/ |archive-date=February 15, 2018 |access-date=February 16, 2018|url-status=dead}}</ref>
|{{Nom}}
|-
|Game Design, Franchise<ref name=":1" />
|{{Nom}}
|-
|Game, Franchise Family<ref name=":1" />
|{{Nom}}
|}


===Legacy===
===Legacy===
''Sonic Mania'' was nominated for the "Best Family Game" at [[The Game Awards 2017]] and the "Best Kids Game" at the 2018 New York Game Awards.<ref name="nominees">{{cite web |url=https://www.rollingstone.com/glixel/news/horizon-zelda-mario-tie-for-most-game-award-noms-w511742 |title='Horizon Zero Dawn,' 'Zelda,' 'Mario' Top List of Game Award Nominees |last=Hester |first=Blake |date=November 14, 2017 |work=[[Glixel]] |archive-url=https://web.archive.org/web/20171114185939/http://www.rollingstone.com/glixel/news/horizon-zelda-mario-tie-for-most-game-award-noms-w511742 |archive-date=November 14, 2017 |access-date=November 14, 2017|url-status=live}}</ref><ref>{{cite web |url=https://www.axs.com/complete-list-of-winners-of-the-new-york-game-awards-2018-127527 |title=Complete list of winners of the New York Game Awards 2018 |last=Whitney |first=Kayla |date=January 25, 2018 |publisher=[[AXS (company)|AXS]] |archive-url=https://web.archive.org/web/20180127084050/https://www.axs.com/complete-list-of-winners-of-the-new-york-game-awards-2018-127527 |archive-date=January 27, 2018 |access-date=January 26, 2018|url-status=live}}</ref> The theme song "Friends" was reused for the prologue of the [[Sonic the Hedgehog (film)|2020 ''Sonic the Hedgehog'' film]].<ref>{{cite web|title=Every Song On The Sonic The Hedgehog Movie Soundtrack|url=https://screenrant.com/sonic-hedgehog-movie-soundtrack-songs/|last=Moran|first=Sarah|website=[[Screen Rant]]|date=February 15, 2020|access-date=February 4, 2021}}</ref>
The game's theme song entitled "Friends" was reused for the prologue of the [[Sonic the Hedgehog (film)|2020 ''Sonic the Hedgehog'' film]].

==Notes==
{{notelist}}


== References ==
== References ==
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* [https://www.mobygames.com/game/sonic-mania Sonic Mania] at [[MobyGames]]
* [https://www.mobygames.com/game/sonic-mania Sonic Mania] at [[MobyGames]]
{{Sonic the Hedgehog}}
{{Sonic the Hedgehog}}
{{Puyo Puyo series}}
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{{Portal bar|Video games}}
{{Authority control}}
{{Authority control}}


[[Category:2017 video games]]
[[Category:2017 video games]]
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[[Category:iOS games]]
[[Category:Multiplayer and single-player video games]]
[[Category:Multiplayer and single-player video games]]
[[Category:Nintendo Switch games]]
[[Category:Nintendo Switch games]]
[[Category:Platform games]]
[[Category:Platformers]]
[[Category:PlayStation 4 games]]
[[Category:PlayStation 4 games]]
[[Category:Retro-style video games]]
[[Category:Retro-style video games]]
[[Category:Sega video games]]
[[Category:Sega video games]]
[[Category:Side-scrolling platform games]]
[[Category:Side-scrolling platformers]]
[[Category:Sonic the Hedgehog video games]]
[[Category:Sonic the Hedgehog video games]]
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[[Category:Video games scored by Tee Lopes]]

