AOAS provides an interactive design environment which enables rapid iteration cycles from concept to implementation to preview. Existing real-time rendering techniques for atmospheric scattering struggle to produce non-photorealistic sky styles within any 3D scene.
Aug 13, 2019
We use AOAS to generate a wide variety of sky examples ranging from physical to highly stylized in appearance. The algorithm can be easily implemented on the ...
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For the easy-to-compute scattering equations of Rayleigh and Mie Scatterings, we choose these single scattering equations to render the physically-based sky.
May 5, 2019 · We present Aesthetically-Oriented Atmospheric Scattering (AOAS): an experiment into the feasibility of using real-time rendering as a tool ...
AOAS provides an interactive design environment which enables rapid iteration cycles from concept to implementation to preview. Existing real-time rendering ...
May 25, 2019 · AOAS provides an interactive design environment which enables rapid iteration cycles from concept to implementation to preview. Existing real- ...
This work simplifies the geometric representation of atmospheric scattering to a single skydome to leverage the flexibility and simplicity of skydomes in ...
We present Aesthetically-Oriented Atmospheric Scattering (AOAS): an experiment into the feasibility of using real-time rendering as a tool to explore sky ...
Note: The original slides had some 3D models embedded; they have been replaced by images for licensing reasons. Aesthetically-Oriented Atmospheric Scattering.
Apr 27, 2024 · The only work I'm aware of in this direction is the aptly-named Aesthetically-Oriented Atmospheric Scattering. See also. The Virtual Terrain ...