EyeToy
EyeToy | |
---|---|
An EyeToy atop a PS2 Slimline | |
Specifications [1] | |
Platform:
Sony Playstation 2 | |
Interface: | USB |
Connector: | USB 1.1 |
Power consumption: | 50 mA |
Dimensions (mm): | 44 × 53 × 89 |
Weight: | 173 g |
Cable length: | 2 m |
Resolution: | 640×480 pixels |
Lenshead: | Manual focus ring |
Sensor: | OV7648 |
Chip: | OV519 |
The EyeToy is a color digital camera device, similar to a webcam, for the PlayStation 2 and PlayStation Portable. The technology uses computer vision to process images taken by the camera. This allows players to interact with games using motion, color detection and also sound, through its in-built microphone.
The camera is manufactured by Logitech (known as "Logicool" in Japan), although newer EyeToys are manufactured by Nam Tai. The camera is mainly used for playing EyeToy games developed by Sony and other companies. It is not intended for use as a normal PC camera, although some people have developed unofficial drivers for it.[2]
History
The EyeToy was originally devised by Dr. Richard Marks, who had the idea of connecting a web camera to a PlayStation 2 and using it to play games. The idea of using cameras in games was not new, as it was previously used in many arcade games and toys such as the Game Boy Camera and the Dreameye digital camera for the Sega Dreamcast, the latter of which affected the development of the EyeToy. However, with the resolution of modern cameras and the processing power of the PlayStation 2 there were new ideas possible that were not achievable on the Game Boy. The idea was taken up by SCEE London Studio, who showed a concept in 2002 with four games. The idea was a success and the hardware was released in Europe in July 2003 along with its first real game, EyeToy: Play.
Design
The EyeToy features a compact design which is intended to be placed on top of the console or television. The camera is mounted on a pivot, allowing for positioning. Focusing the camera is performed by rotating a ring around the lens. It comes with two LED lights on the front. A blue light turns on when the PS2 is on, indicating that it is ready to be used, while the red light flashes when there is insufficient light in the room. There is also a microphone built in. A second, newer model of the EyeToy provides similar features, but sports a smaller size and silver casing.[3]
On computer
Because the EyeToy uses a USB plug, drivers have been created to make it work with many operating systems. Only a few of these drivers work. The type of driver required depends on the model of EyeToy camera. There are three different types:
- SLEH-00031
- SCEH-0004
- SLEH-00030
The model information is included in a label on the bottom of the camera.
Technical limitations
Due to the camera's need to "see" the player as they play, the camera needs to be used in a well-lit room. To help let the player know when there is not enough light, there is a red LED on the front of the camera that flashes when it is too dark.
In response to this limitation, Sony has filed a patent for a "wand" controller capable of illuminating different colored LEDs in order to communicate the controller's position and simple commands to the camera.[1]
Games
Designed for EyeToy
These games require the EyeToy to be played. All produced by Sony unless noted.
- 2003
- 2004
- EyeToy: Antigrav
- Sega SuperStars (Sega)
- U Move Super Sports (Konami)
- EyeToy: Chat - a videophone system for use with the network adaptor
- EyeToy: Play 2
- Disney Move (Ubisoft)
- Nicktoons Movin' (THQ)
- 2005
- EyeToy: Monkey Mania
- EyeToy: Kinetic
- EyeToy: EduKids
- EyeToy: Play 3
- EyeToy: Operation Spy (known as SpyToy in Europe)
- Clumsy Shumsy (Phoenix Games Ltd. [UK/NL])
- 2006
- TBA
- EyeToy: Fight
- Eyedentify (PlayStation 3)
- EyeToy: Tales
Optional EyeToy features
These games may be used with the EyeToy optionally. They have an "EyeToy Enhanced" label on the box.[citation needed]
- AFL Premiership 2005 (Sony. Also see section Cameo.)
- Buzz! The Music Quiz (Sony, late 2005)
- Buzz! The Big Quiz (Sony, March 2006)
- Dance Dance Revolution Extreme / Dancing Stage Fusion (Konami, 2004)
- Dance Dance Revolution Extreme 2 (Konami, 2005)
- Dance Dance Revolution SuperNOVA (Konami, 2006) - players can see themselves dancing
- Dance Factory - It is like DDR, and it adds two "hands" additional to the four arrows.
