This paper presents a user study that analyzes users' expectations, spatial-perception, and their ability to deal with the dual-view problem, by comparing ...
studies that compare device-perspective and fixed Point-of-View. (POV) user-perspective rendering on a commercially available handheld device. The first ...
This paper presents a user study that analyzes users' expectations and their ability to deal with the dual-view problem by comparing device-perspective and ...
Dec 13, 2013 · The results confirm the existence of the dual-view perceptual issue and that the majority of participants expect user- perspective rendering ...
This paper presents a user study that analyzes users' expectations and their ability to deal with the dual-view problem by comparing device-perspective and ...
We present two studies showing that User-Aware AR imitating a 50% larger device successfully achieves both enhanced depth perception and fast scene exploration ...
Evaluating dual-view perceptual issues in handheld augmented ...
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In handheld Augmented Reality (AR) the magic-lens paradigm is typically implemented by rendering the video stream captured by the back-facing camera onto ...
Evaluating Dual-View Perceptual Issues in Handheld. Augmented Reality: Device vs. User Perspective Rendering. In Proceedings of the 15th ACM on International ...
Evaluating dual-view perceptual issues in handheld augmented reality: Device vs. user perspective rendering. Conference Paper. Full-text available. Dec 2013.
Evaluating dual-view perceptual issues in handheld augmented reality: device vs. user perspective rendering · Klen Copic PuciharP. CoultonJason Alexander.