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  • around the world) is a home video game console designed by Nintendo. As a successor to the successful Wii console, the Wii U is Nintendo's sixth home...
    9 KB (1,220 words) - 17:47, 15 April 2020
  • Japan adopt Nintendo DS as a learning tool. Here's an example of school using Nintendo DS in the classroom. Kageyama (2008) reports that Nintendo DS is used...
    7 KB (1,003 words) - 02:54, 16 October 2020
  • to track her progress through the Nintendo Wii. She works our regularly with her daughter in games on the Nintendo Wii. In Stockholm a group of people...
    22 KB (3,311 words) - 20:21, 16 October 2022
  • Doing is more important than knowing • Learning more closely resembles Nintendo than logic • Multitasking is a way of life • Typing is preferred to handwriting...
    5 KB (843 words) - 05:47, 30 December 2022
  • S., & Walton, D. M. (2011). A “Wii” bit of fun: The effects of adding Nintendo Wii® Bowling to a standard exercise regimen for residents of long-term...
    31 KB (3,910 words) - 15:16, 11 August 2020
  • exists elsewhere in the world. Since April 1st, 2009, any new generation console video game (Microsoft Xbox 360, Nintendo Wii, Nintendo DS, Sony PlayStation...
    214 KB (28,414 words) - 14:56, 6 February 2024
  • given timeframe. The World Health Organisation in 2000 also was concerned with rising rates of global obesity and published a report on how to treat different...
    19 KB (2,614 words) - 08:58, 18 October 2020
  • Nintendo DS for mobile learning...
    18 KB (77 words) - 14:11, 14 April 2020