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=[[Super Mario Land 2: 6 Golden Coins]]=
=[[Super Mario Land 2: 6 Golden Coins]]=
* [http://shmuplations.com/supermarioland2/ 1992 dev interview]
* [http://shmuplations.com/supermarioland2/ 1992 dev interview] https://shmuplations.com/supermarioland2/
** [http://www.nintendolife.com/news/2016/06/this_freshly_translated_interview_sheds_new_light_on_the_development_of_super_mario_land_2 Also this I guess]
** [http://www.nintendolife.com/news/2016/06/this_freshly_translated_interview_sheds_new_light_on_the_development_of_super_mario_land_2 Also this I guess]
** [https://www.kotaku.com.au/2017/05/nintendos-line-of-wario-platformers-ended-far-too-long-ago/ ...And this]
** [https://www.kotaku.com.au/2017/05/nintendos-line-of-wario-platformers-ended-far-too-long-ago/ ...And this]
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* [https://warioforums.com/threads/wario-interviews-development-stuff-repository.423/ Maybe has something helpful]
* [https://warioforums.com/threads/wario-interviews-development-stuff-repository.423/ Maybe has something helpful]
* [https://www.nsidr.com/archive/the-nintendo-development-structure Mayyyyybe this??]
* [https://www.nsidr.com/archive/the-nintendo-development-structure Mayyyyybe this??]
* [https://www.mariowiki.com/Super_Mario_Land_2:_6_Golden_Coins Mario Wiki]


Ok, researching the release history is a hellish task. Here's everything I've kinda sorta found that might maybe be possibly helpful:
Ok, researching the release history is a hellish task. Here's everything I've kinda sorta found that might maybe be possibly helpful:
* [https://www.giantbomb.com/super-mario-land-2-6-golden-coins/3030-14425/ Giant Bomb article].
* [https://archive.org/details/gamemagazines Archive.org collection of game magazines].
* [https://archive.org/details/gamemagazines Archive.org collection of game magazines].
* [https://magazinesfromthepast.fandom.com/wiki/Super_Mario_Land_2 Magazines From the Past article].
* [https://www.retromags.com/magazines/ ANOTHER magazine archive called RetroMags]. I'm thinking this sort of stuff might be our best bet in finding this stuff.
* [https://www.retromags.com/magazines/ ANOTHER magazine archive called RetroMags]. I'm thinking this sort of stuff might be our best bet in finding this stuff.
*Apparently the game was shown at one of the CES shows in 1992, and I'm trying to find anything related to this fact.
*Apparently the game was shown at one of the CES shows in 1992, and I'm trying to find anything related to this fact.
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* [https://www.superluigibros.com/super-mario-land-2-feature-nintendo-power-42 Nintendo Power thingy]
* [https://www.superluigibros.com/super-mario-land-2-feature-nintendo-power-42 Nintendo Power thingy]
* [https://www.superluigibros.com/super-mario-land-2-nintendo-power-43 Another Nintendo Power thingy].
* [https://www.superluigibros.com/super-mario-land-2-nintendo-power-43 Another Nintendo Power thingy].
* [https://www.pinterest.co.uk/pin/541135711449050158/ MOER@!]
* [https://www.google.com/search?&q=%22Super+Mario+Land+2%3A+6+Golden+Coins%22&tbs=bkt:s&tbm=bks Google Buks]
* [https://www.google.com/search?&q=%22Super+Mario+Land+2%3A+6+Golden+Coins%22&tbs=bkt:s&tbm=bks Google Buks]
* Too lazy to grab a link but there's a video of CES 92 footage on both YouTube and Archive which might be helpful.
* Too lazy to grab a link but there's a video of CES 92 footage on both YouTube and Archive which might be helpful.
* [https://tcrf.net/Prerelease:Super_Mario_Land_2:_6_Golden_Coins Prerelease article]


=[[Line Rider]]=
=[[Line Rider]]=

Revision as of 23:01, 28 January 2022

Ok, researching the release history is a hellish task. Here's everything I've kinda sorta found that might maybe be possibly helpful:

Super Princess Peach

Gameplay

Super Princess Peach is a side-scrolling platformer in which the player guides Princess Peach through 8 different worlds. Each world has 6 levels, as well as a boss battle at the end of the level which leads the player to the next world. Each boss level is preceded by a minigame which makes use of the DS's touchscreen.[1]