Latest revision as of 18:07, 30 October 2024

Sonic Mania
The official art of Sonic Mania. It shows Sonic, a cartoonish blue hedgehog with red shoes; Tails, a cartoonish, yellow, two-tailed fox; and Knuckles, a cartoonish red echidna with big fists against a yellow background. The words "Sonic Mania" are seen above the characters.
Promotional artwork, featuring Sonic, Tails and Knuckles
Developer(s)
Publisher(s)Sega
Director(s)Christian Whitehead
Producer(s)
  • Lola Shiraishi
  • Miki Takahashi
  • Terri Watanabe
Designer(s)Jared Kasl
Programmer(s)
  • Christian Whitehead
  • Simon Thomley
Artist(s)Tom Fry
Composer(s)Tee Lopes
SeriesSonic the Hedgehog
EngineRetro Engine
Platform(s)
ReleaseNS, PS4, Xbox One
  • WW: August 15, 2017
  • JP/AS: August 16, 2017
Windows
  • WW: August 29, 2017
Sonic Mania Plus
NS, PS4, Windows, Xbox One
  • WW: July 17, 2018
  • JP: July 19, 2018
Android, iOS, iPadOS
  • WW: May 7, 2024
Genre(s)Platform
Mode(s)Single-player, multiplayer

Sonic Mania is a 2017 platform game published by Sega for Nintendo Switch, PlayStation 4, Xbox One, and Windows. Produced in commemoration of the Sonic the Hedgehog series' 25th anniversary, Sonic Mania pays homage to the original Sega Genesis Sonic games, featuring speedy side-scrolling gameplay. It takes place over 13 levels, including several redesigned from past games. The story follows Sonic, Tails and Knuckles as they venture to defeat Doctor Eggman and his robotic henchmen, the Hard-Boiled Heavies.

The development team was composed of members known for their work in the Sonic fangame and ROM hacking community. Development began after lead developer, director and programmer Christian "Taxman" Whitehead, who was previously contracted by Sega to develop enhanced mobile ports of Genesis Sonic games, presented a playable prototype to Sonic Team producer Takashi Iizuka. Art, level design, audio, and additional programming were provided by independent studios PagodaWest Games and Headcannon. The team used Whitehead's Retro Engine and aimed for a graphical quality between Genesis and Sega Saturn games.

Sonic Mania was released in August 2017 and became the highest-rated Sonic game in fifteen years. Many reviewers saw it as a return to form for the Sonic series following a number of poorly received games released after the 1990s. Its presentation, level design, music, and faithfulness to the early Sonic games were praised, but its lack of originality was criticized. Several described it as one of the best Sonic games and one of the best games of 2017. Within a year, it had sold over one million copies worldwide. Sonic Mania Plus, an enhanced version with additional content, was released in July 2018.

Gameplay

[edit]
Sonic, a cartoonish blue hedgehog with red shoes, runs at high speeds and breaks windows in Studiopolis Zone, one of the levels in Sonic Mania.
Gameplay screenshot showing Sonic in Studiopolis Zone, the first of five original levels in Sonic Mania

Sonic Mania is a side-scrolling platformer similar to the early Sonic the Hedgehog games released for the Sega Genesis and Sega CD. Players select one of 3 playable characters, each with their own unique abilities: Sonic can perform a "drop dash" which sends him rolling in a dash after a jump,[1] Tails can fly and swim,[2] and Knuckles can glide and climb walls.[3] As with Sonic 2 (1992), players can play as Sonic and Tails simultaneously, or a second player can control Tails independently.[4][5] Unlockable options include Sonic's abilities from Sonic CD (1993) and Sonic 3 & Knuckles (1994) in place of the drop dash and "& Knuckles" mode, which allows simultaneous control of any character and Knuckles, including himself.[6]

Sonic Mania takes place over 13 levels, called zones; the game features eight "remixed" zones, such as Green Hill Zone from the first Sonic game (1991), alongside five original ones.[7][8][9] Remixed stages consist of both new elements and recycled gimmicks and ideas from other past Sonic games. Each zone is divided into 2 acts, in which the player must guide their character past various enemies and obstacles to reach the end. At the end of each act, the player takes part in a boss battle against Doctor Eggman, also known as Dr. Robotnik, or one of his robots, including the Hard-Boiled Heavies, elite henchmen based on the EggRobo enemies from Sonic 3 & Knuckles.[10][11] The player collects golden rings, which serve as a form of health; players survive hits as long as they have at least one ring, but, if hit, their rings scatter and disappear after a short time. Television monitors containing rings, elemental shields, or power-ups such as invincibility and faster running speed are scattered throughout each level.[12] Like Sonic 3 & Knuckles, the story is told via short in-game cutscenes between levels.[13]