- DT Racer (XS Games, 2005) - photo taken by EyeToy can be used as a custom avatar
- Formula One 05 (Sony, mid 2004)
- Flow: Urban Dance Uprising
- Go! Puzzle (Sony, June 2007) - For PlayStation 3
- Get On Da Mic (Eidos, 2004) - players can see their performance
- Harry Potter and the Prisoner of Azkaban (EA, 2004) - features EyeToy minigames
- Jackie Chan Adventures (Sony, 2004) - features Eye Toy minigames
- Lemmings (Team 17, 2006)
- LMA Manager 2005 (Codemasters, 2004) - players can have their pictures on in-game newspapers
- NBA 07
- Racing Battle: C1 Grand Prix (Genki, 2005) - Used to capture textures to be used as car stickers in the bodypaint interface[2]
- SingStar (Sony, 2004) - singers can optionally see themselves when singing
- SingStar Party (Sony, 2004) - singers can optionally see themselves when singing
- SingStar Pop (Sony, 2005) - singers can optionally see themselves when singing
- SingStar '80s (Sony, 2005) - singers can optionally see themselves when singing
- SingStar Rocks! (Sony, 2006) - singers can optionally see themselves when singing
- SingStar Anthems (Sony, 2006) - singers can optionally see themselves when singing
- SingStar Legends (Sony, 2006) - singers can optionally see themselves when singing
- SingStar Pop Hits (Sony, 2007) - singers can optionally see themselves when singing
- The Sims 2
- Stuart Little 3: Big Photo Adventure
- The Polar Express (THQ, 2004)
- The Sims 2: Pets
- The Urbz: Sims in the City (EA, 2004) - players can have their faces on in-game billboards
- Tony Hawk's Underground 2
- Who Wants To Be A Millionaire? Party Edition (Eidos, late 2006) - players can have their 'mugshots' on a winning check (Also supports Buzz! Buzzers)
- YetiSports Arctic Adventures (JoWooD, 2005) - exclusive EyeToy multi-player games
Cameo
EyeToy: Cameo is a system for allowing players to include their own images as avatars in other games. Games that support the feature include a head scanning program that can be used to generate a 3D model of the player's head. Once stored on a memory card, this file is then available in games that support the Cameo feature. EyeToy: Cameo licenses the head creation technology Digimask.
Supported games
- AFL Premiership 2005
- AFL Premiership 2006
- AND 1 Streetball
- CMT Presents: Karaoke Revolution Country
- EyeToy: Kinetic
- EyeToy: Play
- EyeToy: Play 2
- EyeToy: Play 3
- Formula One 05
- Gaelic Games: Football
- Gretzky NHL 2005
- Karaoke Revolution Party
- Karaoke Revolution Presents: American Idol
- MLB 2005
- MLB '06: The Show
- MLB '07: The Show
- Sims 2
- This Is Football 2005
- Tony Hawk's Underground 2
- Tony Hawk's American Wasteland
- World Tour Soccer 2006
See also
- List of EyeToy games
- PlayStation Eye - The successor to the EyeToy for the PlayStation 3
- Xbox Live Vision - A similar camera made for the Xbox 360
- Wii Remote - A motion sensitive controller for the Wii
- Power Glove - A hand gesture tracking device for the NES
- Input and output including the touch sensitive screen of the Nintendo DS
- Augmented virtuality
References
- ^ EyeToy specifications, published by Sony with EyeToy instruction manual.
- ^ Drivers for Windows and Linux free and with support from: http://eyetoy8057.sourceforge.net/cms/
External links
- EyeToy official site
- EyetoyOnComputer Project Free Automatically Installing Drivers and capture programs to make the EyeToy work on Mac OS X, Windows and Linux computers. This project has not yet released any files for linux, use the below link for linux drivers.
- ov51x-jpeg The ov51x driver for linux, modified to support the EyeToy.
- EyeToy webcam drivers for XP Free drivers and tutorial for using the EyeToy as a webcam for Windows XP.
- EyeToy webcam drivers, tutorial and FQA for Windows 98SE, Millenium, Windows 2000, XP 32Bit and Vista 32Bit.