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This paper explores how gamification could potentially benefit a specific student population, children with dyslexia who are transitioning from primary to ...
This paper explores how gamification could potentially benefit a specific student population, children with dyslexia who are transitioning from primary to ...
This paper explores how gamification could potentially benefit a specific student population, children with dyslexia who are transitioning from primary to ...
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This paper explores how gamification could potentially benefit a specific student population, children with dyslexia who are transitioning from primary to ...
This paper explores how gamification could potentially benefit a specific student population, children with dyslexia who are transitioning from primary to ...
This paper explores how gamification could potentially benefit a specific student population, children with dyslexia who are transitioning from primary to ...
Sep 26, 2022 · Gamification enables children with learning challenges to learn in alternative ways — ways more conducive to their individual learning needs and ...
The study highlights the usefulness of gamification and GBL as practical tools for meaningful learning in students with dyslexia.
This paper explores how gamification could potentially benefit a specific student population, children with dyslexia who are transitioning from primary to ...
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This work aims to present an original application which is using gamification as a supportive tool for the learning of school children with diagnosed dyslexia.