Giant rings hidden in each act, a feature of the original games, lead to pseudo-3D special stages similar to those in Sonic CD,[8][13][14] where players can attempt to collect a Chaos Emerald. In special stages, players dodge obstacles and collect colored spheres to increase their speed, allowing them to pursue a UFO carrying a Chaos Emerald; collecting all seven Chaos Emeralds allows players to use their character's super transformation and unlocks the game's true ending.[7] Players' ring counters slowly decrease during special stages and must be continually replenished; if the player runs out of rings before they catch the UFO, the special stage ends. The "Blue Sphere" special stages from Sonic the Hedgehog 3 also return, repurposed as bonus stages that are accessed by entering a portal that appears when the player passes a checkpoint while carrying 25 or more rings. Completing bonus stages earns the player a silver or gold medal depending on their performance; collecting medals unlocks features such as a debug mode and sound test.[7][6]

In a time attack mode, players must complete levels as quickly as possible, with the best times included on an online leaderboard; players can instantly reload a level to try again at any time.[15] A split-screen competitive multiplayer mode allows two players to race to the end of a level, similar to those of Sonic 2.[16] Players can also unlock "Mean Bean", a 2-player minigame based on Dr. Robotnik's Mean Bean Machine.[6]

Plot

[edit]

After the events of Sonic 3 & Knuckles, Sonic and Tails detect a powerful energy reading on Angel Island and board their biplane, the Tornado, to investigate. However, Dr. Eggman sends an elite group of EggRobos to reach the signal before Sonic and Tails. The EggRobos excavate the source of the signal, a magical gemstone called the Phantom Ruby, just as Sonic and Tails arrive. The EggRobos gain new powers from the ruby, becoming the Hard-Boiled Heavies, and send Sonic, Tails, and the island's guardian, Knuckles, through zones the trio have previously visited where they pursue Eggman to prevent him from using the ruby's power for evil, clashing with him and the Heavies along the way.

Sonic and his allies discover that Eggman has used the Phantom Ruby's power to retake control of Little Planet from Sonic CD. They board Eggman's robotic fortress, defeat him and the Heavies, and escape just as it explodes. If all seven Chaos Emeralds are collected while playing as Sonic, the Phantom Ruby transports him and Eggman to another dimension. There, the Heavies' leader, Heavy King, betrays Eggman and takes the ruby, imbuing himself with power; Eggman attacks the Heavy to try to reclaim it. Sonic uses the Chaos Emeralds to become Super Sonic and fights Eggman and the Heavy King separately to keep the ruby out of their possession. After the battle, the Phantom Ruby reacts with the Emeralds, negating Sonic's super state and creating a wormhole that engulfs itself and Sonic as Little Planet vanishes.

Sonic Mania Plus

[edit]

After the incident, Sonic is transported to a grassy land, where he comes across Mighty the Armadillo and Ray the Flying Squirrel. He then encounters the Hard-Boiled Heavies, who are damaged from their fights against Sonic and his friends. The Heavy King grabbed the Phantom Ruby and uses its power to take Sonic and his four friends back to the beginning of their adventure in the game. Sonic and his friends travel through the areas again, but differently this time.

After defeating Eggman and the Heavies again, if all seven Chaos Emeralds are collected again, the Phantom Ruby makes Eggman's robotic fortress explode again. However, this time, Sonic and his allies use the Chaos Emeralds to activate their super forms to escape while Eggman is sent into a portal created by the Phantom Ruby. Sonic and his friends celebrate their victory in a bar in a desert, but the Heavy King surprises them.

Development

[edit]
Top: a mockup image of a desert-themed level, intended for inclusion in Sonic the Hedgehog 2 (1992). Bottom: a similar level in Sonic Mania. The developers used an unused stage from Sonic 2 as inspiration for Sonic Mania.
An unfinished desert level from Sonic 2 (top) served as inspiration for Sonic Mania's Mirage Saloon Zone (bottom).

