Jump to content

Dungeon Hunter: Alliance

From Wikipedia, the free encyclopedia

This is an old revision of this page, as edited by OceanHok (talk | contribs) at 06:49, 23 December 2014 (added Category:2011 video games using HotCat). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

Dungeon Hunter: Alliance
Publisher(s)Gameloft, Ubisoft
Platform(s)PlayStation 3, Macintosh (Mac App Store), PlayStation Vita
ReleasePlayStation 3 April 2011
Macintosh November 2011
PlayStation Vita February 2012
Genre(s)Role-Playing
Mode(s)Single-player or multiplayer

Dungeon Hunter: Alliance is a hack and slash action-role playing video game developed by Gameloft. The game is a sequel to the 2009 iPhone game Dungeon Hunter, with the addition of a multiplayer mode and support for the PlayStation Move controller.[1]

The game is set in a fantasy universe. Three character classes – mage, rogue, and warrior – are playable, with the game taking place over 30 levels in environments including dungeons, forests, and villages, which include randomly generated areas.[2] Single quests are estimated to last 8 hours. Players can restart their game after completing all quests on an Elite mode, which enables them to level up to level 75.[3]

Dungeon Hunter: Alliance received generally average to favourable reviews upon release;[4] the PlayStation Move implementation was criticised as not working well, the gameplay was considered well implemented, but generic and dated.[1] As released the game had technical issues with the multiplayer online game hosting, but has since been fixed.[1][3]

Multiplayer

Multiplayer mode supports up to 4 players on a single server. Each player works together to complete the current quest of the host player, although players who are not on that quest in singleplayer mode will not have their data saved except for items and experience. Each player is assigned a color and their character can only pick up items with that color around them, ensuring each player gets an equal amount of loot. Unlike in singleplayer, when a character dies, the other players have a chance to revive him or her instead of having to completely restart the level. When all players die, the level will be restarted however.

References

  1. ^ a b c "Dungeon Hunter: Alliance Review : An iPhone transplant that loses impact on the big screen", ps3.ign.com, IGN Entertainment, 16 April 2011
  2. ^ Dungeon Hunter: Alliance, official website, Gameloft
  3. ^ a b Kevin VanOrd (21 April 2011), "Dungeon Hunter: Alliance Review", GameSpot
  4. ^ "Dungeon Hunter: Alliance (PS3)", Metacritic