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Gladiator (1985 video game)

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Gladiator
Publisher(s)Domark Limited[3]
Designer(s)
Platform(s)ZX Spectrum, Amstrad CPC, Commodore 64
Release
  • 1985 (ZX)[1]
  • 1986 (CPC, C64)[2]
Genre(s)Fighting[3]
Mode(s)Single-player, multiplayer

Gladiator is a fighting video game published by Domark Limited for the 48K ZX Spectrums in 1985. Ports for the Amstrad CPC, Commodore 64 and 128K ZX Spectrums were released in 1986.

Gameplay

The Roman legion has pillaged the player character's hometown, sold them into slavery, and consigned them to a gladiator school. The player has to gather money as a gladiator to attain their freedom.[5]

The game is a one-on-one fighting game. The player has to select two primary weapons from a selection of 45. The second weapon may be replaced with a shield if desired. Additionally, a dagger serves as a third weapon, which can only be utilized when the primary weapons have been thrown or lost during the match. The player can execute a total of 25 different types of strikes using their chosen weapons.[6]

Reception

Computer and Video Games gave a positive review and noted the controls as complex due to the number of moves the player can make.[6] Crash didn't like the controls and said the game is nowhere near the quality of The Way of the Exploding Fist.[3] Amtix called the game "totally unplayable and mindnumbingly dull".[5] Amstrad Action said the game is too similar to other combat games and noted the game's very high difficulty.[7] Computer Gamer liked the variety of weapons but said there are too many moves to learn.[8]

References

  1. ^ "Advertisement for the game". Crash. No. 24. Newsfield Publications Ltd. December 1985. p. 63. GLADIATOR can win you your Freedom! - DOMARK - Available for Spectrum 48k at £8.95 from your local stockist or direct from us at [...]
  2. ^ "Advertisement for the game". Computer and Video Games. No. 59. Future plc. September 1986. p. 13. GLADIATOR DOMARK - Available now on: SPECTRUM 48/128K, CBM 64, AMSTRAD CPC
  3. ^ a b c d e "Reviews - Gladiator". Crash. No. 24. Newsfield Publications Ltd. December 1985. p. 22.
  4. ^ "Gladiator". Centre for Computing History. Archived from the original on 3 April 2012. Retrieved 7 November 2024. Authors: Mike Green, Mike Moscoff
  5. ^ a b c Clarke, Anthony (September 1986). "Reviews - Gladiator". Amtix. No. 11. Newsfield Publications Ltd. p. 98.
  6. ^ a b c "Software Reviews - Gladiator". Computer and Video Games. No. 52. Future plc. February 1986. p. 21. Graphics: 9, Sound: 7, Value: 9, Playability: 9
  7. ^ a b Wade, Bob (September 1986). "Action Test - Gladiator". Amstrad Action. No. 12. Future plc. pp. 54–55.
  8. ^ "Reviews - Gladiator". Computer Gamer. No. 10. Argus Specialist Publications. January 1986. p. 62.