Development of Sonic Mania began in 2015, led by Australian programmer Christian "Taxman" Whitehead. Whitehead was a prominent member of the Sonic fangame community, and had previously been contracted by Sega to develop remastered ports of Sonic the Hedgehog, Sonic 2, and Sonic CD for mobile phones.[13][17] After developing the game for a few months, Whitehead presented a prototype, which he called Sonic Discovery, to series producer Takashi Iizuka.[13] Iizuka was receptive, and suggested that it should include old levels from the early Sonic games it was inspired by, "remixed" in a way that felt new.[17] He also gave it the working title of Sonic Mania, which stuck after no one suggested a better one.[17] The title referenced the development team's "maniacal" fandom for the series; Iizuka described the project as being made "by the mania, for the mania", and as a "passion product" driven by the fans' love for the early Sonic games.[8][13][17][18]

Sonic Mania was produced in commemoration of the series' 25th anniversary.[19] It was developed using Whitehead's Retro Engine, a game engine tailored for creating two-dimensional games, which he also used for the enhanced ports of Sonic the Hedgehog, Sonic 2, and Sonic CD.[20][21] The team also included programmer Simon "Stealth" Thomley of the independent studio Headcannon, who assisted Whitehead with those projects and on various Sonic fangames and ROM hacks,[22][23] as well as level designer Jared Kasl and art director Tom Fry of PagodaWest Games, who had previously independently collaborated on an unofficial high-definition remaster of Sonic 2.[24] Tantalus Media helped develop the Nintendo Switch port.[25] Iizuka and the rest of Sonic Team provided guidance and made sure the team didn't "go off the rails into something that doesn't feel like Sonic".[26] Iizuka described the visuals as a cross between the graphical capabilities of the Genesis and Sega Saturn, comprising mostly pixel art with some polygonal graphics.[17]

The developers modeled the gameplay on Sonic 3, with boss fights at the end of each zone. For returning stages, the designers made the first act feel familiar, and introduced new elements in the second act.[27] The team cited Sonic CD and Sonic 3 as major influences on the level design for their "big, wide open" and "streamlined" designs, respectively.[26] According to Thomley, the team typically decided what elements to include in the returning stages prior to designing them, but sometimes came up with new ideas or changed them based on how the development progressed.[26] The first original level designed was the Hollywood-themed Studiopolis Zone.[28] The desert-themed Mirage Saloon Zone was inspired by an unfinished level from Sonic 2 and the Monument Valley region of the United States.[23][27] The special stages were inspired by more recent games such as Sonic Rush (2005) and Sonic Colors (2010).[29] The team felt proud of their recreation of classic Sonic gameplay.[26]

The game features animated opening and ending sequences led by Tyson Hesse, one of the artists of the Sonic comics by Archie Comics.[13][30] It also features an optional CRT graphical filter,[31] and supports the enhanced features of both the PlayStation 4 Pro and Xbox One X, outputting at a native 4K resolution.[32][33] The soundtrack was composed by Tee Lopes of PagodaWest Games, consisting of rearranged pieces from previous Sonic games alongside new material.[24][34] Lopes was chosen due to his popularity on YouTube for producing arrangements of various Sonic tracks, and for his work on the Sonic 2 HD project.[35] Lopes initially wanted his score to resemble the Sonic CD soundtrack, trying to imagine what a sequel to it might have sounded like.[34] As development progressed, he took inspiration from other older Sonic and Sega games, such as The Revenge of Shinobi (1989) and the Sega Rally games,[34][35] and from 1990s popular music, such as the work of Michael Jackson.[34][35] The reveal trailer theme, "Checkpoint", was composed by the electronic music groups Hyper Potions and Nitro Fun and the opening theme, "Friends", was composed by Hyper Potions.[13][30]

Release

[edit]

Sonic Mania was announced alongside Sonic Forces at the 25th anniversary Sonic event at San Diego Comic-Con in July 2016.[36] The game was also featured at South by Southwest (SXSW),[37] the Electronic Entertainment Expo (E3),[38] and SDCC in 2017; at SDCC 2017, attendees received a promotional instruction manual for the game.[13] The game was announced for the second quarter of 2017, but Sega announced at SXSW that it had been delayed to allow for more development.[39]