Development

Ice Age was originally pitched to 20th Century Fox in 1997 by producer Lori Forte. The film, originally envisioned as a traditionally animated movie with an action-oriented comedy-drama tone, was intended to be developed by Don Bluth and Gary Oldman's Fox Animation Studios. Around the same time, Blue Sky Studios, a small special FX studio in White Plains, New Jersey, was bought out by Fox and reshaped into a full-fledged CG animation film studio. In light of this, Fox Animation head Chris Melandri and executive producer Steve Bannerman approached Forte with the proposition of developing the film as a computer-animated movie, which Forte realized was "basically a no-brainer," according to her. Michael J. Wilson, who had written and developed the film's original story treatments in conjunction with Forte, wrote the first draft for the script, and Chris Wedge, the co-founder of Blue Sky, was brought on to the project as the director in late 1998. Fox also opted for the movie to take a more comedy-oriented direction, and brought writer Michael Berg to help emphasize a funnier tone. After being hired, Berg reportedly told the studio that he couldn't write a kid's film, to which the studio responded "Great! Just write a good story."[2]

Official production on the movie began in June 2000, one week following the disclosure of Fox Animation Studios in order to focus more towards developing films at Blue Sky.[3] 150 employees were hired to work on the movie,[2] and a budget of $58 million was granted by Fox.[3] Peter Ackerman was hired as a third writer for the movie, and collaborated extensively with Berg for three years before the two eventually moved on from the project. Jon Vitti and Mike Reiss, both former writers for The Simpsons, were added later on after Berg and Ackerman left to further polish the script.[2]

http://articles.latimes.com/2002/mar/15/entertainment/et-iceage15 https://www.eonline.com/news/40065/fox-shuts-down-animation-hq http://cinema.com/articles/813/ice-age-production-notes.phtml https://www.ign.com/articles/2000/06/27/fox-animation-studios-closes-its-doors http://www.jlcarlee.com/Bio.html https://variety.com/2002/film/awards/ice-age-1200550827/ https://adage.com/article/news/movie-marketing-mammoth-effort-put-ice-age/52680/ https://callumpetch.com/2016/08/03/run-the-series-ice-age/

[4]

Plot

In the 19th century, Green Lake is a flourishing lakeside community in Texas.

_________________

Teenager Stanley Yelnats IV lives in Texas with his family, who have been cursed to be unlucky – a misfortune they blame on their ancestor Elya's failure to keep a promise to fortune teller Madame Zeroni years ago in Latvia. One day, Stanley is falsely arrested for stealing a pair of sneakers that were donated to charity by baseball player Clyde "Sweet Feet" Livingston. Upon conviction, Stanley decides to attend Camp Green Lake, a juvenile detention camp, in lieu of serving his time in jail.

He arrives to find that the camp is a dried up lake run by the warden, Louise Walker, her assistant Mr. Sir, and camp counselor Dr. Kiowa Pendanski. Prisoners who are known by their nicknames – including Zero, Armpit, Zig-Zag, Squid, X-Ray, and Magnet – spend each day digging holes in the desert; they may earn a day off if the inmates find anything interesting. During one night, Mr. Sir saves Stanley from a yellow-spotted lizard, which he warns Stanley are aggressive, venomous, and lethal. After finding a golden lipstick tube initialed K.B. and a fossil, Stanley is accepted into the group and is given the nickname Caveman.

After taking the blame for Magnet's stealing of Mr. Sir's sunflower seeds, Stanley is taken to the warden's house where old wanted posters and newspapers lead him to suspect that "KB" stands for Katherine "Kissin' Kate" Barlow, a school teacher turned outlaw from the past. Walker asks Stanley to grab her box of nail polish and mentions that it contains rattlesnake venom. After he and Mr. Sir explain what happened with the sunflower seeds, Walker injures Mr. Sir and allows Stanley to return to his hole.

Camp Green Lake's history is revealed in a series of flashbacks throughout the film. In the 19th century, Green Lake is a flourishing lakeside community. Barlow is involved in a love triangle with the wealthy Charles "Trout" Walker, whom Barlow rejects, and an African-American onion seller named Sam, whom Barlow loves. One night, after much turmoil, Walker kills Sam and in retaliation, Barlow kills the local sheriff and becomes an outlaw; at one point, she steals Elya's son Stanley's chest. Twenty years later, the now-bankrupt Walkers track down Barlow and demand she hand over her treasure. Barlow refuses and tells them to dig for the treasure, after which Barlow dies from a lizard bite and the Walkers set about digging for the treasure.

