Aug 30, 2017 · We add functionality to the translator to allow direct speech to be modeled by the narrative representation, whereas the original translator ...
Abstract. Dialogue authoring in large games requires not only content creation but the subtlety of its delivery, which can vary from character to character.
Sep 6, 2024 · We add functionality to the translator to allow direct speech to be modeled by the narrative representation, whereas the original translator ...
Feb 1, 2023 · Automating Direct Speech Variations in Stories and Games ; Authors ; Proceedings: Proceedings of the AAAI Conference on Artificial Intelligence ...
A rich narrative representation for modeling dialogue and an expressive natural language generation engine for realizing it are utilized, and a translation ...
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Oct 22, 2024 · We add functionality to the translator to allow direct speech to be modeled by the narrative representation, whereas the original translator ...
We add functionality to the translator to allow direct speech to be modeled by the narrative representation, whereas the original translator supports only ...
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We describe the ES-Translator, a computational language generator that has previously been applied only to fables, and quantitatively evaluate the domain ...
Automating Direct Speech Variations in Stories and Games · no code implementations • 30 Aug 2017 • Stephanie M. Lukin, James O. Ryan, Marilyn A. Walker.