Sonic Mania was released digitally for the Nintendo Switch, PlayStation 4, and Xbox One on August 15, 2017.[40][41] Four days before release, Sega delayed the Windows version for another two weeks for further optimization, releasing it on August 29 as a download on Steam.[42] As compensation, those who had pre-ordered the game received a copy of the original Sonic the Hedgehog on Steam.[42]

In addition to the standard release, a Sega Genesis-themed collector's edition was also released, containing a 12-inch (30 cm) Sonic statue atop a model Genesis, a game cartridge cast with a golden ring, and a metallic collector's card with a download code for the game.[43][44] To promote the collector's edition, Sega released a retro-styled infomercial featuring former series art director Kazuyuki Hoshino and social media manager Aaron Webber, based on an American television commercial for Sonic The Hedgehog 2.[45] The music label Data Discs published a vinyl LP featuring the game's original music in late 2017.[46] An expanded soundtrack was released on digital music distribution platforms on January 17, 2018.[47]

A five-part animated short mini-series, Sonic Mania Adventures, was released on the Sonic the Hedgehog YouTube channel between March and July 2018, promoting the release of Sonic Mania Plus.[48] The series depicts Sonic's return to his world following the events of Sonic Forces, teaming up with his friends to prevent Eggman and Metal Sonic from collecting the Chaos Emeralds and Master Emerald.[49] A holiday-themed bonus episode was released in December 2018.[50] The shorts were written and directed by Hesse, with animation production by Neko Productions, and music written by Lopes.[51] All six shorts were later included as part of the Sonic Origins compilation in 2022.

Sonic Mania Plus

[edit]

An expanded version of the game, Sonic Mania Plus, was released in North America and Europe at retail and as downloadable content for the original version on July 17, 2018, and in Japan on July 19, 2018.[52][53] A version for Amazon Luna was released on October 20, 2020.[54] It adds playable characters Mighty the Armadillo and Ray the Flying Squirrel from the 1993 arcade game SegaSonic the Hedgehog, each with unique abilities: Mighty can slam the ground and is immune to spikes when in ball form, while Ray can glide without losing altitude.[55] Plus also adds an "Encore Mode" with remixed levels and a reworked lives mechanic, a pinball bonus stage, and a four-player competition mode. Additionally, an update released alongside Sonic Mania Plus adds more cutscenes and a reworked Metal Sonic battle based on his appearance in Knuckles' Chaotix (1995).[56] The physical version was released with a 32-page art book and a reversible cover in the style of Genesis or Mega Drive boxart covers, depending on the region.[57][58] A soundtrack CD was included with the Japanese physical release.[59]

In an interview with Famitsu, Iizuka explained that Sonic Mania was not intended to have a physical release; Sega staff requested one, but a retail version would have presented a challenge for the production schedule. After the game launched, fans also expressed interest in a physical version. As a retail release would cost more than the downloadable version, the team added value with new content. Mighty and Ray were included because they were rarely featured in games; to accommodate them, level designs had to be altered. Additionally, the multiplayer mode was updated because of the increased number of selectable characters.[60]

In 2023, Netflix announced that Sonic Mania Plus would be available for iOS and Android devices via the Netflix Games service in 2024.[61] The game was released via Netflix Games on May 7, 2024.[62]

Reception

[edit]

Sonic Mania was announced following years of mixed reviews for the Sonic franchise.[81][82] According to the International Business Times, the series had been "tarnished by years of sub-par games with only the occasional gem". The Business Times predicted that Sega's approach of releasing Sonic Forces and Sonic Mania in the same year, catering to new and old fans, could repair the series' reputation and lead to a "Sonic renaissance".[81] Several critics expressed excitement for a return to the style of the early Sonic games,[18][83] and wrote that Sega's previous efforts to develop games in the "classic" style, such as Sonic the Hedgehog 4 in 2010, had been disappointing.[83][84]