In the present, when Pendanski mocks Zero, whose is actually Hector Zeroni, the latter hits Pendanski with a shovel and runs off. After some deliberation, Stanley searches for Hector. The pair have difficulty surviving in the desert without water. Eventually, Stanley carries the now ill Hector up the mountain where they find a wild field of onions and a source of water, helping them regain strength; at the same time, Stanley unknowingly fulfills his ancestor's promise to the fortune teller and breaks the curse. While camping on the mountain, Stanley realizes that Hector stole Livingston's sneakers and threw them over the bridge to evade the police.

Returning to the camp, Stanley and Hector investigate the hole where Stanley found the lipstick and discover a chest before they are discovered by Walker, Mr. Sir, and Pendanski. They soon realize that Walker, who is a descendant of her family, is using the inmates to search for his treasure. The adults are unable to steal the chest from the boys, as the hole has swarmed with lizards, passive to Stanley and Hector due to the onions they ate earlier. The adults decide to wait for the morning, when the lizards will retreat to the shade.

The next morning, the attorney general and Stanley's lawyer arrive, accompanied by police officers; the chest Stanley found is discovered to belong to his great grandfather before it was stolen by Barlow. Walker; Mr. Sir, who is revealed to be a paroled criminal named Marion Sevillo; and Pendanski, who is a criminal impersonating a doctor, are arrested. Stanley and Zero are released and it rains in Green Lake for the first time in over 100 years. The Yelnats family claims ownership of the chest which contains jewels, deeds, and promissory notes, which they share with Hector, and both families live a life of financial ease as neighbors. ______________________________________________________

Billy Joel

Initially in his career, Joel received frequent flak from critics, who dismissed him as an inauthentic rock star.[5] Joel frequently expressed disdain for these criticisms; in his live shows, he would frequently hold cut-outs of newspaper articles and tear them apart on-stage.[6] On one occasion, in response to Los Angeles Times critic Robert Hilburn's repeated panning of his work, Joel apparently once mailed Hilburn an autographed image of himself sticking his middle finger out.[7] Joel's album "Glass Houses" was an effort to show that Joel was more than just a "mellow balladeer" as he was frequently perceived. The album's front cover, which shows Joel in a leather jacket ready to throw a stone at his glass house, was supposed to represent Joel's effort to clear what he saw as false perceptions from the press.[6] The song "It's Still Rock & Roll to Me" was particularly written as a rebuttal to his reception from rock critics at the time.[5] _____________________

_____________________

"... when a Q Score survey showed that Jimmy Neutron, a character with no pre-sold awareness in the traditional sense (in other words, no existing book, toy or movie character), placed within the top 25 cartoon shows on television--and there’s not even a show yet."

The release of Jimmy Neutron: Boy Genius was preceeded by an extensive, $100 million marketing campaign, intended to introduce the characters to the public and build a following for the title character prior to the release of the film, as well as the eventual TV series which would premiere shortly after. Contrary to other animated films, which had been marketed mostly using movie trailers, licensing deals, and media cross-promotion, Nickelodeon and Paramount opted to establish a pre-existing following for the franchise among viewers by featuring Jimmy and his friends across various types of media, including animated shorts, TV commercials, and web-exclusive online content such as video games. The film was also the first animated feature by Nickelodeon that wasn't based on an already-established TV series, differing from other films from the studio such as The Rugrats Movie and Rugrats in Paris: The Movie. The franchise was first introduced in a theatrical trailer which appeared before showings of Rugrats in Paris; this was followed by the release of seven interstitial shorts which were aired on Nickelodeon, beginning with the short "New Dog, Old Tricks" on February 5, 2001. These shorts were accompanied by an official website, jimmyneutron.com, featured video clips and online games playable via Adobe Shockwave. A monthly comic strip featuring the characters began circulation in April 2001 as a part of Nickelodeon Magazine. In the same month, Jimmy was featured as a virtual host of the 14th Nickelodeon Kids’ Choice Awards, where a new trailer for the movie was also revealed.

  1. ^ Super Princess Peach instruction manual
  2. ^ a b c http://articles.latimes.com/2002/mar/15/entertainment/et-iceage15
  3. ^ a b https://www.eonline.com/news/40065/fox-shuts-down-animation-hq
  4. ^ Donkin, John C. (March 12, 2002). "Coming Out of the Ice Age". Animation World Network. Retrieved October 19, 2017.
  5. ^ a b https://www.rollingstone.com/music/music-news/billy-joel-is-angry-236693/
  6. ^ a b https://www.davidsheff.com/billy-joel
  7. ^ https://www.latimes.com/entertainment/la-ca-hilburn-side11-2009oct11-story.html