According to the review aggregator site Metacritic, Sonic Mania received "generally favorable" reviews.[64][63][66][65] It became the best-reviewed Sonic game in fifteen years,[85] and several critics described it as one of the best 2D platform games.[75][86] At launch, Sonic Mania was the bestselling Switch game, outselling Minecraft and Overcooked: Special Edition.[87] It greatly increased Sega's third-quarter profits, and helped Sega almost double sales of packaged games compared to the same period in 2016.[88] By April 2018, it had sold over one million copies worldwide across all platforms.[89]

The presentation attracted acclaim. USGamer described it as the "pinnacle" of the series' pixel graphics.[90] GameSpot called the animations and detail superior to the original games, writing that they added an extra layer of personality.[75] Cubed3 described the levels as stylish and vibrant.[91] Critics also praised the attention to detail in recreating the early games. Game Informer wrote that its gameplay was "nearly indistinguishable" from its Genesis predecessors, but with "extra polish".[73] Easy Allies wrote that Mania emulated the original games "exceptionally", and that "running, jumping, and spin dashing all work exactly as well as you would hope".[92] Nintendo World Report wrote that it avoided the physics problems from Sonic the Hedgehog 4 and recaptured the spirit of the 16-bit games.[77]

The level design and music also received praise.[77] Hardcore Gamer wrote that the remixed versions of older stages felt fresh while staying true to the originals.[93] Game Informer wrote that the new stages matched the quality and captured the spirit of early Sonic games.[73] The A.V. Club praised the detail and content in each level;[94] Metro praised the fan service, and likened it to a school project "gone wild, something enthusiastic kids have made while the teacher was away and which far surpasses anything they were actually supposed to be doing".[95] Like IGN,[7] Venture Beat appreciated the replay value, with branching paths that made multiple playthroughs "fresh".[4] EGM wrote that the soundtrack was "completely fantastic" and felt nostalgic and new at the same time.[71] Nintendo Life called the soundtrack "one of the best of recent times".[76]

The game received some criticism. Polygon commented that frustrations with controls and enemy placement in the original Sonic games were present in Sonic Mania.[79] VideoGamer.com wrote that the game relied too much on nostalgia, with minimal innovation and too few original stages, but was a good proof of concept that the development team could expand upon.[80] Nintendo World Report complained about the boss fights, which they felt were poorly executed and too easy.[77] The Windows version was subject to review bombing due to its implementation of the digital rights management (DRM) software Denuvo, which some thought to be the real reason behind the two-week delay.[96][97] The game could not be played offline on launch day; Sega stated this was a bug unrelated to Denuvo, and released a patch the following day.[98][99]

Multiple reviewers saw it as a return to form for the Sonic series after a number of poorly reviewed games after the 1990s. EGMNow commended Sonic Mania as one of the "purest and most enjoyable" Sonic games, expressing excitement for the future of the series.[71] IGN wrote that it was the "classic" throwback that fans had clamored for since the 1990s, but also recommended it for people new to the franchise.[7] Nintendo World Report called it a "must-buy" for fans of the older Sonic games.[77] Waypoint compared it favorably to Donkey Kong Country Returns, describing it as a game that knew "what was fun" about its predecessors.[100] Nintendo Life felt that Mania represented "a true return to form" and was a contender for the best game in the series.[76]

Sonic Mania Plus received stronger reviews, with the Nintendo Switch version receiving "universal acclaim", according to the review aggregator Metacritic.[68][67][69] Multiple reviewers called it the definitive version thanks to its extra game mode and characters. DualShockers' Tomas Franzese praised the "Encore" mode for feeling fresh, as well as the movement options introduced with Mighty and Ray.[101] Michael Leri of Game Revolution, however, found the new partner system more frustrating than the traditional lives system found in classic Sonic games.[102] IGN Spain did not recommend the update for those that own the original game, but commended the physical release and the added value for new players and hardcore fans.[103]

Legacy

[edit]

Sonic Mania was nominated for the "Best Family Game" at The Game Awards 2017 and the "Best Kids Game" at the 2018 New York Game Awards.[104][105] The theme song "Friends" was reused for the prologue of the 2020 Sonic the Hedgehog film.[106]

Notes

[edit]
  1. ^ Ported to Nintendo Switch by Tantalus Media

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[edit]
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